Feedback and Suggestions

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  • Instead of making cakes 104% and stackable, why not try making the cakes 500% and not stackable?
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  • Once the Exit Gates are open and there is at least one Dull Totem remaining in the Trial Grounds, Hex: If one of each survivors remains 8 meter at an open exit gate for 20/25/30 sec, the entity blocks the exit and forces the survivors to find the totem or leave trough the other exit This is to stop toxic exit stalling and for such behavour where killers need to walk to exits and bas
    6 comments 61 views last activity
  • Hey Guys, maybe it's time we have a thread about QOL Suggestions, so no arguing or bickering about balance because it would be off topic, I'll start. Perk Favourites Perk Loadouts Force an offering to be played until there are 0 of them left on that character Aura Colour Picker
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  • Since I dont feel the "borrowed" part from BT I thought of the following (a or b, not both): When BT activates, the unhooker gets the Hindered status for X seconds When the unhooked survivor finishes mending, the unhooker is automatically put into the injured state (if already injured, nothing happens) When a survivor touches a regressing generator (after the killer kicks it, not by ruin),
    4 comments 26 views last activity
  • Just got this idea out of nowhere. The description of the perk says "Your eerie presence charges the air and interferes with technology." so it could make sense if Surge applied the same conditions to exit gates, making it useful in the endgame. That would make all the requirements (M1, cooldown...) more justifyed too.
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  • I'm not going to get into details, but I haven't hear any of the better players who know how the game works saying any of his ultra rare's is useable. Sure they don't give you negatives, but it's not even plausible they will help you at all during the trial. (Well I can go into details why both of these suck if someone really wanted) My idea for ultra rare for him: Unlocks the special ability bu
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  • I think Oni's passive blood orb gains should be increased, making him less reliant on just injuring survivors and keeping them injured for long periods of time (so that they spawn blood orbs in the environment). Currently, according to the wiki, he passively gains 0.2 charges per second. To put in perspective how pathetic that is: his power gauge tops at 98 charges for the passive gain, meaning
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  • Blood Hound should be added to a ultra rare, or rare add on. To much stuff to account for without waisting a perk slot. Beast of Prey, Territory Imperative, even Shadow Borne needs to be added to a add on some where IMO. Im sure there is more, just cant think of any.
    9 comments 191 views last activity
  • I think it would be very epic if Nemesis said "STARS" more often, whether if it's in chases with S.T.A.R.S. members or if they down them. We rarely hear Nemesis say it besides the ocasional mori and locker, which doesn't happen that often. I just loved it in Resident Evil 3 when Nemesis was chasing Jill while yelling STARS. Let it happen pls
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  • i were a main killer and never liked to play survivor that much but since the RE chapter released gens feel SO much faster, then i played some matches as survivor to see if it was just me being dumb or what well i really think gens are really fast at the point that either you play spirit, nurse or any killer that have massive map pressure with ruin/undying/pop/corrupt or you'll just end the matc
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  • I'm just saying what I'm sure has been said many times before and what I know a lot of if not most of the community thinks. The censors are just bad. I personally always find censors dumb no matter what because if they're forced players will find some way or another of saying what they wanna say. For starters, why is there not an option to have or to not have censors, a lot of us are not children
    Mod
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  • Monstrous Shrine During the Trial, 4 Hooks are Highlighted by a White-Aura to the Killer. When the Killer Hooks a Survivor on a Highlighted-Hook , the Entity transports the Survivor to a Basement Hook. The Basement Hooks and Hooks within 32-Meters of the Basement are granted the Following Bonuses: For Every Other Survivor and Killer further than 24-Meters from the Hook and once the Killer is
    1 comments 41 views last activity
  • Back in 2018 the sound proximity in dbd was so much better. Everything such as hook sounds, downed sounds, and killer powers sounded realistically distant, now everything such as hook screams are at maximum volume. If a survivor is getting hooked across the map, it would be more realistic for the hook sound to be distant and echoed. Plus it sounds creepier in general. Examples: https://drive.g
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  • Survivors need to hear spirit noise like spirit hear survivors. That is a counterplay based on survivors skill, not perks. It’s so fun to play as spirit with stridor and so annoying against her. So just enable the ability to survivors identify the location of spirit by sound and let the mind games begin 😈 It’s definitely a fair change. If you change stridor, there is no counterplay to iron will p
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  • I want to first start off by mentioning that this new change to Stridor is not warranted at all. The whole point of Stridor being a "perk" was for it to counter Iron Will. It's already only used by a few Spirit players, now there is not much of a point in using it at all. Spirit New mechanic: Whenever The Spirit enters a phase walk she emits an audible scream that can be hear by anyone wi
    2 comments 52 views last activity
  • Let’s be honest, Iron Will gives WAY too much for very little compromise. So how about; No Mither - 50/75/100% reduction in grunts of pain. Iron Will - 25/50/75% reduction in grunts of pain. (These numbers are just placeholders. The point is even at T3 Iron Will won’t 100% reduce grunts of pain). Thoughts?
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  • Think about it, you've got tons of an addon you just hate on one of your killers, or simply too many fog offerings on your survivor that you just don't seem to be using. Wouldn't it be nice to burn them back for the entity as tribute for more bloodpoints? even at a fraction of the cost you bought them for? (Lets say a fat 30% of what it originally costed.) and for the devs listening to this po
    12 comments 101 views last activity
  • All Tiers The Legion is allowed to vault windows and pallets when using their power Attacking a survivor, via basic attack or FF, adds a token to the power Max 12 tokens You cannot evolve a tier mid-power Attacking a survivor suffering from Deep Wound/Death Wound again will end the power Tier 0 - Normal/Cooldown (Start) The starting tier, the legion effectively has no power except no
    5 comments 112 views last activity
  • I like to play with random and test out loadouts but I don't do it often because it takes forever to scroll through a bunch of perks. So I'm thinking you can have set loadouts so you can quickly switch between them and maybe a way to switch the way you browse through perks, even a drop-down menu would be preferable if you already know the perks name. I just think this would be a great edition for
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  • And after playing it i realized how easily and good a chapter it would make for dbd especially since his secondary weapon is basically a flashlight to brun away the darkness.
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  • I was playing the Pig on Ormond and there was a hill right next to the lodge, on the right side of it I believe. This has happened to me twice just now. I would lunge towards a survivor on the cliff with a basic attack and I would get stuck on the ledge and couldn't move unless I wiggle around which takes me several seconds, enough for the survivor to lose me. I am on PC if that matters.
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  • Update: This has been cleared, and I was uninformed on the matter . https://youtu.be/eT4bKNPXTKA I was searching for footage related to Racoon City map since I was confused if it was returning alongside the new mid chapter PTB tomorrow, when I found this video (linked above). I'm pretty sure this might be fake or some anomaly but I'd like to hear an answer or some other people's take on i
    Mod
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  • I feel like the fright factor for survivors essentially disappears after all the generators are powered. At this point, the most challenging thing to do is 99% the gates and organize a rescue that's easy to do with 2 healthy survivors who know what they're doing against most killers. If there isn't enough survivors, they can just leave, but usually don't. In a significant number of cases, what su
    4 comments 11 views last activity
  • I don't think it should be capped, just add some interesting default reward for 70+ levels, like you know, BPs, Iri shards or like 10 auric cells, or both alternated. I have reached level 70 without doing any challenge from the IV chapter of the tome, and now I feel really discouraged to continue it because I've already reached the max level and all I can get as a reward is the challenges BPs...
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  • Dear Devs, please do something against these Killers, who tunnel me and the other Survivors... its so annoying.. i lose so many Rank Needles cause of those Killers.... it is really unfair...
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  • Could we have an option for having all killers be Default Terror Radius, For me I cannot physically hear Tricksters Terror Radius all I can hear is his heartbeat when close, as you can imagine this gets me killed alot, just having the option in the menu to switch terror radius to default would be a nice thing. I have heard some people hate doctors so they would have the option to change that. J
    3 comments 21 views last activity
  • Hes literally the worst killer in the entire game, even if his movement speed is 115% he would still be weak. 110% on his is a joke honestly and he needs to be buffed asap.
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  • I was so thrilled to find out my favorite RE character was coming to dbd but I'm so beyond disappointed with her face. Her forehead Nose and Lips Look drastically different from her re2r version. Her eye color is also unnaturally light to the point on lower graphic devices she looks like a zombie. I think she really needs a changed to make her look just a
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  • Where does BVHR even put them every time I try to look for them I can never find it. The only ones I can find are outdated. I use mobile phone for the forums if that changes anything.
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  • With the update of custom HUD icons for Legendary Cosmetics alongside the release of the skins Chris and Claire Redfield that feature unique voice acting seperate from Jill & Leon, it would be really nice to have the others (Jonathan, Cybil, and Lisa) have their own voice acting as well. Not having so really breaks the immersion. Legendary skins, especially with the clarification with th
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  • I loaded into the game and due to an error I got disconnected and lost a pip. Can you fix it that if you get disconnected due to an error pop up you dont loose a pip or offerings. Kinda annoying that I get punished for a stupid error.
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  • This may sound like nitpicking, but something seems off with High School Hunk Steve. His hair looks kinda off and is missing his watch. When Scoops Ahoy Steve came out he was also missing a watch, but was added later. However this is extremely minor and there is major issues that need to worked on.
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  • It's rather unfair for me as a killer to work really hard and manage to get the third guy downed only for him to DC to open the hatch INSTANTLY for the 4th survivor. I'm not even given a chance to run over to the hatch to stop this. in this scenario hatch should only open for about 20+ seconds after a DC which is about the same time it takes to suicide on hook after the struggle mechani
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  • It would be really nice to see some new gamemodes for dbd other than the usual survive with friends and killer, something like kill with friends would be hella cool with like 6 survivors 2 killers, or maybe even simply updating the normal mode with more objectives that isnt simply do gens and run the killer, like side objectives that yes take time from the survivors but would also help them out s
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  • we got all these amazing reworks but claire still looks awful. please fix her bhvr!
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  • Far from Refuge As soon as the exit gates are open: Survivors will experience hindered and oblivious status effects from x / x / x m of the exit gates Status Effects are immediately removed when survivors are close or inside the exit gates.
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  • Zombies have seemed pretty weak, and given that it is a common occurance for multiple gens to pop at once, minimizing the value gained from this Ultra Rare Add On, I had a proposed change; Moderately increases Zombie speed. Zombie speed permanently increases slightly each time a generator is completed. ~3, they are at their "Considerably Faster" and after all five are powered, the add on makes
    1 comments 21 views last activity
  • Hex: Leakage When a survivor is hit with a basic attack : Survivors healing action progress will start to decrease x / x / x % at a normal regression speed whenever they stop healing. The Hex effects persist as long as the related Hex Totem is standing.
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  • Im getting tired of having exit gates that are like 5 sec walk from one another, or that can easily be seen from one spot, making them impossible to open.
    10 comments 161 views last activity
  • With this rework/buff idea, I don't want to make DS into some incredibly overpowered and unfair perk like the pre-nerf version (where you had 60 seconds of pure immunity), but I do want to make it slightly more powerful. First, here are the things that I wouldn't change: Keep the stun duration the same Keep the time period where it is active the same Keep the same list of things that would d
    5 comments 51 views last activity
  • The solo queue in this game is literally depressing, one game you can have a full team of comp survivors with you, the other game you can have literal monkeys in your team. The ranking system is horrible compared to any other game. The ability to safety pip & double pip should be removed and players should be punished more for being useless. Also taking into count that spirit takes literally
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  • when you press ready you have to wait upto 15 minutes to get in a game and it gets very boring . you should be able to select other killers and level them up in the lobby while waiting and when survivors start connecting it defaults to the killer you chose when the countdown starts .
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  • PROLOGUE — The Legion It's pretty much common knowledge, most players in the community can agree The Legion pretty boring to play against and doesn't have a high skill ceiling for the veteran players who want to squeeze as much as they can from them. My goal is to make them fun to play as and against, by making them more dynamic! Feral Frenzy Special Ability — Blood Rush Upon pressing
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  • DS, Kindred, and Bond should be base kit for survivors. It would level the playing field for soloq and allow killers to finally get some qol changes against swf. The aura reading of BBQ should be base kit for killers sort of like a set of training wheels for new killers so they learn how to leave the hook. Thank you for coming to my TED talk.
    20 comments 111 views last activity
  • Hey, would it be too powerful if prestige was used in this way: Each level of prestige would make one of the character's specific perks base kit for that character. This would mean that a prestige 3 character would have all three of their 'default' perks PLUS four perk slots to fill in. Too much?
    5 comments 21 views last activity
  • I don't see why the Exposed status has to be hidden if and when NOED becomes active when the exit gates get powered. It becomes a guessing game whether going for a hooked survivor is possible or outright impossible.
    3 comments 31 views last activity
  • Overheat mechanic: Completely remove the overheat or make using any add-ons which increases your charge time like engravings should also increase the limit of how much you can use your chainsaw, in more easy way engravings should have build in "JUNKYARD AIR FILTER" In my opinion that's one of the biggest Billy problem's which might cause to lose a down because of the overheat. Add-ons: Talkin
    17 comments 112 views last activity
  • here's an idea, a little swtich next to the blood web that you can press to activate the quick bloodweb mode: while quick bloodweb mode is active you can pick the desired perk/addon/offering instantly with a single click without waiting for the offering to be reached by the blood
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