[SUGGESTION] Buff to Oni's passive blood orb gains
I think Oni's passive blood orb gains should be increased, making him less reliant on just injuring survivors and keeping them injured for long periods of time (so that they spawn blood orbs in the environment).
Currently, according to the wiki, he passively gains 0.2 charges per second. To put in perspective how pathetic that is: his power gauge tops at 98 charges for the passive gain, meaning it takes him 490 seconds to fill it passively, that's 8 minutes and 10 seconds.
As it stands, Oni is not a bad killer, don't get me wrong on this. However, I believe that he suffers a bit from the same issues that Plague suffers from: whether or not either of them gets their power to activate mostly relies on how the survivors play. If survivors don't cleanse themselves, Plague doesn't get more than her one corrupted pool. If survivors heal quickly and don't stay injured for long and do so in parts of the map Oni doesn't have a strategic interest going there anymore, they effectively deprive him of getting to activate his power on the few scattered orbs that are around. Increasing his passive would mitigate that.
I'm mostly thinking of the first minutes of a trial. As most Oni mains know, that first demon mode can take a while to get and you pretty much always need to get three hits in to get enough blood orbs to spawn and absorb.
Vastly increasing the passive gain would likely ensure that, if the first chase takes a long time, losing Oni a lot of initial pressure on gens, he'd likely have enough passive charge ready, that the bonus charges from downing the first survivor with his basic attacks would be enough to activate demon mode then and there, without requiring to go for a third hit.
This would also help so that Oni would be a bit less of an M1 killer inbetween his episodes of demon mode, which can get pretty frustrating against a good team of survivors.
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