Feedback and Suggestions

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  • I believe the game needs three ques. (Currently has two). Killer Mains would que as Killer as normal. SWF would que as SWF and be paired with Killer Mains. Everyone else ques solo, match five players and choose one at random to play Killer. 20% chance to play Killer, (actually a little less because solo players would often fill in three man SWF ques.) This adresses a lot of the current proble
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  • I've seen quite a few videos about a bug that occurred with Halloween chapter release. I'm talking about a bug that let you equip the same perk several times. And I think not many people would be against this type of thing in custom game. After all custom game are mostly for fun with friends.
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  • There are a few things that make a good pvp game. Good gameplay, visual clarity, skill expression, and balance. Certain killers ignore Gameplay, for example: Nurse: When you load into the game and see it's Nurse it's time to play the Nurse Game not Dead by Daylight. DBD is a game of looping the killer and completing generators. What does Nurse do? Ignores looping entirely, the entire system the
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  • Survivors that miss a skill check for healing, should they suffer hemorrhage effect? Thoughts?
    5 comments 51 views last activity
  • I was really excited to try my hands on the perk desperate measures, and yet all I found was myself to be in despair among the measures taken at balancing that perk. For starters, it's supposed to get stronger as the game gets increasingly harder for the survivors as they get hit, downed or hooked to an alarming rate of a maximum unhook and healing speed of...56%... Let's do the math: Tim
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  • I mean, seriously. No Way Out at 4 stacks guarantees an extra minute while Remember Me is only 16 seconds.
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  • Feng was the first survivor I learned to play and technican will always have a special place in my heart. Now that I am more experienced on skill checks, that perk is practically useless. Please buff it to at least make all survivors on the same gen have a silent explosion, or to help boost their progress haste with difficult skill checks by the technican. Might be broken, but some ideas. Thi
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  • Obsession builds rely on keeping the Obsession alive, for obvious reasons, but with perks that can change who the Obsession is, it's very difficult to keep track of how many times each survivor has been hooked. Keeping in line with the Obsession mechanic (that the killer is obsessed with a single survivor), I think the killer should be able to see how many times the Obsession has been hooked.
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  • Nemesis can indefinitely contaminate a survivor, yet the vaccines are limited. The Contamination should have a meter just like (Trickster's Laceration) ----- Contamination Meter (8 Bars) Nemesis' Tentacle Strike : Adds 6 Bars. Being hit once by Nemesis' Tentacle Strike will exceed half the contamination point, getting hit a second time will make you fully contaminated and then injure
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  • Ever come across a survivor that you chase as a killer, and the survivor suddenly disappears and you see that him/her on another side? What is up with that?
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  • So I’ve been playing more nemi recently and while I find him very fun I think he could use some minor tweaking. Since most people already talk about the sprint burst tentacle I thought I would try to bring something new to the table. What I would maybe like is an increase in the urgency to vaccinate as survivor. I was thinking possibly the longer you stay contaminated the worse the “symptoms” get
    0 comments 11 views last activity
  • When the Legion was reworked, they were nerfed heavily in many ways, mostly because it was very unfun to get stabbed every 10 seconds and go down eventually. But I think the change to Deep Wounds was enough (they can't be reduced with the base power anymore). Before the rework, Legion could also start using their power at any progress of their power bar. I suppose it was removed, because you c
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  • Even after playing RE 2 today I’ve played it before I cannot for the life of me navigate this map:/ I almost died to the floor because I couldn’t find the door LOL omg why is it so confusing I thought ohh I no the layout of this nope lost in corridors more corridors :/ random rooms with no way out I think we need a actual picture of the map somewhere on the walls to help people out, I can ba
    11 comments 151 views last activity
  • I believe that survivors are given too few anniversary cakes when you level up. I understand that the probability of the appearance of cakes is divided into all anniversary items, unlike the side of the killers. Therefore, I propose to increase the number of anniversary items by 2 times for survivors, with prioritization. 12% flashlight / first aid kit/toolbox and 64% anniversary cake. I don't k
    5 comments 21 views last activity
  • A couple of things have come up with licenses I have noticed that are kind of disappointing and make no sense. The most recent is the Quentin face rework. Yes its undeniable he looks better but the actor was clearly open to letting his face be in the game they just didn't go for it. I don't understand. I can understand Jamie and Danny not having their faces in it because they are probably expensi
    23 comments 371 views last activity
  • Hey Folks! I have the idea, to "crush" skins that u bought for auric cells and u dont like anymore into 60% auric cells off the price you bought it or something like that. what do you think about that guys? would love to hear it =) sorry for my bad english =D Stay safe in the fog! (and the real world ;) )
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  • Iron Will Moans of pain are reduced by 50% whilst running. Moans of pain and the sound of breathing are reduced by 100% whilst walking and crouching Leader Leader notifies survivors on their UI they have it without needing to be performing an action that is boosted by it. Leader now gives a 33% percent bonus to healing, sabotage, cleansing and chest opening speed. This perk would be like
    0 comments 21 views last activity
  • I see a lot of people complain about matches ending too quickly and thus resulting in a lack of BP for everyone. I am not sure if this is even a good idea. But an interesting mechanic I could see for both survivors and killers would be some type of objective cooldown. Let me explain. When a survivors successfully complete a generator all survivors are unable to start working on a generator for a
    2 comments 41 views last activity
  • A hot topic for a lot of people, so I thought I’d jump in and give my ideas for her. I love playing her but admittedly so, she’s fundamentally flawed due to a lack of interaction and knowledge of what she is doing. But on the flip side, you can’t make it so the Spirit has little information to work with. Which is the debated topic of Iron Will and Stridor and now that Stridor is changed it need
    12 comments 71 views last activity
  • Since a quite a few people think that lightweight is a useless perk, I would like to make this suggestion. On addition to lightweight reducing how long scratch marks are shown for, I think a thing you could add to it is make it so it reduces the sound of your footsteps from 50%/75%/100% making it a more stealth based perk
    2 comments 11 views last activity
  • I have 120+ cakes total on my 7 Killers that I play and rotate around and I always use cake offerings when I play since I just have so much. For Survivors I only play Feng as since she has all the perks I've unlocked and bought on the shrine, but bloodweb after bloodweb, there is not a single cake. Could the devs please increase the spawn rate of cakes for survivor's bloodwebs?
    8 comments 121 views last activity
  • I honestly feel this perk is used largely for toxic reasons (Camping basement more than anything) Cause i doubt this thing is any useful outside of that, even camping gens, since we already have Trial of Torment which serves the purpose better since you can actually move.
    24 comments 261 views last activity
  • You can take a beating. In order to activate Dead Hard you must have been in a chase for 10 seconds. Press the Active Ability button while running to dash forward. Avoid any damage during the Dead Hard action You sprint at a sudden burst at 100%/100%/135% speed. Dead Hard causes the Exhausted Status Effect for 80 / 60 /5 0 seconds . "We were walkin' through t'ginnel one n
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  • Deathslinger of all the characters critiqued of having an too oppressive 1v1 he's the king of that. You need a really quick reaction to dodge a quick shot, or have random movements that leave you in the open, as well many loops aren't that weak against him. And the best you can do is drop some good pallets to waste his time or Hold W though Slinger can negate this with perks and add-ons. And he's
    9 comments 141 views last activity
  • With offerings such as the moonlight set being long removed, it escapes my mind as to why the reagent offerings haven't been sacked as well. The game has gotten much brighter and it seeks with each map rework its going to continue the same way. These offerings are so much less potent in a bright environment and barely do anything anymore. It's an okay choice on an outdated map like backwater bu
    4 comments 101 views last activity
  • The unhooking and trap-setting interactions (Trapper, Hag) both suffer from the issue that only 1/3rd of the respective animation is actually affected by action speed modifiers. If you look at the interactions, you will notice that the progress bar does not start filling until some time after the animation has begun playing, and/or is fully filled some time before the animation has played out.
    5 comments 31 views last activity
  • Anyone notice the traps from the Trapper? is pretty dark compare to the previous trap skin, i feel like a basic darkening add on would make it as dark as a genuine add on.
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  • Most people have noticed by now, but another case of the Clown's Party Bottle leak has occurred, with changed add-on descriptions for some of the Twins' addons hinting at an upcoming rework to the Twins allowing Victor being able to roam while Charlotte is controlled. I'm here to tell you that this is an incredibly bad idea, for one simple reason; it would be physically impossible to win a cha
    0 comments 21 views last activity
  • Its only a small thing, but I like how with survivor if I use a cake or whatever offering, next game its already selected. Many times as killer I go do something when I queue up since I am used to playing survivor, and find out im the 1 person who didnt bring a cake
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  • You get more points from cleansing a dull totem or stunning a killer. It's unfair you get so little
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  • Allow the killer to stop both zombies in place by pressing LCtrl. This also should massively reduce their movement freedom radius and detection so they move a little bit if survivors are closer but go back if they move away from the range. Tapping LCtrl again will reset it and allow them to move freely again. This makes them much more controlled and allows the killer to position them in choke po
    2 comments 41 views last activity
  • PROLOGUE — Survivor Ranking System With the introduction of the Emblem System over the past years, it continues to be improved. However, it's still far from perfect and doesn't truly represent how you performed in the match. To solve this, I'm creating scoring events that purely relate to how much YOU contributed to your team! Generators Scoring Events Generators — Repairs : For ever
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  • Someone who has two people in them (Not like The Legion). Just, throughout the match, Survivors and the Killer will hear this girl speaking in a gentle voice, apologizing when she hits someone or hooks someone. Telling them to 'run away!' because she does not want to hurt them (tone of voice matters, for that line) ...And another times is a deep demonic voice; very bassy, reveling in their pain
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  • As a member of Claire's fan club, I beg the devs to bless us with a fix.
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  • Hello, I started playing this game in last August and I spend ~950 hours in Dead By Daylight. Character Avatars Rework With Realm Beyond project many survivors and killers look different from before and so their avatars (icons) in the selection menu look drastically different. I hope that as part of Realm Beyond project you will overhaul them soon. Prestige 3 + Level 50 Reward When you re
    4 comments 11 views last activity
  • This version is the easiest of the two issues. The difference from the A version is that AI controls other units.
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  • I've made two suggestions for Legion. The two issues are not particularly different from each other. But some system differences will make you feel different. This version is the difficult one of the two.
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  • INTRODUCTION Were back at it again with another killer rework, this is the 5th one Ive done so far and like the previous one with Myers, I aim to change a lot about the killer since his power is severly outdated, how ever I plan on keeping the killers identity. So, what exactly is the problem with Trapper? - Long set up time - No map pressure - Relies heavily on RNG One other thing I would
    2 comments 31 views last activity
  • Okay first off, I mostly play survivor, so this is likely going to be a little bias, but I am trying to be as impartial as possible 🤗 Generally I'm not one to complain in my almost 2 years of playing DBD, but ever since the wraith buff and recent killer perk nerfs, I cannot feel like he has become more popular. Personally I believe this is due to unique ability to go completely invisible (lik
    0 comments 11 views last activity
  • Ok this is the contant on the chapter. The new killer is the doom guy. His weapon is the blade on his arm from doom 3. His power is I don’t know so I’m gonna let you guys and the dev team decide his power. The map his gonna be hell or the research facility from doom 3. His perk again in gonna let the devs and you guys decide. His chase music it’s going to be a mix of the only thing they fear is y
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  • Outdoor rope: when survivors are in the dream world & working on a generator, you kick that generator & it regresses by a rate of 25% until it’s worked on again. jump rope: when survivors are in the dream world & working on a generator, you kick that generator & it regresses by rate of 50% until worked on again. swing chains: for each survivor in the dream world& working on
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  • Credit goes to Komrad_Karnage for this idea. What if there was another option that you could choose before hooking a survivor while the exit was open. Check this out! Bloodwarden 2.0 - The Entity's Drainpipe While The Exit-Gates are Open , the Aura of The Hatch is revealed to you within 16/20/24m . If The Hatch is closed, you may Stomp on it to open it. The Hatch
    2 comments 11 views last activity
  • Im sick and tired of accidentally dropping the pallet on a survivor that was down next to it, can we do the same change that was done to Unhooking and Self healing for this? Cause the amount of times this happens is extremely annoying
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  • I don't understand why it's not available on console
    31 comments 521 views last activity
  • Tunneling and camping have been an issue for a long time now and I'm sick and tired of dealing with it the way it is. First of all, seeing as how ESSENTIAL time management is for killers, it's quite shocking to look at the current state of the game. It seems like the VAST MAJORITY of killers nowadays are all either face-camping, tunneling or proxy-camping survivors (slugging too, but that's not
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  • So it can be a legit race for finding hatch vs those running left behind
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  • Firstly, I just want to praise the developers on the design of the map. They definitely went above and beyond. The design aesthetics, the level of detail, and of course how accurately it is to the real Raccoon City Police Department design from Resident Evil. Hooooowwwwwwwever, there is a matter of the layout here. The layout is atrocious. The long hallways, corridors, many rooms with no gampla
    9 comments 102 views last activity
  • Ranks don't give you ######### amd just make people toxic. Plus ranks are depressing because you still get put against sweaty killers or give you potatoes. Till match making comes out ranks need to go bye bye. Survivors need more bp because killers benefit with or without events and that's not fair.
    6 comments 61 views last activity
  • please just buff him he's very weak I have some ideas: maybe in tier 3 he can just walk through breakable walls in a way which doesn't seem too op ( a 1.5 seconds animation) make it so Myers can't run out of stalk on people make tier 1 stalking quicker so you can get out of it quicker when in tier 3 Myers should have a 30% endurance to stuns when Myers isn't in a chase he has no terror
    3 comments 41 views last activity
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