Feedback and Suggestions
Our team will be happy to read these!
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When u kick a gen it is blocked for 10/12/15 seconds makes regression sped up by 30% If used with oppression it only blocks the gen u kicked but not the others Works with pop Kicking a gen more than once (doesnt have to be in a row) will make it have a cooldown of 5 seconds times the ammount its been kicked up to 60 seconds ammount Edit:spelling Edit 2: i realised 3 gens exist so imma ad4 comments 51 views last activity
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The Nemesis has little going for him right now which places him, on a standard tier list, in the B tier. Before I get started with my ideas, I want to point out what makes him weak and strong. Strengths: Easy to understand power, zombies can sometimes come in clutch, very oppressive in the 1v1. Weaknesses: Contamination pretty much acts as another health state, Nemesis is extremely tall, zom12 comments 111 views last activity
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Someone probably said something about it by now but... What's with making a daily that takes 4 games minimum to achieve? I can understand leveling up Evil Within 4 times, since you level down from 3 to 2, allowing you to level back up to 3.. But this one? Once you hit max mutation, you stay there for the remainder of the match! Make it something like "Contaminate 4 survivors" or something reali8 comments 51 views last activity
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well the developers didn't see my last suggestion i guess(suggestion of searching perks). so go there and see, my ideas can literally add a lot to the game. my suggestion: an in-match follow-up to the rift challenges, could be within the settings menu or in the top right corner which is not currently being used for anything. Vote up guys, counting on you!20 comments 71 views last activity
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Just had an infinite lithe glitch that gave me sprint burst speed for the rest of the match. It specifically happened as I was still in the post hit speed boost, then speed vaulted and it didn't go away. Cue the accusations of cheating which hurt but I was able to talk the team out of reporting me - my gamertag is DannyBannany if you need the footage1 comments 41 views last activity
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If you achieve rank 1 for killer or survivor and hold that rank until the end of the season you should get 250,000 BP and or 1,000 Shards11 comments 101 views last activity
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I have all the perks, so it doesn’t really affect me, but still...... There are so many perks out there now, and the Shrine doesn’t just pick the from licensed characters, nor is it prevented from repeating a perk a couple weeks later. I feel like the daily switch up is a fair way of helping people who are holding out for that one certain perk. Even with daily changes, it could still be quite a14 comments 231 views last activity
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This perk is extremely easy to use but extremely hard to counter. You just need to hook 3 people and then you can one-shot people and after 5 hooks you can INSTANTLY mori a survivor. Finding and destroying this perk takes so long and i dont think it is fair for the survivors. I think to activate exposed status effect you should need 5 hooks And to activate mori you should need 6 or 7 hooks. T57 comments 1,311 views last activity
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I think all boxes in the bloodweb should guarantee event items because of how difficult it is to gather them for survivor. In my experience, I usually only get 1 or 2 items per web (sometimes nothing) and I think this change can help out a little.4 comments 21 views last activity
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Increase movement speed while in Feral Frenzy from 5.2 m/s to 5.6 m/s. Decrease the fatigue cooldown after cancel / miss his power to 3 seconds by default (rework then his cooldown add-ons to do something else). Power can be activated anytime while at least 25% of it's maximum metter is charged. Basic Attacks no longer drain his power meter.0 comments 11 views last activity
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I think this game should get some changes to be more noob friendly. I am not gonna talk about insane grind. Few days ago I have been asked to create build for new player, who wants to play killers and I have found that is not easy from free perks. It is not that big of deal for survivors, because they have more good perks for all and they can chose whatever survivor they want, but killers have it0 comments 11 views last activity
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All they need to do is make it that you can chat with everyone in your party as long as they're within a set amount of meters to you. It would be a happy medium actually. Something simple like 3-9 meters away. I have seen some people suggest things like radios in game or completely making it that you can't chat with anyone while playing. And obviously both of these options just wouldn't work.11 comments 101 views last activity
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Make clowns gas a literal Gas. Survivors run tthrough it and get effected for about 3 seconds. I think think there should be an intoxication meter. For each time your in a gas cloud the meter goes up by a forth, when filled up the survivors will start coughing uncontrollably for 20 seconds after the time there meter will go back down to zero. But once your meter hits zero your aura is reveled for4 comments 41 views last activity
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Recently, I've seen a lot of killers knock the second to last player to the dying state and leave them to hunt for the last player before hatch opens. While there are a couple of perks that allow you to heal yourself from the dying state, generally, the players are stuck. It might be a good idea to incentivise killers to hook the player instead of leaving them there to keep the hatch closed. Perh3 comments 21 views last activity
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Frosty eyes for the character The Plague is on the body slot, and not the head slot. Odd. I feel the frosty eyes, to match up with the other killers, should be moved to the head slot.6 comments 71 views last activity
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After a couple hundreds or thousands hours of gameplay I am asking myself: Do I REALLY need to klick away the character level 50 information when a bloodweb is done EVERY SINGLE TIME ? Do I REALLY need to have the informational message that the bloodweg will regenerate even further ? Why is there no button "Random buy" that auto collects the rest or even entire bloodweb if i simply do not c3 comments 21 views last activity
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The current bloodweb system feels like such a hassle, the way you have to hold down on things to buy them and wait for animations to complete before spending more points. I think you should be able to just click on something (not hold) and it instantly buys it, and you can instantly click on another item. Another thing is the sounds when buying items, it would be nice to not have to mute the ga1 comments 11 views last activity
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So, I've been getting into playing Twins as of late, wanting to learn how they work and such, and I've noticed something peculiar about their kit. As many of you know, Charlotte's perks are "disabled" while playing as Victor. However, after messing around with some builds, this is not necessarily true. As Victor, you cannot see your perks, but they are still active and function as they normally1 comments 141 views last activity
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"With the Nemesis, reach maximum mutation rate 4 times." My first time getting a daily for Nemesis and after a game I then getting only 1 out of 4 credits I realized you have to play 4 games minimum with Nemesis. WHY?! Every other single killer you can get their daily done in a single game, but Nemesis you have to play 4 games that's really not worth the 30K BPs it's better to just reroll it f1 comments 31 views last activity
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It would be nice to get blood hunt events back but I was thinking of taking it a step further. Once every three months there will be a bloodhunt event. The event will be affected by how well the community does in certain categories the month (or other time frame) prior. The stats will be live tracked for everyone to see. Examples could be total hooks made, gens completed, ability hits, blood po2 comments 12 views last activity
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Now I have been playing 3 to almost 4 year this August 2021, and I seen a lot in this game, but the one thing that need to be Nerf or have a detrimental debuff added to it is SWF. Now I will probably receive negative feedback for this but as we speak as I wrote this I had two SWF groups, playing as Ghost face which I will post the videos on my YT at NoctgamingHD, but to explain why I believe SWF25 comments 231 views last activity
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Had this idea going into a different discussion about making killer's powers not work in the basement (as if, it's the killer's territory!) Anyway! Here's my suggestion! Survivors hooked in the basement progress faster yadda yadda, same as it currently is Survivors in the basement see all their perks disabled while in the basement. This effect lingers for 0/5/10 seconds after they leave th0 comments 1 views last activity
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DS should deactivate while doing also these two actions: Searching Chests Opening Exit Gates Why? Because if you do one of these actions you are not being tunneled.5 comments 31 views last activity
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The killer being able to grab a survivor while they are unhooking another survivor is an extremely punishing mechanic and also very janky. It's one of the things that can completely win games for a killer in one stroke. Especially on the terrible servers I can be standing straight up not unhooking at all and still be grabbed. It's just too punishing to lose 2 entire health states because you wa29 comments 871 views last activity
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here are a few quality of life changes and balance changes that would reward good gameplay but punish mistakes adding some skill to the killers quality of life as charlotte when next to an idle victor press the power button to instantly recall him. balance if a survivor is hooked within range of an idle victor his idle de-spawn timer speed is increased by 3x changing it from 90 seconds to5 comments 51 views last activity
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Hello, So I had this idea the other day and I spoke with a few twin mains which all agreed that this would be a cool change, so here goes. When playing against the twins, a lot of players feels frustrated with Victor. A lot of twin players will run as close to the survivor as they can with Victor so they are like inside the survivor before doing the leap to make sure that they can't miss wit4 comments 21 views last activity
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Cleansing a totem grants you (personal) immunity to exposed. I think this is a decent way to still incentivize time spent finding and cleansing a totem without the harsh punishment of 3/5 or 4/5 totems = 0% And this makes noed more accessible to solo players. BUT you have to cleanse fast bc other players can rob you of your immunity. (Nancy with her greedy Inner Strength lol) The function of t21 comments 141 views last activity
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A perk which regenerates the usage power remaining on your item. E.g. when you use your toolbox completely, its usage can be regenerated over time whilst this perk is active on the player. A perk which allows the player to carry an additional add-on with their item. E.g. When equipped, the toolbox can have 3 add-ons instead of the standard 2.1 comments 1 views last activity
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I feel that Vigil could get a little more love in terms of synergy with other perks. Broken perks with cooldowns, such as For The People, Deliverance, and Second Wind, could find more value in being run with Vigil. Also, none of these perks are too meta breaking at the moment, so I doubt this might cause any gameplay uproar. This is just my thought, because I religiously run For The People, and t5 comments 263 views last activity
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The effects of this perk don't change. While healing a Survivor without the medkit, you gain 15/20/25% additional chance to trigger a skillcheck. Each token gained decreases skillcheck trigger odds by 5%6 comments 31 views last activity
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If I 3k a game but the game says you can cant let anyone escape; do I lose than?6 comments 51 views last activity
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Its absurd how many around corners hits she gets, its simply stupid. And no, this aint uncommon, this is like half her freaking shots every match.8 comments 61 views last activity
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Maybe have it so that you need to hit the max range with a hatchet to get the expose. Or that you need to be add on less and perks to be able to use it. Or the best suggestion so far. Just retire the item. Since trying to only have 1 hatchet or reducing the movement speed of the Huntress will only result in the player using "Iron Maiden" and "Play with your food" or future perks that might ge4 comments 51 views last activity
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As gen speeds are out of this world and slugging is really the only way to pressure survivors I think that it should be base. Any thoughts?32 comments 331 views last activity
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For hex totems to disable the hex perk you have to cleanse the hex totem so what if boon totems had it where you have to cleanse the boon totem to enable a perk. There are problems like not having enough totems for it but its just something I thought of.6 comments 81 views last activity
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The point of prestige is for players to have an easier time reaching level 50 than they did the first time. The current rewards for prestige are bloody cosmetics and an allegedly better blood web. As someone with a killer and survivor at P3 level 50, I can attest that the blood web is practically the same. McLean admitted that the said bonus is a lie. https://clips.twitch.tv/EsteemedHeartlessPe3 comments 11 views last activity
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If the Crowns were charms instead of a regular cosmetic, you could mix and match them with different cosmetics which would give them some use.1 comments 11 views last activity
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When Oni hits a healthy survivor, he goes into a blood-absorbing animation instead of the standard katana swipe to clean off the blood. However, during this animation, Oni doesn't absorb any blood immediately in front of him that either was already there during the hit or spawned from the survivor vaulting or other actions. I feel this is a minor oversight that would be a nice little quality of l0 comments 11 views last activity
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Overview I've spent a good portion of today thinking on NOED, its issues, and how they can be remedied and the perk made more fun & rewarding. I have made 3 iterations of a rework, and in this post I will explain the thought process I had throughout, why I think its a general improvement from the perk, and how I think it is more fun. The Issues Before I can talk about a solution29 comments 211 views last activity
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The Trapper is in a pretty bad position as his own power is hindering him throughout the match: Survivors can identify the killer before they even get a glimpse of him. Set up is required and a group can call out set traps and coordinate to disable them. A trapper needs to often go around most of the map to actually GET his power. A trapper needs to be near his traps in order to get value ou0 comments 11 views last activity
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After I got rank 8 of killer started to appear players of much higher level than mine causing a lot of frustration as if that was not enough they still communicated through discord increasing even more the difficulty . In my point of view players above rank 7 do not they need more discord even because they are past the stage of just wanting to have fun and want something competitive with the ga10 comments 91 views last activity
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First. Why is name The Trickster why not name him “The Showstopper”? Since that’s what he did. He stopped everyone’s show by killing them at the concert. Second. Name his power “Trick Blades” because that’s what his knives are. He mesmerizes you with his blades that seem to glow incandescently. Third. Redo his power. It’s the same as Huntress, but considerably weaker! Taking him multiple hits t3 comments 51 views last activity
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Was so excited when killer shacks was getting a breakable wall for it just to end up happening on the first and only map (saloon) feel it's such a shame tbh, the shack hurts alot of basic attack killers heavily. Main reason I hate shack is the ability to wait at a spot and the react into the window. (All you need is a fast reaction time and you make it)38 comments 301 views last activity
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Play a few game on the new map (thank goodness that they are rare to get in; because I am not a huge fan of it) There is alot of issues; sure the map is appealing to look at and fits well in the Resident Evil chapter and games! But by god; it is horrible; you cannot see though the many walls and labyrinth hallways/rooms; which makes navigating through the map horrible! If a veteran Player like me2 comments 21 views last activity
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REPLAY Mode - I think it'd be cool to have a replay mode. Spectate previous matches from anyone's perspective. I really would love to see survivors point of view a lot of the time I'm killer. It would be really fun to watch but also could use it as a learning tool. PRACTICE Mode - allow us to go into maps with a bot as a dummy so we can explore the map and perks. I know there's kill your frien3 comments 32 views last activity
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Generators to many, are considered tedious or at the very least uninteresting. Over the years there have been a number of new objectives suggested, but in the 5 years since DBD has released, no new objectives have been made. So while that would certainly be the most exciting course of action, it doesn't seem to be something the team is interested in. With that being said, I propose some changes0 comments 11 views last activity
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The first killer to actually see the game through a black screen. but he has super enhanced abilities. Sounds are louder, aura reading is greatly enhanced and he's able to see outlines of objects. survivors are revealed by auras he cannot tell which survivor is which as he cannot see them, only their aura. Passively he should be able to see their auras about 10-20m objects like windo3 comments 31 views last activity

