Feedback and Suggestions

Our team will be happy to read these!
  • For real tho, 3/4 is covered, rest is scarred and whole mouth is missing.
    1 comments 21 views last activity
  • Title, I feel like the slowdown when using an EMP isn't that great and rarely comes in handy when chasing a survivor. In all honesty Singularity could use a few more buffs but I feel like this would be a small and easy one to implement.
    3 comments 31 views last activity
  • The community has been calling for certain buffs on certain killers for years now, (specifically Billy and trapper.) And all we have been hit with is "he's fine" or "well get to it." The live balancing is far too slow for how fast paced the community and character releases are. Every 3 months a character is released while older characters like Freddy and trapper are forgotten in back of the clos
    0 comments 31 views last activity
  • When hooking a survivor, this perk activates for 45 seconds. If another survivor is injured during this time, all injured survivors are mangled, hemorrhaged, exhausted and blinded while the perk is activated and for 25 seconds after the perk is de activated. This perk has a 30 second cooldown.
    0 comments 11 views last activity
  • See title. I think it'd be nice to see what platform players are playing on aside from the globe.
    1 comments 11 views last activity
  • Is so boring staying in the ground for 4 minutes just because the killer wants ther 4K And is so repetitive when a teammate heals you just for the killer down you again and repeat the process Just give a bleed out button or unbreakable basekit when there's only two survivors, why am I force to stay in the ground doing nothing just because the killer wants to?
    15 comments 171 views last activity
  • Some people quit games all the time, for whatever are their personal reasons, and because of that when they would get a very long DC penalty for DC'ing they will just start harassing the killer asking to be killed and ruining the fun for everyone. The bots are a way to avoid prejudicing the survivors and putting them in an unwinnable game just because one of them didn't want to play anymore. Pla
    6 comments 82 views last activity
  • Per titel regarding Made For This, Hope, Buckle up and For The People. Every SWF is running it, without fail. It is busted, especially combined with the map imbalance we already have. Do you want every killer to quite the game or just switch to Nurse? I truly lack to understand, why you don't adjust these perk even though a majority of the playerbase is telling you to act. All I know is the curre
    33 comments 484 views last activity
  • Like many, my main priority during the anniversary was the get cakes because who doesn’t love free BP. Now I’ve run into an issue, I want to play a separate character (Claudette) but have 500+ Cakes on another character (Bill). Do you think it’s a good idea to make offerings universal across all characters specifically event offerings, or all offerings could be universal.
    0 comments 11 views last activity
  • Random killer, Random perks for both sides. There are 2 rounds, where the 2 players take turns playing killer and survivor. Both spawn at shack and after a short countdown, the match starts. The player that survived the longest wins. The Perks are shown to both players at all times so no player has an unfair surprise perk advantage. If the chase stops for more than 7 seconds, the aura of the su
    2 comments 21 views last activity
  • I think survivor players when they were playing solo (i.e. no friends or swf) should have some kind of resources that are unique to them, currently, every time that the devs create something to help the solo player, they automatically make the SWF stronger too, because of that I think that some things should be different for both sides, The intuitive HuD for example should be something that SWF
    66 comments 1,233 views last activity
  • enough said, like why Xenomorph a killer with range attacks and map traveling has a vaulting speed addon that can be stacked alongside other perks while in power? (legion used to be able to stack vault speed perks while on frenzy back in the past ; not anymore) why THE killer that has a power related to vaulting stuff and being faster has not a sin
    0 comments 11 views last activity
  • Make them to not stack... Let the game use the highest haste effect but make them not stack so we would not have survs 112% and more. If surv is in Dark theory aoe, they move 103% (yes, i think it should be 3% haste, not 2%). If they leave boon range, they move at 102% speed due to MFT (Yes, i think it should be 2%, not 3%). And if last gen pops up, they will get additional 5%, and move at 10
    1 comments 11 views last activity
  • There's no way of countering boons unless nerfing even more Better idea Like remove the reveal aura thing. I had a few game that were awful, that were ruined by the boons, that simple!
    10 comments 131 views last activity
  • The solo Mech weapons are awesome! Genuinely incredible cosmetics! They leave me wanting to see complete Mech outfits for the Killers they came out for! I would love to see a full Mech-Knight or Mech-Blight, etc.
    0 comments 1 views last activity
  • Bro, I literally spent 15 minutes refining the rough edges and typing it out and my internet crapped itself so hard that it softlocked me on a buffer screen that I have to redo it again. UGHHHHHHHH My friend who hates dbd has this idea for slinger to be able to use his spear to close the distance if he hit an object. I took that and cranked the skillcap up to 11 and made it so hitting surv
    1 comments 21 views last activity
  • I know this is a nitpick but something easily fixable! currently playing the PTB and the xenomorph add-on Self-Destruct Bolt has this description: "They needed to be removed to start, and replaced to end, the self-destruct sequence." But in the movie it is the opposite, the four bolts are for activating the self destruct, they are screwed in to activate and then removed to deactivate, here is
    0 comments 21 views last activity
  • Dear bhvr, I appreciate that you want to smoothen the onboarding process with the tutorial. But I think you could help much much more by getting together with the community and making many many many tips for that loading screen. I could expand on this infinitely, but my point is that I think you are missing a million chances a month to nudge a player in a better direction with a new loading scree
    0 comments 1 views last activity
  • Its just stupid at this point how due to luck that a single hook spawns in that corner of the map and once its gone, anyone that goes down there is impossible to hook. Midwich is notoriously bad for this specifically, and the bigger maps as well.
    10 comments 151 views last activity
  • Always as powerful on the Singularity. After two consecutive nerfs, the killer can just barely ever use his m2. Loading time too long when it targets a target, not even a hit guarantee when it is tp. In fact, I think the best trade-off at this point would be that the IEMs could disable the cams, but not remove the infection. Reducing the load time of a cam when it targets a player a second time
    2 comments 41 views last activity
  • Of adding maps without getting a chapter.Btw why there are so many variants of one map?
    0 comments 21 views last activity
  • Seriously, whoever at Behavior Interactive is making the mori's for killers lately has been...well...killing it lately, bad joke, I know. But we're seeing actual gore in them lately where before, even CHAINSAWS did nothing, not even giving Survivors a cut line from where they been sawed through. But Singularity had the muscle tissue under the skin exposed, and Alien in the PTB has a hole throug
    6 comments 41 views last activity
  • Wendigo Skinwalker Scarecrow Vampire Banshee Diver (thinking about that one Scooby doo episode when I was young) Be free to comment more ideas!
    3 comments 21 views last activity
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  • Xenomorph is great I just think it would be really fun to not be forced into a low profile sometimes I just might want to be seen standing up. For the sake of turrets they should shoot at you regardless and burn away your ability like how it works now.
    0 comments 11 views last activity
  • For my first post here, i'm gonna try to expose my ideas to make DBD more fun! First off, i played countless of hours on both sides, so i will propose possible things for killer and survivors gameplay. Let's start with a quick review of what's ruining the fun for most DBD players i know including my self, let's do this side by side. Killer : -Being able to face camp someone to death i
    0 comments 31 views last activity
  • Add a option to mute or a slider to turn down hook screaming survivors.
    1 comments 31 views last activity
  • Hello! I play this amazing game on my switch!! But for some reason, when I cross play with other friends, the game kicks me out and it does bot allow me to play the next games and it does not allow me to ready up! Please fix this bug!!!! :(
    0 comments 1 views last activity
  • I get that Fury alters the appearance of his body and that's cool and all but you released a new weapon today and I can't really preview it because it's either on his shoulder or in fury mode. Or at least let us preview pieces zoomed in like how charms are.
    1 comments 12 views last activity
  • Increase the size of the traps to cover the full width of a pallet so they can't be walked around. Greatly increase the resetting speed of a trap to (1.5 seconds) Add 3 guaranteed failed escape attempts if the survivor was injured before stepping in the trap. These ideas would keep the simplicity of The Trapper while also keeping his lethality as the player increases their skill.
    0 comments 11 views last activity
  • Training within the match. Inside match training, this is the sadako nerf I was talking about, because in order to solve the sadaku problem, you only need to teach the survivors to resist it, nothing more. How I see it: In the first match against Sadako, the survivor is shown a message: find the cassette and the aura of the nearest TV is highlighted, the survivor takes it, and then writes: c
    0 comments 31 views last activity
  • https://www.youtube.com/watch?v=X6IRw-JDk4k This version of the theme doesn't need to go unused at all. This should be the lobby theme for Yun-Jin since it's different enough from Trickster's to work!
    3 comments 51 views last activity
  • Game mode elimination The exit gate are vaults that unlock after 5 gens have been completed in these vaults are 2 weapons one that can immobilize the killer and one that is way harder to use but can kill the killer Carying the killing weapon gives you hindered and exuastion like the turrets Carrying the immoblizeing weapon ingores these effects but using the weapon makes it go on
    3 comments 51 views last activity
  • O servidor ta horrivel, caindo toda hora, Eu to tomando BAN toda hora por conta da queda HOST que está tendo no jogo, Ainda perco meus pontos no PROGRESSO, QUE ODIO!!!!
    0 comments 11 views last activity
  • When 2 survivors left and if they cannot do gens because it's already a lost when killer forces one survivor to reaveal aura of another one should be punishable. Solution one if killer keeps one on the ground this person can surrender and kill himself after 60 seconds .Solution 2 when there are 2 survivors left they don't see each other aura .Solution 3 bring back hatch when it's at least 2 peop
    8 comments 91 views last activity
  • Here is my today's first 5 games and tell me if you would install and hit "play" knowing this is what awaits you: Deadlock + NOED Bubba camps at 5 gens, teammates sit around the hook for 60 seconds instead of jumping on gens with me. Everyone dies. Pinhead with a build design to stomp pubs (Plaything/Penti/GiftOfPain combo) ofc my team wasted a lot of time cleansing Plaything just to get 46% s
    7 comments 61 views last activity
  • If Wesker abuses the camera turning trick (Urobend) to throw you, which is extremely easy with Jewel beetle addon, you are guaranteed to die a few moments later unless there is a strong pallet literally next to you and there is nothing you can do about it. His cooldown is way to short and the stun you suffer from getting thrown is HUGE, while he still retains a good portion of his mobility, so he
    0 comments 31 views last activity
  • Nothing much to say, as much as extra stealth would be a nice touch to demogorgon because alien is him but better, demo's footsteps give him away wayyy too much. In fact I would say his global teleport sound gives him away too much as well. Alien has his "portals" set up by default. Can go to any one of them at a decent position (most of the time), have info and say under. The only thing demo h
    1 comments 11 views last activity
  • I understand that some cosmetics are literally made to be a set and do not work with anything else, like legendary skins, but as a Leon main, I really do think you should be able to customize your character however you want to, especially when you pay 10$ for a skin and 15$ for a legendary one (if licensed). Just imagine how cool would it be to have Chris Redfield in an RPD suit. Obviously, a l
    0 comments 11 views last activity
  • i'm presently on a 24 hour play ban due to my crappy internet. I have centurylink and thats all thats available in my area. If i could get something more reliable i'd do that. My internet dropped me mid game and has been doing so this week. I guess if this cant be resolved this game will go on the shelf and i'll go back to playing games without this crybably ban crap.
    Mod
    1 comments 21 views last activity
  • It's not been all that long since Hux's release and I already barely ever see him. It seems even after his more recent buff, people just aren't willing to give him another go, and I think I know why. Personally I think that overall Singularity is reasonably-strong, and with the most recent nerfs to EMPs he's able to consistantly do much better in games, however... I think the problem with him i
    30 comments 1,042 views last activity
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  • Can we please somehow implement where we can't go against the same killer twice in a row? It gets frustrating and tiring going against Wesker 4 matches in a row. Or allow us to filter 2 killers that we don't want to play against? That way we don't play them. Or even one. And you can change it every 15 days or something? It gets annoying playing the same killer multiple times over and over,
    1 comments 31 views last activity
  • Howdy! I was told to post here since it's been said that the team actually reads these posts. There's a few general issues with the new Knight add-on changes, as well as a couple of suggested changes for live addons. I play a lot of Knight and pretty well at that, but by far my main issue is the lack of variety in his builds. In terms of general balance he's in a pretty good spot. If you find any
    0 comments 101 views last activity
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  • I didn't know that some skins have their own music theme until recent (playing 3+ years already). It is not stated anywhere. I would suggest to add little icons in skin description which would indicate additional features such as music theme. Maybe there are more features I am not aware of such as unique animation or special effects? Allso I found out that almost every Killer has it's own theme
    0 comments 1 views last activity
  • Almost every single modern game has dozens of settings in the graphics category, unlike dbd WITCH HAVE 5. Some of them are also so useless, like who even uses auto-adjust. We should be able to change some specific aspects of the game, like gore, shadows, brightness, etc. without the use of filters. This might not even be possible due to the spaghetti code, but still, it would be an amazing ide
    3 comments 81 views last activity
  • One thing that I noticed about these two is how both charge attacks are slower then a basic attack. Their recovery is 3 seconds while every basic attack is 2.7 seconds. That’s 10% slower than normal. It’s not huge, but having -2 stacks of STBFL on a special attack doesn’t seem intentional. My theory is that when all killers got a buff to attack cooldowns, special attacks that are like basic a
    26 comments 311 views last activity
  • I was just wondering if anyone has gone up against it and if it's more balanced than it actually sounds.
    6 comments 351 views last activity
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