Feedback and Suggestions

Our team will be happy to read these!
  • Several realms have at least 2 different variants, but some only have 1. For licensed realms, I understand, but when it comes to original realms, why not expand on them? I would love to see another western-cowboy style map from the Grave of Glenvale realm. Also, another snowy map from Ormond. I think it's cool you're planning to expand the Withered Isle realm, but please consider these past one
    4 comments 61 views last activity
  • Every game I play has been Lethal and/or BBQ. This promotes tunneling in the worst possible way. Run from one hook to the other back and forth, no reason to kick gens when you can see everyone all the time. Gen regression got nerfed and became less of a priority not because kicking gens runs out of uses but because every other set of perks comes with more aura reading. What's the damn point of wa
    14 comments 191 views last activity
  • We have two queue's now, so it's not like it's going to prevent those who want to play as normal from just sticking with the normal lobby, but it would stop one side preventing the other from fully engaging with the event. The majority of the problems with events is less from the events themselves and more from your ability to even engage with the event wholly dependant on the other side. Thi
    6 comments 91 views last activity
  • Figure They have their own concept already planned. But wanted to toss out my version: Under each Role Character select becomes Chapter Select Chapter Portraits function as “Movie Posters” to familiarize the player with that IP’s tone/setting Selection of a Chapter Portrait dives into the related Character Portraits Licensed Skin Collabs (such as CryptTV) can also have their own Chapter por
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  • A solo Q match I just had. None of us were toxic. The killer just kept slugging us. (this is the event mode btw) A solution I would propose is once survivors have been slugged for total of x seconds (e.g. 1.2 seconds from survivor A + 2.4 seconds from survivor B + etc.), basekit Unbreakable activates for the rest of the trial. There is no point for a playstyle like this one. P.S. None of us got
    0 comments 21 views last activity
  • This is insane. I don't wonder about 100/200 ms anymore but i got a killer with constant 500 ms again. You can't play against that, this is not fun. Having a bad ping cannot be beneficial for either party but a bad ping benefits killers insanely in this game. If you have such a bad connection (or abuse vpns) you should not be able to play.
    0 comments 21 views last activity
  • I just went against a pyramid head that camped his cages just out of range to tunnel me, he did this at five gens and did it to the Yui before me, I say that even though when he’s close enough that the cages move, we should get endurance due to once someone’s taking us out of the cage he can start moving towards us so survivors should get endurance after being caged even if they don’t get the per
    3 comments 52 views last activity
  • 1 or 2 updates ago this started happening. My ping is the same as before. But killers seem to consistently hit hits that wouldn't have hit before. They're about a meter away, and the hit connects. Applies to regular hits, and hits with killer powers also (Oni for example). *I'll scratch that "almost" part. It happens every single game, with every single hit. Something is broken, don't know what
    7 comments 191 views last activity
  • I hate spelling that damn status effect. Always gotta spellcheck it… Anyway, I think those two status effects aren't in a particularly great spot at the moment, after they were nerfed to be on a timer. I think that was completely unnecessary for Mangled and didn't address any of the problems Haemorrhage had and still has, so I'd like to propose something different. Mangled: Back to persistin
    16 comments 221 views last activity
  • Obviously using killrates is a bad idea when it comes to balancing. But since she was nerfed because "70% is too high" when is she going to be buffed now that she's at 57%? Isn't your target 62% for all killers?
    22 comments 302 views last activity
  • I saw some post from 2020 where some dev says the aren't banning anymore for that, but am curious of that may happen. I was struggling for past few days with Myers achievement "Evil Incarnate" I was about to do this achievement multiple times but I couldn't get it no matter how hard I tried, survivors jumping into lockers, last survivor escaping through hatch, survivors leaving. The moment I go
    3 comments 1,173 views last activity
  • I'd like to see a toggle sprint option in this game so we do not have to hold shift all the time, and can just tap to turn it on and off!
    6 comments 402 views last activity
  • its becoming too much. Too many try hard killers. Not to mention the humping. I don’t know how much longer I can play with nothing being done about this. Not to mention I’ve never seen so many moris in my life.
    4 comments 141 views last activity
  • Hello, dead by daylight team My account is kind-captain939. I played Dbd for a lot of hours. I love the game, but something has been preventing me from enjoying the game: the price. I have the game, so I should be able to play it and enjoy it, but Sony increased the PS Plus prices. Now it’s such a hassle to play it. I’m not made of money, so having to buy $80 memberships to play the game is hard
    1 comments 62 views last activity
  • please nerf the good guy, he is too op and u can't do much against it
    0 comments 21 views last activity
  • To sufficiently combat hook camping and tunneling, I propose the following solution: Remove the ability for killers to see hook auras and hooks themselves. The killer will only be able to see hook auras and hooks when carrying an offering for the entity (a survivor). Upon hooking a survivor, the hook auras disappear, and the survivor is teleported to a random hook on the map. Discard lou
    19 comments 231 views last activity
  • The overall discussion about aura reading and aura blocking lately has me thinking about Sole Survivor, a perk often forgotten about in general, let alone as an aura blocking option. It currently isn't very appealing or useful, but I think I have an idea for how to safely change that. So, for those who don't remember because why would you, Sole Survivor currently has two effects. It gains token
    5 comments 151 views last activity
  • Ever since med-kits got changed and Pharmacy itself got changed, it became one of the worst / least used Perks in the game. I think there is a really easy solution tho! Pharmacy Unlocking Chests is 40/60/80% faster. Healing yourself with a Med-Kit is 33% faster and efficient. This perk grants the ability to rummage through an opened chest once per Trial and will guarantee a basic Med-kit.
    1 comments 31 views last activity
  • Moris from older killers are usually boring, rarely using what the killer actually has. As for example i will take wraith, smacking survivor on the ground with his weapon... That's it. Ive come up with an idea for new wraiths mori: Survivor gets up and tries to run (something like in legions mori), but gets smacked by wraith to the ground, then the killer bonks his bell around survivor, making
    0 comments 11 views last activity
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  • I don’t know if I’m the only one who thinks about this but I would love love love to see the gang from Supernatural or Scooby Doo in the game.
    0 comments 11 views last activity
  • 110% 90% when charging 3 Blades to injure .70 seconds wind up and between throws 6 blades held in hand/ 24 in pouch 1.5 second on the reload from pouch Main event back to original but 18 knives landed Trickster feels unfun to go against because it’s almost impossible to miss 44 knives and getting caught in a DZ is an automatic death sentence. With a much slower throw rate on top of havi
    1 comments 21 views last activity
  • The blighted events for Halloween were thematically and I think, aesthetically better than the void-themed ones. Halloween is a time when the entity excises contaminants, altering the trials. I think that's more interesting theming than "everything is blue now. You can go into the in void, for reasons". This Halloween event feels lackluster because it's a good and cool idea with too much extra s
    4 comments 71 views last activity
  • The finisher Mori is an excellent addition in my opinion, but as a small suggestion, could we please have it become available when the remaining survivors are hooked as well? Having to wait for the hook stage and death animation to completely finish just leads to slugging. And while I personally won't, I know many people WILL use this time to be toxic, as if they don't do that already. That as
    0 comments 21 views last activity
  • Smoke bomb: I’m very happy you gave us a new item after such a long time and hopefully you will make it a normal item one day, that we can either get from chests or in the blood web. They are very cool and fun. One suggestion: Give everyone inside the smoke bomb the deafened status effect, so killers can’t just follow your noises or make footsteps silent General feedback The design of the v
    4 comments 101 views last activity
  • Hi guys, I was playing on nintendo and everything was fine until I tried looking up or down. When i controlled the R joystick to look up, it looked down. And when i controlled it to look down, it looked up. Pleaseee help me!
    2 comments 32 views last activity
  • Considering the success that the sequel to the Terrifier films has had in recent years, where the main protagonist is Art the clown, why not include him in this game too?
    0 comments 11 views last activity
  • I really hope they change this with her update it’s not healthy and it’s annoying.
    2 comments 71 views last activity
  • I think one of the problems that prevents comfortable play is ping. I really want to know how soon will new servers be added? (Especially Stockholm)
    1 comments 61 views last activity
  • Do you think this would be a fun mode with event mechanics if they ever were to introduce this?
    0 comments 11 views last activity
  • Please make it so Launching the Haunt acts the same as an attack where it locks the player out of being able to perform all other actions for a couple of seconds. The instant down ability is something that should not be in the game like this. You could also have it be unable to be launched when a survivor is within a few meters of the Killer and slow down the killer when it is used.
    0 comments 11 views last activity
  • So uhm, the state of this Event is defo the worse an Evenet has ever been imo. First of all, Events are meant to be played TOGETHER. And you should reward Players for doing so. However instead, you make us regret it. Getting BP's in this Event is damn unrewarding. Whoever was allowed to make this decision a decision, should be fired or sit down. I'm, just like many others, are struggling to m
    5 comments 81 views last activity
  • 提案です 前からプレイしていて感じた事なんですが、生存者側で恵みのトーテムのエフェクト 青色が強く、マップが見ずらいなと感じます 出来れば色味をもう少し和らげるか、効果音と青く浮遊している光、効果が適用されている恵みのパーク表示のみに変更するなど考慮して頂けたら助かります
    1 comments 11 views last activity
  • Now that we have killers like Unknown and Dracula who have multiple cooldowns happening at the same time with their UI displaying all of them simultaneously, I don’t see the reason why Knight can’t have the same treatment. It would be a small but neat change that would make managing his guards ever so slightly simpler.
    4 comments 51 views last activity
  • For weeks now I'm having severe rubber banding issues. It got to the point where I haven't played DBD for weeks because my xbox console, DBD on steam AND windows xbox app all have rubber banding issues. Nothing seems to be getting done about it. It isn't my internet as I have zero issues with that. Please advise.
    0 comments 11 views last activity
  • My feedback is this; this haunted by daylight pales very much in comparison to last year. Last year we were able to maximize our blood point gain by releasing haunts and I was averaging 100k bp as a survivor. This year I can make multiple crystals and destroy every pumpkin I see and not break 45k points while bringing the dowsing rod. This has been an ongoing trend and it's making the game less e
    2 comments 131 views last activity
  • I know I’m not the only one on the board asking this but distortion should have been left alone. The dev team focuses so much on “unfun gameplay” when it comes to decisions but fails to realizes that this distortion Change encourages it too. Now killers are running leathal to take distortion out so you can’t counter the 2 other aura reading perks they’re using. Whoever thought this distor
    57 comments 952 views last activity
  • You seek justice and uncover the truth no matter what obstacle stands in your way. While repairing a Generator, its Aura is highlighted in yellow to all other Survivors within 32 metres. Whenever the Killer downs a Survivor while you are repairing a Generator, the Auras of all other Survivors are revealed to you for 8/9/10 seconds. ↓ Buffed to this ↓ While repairing a Generator, your Aura is
    14 comments 161 views last activity
  • Flashbangs/firecrackers have and always will be my favorite item not just for getting saves but more than that, in chase. I was always good with them in chase, blinding killers even before the sound got all messed up and making zoning killers like wesker, demo, huntress, etc miss or look away so I can safely reach then next tile. Smokebombs let you do all that and then some. Only missing out on
    26 comments 571 views last activity
  • I have been trying to play the event but I have spent 50% of the time on the dying state, for most of the matches I have played on this event, I have been left to bleed out, taking time which could be used for the mext match only if all killers didnt resort to slugging just to mori the last survivor who they end up not finding and wasting our time.
    5 comments 111 views last activity
  • We used to get sales ranging from 50-75% off semi-regularly. But for quite a long while now, nearly every sale has just been 30% off on some or all outfits. I don't feel very compelled to buy things during these sales, as 30% off is barely a difference in the regular price for most cosmetics. It's not bad for linked outfits, since they actually receive the full 30% discount. However, unlinked out
    1 comments 21 views last activity
  • A decent idea on paper with several flaws in-game, it relies on way too many things, such as: SWF, way easier to use with a friend. You cannot be the Obsession, the Perk literally becomes useless if you are. You need to have a good Obsession teammate, if you don't, a bad or clueless one means you will never get any value from this Perk. After its buff, Teamwork: Power of Two is just a bette
    2 comments 162 views last activity
  • Please please PLEASE unlink the sets that have no reason to be linked. I git the nick skin and thought kt might actually be something good for him and realized it was linked, then went to the rift and saw the Felix skin which arguably has the same type of overhanging coat and it's unlinked. Like what is the criteria and can we please mass unlink a bunch of outfits. PPretty please?
    2 comments 21 views last activity
  • Overall, I think the event is pretty cool. But to quickly stay focused on the topic, I think the only thing that is problematic with the event is the ability to release a haunt and attack at the same time. As things are now, you just press Q and M1 at the same time (Q very slightly before) and if you are close enough to a healthy survivor, they get hit twice in the same split second and go down.
    0 comments 21 views last activity
  • https://www.twitch.tv/defjukies/clip/FamousRelentlessPrariedogYouWHY-iIIletyYXlDRw2yE Unlocked initial scamper turn frame makes Chucky's scamper actually viable. If there's a way to throttle the ITR to 90 to avoid the 180 on MnK, and fix the audio issue, then this is a massive help to an outdated mechanic that was a hindrance since they changed the scamper-for-brains. I p
    11 comments 121 views last activity
  • With killers now dominating the game, escaping has become harder than ever. A 60% kill rate means that on average you're less likely to win surviving, so why do you earn less BP for winning compared to winning as killer? It doesn't make sense. If this is how DbD will be moving forward then this change needs to take place
    4 comments 51 views last activity
  • would love to have scissor man from clock tower. maybe the minor from my Bloody valentine. Would love yall To add frank stone chapter as well. would be great if yall could make side lore story games for all your original killers like you did with Frank stone. The Dr, the nurse, trapper etc.
    0 comments 2 views last activity
  • Hello everyone, during my boring nightshift I was once again hit by mad genius and want to share my newist idea with you all. What if we got a new perk class called Augmentation perks? This alone do nothing, but they augment other perks in the loadout and enhance them with new effects; a bit like Leathal Pursuer or Eyes of Belmont by giving aura reading +2s. The first one I came up with (and wh
    2 comments 31 views last activity
  • STBFL is utterly useless nowadays. It's a shame that one of the most unique perks of DbD has been nerfed despite not needing it to begin with. STBFL only had one issue, which was that it facilitated camping before EGC, but instead of tackling that, devs decided once again to nerf something unnecessarily. (Yeah; I still haven’t forgiven you for adding the overhead mechanic to Hillbilly, nor how y
    14 comments 204 views last activity
  • If all other Survivors are on hook in the struggle phase, the last survivor that is slugged should be moriable, since there's basically no way the game will continue (since nobody can 4%). Right now if there's other people hooked and you want to do the mori, you have to wait for the hooked survivors to die first, which is like up to a minute of time wasted, since some people like to hold on whil
    9 comments 161 views last activity
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