Feedback and Suggestions

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  • This makes picking up survivors that you down with his power quite frustrating and even allowed a Dwight to escape after I downed him in the exit gate area because I couldn't see where he was to pick him up in time.
    2 comments 21 views last activity
  • One thing that I noticed while playing killer is the starting points of certain maps (like the Forgotten Ruins) can be ridiculously close to some survivor spawn points which got me thinking. The first 30 seconds of any given trial can be the most critical, so won't it be best for players to try to place themselves in the best position possible? We have lots of killers who need to dedicate a go
    1 comments 11 views last activity
  • So to keep it short; whats with this partial banners? I returned not too long ago and liked the idea of banners and emblems and all, but they are just so not there. Whats weird is how good the featured art is but its like cut off. In post game, the banner only shows on like 1/3 of your total player information bar on the board. All that lost space! My request is to do full banners that cover t
    2 comments 51 views last activity
  • Something I pretty much thought about since the first Snowman event is having these inflatable snowmen as a means of mobile lockers be available in basegame. I think the game mechanic fits very well with DbD and especially nowadays aura reading is a little bit off the hands - this would be a mechanic introduced thats not locked behind a perk (Distortion) and there is still risks using them as sur
    11 comments 121 views last activity
  • the game is really awful to play as survivor since the mid chapter update. the toxicity increased by a lot, killers have been camping tunneling and slugging 10 times more than before and the hit validation is messed up killers hit survivors from miles away. the extreme toxicity of killers is ruining the event and the game and somthing needs to be done.
    11 comments 121 views last activity
  • there was a hacker in my game it wouldn't let me kill him and he was flying around doing all the generators username Sable Ward. Please get this man banned
    0 comments 11 views last activity
  • I think removing the hook stage timer for killers would decrease camping around hook since they don’t know how much time is left or if the person is even on their first or 2nd hook stage, maybe less tunneling which is what most survivors complain about. What do yall think?
    4 comments 81 views last activity
  • There’s no reason to make the game harder for new players by giving them worse versions of perks, it’s particularly bad when they go against players who have the regular t3 versions (Or at least I feel bad when I play against them as killer). For example a t1 Claudette using Self-Care where they heal at 25% speed with a 30% Botany speed boost is going to hurt their entire team. Also I imagine
    3 comments 81 views last activity
  • Title. There's so many cool maps that could be made. The flying monkeys 🐒 could be part of her power. Perhaps randomly placed buckets of water to melt her or affect her like we do with Alien and the turrets. She could fly on her broomstick...
    2 comments 21 views last activity
  • Tier 1 speed increase from 4.2 to 4.4 Tier 3 stop reducing when you carry a survivor Judith's Journal half base kit Rework Tombstone piece Judith Tombstone stay the same (maybe even buff by removing speed penalty) Regain stalk points from survivors
    0 comments 11 views last activity
  • It's so cool to be hit when Killer is no longer swinging. Or be outside of Lunge and still be hit. It's like all Killer given Hatchet Hitbox in their Lunge. My Ping is usually good so not a Ping issue.
    1 comments 31 views last activity
  • This Killer is way to overpowered. I have 5k hours on this game. I have played multiple matches against this killer only time I ever survive is from the hatch. This killer needs to be nerfed. I will not be playing any matches against this killer till it is. If I get into a game and see The Dark Lord i will be leaving it.
    14 comments 474 views last activity
  • Has Two modes: Passive: When survivors get near the killer, there is no heartbeat heard, but instead they hear him crying. Whenever a survivor stares or looks at killer, activates his second mode, "Rage" Only time he can carry survivor, and can not break engines or barriers in this state. When in this mode, Killer can use "Force" to force activate his rage, which lasts 25 seconds, but has a
    1 comments 131 views last activity
  • Survivors drop items upon being downed, instead of by being M1'd. It makes more sense and is less of a complete item shutdown but still functions as an anti-item perk.
    10 comments 151 views last activity
  • Title. you know very well it would shorten some less enjoyable parts of the game that sadly can happen. with the given conditions it also wouldn't affect normal gameplay.
    0 comments 11 views last activity
  • Currently, the Perk is pretty underwhelming and boring. It has an extremely interesting concept by adding a d20 into the Perk, but the actual effect is just sad. I'd propose this to make the Perk way more fun: left is old, middle is my version and right is what changed. The Perk now has way more effects, and wouldn't it be funny to see your teammate jus
    3 comments 41 views last activity
  • Like many in the community, we've noticed that both characters have been neglected in terms of cosmetics and design since their introduction. Here are a few points that I think deserve attention: Lack of Cosmetics: Quentin has gone seven years without receiving any cosmetics, which is quite discouraging for players who enjoy his character. In comparison, other licensed characters, such as those
    4 comments 342 views last activity
  • At this point, i think the different rarities are either too similar to one another (medkits, most toolboxes) or there is one low tier item which is kinda useless (Green map and key) and i feel like future changes are bound into this direction anyway My proposal: Pool them all together and only have one tier per item (maybe two for toolboxes, one sabo one repair) and Rework addons accordingly to
    35 comments 292 views last activity
  • I was really disappointed to learn that escaping with a Void Crystal doesn't give you any points at all. If you ask me, it should give you a big reward of points, like 10k or 20k or even 25k which would be doubled by the Dowsing Rods. Let the crystals be a treasure that the survivors can either use to survive via the smokescreen or try to escape the match with for a huge bonus. It'd give survivor
    2 comments 81 views last activity
  • It is a multiplayer Party game after all. Who cares about Balance in these? Now that it has its own lobby. Bring on the chaos.
    3 comments 31 views last activity
  • Very simply allow survivors to crawl through the void portals. I have been in 3-4 soloQ matches where the killer slugs me in the void, leaves then i bleed out because no one knows where I am or are just oblivious to the broken status indicator.
    0 comments 11 views last activity
  • II have been playing this game fore. And I'm not for sure what has happened now, but There is no time to take a hit from the killer and still be able to unhook a survivor. There is no time to take a hit from the killer and still be able to unhook a survivor. It used to be while unhooking you coukd take a hit and the killer stun time was long enough for you to unhook the other player. Something
    2 comments 31 views last activity
  • Not only does it work as an anti-tunnel perk, but it also functions as an anti-chase-the-guy-who-did-the-unhook perk. If the unhooked survivor body-blocks to absorb a hit for someone else, the perk shouldn’t work that way. It should only protect the unhooked person, not the one who did the unhooking in an indirect manner. There’s already a system in the game that detects protection hits, like wi
    6 comments 141 views last activity
  • In limited-time mode, once a smoke grenade hits you, traces of survivors will disappear throughout the game, and chase mode cannot be entered.
    1 comments 21 views last activity
  • xeno is annoying but the turrets are too much really with how fast they get you out your mode with no counterplay whatsoever so nerf them a bit
    14 comments 211 views last activity
  • 18 comments 212 views last activity
  • To be clear, I think the Void granting an additional power to the killer is very fun. But as it stands, the Captured Haunts can be used in tandem with an M1 as an instadown, a means of camping and tunneling and can be forced into hits with certain powers that keep a survivor otherwise engaged. With that in mind, all that I ask is that this isn't the power you give to Killers in future editions
    6 comments 311 views last activity
  • lately I've been seeing a whole lot of WGLF + Made For This and it effectively functions like Buckle Up + For the People if the killer needs to slug for a prolonged period of time. The irritating thing is that the Endurance being changed to being on a cooldown instead of an activation requirement, but the heal speed increase makes countering this combo far harder due to how heal speed increases a
    14 comments 501 views last activity
  • A fair amount of talk about slugging has been going on lately and why it's more common. In that spirit I would like to create a new game mode idea that is more focused on down/hook count rather than kills. I don't have specifics for the numbers but the idea is the thing I want implemented. Rules. The killer wins the game when they score a set amount of points. Points are given for individu
    0 comments 11 views last activity
  • I like to ask for a rework of this addon (See the Aura of Survivors within 12 Meters for 5 Seconds while in your Power) for multiple reasons: Chucky is already a small killer who also is undetectable within his power. That makes it impossible for the survivor to either counter or react to his power unless he is in a open Field. His low cooldown not only allows him to use this Aura Addon nearly
    2 comments 111 views last activity
  • The Perk is a bit weak, Haste isn't a weak Status Effect but only a few Killers can make use out of it from this Perk (mainly Legion comes to mind), otherwise Bamboozle is in all aspects a better, more consistent, easier to activate pick. So I propose a change that could make it a bit more interesting to play with! Unbound Unbound starts with 1 Token . After vaulting a window, consume all
    0 comments 11 views last activity
  • Basically just the title - the finisher mori is meant to represent the end of the game, and I've seen the moris 100s of times. I feel like just being able to skip it to get into the next game a little quicker would feel nice without losing BP for either side. It doesn't even necessarily need to say the survivor/killer turned into a bot, but it's not like anyone is missing anything by saving 5-10
    39 comments 901 views last activity
  • This addon is awful. Blindness isn't an extremely strong effect and this only activates when a survivor is fully infected. A lot of the time, survivors will use a spray before reaching full infection or you down them before they get full infection and then the infection resets on hook anyway. It's a minor effect combined with a somewhat niche activation c
    0 comments 32 views last activity
  • Genetik Limits Whenever a Survivor loses a Health State, all survivors (was 1) suffer from the Exhausted and Blindness (new) Status Effects for 6 / 7 / 8 seconds . This way it would work like fearmonger, be alot more effective and be a nice counter to windows of opportunity. Imagine survivors getting hit and all of a sudden WOO gets removed by the 8s of blindness….😁
    8 comments 153 views last activity
  • If you're playing solo queue as survivor and the killer you're up against decides they're gonna immediately tunnel out their first hook for the easiest win then there's nothing you can realistically do as that survivor to prevent this and get a win out of it. "Just run anti-tunnel perks." You can run the 4 objectively best anti-tunnel perks and you're still gonna go down and get sacrificed. Thes
    23 comments 391 views last activity
  • I think there is a very easy way to buff this Perk! Just make it work exactly like Mindbreaker, but for healing! It's as simple as that.
    4 comments 51 views last activity
  • I know Distortion was too strong as it was but now it's too weak, especially now that they buffed some of the things with aura reading for killers. I suggest we start with one token, then in the killer's radius we can gain up to one token (max) and only have one token at a time. This would help the gen jockey's (non-loopers) be able to play the game and have fun. And, it would not prevent the k
    3 comments 71 views last activity
  • Im over this bullshit with the crap in ECG with the smoke bombs no one should traverse or use anything from it in ecg. I'm also sick of the MMR being useless if quick lobbies means you get anyone get rid of MMR then. I rather wait 5 minutes to get a proper level if I knew that is how you were going to address lobby times I'd have never said 1 minute tops.
    0 comments 11 views last activity
  • Doing Prestige 100 is mostly a status symbol, the big fun of having it used to be showing it off in the pre-game lobbies, with that now game it seems pretty empty to have a p100 character. I know you have the web50 but that's all you really get now for it (sure you can see it endgame but that's also a small factor). Before the p100 update, P3 used to be the maximum, and those who did a p3, when
    0 comments 21 views last activity
  • bite the bullet is a fun perk one thing I don’t like is how when someone else is healing you it doesn’t work. It works with self care and self healing so idk why others healing you doesn’t. So obviously one buff is that. Another buff that might be good in todays meta climate would be that it blocks auras from being read while healing. This counters nurses calling, nowhere to hide procing while sn
    12 comments 102 views last activity
  • The last three days, 80 percent of the killers I’ve faced have been running full aura builds for 3 perks and then Iron Maiden. I don’t know if a streamer or popular player has pushed it but it’s literally 4 out of every 5 killers I’ve gotten suddenly running this. Getting in lockers is supposed to the the other counter to aura reading but with Iron Maiden it’s completely nullified. Distortion i
    64 comments 4,292 views last activity
  • Minotaur Oni was one of the first Ultra Rare cosmetics to arrive to Dead By Daylight, ever since then, we got amazing skins like the Were-Elk, but compared to those, Minotaur Oni is showing his age… He doesn't have any unique animations or sound effects, his model is stiff and lifeless, there is nothing which makes this skin worth the money it costs, so I want to nicely ask BHVR if there is a po
    0 comments 61 views last activity
  • She used to have it on release, but then at some point it was normalized, I think it would be great if this change was reverted, nowadays we have Killers like Sadako who moves at 115% and has a 24 metre Terror Radius, or 110% Killers like Chucky or Deathslinger having 32 metre Terror Radiuses, what do you think?
    25 comments 271 views last activity
  • We know that Pentimento is currently in a weird spot, making it to strong against repairing but is pretty much useless in any other aspect so I've came up with a change: left is the current effect, middle my proposed and on the right what changed. This version would allow the Perk to trigger it's other effects more often while nerfing it's most problema
    8 comments 111 views last activity
  • I'd like to preface this post by saying that this is fore the Dead by Daylight team. So, what we all came here for … I don't normally post on forums or anything like that but I needed a place to provide my feedback on this game. Don't let the title fool you. I love this game. I'm a long time player. I started all the way back at the end of 2019 and instantly loved it. I'm not a horror game fan
    1 comments 61 views last activity
  • Why does the PS4 version of some games, like Dead by Daylight and LEGO Star Wars, play background music in the PS5 menu, but the PS5 versions of the same games do not? Many PS5 titles have music that plays when you hover over them on the main menu, but it seems inconsistent across versions. Is there a reason for this, and is there a way to enable the music for both versions on PS5?
    0 comments 101 views last activity
  • Title. there's still so many possibilities. Krauser, Ashley, Billy, Barry, some Ada, Jill, Leon, rebecca skins and many more. I'm sure they would do great
    6 comments 62 views last activity
  • Compared to 2023: Survivors lost the endurance and haste effect when depositing energy in the void (no haunts) Killers got an additional power to injure survivors The smoke bomb is utterly useless, you can't see anything yourself and doesn't make things harder for killer at all The killers know when survivors are in the void… …but survivors don't know when the killer is in the void AND the
    29 comments 1,331 views last activity
  • Simple change, ever since the rummage action got capped to once per chest, I think there is no need for a Token system. Without Tokens, this would at least add a new synergy to this Perk, which would be chest offerings for potentionally more items!
    3 comments 31 views last activity
  • Has their been any talk or info about the Attack on Titan skins coming back?
    0 comments 61 views last activity
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