Feedback and Suggestions
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Hi, today I had a dream about being in the world of DbD, and maybe it will inspire you to do something, some major updates or new game modes, because the old ones are obviously slowly getting boring. I dreamt about a location that was similar to the map you released with the Castlevania update, but instead of a castle there was some big gothic cathedral like Cologne. And there were 4 or 5 kille0 comments 11 views last activity
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Hexes and Boons are, at the moment, fairly unused with some exceptions. This is mostly because the perks are weak, or just because of some general issues. I decided to change some things, which hopefully make these perks better. General Hex Changes: • Change the totem spawns so they don't appear in obvious locations (near gens, in open places etc.) Individual Hex Changes: Hex: Bl35 comments 731 views last activity
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change hat and back cosmetics to new slots. you guys have been adding these to so many skins lately and for most people it literally ruins the skin. if u seperated them not only would u make money on cosmetics people would be able to pick n choose those items. sable is a good example. all she really has is her default hair. so many good hairstyles you have created recently has been ruined for me4 comments 51 views last activity
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This patch has been a really problematic one for survivors with the Distortion nerf and worst part is the increase of slugging ti get the end game mori. First of all, I’m a killer main, dont get me wrong, but even I think its annoying to slug 1 or more to go find the last survivor, its boring. But that didnt stand for others killer. The problem here is the killer choose to slug and they are no35 comments 771 views last activity
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1.) Why don't Off the Record and DStrike deactivate when the survivor who uses them gets fully healed? OTR and DStrike should prevent tunneling but even when you don't tunnel you could get punished because people use them for tanking hits. Especially since perks like Resurgence (70 % healing progress after being unhooked or unhooking yourself) kinda got meta since the last patch and promote heal22 comments 581 views last activity
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Time has passed since Skull Merchant's boring and harmful tactics took hold, and she no longer has the power to do so. To be honest, the current system is more of a hindrance to killer play options than a way to counter nasty tactics. Some perks unintentionally trigger the generator lock-up countermeasure system, and there are many matches where the number of times you can kick a generator is si18 comments 271 views last activity
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I think Sadako needs to be given a cooldown on her teleport. I just got done with a match where she just teleported from TV to TV until she came out right in front of someone. It came to the point where before the first one of us was hooked, each of us already had 4-5 condemned stacks, then she went back to teleporting from TV to TV and mori'd someone right off hook before anyone else had been ho8 comments 131 views last activity
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The same way that the information for perks was added to the pause menu, would be nice to see what the debuffs/buffs do for new players and players still learning the game0 comments 1 views last activity
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8 seconds of blocking a Totem or a Chest is not gonna lie, a bit weak, for an entire Perk slot I wish it was a little better… So how about a change that makes this Perk work like Corrupt Intervention, but for Chests and Totems? Dominance At the start of the Trial, all Chests and Totems are blocked for 50/55/60 seconds . The Auras of blocked Chests and Totems are revealed to you in white.3 comments 141 views last activity
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Luck currently only affects the self unhook at 4%. I think luck should also affect the Trigger chance for Skill checks. Healing (15%) and Repairing (8%) Skill Checks without Items.Now I know a lot of people want it to affect chests but I'd rather have perks do that and other changes. Now a couple of Perks and Offerings would have to be adjusted like Unnerving Presence and Deadline but so many0 comments 11 views last activity
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i have encountered an audio bug which has made all sounds muffled apart from skill checks on rpd i was facing skull merchant i was teamed up with someone on communications they had the same issue causing motion sickness via auditory issues the map variation was the west wing. J'ai rencontré un bug audio qui a étouffé tous les sons, à l'exception des contrôles de compétences sur le RPD. J'étais0 comments 1 views last activity
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These are just my thoughts. 💭 With love and respect BHVR. 🫶🏻 1) Reworks - most of the time they do not go well. Billy was the best rework ever done. Everyone else, not so much. Twins was a big disappointment and truthfully I am scared about what Freddys Fate will be but I guess it can’t be worse than what he already is? 2) Timing - It takes waaaaaay toooooo long to get stuff done. Pyram0 comments 41 views last activity
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the perk was finally amazing and fun to use but now it’s back to 100%? Why, what was the reason to revert it? I always had in my build when I saw the buff and it was amazing to punish Killers who kept slugging everyone. This shows survivors can never have fun perks, it’s always getting nerfed..27 comments 431 views last activity
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I think for a slight quality of life buff for exposed perks/powers their should be a visual effect on a survivor if they are exposed, maybe even for both killers and survivors, this will make the game a little more transparent with who has what effect and Maybe even help solo que with who should be assisted when being chased. For what the effect should be, maybe it could be like similar to nigh1 comments 31 views last activity
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With all the aura reading perks out there, maps feel kind of useless as a survivor tool. Additionally, some map OFFERINGS have some pretty bad RNG (looking at you, RPD). What if escaping with a map you received from a chest during a match gave you map offering? The rarity of the map indicates the rarity of the map offering. For example, a green map will likely get you something like Autohaven W2 comments 32 views last activity
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Let me preface this by saying I appreciate the team trying something new with the event. Events are a great time to test out new items or mechanics. That being said, I really don't think the smoke bombs should ever come back in any form. I don't think I've ever been more annoyed by a mechanic in the 7 years I've been playing DbD. I've been here through original DS, release MoM, etc. Nothing has14 comments 401 views last activity
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tl;dr Forcing the hatch to automatically close if the killer stands close to it for too long means the killer can't hold the game hostage by standing on it. To me, hatch seems like a mechanic that exists in the 1v1 to help wrap up the game asap and prevent the game from dragging on through the actions of either side. The survivor can't hide for an hour because the killer can find the hatch a13 comments 261 views last activity
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They'll literally hide anywhere for an hour if they have to. Should Survivors accumulate crows when they're not repairing the generator under a certain threshold so they won't be able to tap the gen and preemptively disable the crows?100 comments 1,844 views last activity
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Hi, These perks are fine as is and are some of my favourite perks in DBD, Vigil helps against debuff builds and is very useful, if you are going to change it at least let it keep the original effect, same with scene partner. Please do not ruin what unique utility these perks bring!!!15 comments 361 views last activity
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Most people probably are aware of the recent change to the perk Blood Echo. Something that was talked about for a long time regarding the perk was the cooldown it had despite being an "On Hook" effect. What people should also be aware of is the fact that hooking 2 survivors within the same minute as any non-S tier killer is not a common occurrence. So the fact that when removing the cooldown to10 comments 221 views last activity
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[NEW] - When a survivor reaches at least 95% recovery while in the dying state, Fight or Die begins [NEW] - Fight or Die: After 60 seconds of a survivor being at 95% recovery, the survivor is given 2 options They can recover themselves from the Dying State to the Injured State, but become Broken for 30 seconds They can choose to sacrifice themselves to the entity, killing themselves in12 comments 1,212 views last activity
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Inner Focus: Now only triggers from health state loss caused by the Killer. Why was this change made. For one it is a nerf to a perk that is terrible. Full stop. Inner focus is a bad perk. So why did someone put time and effort into nerfing it? Sure the nerf is pretty much inconsequential 99% of time, but that frankly makes the change even more baffling because someone had to spend time an17 comments 243 views last activity
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Since 'the Silent Hill 2 remake' is out and trending now, I think we should bring Pyramid Head up again: we need that firm plump butt back😭😭😭 I reeeeaaaly need that cute firm buttocks facing me when I kept him in the waiting lounge, as an embodiment and punishment for my pent up lust like he is in Silent Hill0 comments 2 views last activity
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Old frankmix tape: Never go on a kill mission without your tunes. A track list of massive distortions and loud percussion that stabs at your eardrums. During Feral Frenzy, you benefit from the following effects: Pauses the power gauge depletion while performing break or damage action Increases the action speed for damaging a generator by 20% Increases the action speed for breakable walls by5 comments 31 views last activity
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At bare minimum the light on the gates need to turn on once someone touches the lever this bullshit with progressing just enough the first light isn't on has to stop. It's bad enough the gates are spawning at stupid distances that killers can't patrol them then that crap is done. I say spawn the gates in once hatch is closed or all gens are done already. Survivors shouldn't know where they are a8 comments 141 views last activity
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Wow are you seriously buffing the distortion after the nerf? remember how thanatophobia received +0.5% slowdown after which bhvr destroyed the perk, at this time 1 perk that allows you to ignore 60+ perks and addons will be strengthened immediately after the nerf I'm not a fan of "us versus them" but when all the buffed killer perks are immediately nerfed, while the nerfed survivor perks mak7 comments 191 views last activity
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We know now, thanks to the roadmap, that our boy Mikey is set to get some changes. We also know that they'll be "tweaks", so nothing super substantial. While I think Myers is still going to need a proper update some day, I think there are some small changes that could absolutely help tide him over until then. Here's what I'm hoping for: An actual lunge in Tier 1. In my opinion, the two downs3 comments 81 views last activity
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I have literally not seen a single person using this perk since it was changed. It was perfectly fine, you already needed to ensure you kicked the right gen to actually begin to get value out of it and now you've just nerfed the amount of value it can give. Same with Zanshin. You finally changed these perks to a state where they might actually be usable and then nerfed them for no reason within15 comments 292 views last activity
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As the title says, i would like more advanced option's for in game audio. As right now the only option is for menu music and main volume. I would like some more options to control the volume as I find sometime the sound of the game can be overwhelming, to a detriment of the game. At points you can't even hear the killers heart beat over the chase music so you can't tell how close they are. And0 comments 11 views last activity
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From playing skull merchant after her most recent change, she isn't viable at all. She's only really good at open loops even then needing to run under her drone to activate it is such a weird change, Skull merchant with her current changes with two scan line, possibly lower her rotation speed with two scan lines would've solved a lot of problems nerf her addons too, she needs that second scan lin4 comments 92 views last activity
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I think it would be interesting to combat gen rush that survivors need to make 6 generators and that the generators need a little more time to be completed. I think it would be a good way to combat the hook campers if the hooks worked like in 2vs8, but it worked the following way the Killers would need to take the survivors to the hook normally but if they stay close to the hook for too long it13 comments 161 views last activity
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How about making some offerings (except for farm and event ones) infinite for 1 million BPs like prestiging them? Both survivors and killers like to bring maps or moris/oaks, why don't let the players make their favourite offerings infinite, but you would have to do such thing on every character and with different offerings0 comments 11 views last activity
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Introducing Joel and Ellie into the fog would allow a more submissive or even a more tactical approach depending on their perks. Instead of a Killer a new game mode will be added including Clickers, runners, and bloaters. The event would be based of cooperation and silence. Repairing generators will draw the infected to the location of the repaired generator. The Killers will get infected skins a0 comments 21 views last activity
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It's ridiculous how miserable the event is (mostly as survivor) because half games are anom blight player with 4 slowdown perks who doesn't even interact with the void or god forbid kick one pumpkin. I kid you not, one of them even crashed the server as soon as he saw the last survivor getting the hatch because it wasn't a 4k. I've been playing exclusively as killer for this reason and thank god5 comments 91 views last activity
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WHAT IS THIS?? Seriously Devs? I'm usually happy for balancement changes, but ALL THESE changes, in a "bug fix patch", without any announcement before, or asking feedback from the community?! These kind of changes should go in a PTB, and not go through like this as a sort of "emergency nerf". I'm really really disappointed on the way these things are9 comments 151 views last activity
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yo, i just wanna come on here to see if someone can help me or if it has happened to others. I have been trying to sync my ps4 account and my pc epic games account for some days now, nothing is getting synced. My ps4 account seems to be wiped too with nothing loading, ever. I don't know if this has happened because i didnt sign into my accounts before hitting sync and the syncing is just to late0 comments 11 views last activity
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Were any of these really necessary? None of these were worth nerfing, honestly. Shame to see.4 comments 91 views last activity
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There needs to be a function added to the coding that attempts to match people with different killer characters. I've played two games today, both against Ghostface. And for the last week, at least 50% of games are against him. Do you have any idea how boring this has become?3 comments 51 views last activity
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Short version of the idea: No sacrifices on hook, repeated hooking results in repeat of struggle phase, killer wins upon reaching a certain number of hook-points, elongated stay on hook without rescue results in more hook-points, generators reset themselfs after some time after completion, survivors win upon reaching a certain number of completed generators. My reasoning behind this mode0 comments 21 views last activity
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If I use Solidarity, I usually run perks that synergise with it, like resilience, etc. Now if I want the full benefit of the perk, the second heal takes much longer. While it's great that I'm healed earlier, my teammate is healed later. Kind of goes against what I figure the point in the perk is, to prioritise teammates health over mine. EDIT: I don't mean second heal is me being healed, the13 comments 171 views last activity
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Literally just had this idea, do you remember the cages from 2v8? What if after a certain amount of time on the ground, the Survivor would get auto-caged (hooked)? Downed Survivors would see the timer until they're auto-caged, the timer would behave similarly to the anti-camping one hooks have, it would take a minute to activate on its own, would go faster if the Killer is near and would go slo2 comments 21 views last activity
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Survivors and Killers of every rank, wouldn't you like to play something strange? Try this mode and you will see, BHVR's game of Haunted by Daylight. First of all like last years event, Killer really has no incentive to go into the Void Realm. The worst case scenario would be killer goes into the Void and all 4 survivors have time to reset or repair gens for free, all just so the killer can depo2 comments 111 views last activity
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I joined a game, it's a cheating bot, you know the usual, the killer just obliterates every survivor before the starting cinematic ends, and all of us are hooked in the basement. Cool. I kobe to end the game fast. However, as I go back to the lobby, I get a 5 minute DC penalty, even though I didn't DC. Apparently these losers have a way of activating the penalty for other players now, and I'd say2 comments 41 views last activity
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I want to shine a spotlight on an amazing Content Creator who's been doing some incredible looping guides—MrTatorhead, known in-game as "No Perks Since 2020." Recently, he posted a video on his YouTube channel titled "The reason why I use No Perks Since 2020 (#NoPerksSince2020) in Dead By Daylight" (link: Watch Here ). In it, he opens up about a deeply personal journey: overcoming his addictio0 comments 71 views last activity
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Basicially the void grenades, just as a regular perk. I really enjoy the mechanic and it is someting we did not see in the game yet :)1 comments 21 views last activity
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See that it’s slated for a tweak, this is my suggestion: Instead of Tokens from Generators completed, it gains Tokens from Pallets destroyed. Possibly reducing the gain per token to 1/2/3% and a maximum of 7 Tokens.1 comments 21 views last activity
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I was to excited and to set up my account linked it to my secondary steam account. I just bought the game on steam and have all my progression on my PlayStation account. I need mod help please0 comments 11 views last activity
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I get that we want to get Trapper out of the ditch where he's largely accepted as being the worst killer in the game. The problem is that his traps benefit far too much from visual glitches with terrain. You can very easily hide these traps in locations where they aren't just hidden, they are below the terrain and impossible to see. Its one thing if a trap got you to lose an injured state but11 comments 171 views last activity
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Updated the Suggestions in this post: https://forums.bhvr.com/dead-by-daylight/discussion/452185/doctor-changes-to-make-him-ready-for-2026-and-the-future#latest12 comments 253 views last activity