Feedback and Suggestions

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  • Every killer I see knows exactly where everyone is at all times, and not a single aura reading perk. There HAS to be something you can do to fix this.
    14 comments 231 views last activity
  • The DMS change was pointless, did nothing to remedy the problematic aspects of the perk (namely its combination with Pain Resonance), the perk is countered easily by survivors in higher MMR, while in lower MMR it becomes even more oppressive with its long active state. DMS was fine as it was and it shouldn't have been touched, it's a lot more unbalanced now and it's also just plain stale; no lo
    0 comments 41 views last activity
  • I've got over 100 haunted offerings and they just keep rolling in but there's no way I'm going to be able to use them all. I'd rather get a refund on the BP or turn them in for a small amount of iri shards after the event. We ALL including new players have a ridiculous amount of offerings that we will NEVER use or get to use and It's a waste of space in the inventory just to see things we can't u
    2 comments 21 views last activity
  • Hey there, DBD has been in an unenjoyable state for many years. And there has been no reason why killers are so weak. Survivors received buff after buff and killer never got compensation for it, yeah maybe ONE time but it has been long overshadowed by the broken survivor role. Keep in mind i don't favor either side, i have high MMR in both roles (Yes, solo is really easy) and the game is still (i
    0 comments 41 views last activity
  • I know that basekit unbreakable was throw out the window a while back, but i think that it should be reconsidered for when a killer is trolling by bleeding out the entire team. its a waste of time and a shame that we have to take a DC penalty if we don't want to sit there and be "humped" on the ground for four minutes. if this doesn't seem doable, i feel like at the very least there should a "ble
    0 comments 21 views last activity
  • I'm sick of this. I play survivor with my friends trying to have a fun casual match, and we get toxic killers who slug and watch us bleed out, people who proxy camp hooks, people who tunnel one person off hook to death forcing that person to sit out for 20 minutes while we finish, people who hump our bodies, or hit us on hook because God forbid we use the mechanics of the game and drop a pallet o
    Mod
    6 comments 131 views last activity
  • The Perk punishes Survivors for doing the one thing Killer wants them to do, waste time… It has several issues, such as: Only 3 Chests spawn by default (on most maps), the Killer can only influence their amount with the Perk Hoarder. Survivors might decide to not search chests at all, making half of the Perk useless… Due to the low amount of chests, the pathetic 3 second aura read that you g
    12 comments 301 views last activity
  • I want to introduce myself a bit: I’m a player with around 5,000 hours of experience, playing both Survivors and Killers. The Dredge is my favorite Killer, both in terms of story, character design, and powers. However, I’ve noticed that this Killer has relatively few players, even after receiving a buff in patch 8.2.0, which only slightly improved his quality of life. For me, The Dredge is a Kil
    5 comments 72 views last activity
  • Current Premonition is basically just Spine Chill, but inverted and still bad. I decided to rework it into a perk which can combat aura reading in an interesting way. All feedback is welcome. Enjoy. Premonition (New effect): • This perk activates when your aura is shown to the killer. While your aura is revealed, the perk's icon lights up and an auditory warning starts playing. • For ev
    9 comments 131 views last activity
  • Since we have this chapter + the tome, we should get more cosmetics from them. Konami is celebrating their Dominus event and it would be nice to have more variety of characters from castlevania. (Excluding the "cosplaya" like Kate with the Maria for or Yui with Shanoa) I would mostly like to see Lisa Tepes or Mina Hakuba. Dracula semi interacts with his son (which there should be more lines fo
    0 comments 11 views last activity
  • I think this has been asked many times, but lately it seems to have been a forgotten topic, which honestly surprises me. Maybe its a "me" thing, but DBD its a game where sound effects (footsteps, breathing) are almost as important as the visuals. I would love to play this at maximum volume without having to do some tricks like alt+tab two times when i hook someone (which, mind you, if i play wi
    4 comments 102 views last activity
  • All the games end the same, all time get mori. I'm getting tired of it, there was a good time when if you played well the killer would give you the hatch but since the final mori appeared, that never happens anymore.
    27 comments 591 views last activity
  • Dead by Daylight is currently facing a critical dilemma regarding player behavior and game dynamics. The prevalence of slugging, camping, and tunneling by killers significantly impacts the overall experience for survivors, often leading to a cycle of frustration that results in players disconnecting, going AFK, or succumbing on their first hook. This situation can have two potential outcomes: eit
    2 comments 182 views last activity
  • They nerf predator and zanshin aura reading in the same patch the buffed overpowered distortion. Problem with this perk is survivors have permanent invisibility from killers with almost infinite stacks and now this problem returns, cause 15 second in chase its almost free token against mostly killers. Also machine learning i just have no words
    7 comments 242 views last activity
  • I get these situations more often than I'd like https://youtu.be/mugixfopLek
    0 comments 11 views last activity
  • Map size was never the problem, op loops was. Reducing map size will only make OP killers with good mobility even better. The devs should buff m1 killers instead of making maps smaller for survivors. Also rework Nurse power, this killer will always be 100% problematic for the game balance
    4 comments 151 views last activity
  • Last April Fools we got a new gamemode for fun and some event stuff. Specifically it was the "My Little Oni" gamemode where all Survivors were comedically small and the Killer was comedically large. Next year, I had the idea of the new gamemode just being normal DBD, but when you load into the game, it replaces the Killer model with a Survivor model, and Survivor models with Killer models; basic
    3 comments 71 views last activity
  • When will we receive heels for survivors as example Ada Wong since her outfit contains heels and not flats, another example would be Lisa Garland,. If the problem is increasing the survivor's height or smth similar i genuinely do not believe you should modify the height of survivors just because you add heels. Again i believe and i am not the only one that was disappointed when Ada got released w
    0 comments 21 views last activity
  • Remnant: Solitude See the Auras of Dull Totems. You can interact with them to create a Remnant: Solitude Totem (Similar to a Rekindled Totem) You gain the Undetectable Status while within 32m of this Totem and for 6/8/10s after leaving it. Remnant Totems emit an audible noise within 8m and cause a global audio cue when placed. Remnant Totems can be cleansed faster than regular Totems. C
    0 comments 11 views last activity
  • Just make it so it’s not terror radius based. Now, you make survivors clumsy just by existing.
    4 comments 61 views last activity
  • I know there has been a discussion about Boons 3 years back, when the first ones were introduced, but I just recently learned something: A single person with a Boon Perk can counter a Hex Build entirely. Placing a Boon on a Hex causes the Hex to becom dull once I snuff the boon. If I play Hex Perks, this just means my Hexes will be gone 2 gens in. Which is even worse if you use Pentimento, un
    13 comments 212 views last activity
  • It's a pain to wait 3-5 minutes when you know you've already lost. It would be nice if when the first afk crow comes out you could just ######### so you don't waste any more time. For the killer, make the suicide count as if he had gotten hooked, for the challenges and bloopoints.
    19 comments 252 views last activity
  • so i know already that doing totems is throwing but maybe buffing this perk to be more useable could be neat ? my suggestions : - instead of seeing only the furthest totem, you see the 2 furthest totems from your location - the bonus cleansing speed is also applied to booning speed but you only increase the speed boost if you cleanse a totem (to prevent infinite booning speed if one were to
    0 comments 21 views last activity
  • From my understanding, incentives are showing up whenever there is a shortage of specific role, correct? If that's the case, can someone please explain why for the past week or more, whenever there's an incentive on survivor, the queue times are abysmal as well? Something either is broken or incentives are now random
    2 comments 61 views last activity
  • People hate slugging. Understandable. Arguing for nerfs and adjustments, because slugging is bad, is often self-destructive though. Any time people ask for changes to how the game works to counter slugging, it inevitably impacts non-slugging killers as well, promoting different "toxic" behaviors instead on either side. Just like Anti-Tunneling measures have emphasized the value of slugging. O
    1 comments 31 views last activity
  • As we all know behaviour wants to market their new "profiles" and its actually so cool. we can show our lovely profiles on endgame screen and top right. But what about showing them on lobby? Wouldn't it make it more accecible and fun? Since "prestiges" has been removed why not adding our banner and badge to show off? This way they can also make some profit and we can have show off. It should look
    2 comments 31 views last activity
  • I'll lay my cards on the table right off the bat: I don't think Pain Res is in a particularly healthy spot and I don't think the initial rework it got back in 6.7.0 (I think) really worked out as intended. The goal of that rework, at least to my understanding, was to incentivise spreading your pressure across multiple hooks so that you'd have more access to your tokens. On paper, this should dis
    31 comments 423 views last activity
  • Okay so this game is highly Killer favored. Doesnt feel like Survivors have much options of eacaping or even surviving especially due to most perks. We need more escape options for survivors. This game been out long enough and it can take some tips from the discontinued Friday the 13th game. Shivs, Firecrackers, Flare guns or something. I dont need stats to know Killers win majority of games play
    0 comments 32 views last activity
  • We all know that Michael isn't that fun to go against, nor is he really that fun to play as due to how weak he currently is. So I have a few possible changes he could receive to make him a bit more fun for both sides! Evil Within Stalk speed is no longer distance based, it now takes 12 seconds of stalking to tier up. (from 6 - 60 seconds to tier up based on distance) When fully stalked, y
    2 comments 81 views last activity
  • So while talking about the prevalence of 4k slugging, this suggestion is not new: Make the Finisher Mori an incentive not to slug via only unlocking if the 4th survivor is not in the dying state when the 3rd survivor dies. However while thinking about that I had what I think seems rather cool idea... have the killer get empowered by the Entity for a final hunt and point them at the survivo
    4 comments 71 views last activity
  • Zanshin deleted. Fair right? 1 to 1? Both training wheels perks?
    28 comments 331 views last activity
  • if you are the last person you should be able to get back up/fully recover at least once. that way if the killer slugs to get the other person to get the last mori with the new end-game mori introduction, they can get up and escape. or even if the killer keeps the survivor slugged to find hatch. yes i know there is a perk for it, however there is also an addon to kill last survivor by hand, th
    0 comments 11 views last activity
  • It is quite ridiculous that a 14-20 second action (depending on if Hex: Thrill Of The Hunt is in play) gets completely reset if interrupted in any way. Doctor uses Static Blast? Sorry! Teammate goes down nearby with Infectious Fright? Oh well! Besides sabotage since its change, cleansing totems is the only survivor action in the game that has its progress completely reset when interrupted or
    7 comments 191 views last activity
  • Can threads with a video inside get automatically marked in the list?
    1 comments 12 views last activity
  • Machine learning is a perk that sounds super powerful and how can it not. 10 haste + undetectable for 60 seconds yeah it sounds good which it was. The problem is that you don't get to decide when it goes off. It can go off and no one is around and when you do find someone you down one and that's about it. You can't use infectious fright to chain hits if you want a chance at chaining hits you need
    3 comments 81 views last activity
  • Given that we gave Huntress 7 Hatchets, which are thrown objects just like clown, however are way faster and actually injure/cause a health state, to me it makes no sense why clown has 6 bottles, is no where near as strong as huntress, and his throws don't even do health states that are confirmed like huntress. If we aren't having any add ons that increase the carry capacity I think clown should
    6 comments 61 views last activity
  • Every time I enter a game, after a few minutes my DBD simply crashes. My DBD is on the HD but only now have I had this problem, I've never had it before.
    0 comments 11 views last activity
  • a suggestion, the executioner's ranged ground attack shouldnt be able to go through solid stone walls when they cant even see you.
    3 comments 41 views last activity
  • who knows how to pass my progress from epic games account to steam. I really need this 😣
    0 comments 1 views last activity
  • So i have been trying to help my girlfriend figure this out. Her daily rituals do not appear. no matter what is done. hasnt appeared in months. you open the page and its just blank. that is on xbox s. but looking into it to try to find a fix i see its been going on for OVER 5 years and never has been fixed. and thats on all systems. when reported here on the forums and bug reports, it just gets m
    1 comments 21 views last activity
  • Its WAY too strong, especially in solo q and combined with his slowing add-ons and low cooldown on batform and teleporting to windows. It's guaranteed hits a good majority of the time. Outplay his hell fire or wolf form? No biggie, batform comes out, TPS to the nearest window, bamboozles it, hinders you and smack your down. No window nearby? No worries bat form catches you in seconds totally ign
    10 comments 243 views last activity
  • Does blocking a player remove them from matchmaking with you?
    10 comments 101 views last activity
  • Brightness setting for consoles Better controller settings for consoles (deadzone, etc.) Keyboard and mouse support for consoles Toggle sprint option Ability to skip the sacrifice animation (the one where you're lifted up in the sky) An option to skip the opening cutscene for good Removable accessories (hats, backpacks, and masks)
    2 comments 71 views last activity
  • I think a lot about Trapper. He was my first main, and most people agree he's in the running for worst killer, if not taking that spot himself (especially now that Skull Merchant was executed). There are lots of things that could benefit Trapper, and about as many things he really shouldn't get, but I keep coming back to one specific thing I think would really help him: Trap spawn adjustments.
    0 comments 21 views last activity
  • Since the entire Scary Movie Themed skin is a meme I think it would be hilarious to have a goofy walk animation for ghostface when hes in stealth and is wearing the scary movie cosmetic.
    0 comments 11 views last activity
  • Why does Hillbilly's turning rate feel worse now with double boots (30% + 20%) than before the update with 1 single Spiked Boots (45%). Did I miss something? I don't get it. Not only do I have to use double the addon space now, but it doesn't even feel like I can turn as much as before when I was just using Spiked Boots alone at 45%. This version of Billy feels awful to play on controller. The t
    3 comments 201 views last activity
  • Becoming "sneakier" as your teammates die isn’t the best or healthiest game design. The Perk should be effective throughout the Trial without relying on your team dying, yet still strong in endgame scenarios! Sole Survivor When you're the Killer's Obsession, benefit from the following effects: Increases your Healing, Unhooking, Gate and Hatch Opening speeds by 30/40/50% . Allows you to heal
    2 comments 51 views last activity
  • All Survivors Share their combined Evil Within Stalk. Increases how much Stalk Myers Can Get off of Survivors before it depletes by 15%. Tier 1 Evil Within movement speed increased from 4.2 m/s to 4.3 m/s. Amount of Stalk required to go from Evil Within 1 to Evil Within 2 reduced by 10%. Add-ons: Tombstone piece: upon killing a survivor instantly with this add-on, the Shape cannot
    1 comments 21 views last activity
  • I'll start with the fact that I am NOT a graphic designer, so I'm not sure about what limitations and such go into model creation. Something that has been pointed out in the past is that Susie’s Angsty Artist cosmetic from the Neon Lights collection uses Julie's face on the model instead of Susie’s. Data miners recently found that the new Last Sleepover cosmetic from the Cozy Break collection, de
    4 comments 81 views last activity
  • Ok I thought of an idea to rework GhostFace's reveal system Let me cook. Ok so a huge problem with GhostFace is that survivors can follow him around, constantly knocking him out of his power, with no consequence. Which is really annoying. So here's my solution. Each time a survivor reveals GhostFace, their stalk meter increases by 20%, to a maximum of 99.9%. So rather than being able to
    7 comments 81 views last activity
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