Feedback and Suggestions

Our team will be happy to read these!
  • My thoughts on a Dead Hard Balance Buff. You can take a beating. After reaching 1st hook stage gain 2 tokens, after reaching 2nd hook stage, gain 2 Tokens, max tokens held is 2. After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage: Press the Active Ability butto
    5 comments 181 views last activity
  • I think it would be interesting if there was a hex that gives the killer the survivors HUD, and gave the survivors the limited information on the killer's HUD. This way, the killer can see who sits on gens, who's on death hook, doing a totem, etc. Meanwhile, the survivors are deprived of using the HUD to gauge what plays to make. This puts extra pressure on survivors to cleanse the hex totem, or
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  • To ensure Dead by Daylight’s sustainable growth, BVHR should focus on the following areas: Netcode and Synchronization Improving the netcode and synchronization is essential. There's little more to say—this is critical for a stable and fair gameplay experience. Matchmaking System (MMR) The current MMR system isn’t significantly worse than before, but it has lost the elements that once ma
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  • with maps being made smaller, hooks every 5 feet apart and now the ability for dead hooks to respawn, survivors have next to no chance to wiggle off unless every other survivor kills themselves to allow the carried survivor to get off.
    10 comments 161 views last activity
  • Cut Loose (OLD) After performing a rushed vault in a chase, this perk activates. While this perk is active, your rushed vaults are silent for up to 4/5/6 seconds and successfully performing a rushed vault during that time resets the timer. This perk goes on cooldown for 45 seconds . Cut Loose (NEW) After performing a rushed action, Cut Loose activates. While active, your rushed actio
    5 comments 101 views last activity
  • I think it would be a cool feature if there were things hidden in maps for killers and survivors to find. And finding these objects gave the player something like extra bp or rift progress. This way, even if a team or a killer isn't doing very well, they can still wander around the map and "find Easter eggs" and still feel like they are accomplishing something. Lore pages might also be a fun way
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  • Okay, hear me out. What if, along with the rift, there was some kind of monthly or bi monthly story element to DBD. Every player (both killer and survivor) gets to see cutscenes that revolve around a story centered in the Dead By Daylight universe. But you have to achieve a certain amount of rift progress to unlock the next part of the story. The story could center on any of the DBD characters, t
    0 comments 183 views last activity
  • A 1v1 mode in Dead by Daylight has been a long-requested addition by the community, especially among competitive players who appreciate the game’s intricate mechanics. Although unofficial 1v1 tournaments already exist, they rely on custom games and a manual process that limits the mode's accessibility and potential. Formalizing a 1v1 mode could bring a structured, engaging experience for player
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  • I play 99% Survivor. I'm not interested in doing killer daily ritauls ever, but for months mow, and I genuinely mean months; I have been deleting Killer daily rituals trying to get more survivor ones. Why can't BHVR simply make one for each role for each day instead of 1 daily each day that's literally always a killer Daily?
    6 comments 102 views last activity
  • And give it another bonus effect on top of the current one. We all know that the requirement of 3 Skill Checks is only there for the purpose of Perk tiers. I have several buff suggesstions this Perk could have! Rookie Spirit You keep a careful eye on objectives when they're slipping away. You can see the Auras of regressing Generators. When you stop a Generator from regressing, reveal the
    7 comments 81 views last activity
  • we need to have somewhere in the game where it explains what all the effects do because I myself don't understand half of them and I know new players don't understand what they all do either.
    2 comments 21 views last activity
  • I want to take a moment to express some concerns and feedback regarding the server performance and stability in Dead by Daylight. While I truly enjoy the game and the unique experience it offers, there have been recurring issues with server lag, and in some instances, complete server crashes. These problems often interfere with gameplay and have made it challenging to fully enjoy the game in its
    2 comments 275 views last activity
  • The ability to mori every last surviver has ruined the game so much. It feels like the Killer just got the ability to spit in your face, for your efforts to survive the longest, for free instead of having to work for it at least.
    6 comments 81 views last activity
  • I feel like players should be able to adjust chase music volume, Nurse's Chase music genuinely gives me a headache and makes me not want to play. I also feel like it wouldn't cause any major balancing issue to implement this as an optional setting.
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  • I mostly play killer now because playing survivor means getting hit by powers and abilities that shouldn’t hit me. I really think something should be done about killers having 100 ping and getting hits and downs that shouldn’t be connecting. And this is coming from a killer main. I honestly feel bad for these survivors that get hit when it’s so obvious that ping is on the killers side. can
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  • Hey team, if you haven't seen it here then it is all over tiktok. The new updates has caused a major slugging problem and it is literally sucking all the fun out of dbd. As a killer I'm not keen on getting kills this way, and as a survivor this is such a dumb end to what could be really good sessions. Please review, adapt and listen to the chatter - do something about the slugging problem. Als
    8 comments 103 views last activity
  • Hi everyone, I understand that cheaters are an unfortunate reality in online games, and I’m not expecting a miracle solution to stop them all. They’re probably always going to be around in some form. However, there’s one aspect of this situation that I think could be improved to make dealing with them a little more fair. Recently, I’ve had matches where cheaters took out all four survivors almo
    2 comments 61 views last activity
  • There is not DOUBT that there is an abundant amount of people killing themselves on their first hook, EG attempting all 3 escapes THEN not doing the skill checks, this also completely avoids the leave suspensions by wasting about 2 minutes, at most. So, I suggest this: An account has 2 or 3 tokens, 1 token is consumed upon loading into the match, Having no tokens wont allow you to queue up for a
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  • What if the survivors were cosplaying as the killers, and killers as survivors? Make them in duos like Yun jin and trickster, etc!
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  • I know Behavior added this so trolls wouldn't constantly DC from lobbies. but let's be honest, Bots are better than solo-Q teammates XD… / Especially when the problem with the DC timer is the fact that the killer can just leave the whole Lobby slugged. Then what does everyone supposed to do? wait a useless 10 minutes just to end up dying anyway? please add a base kit unbreakable for if eve
    2 comments 61 views last activity
  • If the survivor that was unhooked is close to the gate, you don't have counters for this, it's a free escape
    26 comments 433 views last activity
  • what should the killer do? Hook the 3rd survivor and gamble the last person finding trap door and tbagging? Honestly. If the killer doesn’t slug and find the trap door there’s still another chance an survivor gets to escape it’s bad design the trap door has to go.
    27 comments 471 views last activity
  • when youre in a lobby w/ people and leave the lobby area to look at other stuff the chat automatically clears so you cant see previous messages or messages sent during that period. it seems kinda pointless for it to do that
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  • I have heard of a Freddy Rework that's going to happen sometime soon, I wrote down an idea of how maybe a Freddy Rework should go, I know I'm just some guy who plays this game, but hoping BHVR can look into something help change the play style of Freddy to make him feel like Freddy, I'm just very concerned at how that will come into play because the Freddy we have now in a way makes me miss the F
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  • #1 , Mystical Porta Potty Perk: Survivor repairs a gen fully and gains the ability to make a temporary locker anywhere on the map, this locker makes fart sounds until destroyed by the killer, if survivor goes into the locker and killer opens it, it explodes #2, Shadow CLone Boon: when in the boons radius survivor spawns fake illusions of himself running around or appearing to be urban evading
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  • The Invocations are a concept that many people, possibly including BHVR, have given up on because of how hard the first one - Invocation: WS - flopped. But, I didn't and I've decided to offer some changes to the existing one, as well as creating 4 new ones. As usual, feedback is very appreciated and I would like to know what changes would you, the people reading this, do. Enjoy. Invocation:
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  • No, for real, why shouldn't we make Slug Races at the exit gate into a full on feature? I don't know, if a slugged survivor arrives at the Exit gate, they can interact with it and get "ready". Once all survivors either crossed the line running or entered ready state, the EGC stops and the killer can then "Start" the race by swinging once inside the exit gate area. The survivors get skill checks w
    3 comments 72 views last activity
  • has anybody else noticed that the block list is impossible to access to? it's impossible to unblock somebody in case you want (unless you run into them in the lobby), check who you have blocked, and the number of players you can block is capped also and can't keep blocking players after a certain amount. since the report system is kind of underwhelming, blocking sometimes is the only option to ke
    6 comments 841 views last activity
  • The perk is situational enough already. It doesn't need a window of limited opportunity to activate it on top of it. Make it like Superior Anatomy.
    1 comments 32 views last activity
  • Recent discussion has me thinking about killer aura perks, specifically two that I believe are overtuned and two that I believe are undertuned. We'll start with the two I think need nerfs, and what I think those nerfs could realistically be. Weave Attunement. Nobody's surprised to see this one take top billing, it's obviously overtuned and we already know it's getting changes. I propose the
    8 comments 171 views last activity
  • Hello there. I was hoping to add a suggestion for buffing Sadako a little bit without totally breaking her down. I think her play-style is super fun but needs a bit more to make her more reliable. 1- When a survivor reaches full Condemn, causes Exposed and Broken status till he delivers the tape. (This would make delivering tapes a bit more important). Could at least make them injured. Exp
    0 comments 41 views last activity
  • I have a problem, which is that I use 1600 dpi for comfort reasons and in this game playing as an assassin makes me frustrating because the minute I move the mouse the camera moves a lot, I would like them to create a more extensive and more sensitive system. customizable so that you can write exactly the sensitivity you want and that the sensitivity at 0 is much lower than it is, in other games
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  • they should be capped at 2 seconds. That’s it. The end. Let them be a hint not the answer. 6/8/10 seconds is too long. Every single aura read and add on capped at 2 seconds is enough to go ok, survivor/killer is over there. I’ll plan accordingly. There is no viable reason why an aura needs to last longer or until the point you’ve grabbed a survivor etc.. put some game back in to the game
    15 comments 672 views last activity
  • I was unsavable without a trade in this situation because there was only one way to my hook and of course anticamp didn't trigger. And this situation occurs pretty often in the room under the big whole next to the freezer room on Gideon Meat Plant / The Game. Only the basement should be a dead zone imo. The RNG o
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  • Pyramid-Head + Demogorgon + Spirit in one killer. This guy is in desperate need of a Nerf. Its just too much.
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  • like just let it take us to the postgame menu if we press "skip". i understand killers like to see them but as a survivor it gets old (especially when they wait for the 3rd hooked survivor to die on a hook and slug the 4th). id rather just go to the next round + it has no impact on my bp so why shouldnt it be an option
    18 comments 221 views last activity
  • Survivors use disconnecting as a punishment against Killers that they don't like, or to just skip a round. Killers shouldn't be forced to play out matches when there are no players left in the trial: Give killers the option to disconnect with no penalty (and let them know this option is available) when there are no humans left in the game. If I wanted to be playing against bots, I'd be queuing
    29 comments 762 views last activity
  • So, my laptop isn't exactly the smoothest thing in the world, however I've turned down all graphics settings to low and turned my resolution down as much as possible but so that I can still play. And whilst I can get through a couple rounds of playing some survivor games, I crash quite often. Though the game seems to see these disconnects/crashes as me quitting the game - when it's not. This has
    1 comments 11 views last activity
  • Soul Guard's unique effect (when compared to other Endurance perks) is self-recovering from the Dying State. However the condition is very strict to the point we'd only get value if the killer has NOED and decides to slug. My suggestion is to add the broken status effect as another condition for self-recovering. That way, we can synergize it during situations when we're vulnerable and the killer
    9 comments 191 views last activity
  • When it comes to the idea of a third RE chapter, you either hate or love it. Some might even be SICK of it... But not me... I'm a Resident Evil, fanboy, baby. That's why my avatar is Chris Redfield. There are still so many memorable characters and skins that they could add! "But, what could that be," you asked? Other than outfits from the games, I'd be more than happy with them getting masquerade
    4 comments 481 views last activity
  • Can we update her graphics? She is so outdated compared to a lot of the other survivors. I don't know what it is about her but she just doesn't look right especially with what we can achieve with todays graphics.
    4 comments 41 views last activity
  • As a killer main the only way to end a match currently is either kill everyone, all gens get done or I disconnect (with penalty to me) Now most games are fine. the game is 15 minutes max and ends with either me losing or me winning. Some games however are not fine. I went against a 4 man squad who were basically just abusing deep wound mechanics to stay alive whilst never even trying to do a
    22 comments 402 views last activity
  • I am so tired of having 4 minutes of my time wasted… at least give us the option to concede so we can move on. Otherwise please implement the rumoured basekit unbreakable for at least end game…
    24 comments 381 views last activity
  • What if for each P100 Character you earn 100% more grade reset per character of that role? It's no secret that dedicated players will reach Iridescent grades and eventually a P100 character. Why not reward the dedicated playerbase with a currency bonus (so as to include licensed characters in the reward system.) This doubles as a step towards a solution to the monumental grind of max prestigin
    2 comments 32 views last activity
  • Your lust for a kill is so intense that your connection with the The Entity is momentarily lost, making you totally unpredictable. • Grants the Undetectable status effect at the start of the trial for 20/25/30 seconds. • Anytime you gain Undetectable status effect the duration is extended for 2 seconds. Undetectable hides the Killer’s aura, Terror Radius, and Red Stain. “Where did she go?”
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  • Hey, hey, You legends! Okay, I'm sure you've gotten this suggestion. However, could I request, on behalf of the DBD fan club, for Art the Clown from Terrifier to be a playable character? Would be wild! Thanks.
    6 comments 861 views last activity
  • I just discovered that my Auric Cells are set to expire after 6 months. I looked it up and it said that if you live in Japan then your currency is given this restriction. I don't live in Japan. I made this purchase in Australia with AUD currency - why are my cells set to expire at all?
    2 comments 232 views last activity
  • To move faster when exiting Tunnels, I really love how Xeno's are fast in the movies, yet Xenomorph it just kinda slow in dbd, I personally hate his tail attack both as a Survivor and as a Killer, I know there is an add-on that increases your movement speed by 5% for 3 seconds, which is kinda sad to be honest. I wish he had similar movement speed when exiting Tunnels like Sadako, even tho that m
    14 comments 141 views last activity
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