Potential Pentimento Change

We know that Pentimento is currently in a weird spot, making it to strong against repairing but is pretty much useless in any other aspect so I've came up with a change:

image.png

left is the current effect, middle my proposed and on the right what changed.

This version would allow the Perk to trigger it's other effects more often while nerfing it's most problematic aspect.

Comments

  • Hex but placeable (with the caveat of needing a Dull Totem Broken)

    Always thought they should pivot Hexes that way, so why not.

    If more rekindled perks were introduced, would they all apply to the same rekindled totem?

    Can the Killer replace this up to 5 times? Or after the rekindled totem is broken, is the Perk deactivated?

  • This is a nerf.

  • But what if we like the challenge of getting all five totems locked in place?

  • That's a huge nerf to an easily countered perk.

  • @SoGo said:

    This is a nerf.

    That's the point. It is to strong against gens, and useless against everything else the Perk does.

  • More Rekindled Totems do not exist at the moment, but they could theoratically work like Boons.

    And yeah, it can be activated up to 5 times.

    @AssortedSorting

  • It's a sacrifice indeed, but a needed one.

    @Seraphor

  • @Feneroe said:

    That's a huge nerf to an easily countered perk.

    It's a sidegrade, nerfing it's strongest aspect while buffing it's weakest aspect while also simplifying the Perk.

    Also, current Pentimento just assures 30 % gen slowdown everytime a Hex is cleansed, making it a huge lose lose.