nikkixo87
nikkixo87
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- nikkixo87
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Comments
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@MarbleThrone said:
The bonus is not guaranteed, but merely an incentive to get people to play a certain role.
If there is no bonus, then both queues are balanced and a specific role is not in demand at that time.That is not what's happening here. Queues are long and there is still no bonus. There has been a reliable bonus pattern for years and now it's gone
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@Boshado43 said:
It's really a shame when you think about it, we gonna have to wait a whole year so maybe, and just maybe, they gonna do it again for april fools (will it be another badge? Probably and still missed the old one). Another reason why I think it's a shame, well some players like me put alot of real money into this game (cosmetics and DLC) and what rewards you get from BHVR for it ? '' Oh listen up players, we do not have any plans of giving up a code for that badge, sorry it was only for those who tried the event '', ######### those who put alot of real money (and pay their salary with it) into the game since it came out in 2016… Do you see my point now ?
No. I don't. As Mandy said, it was all over their socials, and there was a big pop up in game about it too. The ONLY thing you had to do was play a match. It was available to EVERYONE, regardless of whether or not they spend money. To suggest that you are owed a badge that you did not earn simply because you spend money on the game reeks of entitlement . If you feel so strongly about it, it would make sense to stay up to date with in game events in the future.
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My feedback;
He's an interesting killer. But I feel like his pick rate will drop off pretty heavily soon. His power is too punishing. Being that it takes 3 hits of uvx to down, AND it's very easy for survivors to remove .. he would feel so much better to play with less of a cool down on his uvx. If they functioned more like blights rush tokens, that would go a long way.
For instance, if the uvx could be used several times With something closer to a basic attack cooldown, and then a longer cool down when that's exhausted.. that would be so much better. And still give ample room for survivor counterplay
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@FunkadelicPeach said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673949#Comment_3673949
Lost 11 matches actually. 900hrs on survivor. I do think there is a "skill issue", to some extent (i am not the most incredible player out there. probably average). But that's kinda my point. The "average player"s experience as survivor has gotten worse, while killers have had their hand held through countless buffs, changes, and new introductions of mechanics. I just wish survivor (the majority of the playerbase) got the same treatment, like they used to!
11 matches in a row is 100% skill issue. Period. And i would guess that you're below average if you're having that kind of experience. I have similar hours to you, I'd wager my mmr is a bit higher, I'm still averaging near 40% escapes. Maybe you could try new builds?
I play both sides, and my experience is that the game is severely survivor sided. Killer is way more frustrating. I do have painful survivor matches but more than not its due to being solo q and having bad team mates. When I'm matched with good survivors it's pretty much a guaranteed escape , and the killer is going to have a bad time.
There have been a lot of survivor nerfs, only because the role is that extremely busted. Dead hard, infinite loops, insta blinds, the game has a long history of being survivor sided. Even currently, for the people+buckle up is allowed to exist. It's insane. It's why I play survivor more than killer now, it's just less frustrating.
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I agree with EVERYTHING you said
I've made my own posts about this as well. Not sure how to get the devs to listen. I am often getting gens blocked mid game. I have removed My favorite perks, surge and eruption , from all of my load outs because by the time I've downed 2 people I usually have generators blocked, leaving me with no options for late game Gen defense. But even without surge I am having gens blocked. Weak m1 Killers NEED Gen regression perks, but are punished for using them.i vastly prefer killer but I am playing less and less because it's just becoming too frustrating.
Possible solutions;
1. Raise regression limits
2. Do not have regression that's tied to a perk count towards limit. Only count kicks
3. Only start limiting regression events once a certain number of generators are completed.
Really sad I'm losing interest in my favorite game due to this horribly unfair mechanic.
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I've made similar posts pleading with them to adjust the generator blocking system. As have many others. Seems to be failing on deaf ears.
I find the face camping bar to be an exceedingly more well balanced mechanic. I have had a couple survivors benefit from it, while I was waking by ( the halls of midwhich or a central hook such as rpd) but overall I have no problem with it. I believe it's fair. This is NOT the case with the generator blocking system.
I regularly have gens block mid game. Countless others report the same. All problems would be solved by not letting a limit apply until 3 generators remain. .. yet, nothing from the devs. Until they address it, it remains completely unfair and un balanced, punishing Killers for protecting their objectives.
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I can't lie. I HATE this change. first off, I want to make a known that I've never experienced a drawn-out match due to a three gen scenario. I understand that the three gen playstyle does exist, it's just not something I've encountered in my 800 hours.
I Play both killer and survivor fyi. I prefer playing killer, but always play wherever the blood point bonus is. And due to killer gameplay becoming increasingly frustrating, I believe my hours reflect that I play more survivor than killer. Also want to note that I own every character in the game and am currently working on my last unprestiged character.
So I've had my generators blocked while playing as killer quite often. My typical builds include nowhere to hide and jolt or pain resonance. However the build that this is happening to me most on is my pyramid Head build, which includes nowhere to hide and trail of torment, fear monger, and nurses calling.
If it is truly your intention to fix long drawn out games due to killers abusing a 3 gen play style, I don't understand why you don't approach the problem as you did with the anti-face camp bar. You made it clear several times that proxy camping was viable and had no intentions on prohibiting that with a new mechanic. You stated the change was only to address face camping. I believe your changes in that respect were fair. Although I have accidentally triggered the anti-face camp bar ( several times in midwich walking down hallways), these instances are outliers in my overall experience. I cannot say the same for the new generator system.
If we were to apply that same logic to the new generator system, I believe it's obvious that the generator kick limit should only kick in at a certain point in the match, when a certain number of generators have been completed ( perhaps 3 or 4).I see many others suggesting and calling for this change and it is my sincere hope that you take it into consideration, because many killers including myself are reporting our normal gameplay be affected by this new change.
I can't express how bad it feels to have a generator blocked when I know for a fact it's not my intention to "3 gen" or stall out a game. Even when there is only one generator left, I always actively take chase, yet I'm still having generators blocked. Protecting generators has always been one of the killers objectives, so it's very disheartening to be punished for it.
I have even been getting gen blocked mid game. It's been happening most often in the central and heavily contested,important generators. A few that come to mind are the lodge generator in Ormond, and the main hall gen in rpd . I've also had gens blocked in the game when running jolt.
At the very least I believe you should increase the regression limit ( perhaps 12) or only count kicks instead of regression events that are tied to a perk. As someone who loves nowhere to hide, My favorite perk has been gutted.
Something else that NEEDS to be addressed is the fact that survivors are able to repair a regressing generator to completion without ever triggering the 5% threshold. This effectively takes away one of my objectives, not to mention make my perks completely unusable.
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The added nerds are terrible. I am really regretting all of the time/bp/ MONEY I put in to sadako because I will not be playing her after this patch. At all.
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I am so glad the devs have been outspoken and CLEAR about the fact that proxy camping is a viable strategy.
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Same thing with me. And I had already previously linked my BHVR account to twitch so this is very confusing to me