Feedback and Suggestions
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The nerf to distortion is rather wild in my opinion. If you were going to nerf it this much you should have just gotten rid of the the ability to hide aura away completely and just made it so distortion tells you whenever the killers see's your aura. You say that distortion counters to many perks and add ons; but its the only counter to so many perks and add ons. You might as well just tell survi58 comments 763 views last activity
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Being in the Void Realm while an entrance portal is nearby a hook as Killer doesn't count as the Killer being near hook. This allows a bypass of the mechanic. A quick change to have the game believe that a player in the Void Realm is treated as being at every opened entrance to the Void Realm would prevent the abuse of hook proxy mechanics on both sides. Simplified for the developers, player in V0 comments 33 views last activity
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Its a high risk high reward add-on, that could be amazing for medpacks or flashlights, but it would add alot on other items too. This would also add alot to the late game as I tend to use up all my charges and dont really want to go looting if im running a purple flashlight or something. I get balancing is important but If the addon was consumed on use that would still shake up the late game. an2 comments 21 views last activity
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I know we'll have a mixture of opinions, I will say I'm glad myself that the first discussion I saw on here was a similar point to my own but this event looked sick. The void looks awesome this time around, the new event power & item seemed fun but after 4 games of survivor (granted against killers that didn't really want to have ANY fun, make it 5 actually now), this event is a let down. I m2 comments 161 views last activity
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I love these seasonal events. I especially love the event tomes. Their ease of completion is great. The only issue I have is that mediocre competitive players come into the casual mode and sweat to sacrifice casual players just wanting a challenge completion. The regular game mode is available. Go sweat there.9 comments 181 views last activity
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I don't know how it is for players in the more populous regions, but anytime an event splits the queues I stop getting opponents even close to the level that I feel I should be getting. Even worse, I can't get into a Survivor game for the event at the moment, the queue times are so bad. I know we all say the MMR system does very little (and even at the best of times this can feel like the case),0 comments 41 views last activity
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At bare minimum killers should see the aura of hooks but I think it need to be around 25 percent and remove the falling from a height. I'm already seeing it being exploited in The Void. Also why are we allowed to use the smoke grenades in the Void? Ot should be only outside the void and everything for everyone should be deactivated in ECG.0 comments 31 views last activity
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Just kinda feels awkward if you enter the Void from the initial existing portal, but then you're unable to exit at a different location as no one has opened another portal yet.0 comments 11 views last activity
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Just why? Why is it looking like plastic "hair" and not just dull and dead what you would expect from the Void? For comparison, this is the hair for Haddie and Yun-Jin:0 comments 31 views last activity
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Killers can simply slug Survivors in the Void. If they got picked up, the Killer can go back in no time and down the Survivor again because you can't heal in the Void. And Survivors can Loop Killers for a ridiculous long time, because the Void itself is one big Loop. If a Killer got a hit, a Survivor can just run in/out of the Void and run into Loop on the Map, making even small Loops really str0 comments 101 views last activity
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A lot of Killer daily rituals are way harder than some others. Please make it so that all Daily Rituals are more in line. Most take 1 game of normal gameplay to complete but some take 2 or 3 games of normal gameplay. Here are some outliers: Rite of The Plague This rite clashes with the Plague sadly in a lot of ways. If Survivors cleanse a lot you will not get this as there wont be many ma0 comments 12 views last activity
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I as a disabled member of the community who somewhat enjoys the game, have to use a controller to play as I physically do not have the capability to play using mouse and keyboard. During my time playing I have been throughly screwed over by the fact that nearly every interaction is done using the same button... I have tried changing the buttons but it is very confusing on what they classify as0 comments 21 views last activity
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Like the title asks why aren't we also hiding survivor names, to stop killers from lobby shopping. You go so out of your way to hide the killer name, it's never really made sense. I honestly feel the survivor lobbie should be hidden too, I don't understand why even in 2v8 you also do this. wouldn't it be better for the community to hide everyones? Lobby shopping is getting really bad recently,40 comments 851 views last activity
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The RNG of Scourge hook spawns is often a pain in the butt because sometimes you have 3 to 4 Scourge hooks that spawn in one area and then you down people in another area and aren't able to hook them on a Scourge hook. My solution to make Scourge hooks less dependent on RNG would be: How about dividing each map into 4 parts and from all hooks in one of these quarters one hook will always be a S6 comments 81 views last activity
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My finger hurts having to hold down the sprint button for long periods of time5 comments 331 views last activity
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I make 40 game example In this example you have 16 different survivor player and 10 different killer player. Every survivor will play against 10 killer and every killer in my example will trial against all survivors. a kill is = 0 a escape = 1 so for example the first killer have 2 win and 2 draws in 4 games β total to 58% kill rate As you c26 comments 672 views last activity
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I think we should change some things to help with slugging, that if you have been in the dying state for a certain amount of time (say 20 secs for example) that you have endurance for like 5 secs when you are healed. I also think that if there is only 2 people left in the trial, and you get slugged you should be able to pick yourself up like unbreakable but as a base ability in that circumstance.0 comments 21 views last activity
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Breakable walls are a good concept but the way they are placed is not good, as the vast majority of breakable walls are placed next to a window which means most killlers will need to break it. To fix this, place breakable walls in places where the killer has to decide whether to break them or not. Take the game map as an example, there are many breakable walls blocking the way, here the killer0 comments 11 views last activity
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Why is this still not a thing?! It should've been the first things to add with the avatar and banner addition to the game. Please add all survivors and killers (and their legendary skins) portraits (mini icons) as usable avatars within the game! Maybe even add the pictures of the maps (realms) as the banners. That will bring so much of variety to the customization of the player's profile.2 comments 41 views last activity
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Two of the biggest complaints throughout Dead by Daylight have been about slugging and tunneling. An important question I ask when talking about this topic is πΈπ©πΊ π₯π° π±ππ’πΊπ¦π³π΄ π§π¦π¦π π΅π©π¦ π―π¦π¦π₯ π΅π° π΅πΆπ―π―π¦π π’π―π₯ π΄ππΆπ¨ πͺπ― π΅π©π¦ π§πͺπ³π΄π΅ π±ππ’π€π¦? It's not that complicated to understand, tunneling and slugging have been the best strategies for killers to build up pressure and control the pacing of the match. Slo3 comments 101 views last activity
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please will yβall fix that if you get disconnected due to Internet connection, you do not get a penalty that means being disconnected from the server due to Internet. if you leave you get banned like usual but if you disconnected due to Internet issues or server issues, you should not get banned.1 comments 31 views last activity
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Seriously, this is getting old. Every single round, regardless of which role I play, there is someone either dc'ing or giving up on hook the moment they get caught. It doesn't matter if there's 5 gens left and they were just unlucky or the gates are powered with all survivors alive. It's actually to the point where I'm starting to play the game just less over all (which is probably for the better86 comments 2,172 views last activity
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This perk is disproportionately strong against disorganized soloQ survivors, especially when combined with synergizing hex perks like Plaything. So, like Plaything and NOED, Pentimento totems should have their auras revealed when survivors get near them so that soloQ teams have an easier time finding them and aren't completely stalled out of playing the game. SWFs can just communicate where to fi22 comments 382 views last activity
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Hello I made the assembly as I would like to change the knight, because even after the buff he is still chained to some addons, and legalized bugs hit his ability quite hard, but i think even with AI problems, this allow playing as a knight much more interesting and varied Quality of life: When near pallet or generator, knight can hold m2 0.75s to automatically summon a guard, such an or2 comments 73 views last activity
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Any Chance for new Vecna/Lich Cosmetics from Wizards of the Coast? Vecna would have a bunch of possible Cosmetic Options, like the ones below. These here are official Designs owned by them. Maybe not 1:1, but at least a inspired Version, like you did with the great "The Wispered One" Skin would be awesome.0 comments 303 views last activity
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matches where you hook survivor 1 and they get unhooked , but you dont tunnel and hook survivor 2, survivor 1 plays aggressive towards killer, you either downed them get hit with ds, or they get use otr, but at that point as killer its no longer tunneling, so why is it still active? im sure survivors can agree on that right?17 comments 522 views last activity
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Kind of like an Among Us simulator in DBD. SWF would be disabled from this game mode. Each player has the same appearance except different colored shirts. 6 players per lobby. One player is randomly determined to be the killer. Killer moves at same rate as survivors. Killer has the same abilities as survivors (crouch, work gens, cleanse totems, heal survivors, emote, etc). Killer has 2 powers, c2 comments 41 views last activity
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Mori can be applied to the last survivor. There are at least two problems with this. 1. A survivor can be killed by this toxic method even if he was never hooked. I get that you guys like killers and all that, but the game needs to smell a little bit of balance, right? 2. You, the developers, if by some miracle you are reading this post, which I highly doubt, are literally cultivating bad sport55 comments 1,412 views last activity
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It has been like this for years, the 6 metre Terror Radius never comes into play ever since his Undetectable Status Effect update, please list his 16 metre Terror Radius instead, thank you.3 comments 61 views last activity
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Making the screen darker is annoying and makes it almost impossible to see on certain maps. Would be nice if they could give this a bit of an update to make it a bit less frustrating if you're unable to mend right away. An idea I had would be the edges of the screen start of grey and as the bar goes down it slowly gets darker and the farther it goes down maybe have some blood veins pulsing or gro0 comments 11 views last activity
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its crap needs a buff of some sort either no warning for survivors or decreased activation time or longer durtion9 comments 121 views last activity
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Remove the cooldown. No on-hook effect should have a cooldown, period, especially one with such a mediocre effect that punishes you for hooking too quickly. Extend the hemorrhage to atleast 60 seconds, as I feel without the help of mangled it doesn't really shine as much and needs a longer duration to increase the likelihood of value.6 comments 101 views last activity
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It's basicly FTP+BU situation all over again, but with extra step. So, you downed a survivor, see/hear flashlight saver, go give him a hit, come back in few seconds and see how survivor is already up and run worried about absolutely nothing, because "hey, I can run 40 meters with endurance". I had it 4 times for 3 hours playing session and I'm better go back to old FTP+BU than this, because at l15 comments 391 views last activity
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- Start with and hold 6 traps basekit - Free to reset and move them around - Healthy survivors become injured when caught in a trap - Injured survivors caught in a trap become hindered to 3.5 m/s after getting out of the trap for the next 15 seconds - No trap release rng, 9 seconds to get out alone, 2 seconds if helped by a teammate (if Trapper is within 40 meters, he should be able to catch0 comments 31 views last activity
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Trapper is the weakest killer in the entire game. He is incredibly slow, his power can be easily avoided or disabled, and he's quite map and add-on dependant. In this discussion, I'll go through his issues and try to fix them. If anyone has some thoughts, please let me know. 1) His lengthy set-up: β’ The worst part of Trapper is his setup, which requres you to go out of your way to colle16 comments 351 views last activity
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Hey guys. I think its no secret that Huntress has the worst set of teachable perks in the entire roster of Killers. So we should give her a brand new set of perks that would give her more appeal. This way it could make her more favorable to new players to prestige her since she's one of the free Killers in the game. I put in some thoughts for these perks so I would appreciate some input and criti3 comments 93 views last activity
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theres a lot of build variety and killers that are just voided out by being unplayable on bad map rolls, giving the choice means that appropriate builds can be brought rather than just being forced to run map neutral meta0 comments 11 views last activity
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Honestly, this perk is genuinely worse than it was before the changes, which wasn't the intention (at least I hope). We got a Token system, which amounts to 3 extra uses of the perk per-game at most, at the cost of 25% of the perk's range, and removing the aura reveal from it. Not worth it at all. You only get 1 Token per hook so it's basically the same as before, just slightly worse overall.10 comments 221 views last activity
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I've said it countless times. Gen regression speed is a joke and it needs to be buffed. Kicking gens is s joke. How is it possible to need 6 mjnutes for a gen to fully regress, but only 1.5 minutes AT MOST for it to be completed? It's absolutely ridiculous. We need at least losing a charge per second, as it already gains a charge per second while being repaired. It gets even worse when you take i50 comments 885 views last activity
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Unknown received a small adjustment in 8.3.0, but in fact this was a nerf. Previously, Unknown was a fairly well balanced killer, but its strength was strongly dependent on the Vanishing Box add-on. The reduced stuck time after teleportation is also just a partial incorporation of the effect of Blurry Photo , and the stuck time with add-ons included is rather increased. It is true that these a0 comments 21 views last activity
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I love playing Pig with Amandas Letter. I think its so much fun to see where the survivors are, plan your approach an then zooooooom in and hopefully peel a clueless survivor off of a gen. But my slim stocks of Amandas Letters are getting thinner and thinner so I had an idea: why not make this playstyle part of her general playstyle? It would give her so many interesting new options and a cool6 comments 81 views last activity
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I just don't get why it does this. I'm injured anyway the expose is redundant and if I somehow get healed an it's still active I feel like that is a bit unfair as I was recently hooked. Also there should be something with the perk to make it so the killer can't walk around with the survivor too much especially if they pair Iron Grasp with it.2 comments 31 views last activity
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Dead Meat, or its host James A. Janisse, I feel like is a long overdue collaboration that should happen, especially after the introduction of Nicolas Cage. For those who dont know, Dead Meat is a YouTube channel that specializes in horror videos and podcasts, but they are most well known for their "Kill Count" videos, which as the name implies, counts kill in horror movies⦠well kind of, since t4 comments 231 views last activity
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gen perks need a nerf heavy. every killer i go against uses surge, pop, grim embrace, and pain. it is ridiculous that killers can use all these perks at once and survivors have to skillfully decide what perks to use with what because we get exhaustion. this game is so killer sided it's unreal that dbd devs keep digging themselves a deeper grave with their horrible decisions. first hooks respawn,3 comments 51 views last activity
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I like dbd, and i really want to keep liking it, but the sweaty phases make it so freaking hard to do so, especially when i'm a solo survivor. Past 3 days i haven't had a single match get more than 2 gens done as survivor, even had no-gen matches. The past week before that was fine didn't always survive but 90% of the time it'd at least get down to one gen. It was fun. And at least felt balanced.5 comments 91 views last activity
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It would be cool to see how many thumbs ups a player receives as well as by who as a little statistic. Possibly even win something after so many likes and maybe for having the highest score in the match. Charm, badge, or banner after so many thumbs ups and shards for having highest score.5 comments 61 views last activity
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I love the buff you guys made to Teamwork Collective Stealth and Power Of Two, However I would also like to see the Lingering and Return effect added to Bloodpact. I also feel like for the Teamwork perks you should be able to see the aura of the "Teammate" you have the effects on and vice versa with the affected teammate on the perk holder so you guys can really maximize staying near each other a2 comments 31 views last activity
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Predator is fine... A lot of people called it, it's been swimming in a few threads here and there... Predator is fine with the rework, but it is absolutely broken on Nurse. I've seen a few content creators highlight it already, and the general gist is the same... leave Predator alone... you can't nerf a perk to uselessness just because Nurse exists... However it is utterly busted on Nurse, and15 comments 343 views last activity
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There was game called Ultrakill where you can throw a coin, and shooting this coin will make bullet ricochet to target (havent played this game, only watched) What about making something like this for trickster? He could throw knife into cards for example for specific outcome Note: I got an idea, tried to give it some thought, got tired of it so its probably half baked. i thought about gambli1 comments 62 views last activity
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Measures to prevent survivors from being stuck by other players. Survivors with 3 crows will no longer collide with the killer and other survivors. Measures to prevent matches from being delayed by the last two survivors. When there are only two survivors left, the conditions for the appearance of crows change, and the following decisions are made every 30 seconds, and if none of the condit11 comments 141 views last activity