Feedback and Suggestions
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Can we please get future alternate outfits for Legendary characters, as fans of some of the biggest names in horror, I'd love to see more outfits for my favourite characters <3 Also please give the Silent Hill characters some love to bring their quality up to the other survivors, they still look like before the survivor visual update.0 comments 11 views last activity
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With distortion existing killers weren't spamming aura perks. you would see maybe 1 that's it. Now all killers are spamming them. it's 2-3 per game because they know no ones using distortion. I couldn't care less IF PRO SWF COMM SURVIVORS DESTROY KILLERS. AVERAGE MMR AND SOLO Q are TERRIBLE ATM. Several Aura perks have litteraly no counter like nowhere to hide(unless you hide in a locker, but40 comments 641 views last activity
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I'm not really sure how to phrase this in an inoffensive way, but it still feels like it needs to be said. People are praising the trickster preview and how yall are asking for feedback before it's even released. This feels really, really weird to me. It feels like design by committee. Like you're outsourcing game development to the community at large. You're professional game developers with7 comments 101 views last activity
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These two maps have one thing in common between them Both of their reworks failed completely and did not went well Garden of joy rework was supposed to reduce it strength for survivors, it changed basically nothing, and the map still is survivor sided and there are too many pallets, and why the house still has the god window? Haddonfield rework was supposed to recude it strength for survivors,5 comments 101 views last activity
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I like that Trickter would be change more to his previous version, but 2 thing must be adress He should stay 4.6m killer (glad im not only one and on Reddit people mostly agree that make him slower makes no sense) Main event should be reduce from 30 to 24 knives.2 comments 51 views last activity
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you shouldn't be rewarded for having bad internet, the incsonsistency during high latency vaulting should be addressed by resolving in favour of the person with acceptable connection if you dont want to get hit during vaults stop playing on mcdonalds wifi0 comments 11 views last activity
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Scourge Hook: Hangman’s Trick: You now get notified when a survivor sabotages any type of hook Regular Hooks now fix themselves 25% faster Scourge Hooks now fix themselves 50% faster This is just my Band-Aid way of fixing objectively the worst Scourge Hook perk. It could be a nice way to introduce the mechanic of Scourge Hooks to new killers Surveillance: Whenever you hook a survivor, the a0 comments 21 views last activity
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The Executioner, often referred to as the Pyramid Head, is not in a good spot right now. Nearly all of his add-ons are borderline useless and he is really problematic for the game. He is able to ignore all anti-tunnel features the Survivors have and end the game fast without giving the Survivors a chance. In this rework I plan to change that. I want t11 comments 341 views last activity
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Huntress' Perk is one of if not the worst perks for killers. So I decided to rework her perks so they could be worth running. _________________________________________ Territorial Imperative: I'm gonna rework this perk and instead do this. "Whenever you break a generator, this perk activates for the next 30 seconds. Whenever a survivor enters 12 meters of the generator you kicked, thei5 comments 111 views last activity
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So historically throughout the games life there has been endless complaints and discussion surrounding survivor perk balance and it has shifted from survivor perks being down right broken to them not being very good and has gone back and forth. Now obviously things like un-nerfed dead hard, decisive strike, distortion were pretty unfair and needed changes but I think there has been a bigger under18 comments 393 views last activity
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Something they can perform on Killer. I'm sure Killer would enjoy that. Just like Survivor enjoy being Finisher Mori.🤭16 comments 201 views last activity
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I was playing Sadako, and found there is a window loop in Groaning Storehouse main that is literally an infinite until BL tier 3. The loop is too long to mind game, there are windows along the entire wall, and there is no breakable wall that shortens it. How is it ok for there to be a loop this strong? Bare minimum, all maps should be created with basic M1 killers in mind, no? A god pallet or loo7 comments 121 views last activity
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I've been trying with Bardic Inspiration, Hyperfocus, Stake Out, and Toolboxes lately. Something I've come to realize is that the inconsistency of skill checks makes these perks potentially overpowered, but usually very underpowered. Any skill check based perk is terrible unless you boost the rate with toolboxes(or Deadline for Autodidact). If you don't have Toolboxes, Bardic Inspiration is only0 comments 41 views last activity
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Please, don't let chain hit's remove stacks of Save The Best For Last. Some thing goes for play with your food I believe.2 comments 21 views last activity
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1) this is very common DbD need it !!! (this is requested by many players already) https://www.renderhub.com/inn/re4-ada-wong-for-genesis-8-female 2) BONUS costume from movie: https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/0dfe2cdf-ba36-474e-9b7a-f90d876bf6bf/da9a71x-0d95c130-6f4d-478a-818d-7388555a8ad7.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJ1cm46YXBwOj0 comments 21 views last activity
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you guys just added a window to that one badham secondary building, time and data is not an excuse anymore (and have never been) just remove that window please, even without this window the main building is still insanely good, even better with lithe/balance landing/sprint burst there´s literally no reason to leave something like that in the game i´m talking about that one h5 comments 91 views last activity
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Dear bHVR, I have recently been trying to figure out the value of the new Perk changes and Genetics Limits stumped me, it seemed so bad to me, so I went and asked on discord and through a lengthy dialogue and questioning a fact that I was missing was revealed to me. Killer Perks that apply exhaustion sticks on the Survivor until the don't run for the specific perk's timer. The exhaustion eff0 comments 51 views last activity
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The state she currently is in is horrid. What sort of company disrespects their customers so much to make a product this intentionally bad. Look inwards and see if this is the sort of business you want to run and if you want to incentivize people to just quit games to get killers nerfed if they dont like facing them, because that is exactly what you are doing.6 comments 121 views last activity
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Hello, Freddy mains! This is my (hopefully final) attempt to buff Freddy to make him more fun, powerful and interesting. I'd like to hear your thoughts on this, so feel free to comment. • Freddy is invisible to everyone who's awake, and his terror radius is replaced by his lullaby for the awake survivors. • When coming close to a Survivor, he can pull them into the Dream World. During this p32 comments 1,673 views last activity
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So historically throughout the games life there has been endless complaints and discussion surrounding survivor perk balance and it has shifted from survivor perks being down right broken to them not being very good and has gone back and forth. Now obviously things like un-nerfed dead hard, decisive strike, distortion were pretty unfair and needed changes but I think there has been a bigger under0 comments 32 views last activity
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There's been a recent trend of new chest-related perks being added into the game which kinda puts some attention on chests in general. I have felt for a while that chests are a bit lacking and that while chests are meant to have a certain degree of randomness to them, they often aren't really worth the time spent on them. While some of this has to do with certain useless items (looking at you, B2 comments 51 views last activity
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Just had a game where around the start of the match, me and Sable finished a gen right as Wesker came, he then proceeded to body block her next to the generator for the rest of the match, wasting everybody's time. How hard is it to implement a system where Survivors lose collision with the Killer when they get crows? I still cannot believe that after 8 y12 comments 242 views last activity
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Is there any plan to maybe tweak the criteria for this achievement? This is the last on I need and I haven't gone against a Vecna for literally months. There is too much that is out of your control as a survivor to achieve this. Please take a look BHVR I beg you2 comments 41 views last activity
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Now: Effects of survivor struggling are reduced by 75%. Time to struggle out of your grasp is increased by 12%. Buff: Effects of survivor struggling are reduced by 75%. Time to struggle out of your grasp is increased by 30% (was 12%). Survivors who perform a blind or pallet stun on a killer while carrying a survivor fill the struggle bar by 50% instead of instantly make them drop the surviv7 comments 121 views last activity
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Not sure why, but finding a survivor game is dirt easy. Killer, not at all. Gotta wait in lobby for 20 mins, that's why I don't bother playing as a killer. But survivor is never this difficult to find a game, but for a couple of weeks it's been that way. I can't imagine how it's like as a Killer. What is going on?0 comments 11 views last activity
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I think it would be very interesting if a killer like that existed. If 6 isn't enough, how many perk slots would a killer need to compensate for having no power before they felt good to play across most skill levels?7 comments 101 views last activity
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For as long as the game's been building itself up, it's due for 3 simple upgrades. More loadout preset slots, more active challenge slotsn and the ability to favorite killers and survivors. There's so many perks now that saving 3 builds is barely anything. Each killer plays different so builds will be handled between them differently, and even with survivors, while they do play the same, they3 comments 41 views last activity
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Kind of like how Badham has Badham I-V, could we get the variation number of the map name when loading in? It would be helpful for getting your bearings.3 comments 51 views last activity
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When I play survivor, it's almost always solo. However a little while ago, I've played with "Discord friends", one of which had never played before. It didn't go well, obviously. The others were a bit more experienced (around 500 hours I believe). I've got thousands of hours myself. I'm afraid the streak of losses we've got in that 3 vs 1 has strongly affected my MMR. If wonder if I'm righ2 comments 31 views last activity
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Not blocking the exit gates leads to the same situation as hatch stand off. It varies depending on the map but if the hatch spawns far away from the exit gates, which is guaranteed to occur on certain maps, e.g. The Game, Lery's, and Badham, the survivor can wait at the gate to start openning it the moment hatch is closed, which allows them to open the gate before the killer can reach it. Steps:82 comments 1,322 views last activity
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With base mori now available for all killers, what if there was an offering that provided the final survivor protection from it until they had at least one hook state? I'd mostly see two possibilities, either it would reduce the amount of slugging as the killer would know they'd have to hook if they wanted the mori, or they'd just allow more survivors to bleed out. Granted it could be kinda n22 comments 292 views last activity
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Almost every game I’ve played tonight, killer had slugged all or nearly the whole team. It’s not fun. You literally do nothing but lay on the ground while they go slug everyone else. Set a timer where the last person slugged can get up on their on. Some sort of penalty. please do something. You can’t even play the game. You just crawl around and bleed out.5 comments 91 views last activity
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To get to the point quickly, the problem of Slugging is actually quite simple... A slugged player loses all player agency. There is a principle held in all game design, be it board games, video games or even playground games. You should never take away players agency. This is why snakes and ladders, tic tac toe and other games like it are bad games... there is no player agency; there are often36 comments 672 views last activity
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At some point Behaviour decided to stop translating the achievements to Dutch. Which is honestly fine, the translation was unnecessary anyway. But now the achievements are like 30 percent Dutch and 70 percent English. And the stranger things achievements that were changed have the same Dutch text, so I don't even see the actual achievement requirement. Please revert the language on the achieve0 comments 1 views last activity
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getting this achievement has extremely low odds. i need: play survivor! get matched against Vecna get to the chests before my teammates pull a Vecna artifact use it escape this is pain for survivor mains, much less Killer mains!8 comments 91 views last activity
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As the perk currently describes, after kicking a generator it becomes compromised. When that generator pops, the killer gains 10% haste and undetectable for 60 seconds. It's certainly a very powerful affect for the killer to have 10% haste, especially on killers who are 110% movement speed. However, it is not currently considered meta or broken so I'm wondering if its underrated as a perk in it8 comments 151 views last activity
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Move or delete if this isn't allowed! BHVR… I BEG YOU… The 4th Rift was the only Rift I never finished… it is arguably the biggest mistake I have ever made in this game. I see someone wearing that hoodie and I feel deep jealousy and immense regret. If I had the choice to buy Dwight's 8-bit Pizza Hoodie or food to survive, I would 100% pick the hoodie. And I'm sure many other players would to2 comments 71 views last activity
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[Killer perk name] When a survivor is hooked and you are within 14 meters of a hooked survivor, [The perk] activates: You are granted a 65%/70%/75% Cooldown reduction on a single successful Basic Attack . [The perk] after successful performing a basic attack with reduced cooldown is deactivated for the rest of the trial. ================================5 comments 61 views last activity
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I have Emetophobia and playing against the plague is my worst nightmare. I usually turn off my sounds for the game to try and minimize the effect at the very least, but being able to see the bile leaving my character makes it extremely difficult to play and removes the fun from the game. I think there should be a setting that doesn't necessarily remove the effect but minimizes it or something t47 comments 1,534 views last activity
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Everyone knew this was going to happen. Let's go through the changes to Skull Merchant with a nit comb and talk about what makes these changes such a comprehensive failure. Stealth Mode going means that the setup playstyle where you leave drones in the environment and hide them to catch people out is totally invalidated. Moving at 110% while holding radar out punishes you for using your tracki77 comments 2,855 views last activity
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Hello, I would like to ask when you will finally make fair games. Are killers faster than survivors? Why! It's unfair, they have Power and addons in addition to perks.Why the Doctor doesn't get a Rework! It's unfair that his Power can go through objects and you can't use Palettes or Windows with it.Add some protection against the Doctor to Stop him (preferably permanent). Why is there no Ban s27 comments 282 views last activity
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Remember the "Last one standing"? Yes, bring it back but ONLY for survivors in order to fight slugging for a 4k after the mori update. Buff it with wider field of view, make the last one standing survivor be immune to aura reading, buff their healing speed by 50%. Completely discourage killers to slug for a 4k, leaving 1 player on a floor for God knows how long. Make it so "Last one standing"6 comments 101 views last activity
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We know in the next iteration of 2v8, survivors will be able to rebuild a destroyed pallet (which I guess is limited by the chosen class), and we've seen it before as an anniversary invitation ability. So let's try to make a version that works in 1v4. Reconstruct would rebuild a destroyed pallet but also totems, however it would only be once per object, so think of it like Pentimento but for5 comments 51 views last activity
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Shadowborn (Rework): Make survivors field of view darker by 40/50/60% (Game can became very dark for survivors on some maps, so make game even darker for them would be great adventage for killer) Bloodhound (Buff): Keep current effect. Reduce time for killer to gain bloodlust by 5 second from 15/25/35 to 10/20/30 second Territorial Imperative (Buff): Kepp current effect. Make survivor per11 comments 151 views last activity
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Batform, find survivor, hit, batform, instantly catch up, down. Mix that with bamboozle and it's guaranteed fast downs. The cooldown on batform needs to be increased or something else I can't think of. Wolf form seems fine still since it's high risk high reward and the hell fire hit box seems very inconsistent but not unfair most times. Just that dang bat form bypassing everything. It's like Chuc21 comments 692 views last activity
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Started learning Dredge a week ago, and now having played the majority of maps with him I firmly believe some maps have horrific locker counts that needs to be addressed. Should there be deadzones? of course there should. Should I be able to look in a direction where I can see a 3rd of the map and see a single locker in a far corner? I think not. (example is Gas Heaven; it can have 12 total locke4 comments 61 views last activity
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It's been a while now since the score cap got moved from 8,000 to 10,000 and it is silly how much effort is needed to cap out Sacrifice on Killer. Playing a normal game and getting 12 hooks before E.G.C. only gets you 8,400 points, or 8,700 with the finisher Finisher Mori (which I've been forgetting about). If you bring an Ebony Memento Mori, hook everyone twice and then Mori everyone you still0 comments 11 views last activity
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You Nerf Distortion for lack of interaction but you also Nerf Buckle Up because too much interaction. You Rework Toolboxes to break Hooks but then give Hook Respawn AND Basekit Ebony Mori.3 comments 101 views last activity
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I don't understand why solo q can't have improvements. Is it so killers can destroy survivors on average mmr to have fun at the game? Just make it so they are disabled once you team up with people. Like alone they are active with 2 disabled. or disabled with 3. several things would help solo Q Showing survivors where gate is Basekit bond of 16 meters at least. Basekit kindred after 10 secon1 comments 41 views last activity
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Why force us to wait 5 mins to bleed out on the ground while killer goes afk or bms?0 comments 21 views last activity