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BlueV

BlueV

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BlueV
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  • Dont you understand, they dont care how YOU feel about the killer, they arent changing the killer for YOU, they are changing the killer for the survivors who gave up on first hook and refused to engage with the game. They care about THEM. THEY outnumber YOU, and THEY buy more cosmetics then YOU.

  • She is the only trap/stealth killer in the game. What i suggest is just tweaking Live merchant in the following ways:

    1.Bring back stealth mode for drones to strengthen her trap identity, perhaps with no rotation while in stealth mode so specific angles are tracked and consistent.

    2. Remove the immunity from standing still and Vaulting/Animations, keep immunity while crouching.

    3. Fix drone placement so rotations dont "break" and the drone always activates foreward.

    4. Make hacking interruptable if the drone is rotated by the merchant mid hack, resulting in a lockon stack and hack immunity for that drone for a time, but also making a successful hack prevent the drone from being recalled aswell as preventing it from scanning

    5. Make drones that are placed midchase start in active mode instead of stealth mode.

    What Merchant players will find fun:
    1. Tracking lockon stacks for survivors and "2 Tapping" a survivor who has 2 stacks by laser tagging them or chasing them into a stealthed drone.
    2. At will Stealth that results in survivors never really knowing if Merchant is acting on the information she gets from her scans, and allowing her to hit and run.
    3. Stealth modes drones rewarding map knowledge and setplay, (you know, like a trap killer should)

    4. Ability to interrupt and actually get value from catching a survivor who overextends and tries to hack a drone in an obvious manner.

    Survivor counterplay:
    1. Obviously hacking drones while she is preoccupied will be more rewarding

    2. Crouching drone beams while actively in chase

    3. Map knowledge or just taking things slow and paying attention could allow for opportunities to disarm the traps in advance.

    I also want to bring up that the mindset that Macro/setplay killers that reward strategy or setplay over skillshots are somehow inferior is a pretty toxic one to have and obviously the people who just want her removed entirely can safely be ignored in this discussion.

  • The problem is catering to those who refuse to participate in the game when its just a tiny bit outside their liking. Instead of those who were dedicating time and effort into playing her. her pickrate was super low and honestly the "pain of facing her" was overblown. Her kit was not overpowered or problematic and now its basically better to use bloodlust than her power 9x out of 10. Which is fine if you plan on using her drones as good traps, but they gutted the stealth drones so they are useless as traps. Something I payed for and enjoyed being objectively made worse on purpose because other people who dont play it and are never going to like her even if she is reworked (still getting DCs btw). Its a real ######### precedent to set.

  • @OnryosTapeRentals said:

    The state she was in before was horrid, as was her original state.

    She's never been well designed, the only thing that's flipped is the side that has to suffer when she's in a match. Not excusing it —objectively her rework is bad and unfair to those that like her — but I don't think this sets any sort of precedent. Skull Merchant is an exceptional case.

    I hope you bring this same energy every time something you like gets the same treatment. Trust me when I say, they are gonna keep catering to the people who give up and whine, I bet the plague and Cenobite reworks are gonna make them oh so fun to play.

  • Thinking about it, if they just removed the Vault scan immunity and fixed the scan spawning so it was always foreward when the drone started up, and readded scout mode, she would be in a pretty good place and be perfectly playable.

  • @AssortedSorting said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3818171#Comment_3818171

    So the arming time makes it more or less useful in a loop where the survivor will likely be circling back around like a rock loop/car loop, or you doubling back at certain loops that most other Killers wouldn't. Needing to aim it across the pathways they'll likely traverse upon you completing your go around. ("aiming" it much earlier than a PH or Huntress). Gotcha.

    Not sure how I feel about meta-gaming the stack falloff through brute force activation instead of it being more passive and intuitive in that "you've been out of sight long enough that that Lock-On is less effective". Initially I'm of the opinion that it doesn't sit right with me. Maybe if they disable a drone it removes lock-on stacks, if it needs to be kept permanent.

    Okay, so the score events themselves give survivors away, Lock-On stacks being applied should definitely be more fleshed out in terms of radar information with a Ping (you say the radar beeps, but not all the time, is that a bug?). Good to know that any Lock-On instance functions as a form of information, if the Skull merchant takes the time to open the radar. (though the haste is unnecessary).

    I don't like that Stealth mode. It hides the beams, sure, but it doesn't really provide more functionality for the Killer outside of just making it easier for Survivors to accidentally hit a beam. I'd have expected something like making that Stealth mode cause the Drone to save the Beam position, run silently, and allow it to be activated to restart the beams rotation after a delay. Ideally being able to setup a drone in it's active or stealth mode during placement for the purposes of preplanning activations.

    Forcing the stack falloff is the counterplay, and it is a choice. Do you risk being trackable/injured for a bit so you can remove the ability for her to 2 tap you, or do you hold onto your stacks and stay healthy. And stealth mode making it easier to scan survivors was the point. Its a trap. You prepared the area with a trap and you want people to run into the trap, giving you info and lockon stacks. If you are paying attention to your surroundings you wont fall into the trap and can easily disable it (crouch walking, standing still when the beams are facing you that you can see from the lights on the drone, etc). Of course, that is dead now, because anything that requires thought to counter has been removed, and all her counterplay is just stuff that survivors would be doing anyway. (locking them into animations with vaults not allowing scans, drones now being SUPER obvious instead of subtle).

  • I feel like survivors know they can just give up in matches and get whatever changes they want to killers they dont like now. Congratulations BHVR for creating this type of metagaming.