Feedback and Suggestions
Our team will be happy to read these!
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If a survivor crawls here while someone is hooked, there's no way of getting them out of that corner.0 comments 11 views last activity
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I think The Wraith is a pretty decent Killer, he isn't hard to play which is good for beginners, and he has quite a lot of counterplay, I really like him!However, there are a few aspects of him that I think could be tweaked a little to make him feel better to play! Allow the Wraith to pickup downed Survivors while he's Cloaked, he will simply Uncloak during the animation, like when grabbing Su1 comments 41 views last activity
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The blessing time should be a flat 10s and the radius should be 26m. Hex blessing time stays the same.0 comments 21 views last activity
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I think it does not take that long to finish all the challenges in one page of the tome and I am pretty sure many people just end up with no challenges left to do for days after they have done the first page. I finished all of them and now I wait 20 ish days for the next page to drop and I am sure many others have the same experience10 comments 132 views last activity
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Kafatası tacirinin yeni hali çok güçsüz , dronlardan kaçmak aşırı kolay, kurbanları pençe tuzağına yakalatmak çok zor , lütfen eski halini geri getirin:(1 comments 101 views last activity
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Dramaturgy: • removed healthy requirement • Initial and bonus haste increased to 35% I just think this perk is neat but is held back by its health requirement and very weak haste with these changes it would become a perk on par with the rest of the exhaustion perks9 comments 91 views last activity
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When the Killer DCed you used to get credit for an escape, but then it was patched so it no longer counts. I think this is wrong, because if you completed all 5 generators and then the killer is salty and DCs rather than wait for you to open the door and walk out… you're punished by not getting your Adept or your "Escape X trials" tome challenge credit.11 comments 171 views last activity
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it isnt fun when my random team mate kills their self cause they dont like blight and we got a blight. :( now my team cant win and it sucks. just get rid of self unhooking without perks like slippery meat or diliverance. u dont even need the unhook it should be players unhooking players and this gives killers a reson to hook too cause its pressure now. pls remove self unhooking without perks on.24 comments 411 views last activity
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Killers get away with slugging and tunneling all the time. It makes it impossible to get others up or to even do a gen and it’s always at the beginning of a match. Like how can we counter play slugging? We can bring unbreakable but we could still get slugged.2 comments 61 views last activity
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1-why there is killer like nurse in the game that break all mechanics?why she is not reworked? 2-why chucky have so broken power with 0 cd? 3-why there isnt mechanic to prevent facing 13 times from 15 games blight? Ban 1 killer for example 4- why tunneling is still in the game?why this is not reworked in such way that either survivors win or the killer? 5- why i cant see my solo Q teammat8 comments 101 views last activity
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Hello, it's been a few months since I've posted my proposed list of changes to Slinger's addons. I am once again asking for feedback and hoping the devs take notice, even it's probably a cope. I changed some effects and values from last time to make the addons more balanced. Hope you like them, thank you for your time.10 comments 152 views last activity
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Lets face it, some nerfs to some perks are a product of their time and the meta in which they lived, and sometimes the game changes so much, that the original situation that warranted this changes no longer exists, making this changes no longer feasable. Sloppy Butcher feels like such a perk: in todays meta it feels like it serves no purpose anymore and it feels like it exists in a limbo, where17 comments 231 views last activity
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Theater mode - A theater mode would allow players to watch the last certain amount of trials they played from start to finish. They can also watch from the perspective of the other survivors and killer. This would help those needing proof on claims of hackers, players exploiting or if they just had a funny or good moment. ● Instant leveling - This revolves around the blood web. There is3 comments 21 views last activity
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As the title suggests, just two days ago, a post I made back in December last year reporting an issue was closed by the developers with the explanation that it "Not a bug." Yes, after a full 10 months, they finally decided to respond. Here’s the link to the post: https://forums.bhvr.com/dead-by-daylight/discussion/comment/3793296#Comment_3793296 The post discussed the attack behaviour of Pinh2 comments 131 views last activity
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I think a built in VGS for survivors would go a long way in to bringing solo/duo in line with swf teams. Just a set amount of callouts that are pre-determined, maybe with community feedback on what is necessary. It could even be very simple things so survivors can make their own "sentences" to not have too many variables. "Healing" "killer shack" "hex totem" or something that can call out "I have0 comments 11 views last activity
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What if the next iteration of the Giant Oni mode was just the four members of Legion in a trenchcoat stacked on top of each other?0 comments 11 views last activity
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The changes to the perk THWACK! made it worse on the killers that use it instead of better. 1. The reveal effect now also reveals Survivors to other Survivors. This means you are actually giving the enemy team the same information you are getting when using it. 2. It no longer activates on M2. In the past killers like Nemesis could use it effectively because breaking a pallet or wall isn't too2 comments 61 views last activity
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I've had the situation several times now where a killer is facecamping and the other survivors are still trying to save me, even though my camping progress bar is almost full. My suggestion would be that other survivors also see the camping progress bar, as a circle around the name of the survivor that hangs for example (like doing Gens).2 comments 31 views last activity
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Get rid of the stealth. It's pointless and doesn't reward skill or feel good. It's just luck and a gimmick Give her a power similar to the Pyramid head where you can turn a downed survivor into a meat satellite that hovers and watches an area. Gives true meaning to skull merchant. Hang the survivor upside down or whatever in a steel cage in the satellite drone. Give her an optional Hook 2 Mori t5 comments 81 views last activity
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The idea behind the perk is pretty neat, trade a few extra seconds on a Generator for the ability to transfer the progress where it matters the most, however, there are several issues with this perk, which make it way worse than it is. It takes too long to activate. Waiting 8 seconds before you can even activate the perk feels pretty bad, I assume that is to prevent toolboxes from negating the2 comments 161 views last activity
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Excuse me, I'm not good at speaking English. There have been several problems with Distortion up until now, but I think one of the most difficult things for killers to accept is that "Scratch Marks not be created for a while for survivors who have Distortion activated." The killer player activates the Aura Detection effect to make it easier to detect survivors, for their own benefit. However, i4 comments 91 views last activity
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Instead of nerf/un-nerfing suggestions for Distortion, I would like to suggest a rework entirely for Distortion. One that I hope would be better received than the token mechanic currently in place (or even the previous one) I would submit that Distortion should be a blur mechanic for a survivor's aura. Aura would always be readable (e.g. no token mechanic), but it would be reduced visibility,0 comments 51 views last activity
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1 comments 41 views last activity
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Not a need, but there was something charming to me about Dwights old model. I'm not saying they should bring ALL the old models (and cosmetics) back but maybe a legendary skin that turns them back into their old models. I'm sure a lot would argue against this idea but idk, I miss my old dwighty boy0 comments 11 views last activity
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Skull Merchant has changed so much she is completely different, I want to present some ideas that would bring Skull Merchant back to her original state, with several dampers to make it very difficult to three gen, combining changes from both reworks together. Stealth Mode Reintroduce stealth mode, but scan lines are stationary and always infront, and the back (Pixel's idea is really good) S0 comments 21 views last activity
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I have always wanted the last of us to be a chapter in dead by daylight it will be my dream come true because having Ellie as a survivor would really be interesting to have because she is a tough girl. And also having a clicker or bloater as a killer would really be terrifying. Just imagine the clicker or bloater having the ability to can't see survivors they can make him like spirit but having a17 comments 252 views last activity
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The ability to trade/sell unwanted bloodweb items for either bloodpoints or other higher addons. No one needs 3000 brown medkits. Those could be traded for a fraction of the bloodpoints spent on them or several of them could be traded for a higher level medkit. The ability to see your progress in the game in each of the 4 categories. This could either always be on the top right or maybe even t17 comments 131 views last activity
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With the new tome there is a challenge called "Dark Adherent" which tasks you to hook 3 survivors in a single trial. However it cannot be completed unless you have dracula as both paths are locked behind playing as dracula. ("Out of blood" and "What is a man?") It would be an easy fix to just swap the order with either of the two surrounding challenges so new players or more like players who ha2 comments 31 views last activity
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Like, for a single second, maybe. It'd reveal the direction of the killer a lot more precisely but it wouldn't allow you to track where they're going next reliably. I think that'd be a neat change without being too strong.22 comments 261 views last activity
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Greenville square has the worst generator layout of any map in the game; one side of the map has only one generator inside the movie theater, while the rest are squished together on the other side of the map. Generator placement in general is awful because they are too close to one another most of the time; please spread the generators evenly across the entire map. People complain more about perk2 comments 41 views last activity
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I was just wondering how this data is gathered when people dc, does it count the bots as regular players? Does the match and data become void, or does only a select amount of data get cut from that match (focusing on the players currently in game)?1 comments 31 views last activity
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Searching chests is already a pretty bad investment and the items you get from it is very stale and not worth it compared to just bringing one yourself. Chests is a side objetive that never comes to use apart from some niche survivor builds. Chest speeds should be buffed a little bit and have ace in the hole partially basekit (maybe make ace in the hole give you better addons) to make the time i10 comments 71 views last activity
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Been doing some thinking about the Skull Merchant rework, and I noticed a small trend with reworks about returning to an original state, (Onryo, hillbilly) A small part of me thinks Active Zones may come back, BUT is there any way to being back active zones, without it being used for 3 genning (Personal Idea, please ignore if you just want discuss this) Active Zones return, but only activate on1 comments 31 views last activity
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SImple....all other maps have the basic gates which when open go in one direction now imagine this your opening the gate as the last survivor and your injured. You open it and BOOM you go down because the gate has to open both direction meaning you have to squeeze through the middle while also panicking because your brain is saying stick to the side.6 comments 181 views last activity
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With the last survivor mori basekit in place, it feels so much more rewarding to be given the hatch. I did had a few trolls to place me next to a hatch and mori me afterwards, but I did had kind souls that gave me the hatch and a head nod to boot.0 comments 11 views last activity
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Each match now lasts 20-30 minutes because the killers always want mori. But I want to play as usual for 10-15 minutes and go to the next match. Build in Unbreakable, no one needs half-hour matches12 comments 181 views last activity
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With the number of new DLC's being licensed we need some of the following characters: Supernatural - Dean, Sam, Castiel The Walking Dead - Rick Grimes, Michonne, Daryl Dixon, Carl Grimes, maybe even OG like Shane Shadowhunters perhaps?0 comments 1 views last activity
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Since all Survivors are basically just skins and all play the same I think they should be able to share all of their Offerings, Items, and Add-ons with one another. Killers would only be able to share Offerings though since their Add-ons are all different. To go one step farther though any Offerings that are the same for both sides like Map and BP Offerings could be shared with both sides.1 comments 31 views last activity
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I just want this back, I'm tired of being placed in the wrong server because decided that, and have to play on 150 ping, this is the only game that do not show you the ping before the real match starts, this is too difficulty to implement back?2 comments 31 views last activity
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Some of the killers shouldn't be in this game mode or need to have some sort of disadvantage to their powers in this mode. Dredge is one that shouldn't be in the game mode and stealth killers like Myers and Ghostface are still problematic.10 comments 151 views last activity
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Do you think it's time to merge most of the BP offerings? Currently we have several per rank per role (except very rare?) with things like flowers, pudding/wreaths, envelopes, cakes and all the event ones too. The simplest thing could be to remove all the offerings with single bonuses such as +25% to Boldness or Hunting etc and have cakes/envelopes etc for each rank which cover all categories.2 comments 22 views last activity
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I am very happy to see that Spooky Bedsheet Ghost Dredge was one of the competition winners. I'm also really hoping to see a lot of extra detail added to it. I just think it'd be neat if, instead of the Dredge's normal moans during Nightfall, it instead goes "OoOOOoOoOOo" during it. It could go "Boo!" when it pops out of lockers! It could have a new Mori, where something HORRIBLE gets revealed0 comments 61 views last activity
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Good morning, I'm an avid player of Dead by Daylight and have thoroughly enjoyed the game over the years. I wanted to suggest a feature that I believe would enhance the experience for both killers and survivors: a count option for Tome challenges . The idea is to introduce a simple counter that shows players how many challenges they have completed versus how many are still outstanding. This0 comments 1 views last activity
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My dad always said, “There is a butt for every seat”. Now over time I have grown to know exactly what that means and there are many other metaphors for the same concept such as “ One man’s trash is another man’s treasure”, with all that being said, my wife and I are in our 30’s. We grew up watching Nicholas Cage in his prime and considered an action star. When he did top movies such as Con-Air, F0 comments 11 views last activity
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Past 20 games or so i've played now always just have slugging when there are two survivors left impossible to do anything mean like I know in a 3v1 depending on the situation is impossible and 2v1 its self is impossible but literally you cant do anything besides wait for the slugged dude to bleed out now. Anything for 10k bloodpoints eh?2 comments 41 views last activity
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Our gen regression perks seem to be very limited and it would be nice to have more viable options again for some more variety. I think what will make this perk viable is the following: Survivor who hit good skill checks gives you 3 stacks (was missed skill checks) Greats do not count Each stack provides 1% gen regression + 1s of gen block time You can hold 30 stacks at a time. This wo3 comments 61 views last activity
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I just had someone with Undying Devoured a green Mori and then had the finisher Mori as the last back up. You needed to step firm on retiring the Mori offerings this was so ridiculous. I think perks like Rancor and Devoured need the Mori removed. If they want more then one the ebony should be enough not having such crappy builds to have many back ups. I got screwed over because while I cleansed D1 comments 21 views last activity
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I use Eyes of Belmont, Alert, Troubleshooter and Object of Obsession and I noticed that the perk doesn't give the two seconds aura4 comments 142 views last activity
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General perks should be better. These are the perks that new players are reliant on, and many of them are kind of weak. Making most of them meta might be impossible, but they can be tweaked to be better at what they do. Ideas: Dark Sense - Remove the distance requirement. Just show the aura to the survivor regardless of distance. Kindred - Show survivor auras to all survivors regardless2 comments 32 views last activity
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So, quick gambit got buffed and now you can see everyone's aura while in chase and also grants a 5% repair speed bonus to all survivors working on gens. From now on, what's the point in running troubleshooter, if you could just use quick gambit, that instead of showing only the aura of the most progressed gen, it shows what everyone is doing, so you know where to go to not run into a teammate (an1 comments 102 views last activity