hypothetical Skull Merchant Rework that brings her back to a healthier version of old self
Skull Merchant has changed so much she is completely different, I want to present some ideas that would bring Skull Merchant back to her original state, with several dampers to make it very difficult to three gen, combining changes from both reworks together.
Stealth Mode
- Reintroduce stealth mode, but scan lines are stationary and always infront, and the back (Pixel's idea is really good)
- Stealth Mode drones leave no in indicator besides the physical drone revealing its location acting somewhat like a trip line and plays an alarm sound and gives a scan line.
- Stealth drones that are disabled will remain disabled for 60 seconds after being disabled, however will return in active mode
- Drones are in a 16 meter radius
Active Zones
- Reintroduce Active Zones (Sorta)
- Active Zones are back, but instead send a 360 scan pulse every 5 seconds (3 scans get a claw-trap, apply hinder, injury etc)
- Scan Pulse is telegraphed by a flashing light on the floor, and can be dodged by crouching
- Survivors within an active drone's radius will suffer from the oblivious status effect, that lingers for 8 seconds after leaving
- Survivors can't be scaned while crouching, can be disabled for 40 seconds before returning to active mode
- Survivors in an active drone will get the eye from the original PTB above their head after getting scanned
- Disabled drones will not power back on at all if they are within the radius of a unfinished generator (16 meters) and will be highlighted in red
- Drones no longer disable while walking under the drone
General Changes
- Reduce the range at which Skull Merchant can pick up drones from 128m to 24m
- Increase number of drones from 6 to 8
- No more haste, and no more reduced speed while using radar, Skull merchant will still have reduced speed from placing a drone as to promote setting up like a trap killer, and not dropping a drone during chase.
Thoughts on this? I am willing to change and improve based on suggestions
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