Undone Perk Buff Idea

Our gen regression perks seem to be very limited and it would be nice to have more viable options again for some more variety.

I think what will make this perk viable is the following:

Survivor who hit good skill checks gives you 3 stacks (was missed skill checks)

Greats do not count

Each stack provides 1% gen regression + 1s of gen block time

You can hold 30 stacks at a time.

This would make it a perk that you can either choose to use when you have simply a few stacks for immediate pressure. Or let it build up over time for a good kick or two later on in the game.

Builds up over time seems like a cool idea for a gen perk

Comments

  • @CammyChameleon said:

    Our gen regression perks seem to be very limited and it would be nice to have more viable options again for some more variety.

    I think what will make this perk viable is the following:

    Survivor who hit good skill checks gives you 3 stacks (was missed skill checks)

    Greats do not count

    Each stack provides 1% gen regression + 1s of gen block time

    You can hold 30 stacks at a time.

    This would make it a perk that you can either choose to use when you have simply a few stacks for immediate pressure. Or let it build up over time for a good kick or two later on in the game.

    Builds up over time seems like a cool idea for a gen perk

    i think it would be hilarious if it had bigger charge cap like 50.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/429479/undone-perk-buff-idea

    i think it would be hilarious if it had bigger charge cap like 50.

    For Christ's sake man, we just got a whole bunch of perks nerfed... I don't wanna even consider the whine that comes off that xD

    I think it should be greats personally, because it would then naturally counter higher skilled players more than lower skilled players, Hyperfocus, BNPs, and other gen rush perks/playstyles, as well as have synergies with Overcharge and Oppression.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816422#Comment_3816422

    For Christ's sake man, we just got a whole bunch of perks nerfed... I don't wanna even consider the whine that comes off that xD

    I think it should be greats personally, because it would then naturally counter higher skilled players more than lower skilled players, Hyperfocus, BNPs, and other gen rush perks/playstyles, as well as have synergies with Overcharge and Oppression.

    normals are better because very few people hit greats. for example at one point, gearhead used to only work great skill-checks and you would rarely see gens go yellow because….. i mean if you looked at stats, it is like 23% hit greats and 70% hit normal's. your battling 23% vs 70%.