Feedback and Suggestions

Our team will be happy to read these!
  • Originally, this system included multiple functions (Last Standing with "heightened senses", basekit Unbreakable after 45 seconds, Finisher Mori if everyone else has escaped or is hooked or slugged) and was designed with the intention to create a more climactic, cinematic and satisfying end to matches, with the killer not having to go through the motions of "cleaning up" after already having won,
    6 comments 261 views last activity
  • K idols don't look like that…. Please improve modeling. It's really strange.
    1 comments 31 views last activity
  • It would be nice to be able to sort the character list by our prestige levels, so our most used/common characters are at the top of the list and easier to find and select to play.
    0 comments 11 views last activity
  • Instead of removing a window on the Badham map to prevent bodyblocking, the collision should be removed after a player has at least 1 idle crow. I think that is a better and easier solution to prevent hostage situations
    2 comments 81 views last activity
  • I only get like one or two of these per prestige if that, and it's just not enough. I get more BPS' than puddings/cakes. For a yellow offering, they should be much more plentiful. It feels like the only time I have a surplus of these offerings is when I get a massive bloodpoint payout, like today, getting 1.3 mil from the mori's, the new rift, and weekly gift, or rank reset, or just having a real
    0 comments 21 views last activity
  • Slugging has been a problem that needs to be fixed. It's such a boring way to play since the only one that gets to fun is the killer. I feel that we should be able to pick ourselves up since this happens way too often. Make it so it takes longer to recover on your own, and if you do happen to recover from the dying state you get back up with deep wound, so that way it won't be as overpowered but
    6 comments 61 views last activity
  • i genuinely really tried to make this perk work in soloq and swfs, i rarely ever get enough value out of it with autodiactat or always remind myself how much easier it is to just use we'll make it, desprate messures, botany knowledge or circle of healing i have tried using deadline with bardic, really risky because you have to try and take a hit and escape chase, then try to flip a 50/50 and
    1 comments 21 views last activity
  • You guys have officially gone completely nutty with regulating killers through endurance. I can no longer reliably cook pressure with my main killer (ghostface) and am at my wits end with all of the anti-killer development decisions you keep on making. Have fun high-fiving all the survivor players on twitter and wrecking the game. 6 years of intensifying bull*** is enough 🖕
    0 comments 11 views last activity
  • Feel like whoever handeled these 3 cosmetics, really found every excuse to not give the Characters mentioned their heels, Janes recent Noir outfit, Yun-Jins traditional outfit and Kates rock-a-billy outfit all have raised heels. But these licensed characters don't… for what reason? Ada Especially is known for her heels, so it's insane to me she doesn't have them in either of her cosmetics.
    0 comments 12 views last activity
  • Kill rates don't mean anything. Nurse has a low kill rate but is unquestionably the strongest killer in the game. Skull Merchant was balanced before. The only reason she had a high kill rate is because there is a large subset of your playerbase who refuse to engage with her and they aren't going to start because of any changes you make because they aren't rational people.
    0 comments 31 views last activity
  • 1 comments 21 views last activity
  • I know why they did it so I’m not upset about the reason it just feels like a chance to make Moris have a little more impact an special is wasted just same old moris
    0 comments 21 views last activity
  • please revert quick gambit to how it was, it is even more useless than before, and it aint even a gambit no more
    9 comments 101 views last activity
  • Can we get a Prestige system for Tomes. A completed Tome can be Prestiged. When it reaches Prestige 100 instead of it glowing all sparkly it becomes bloody and turns into a Bloody Tome. After a 100 more Prestiges it becomes a Legacy Tome and gains the burning effect that is on legacy outfits. After another 100 Prestiges it turns into a Blighted Tome gaining the Pustula sores on it like Blighted c
    1 comments 21 views last activity
  • The new Springwood window should be moved to the wall left to it, so it can't be fast vaulted by survivors that are looping around the upstairs. Edit: Adding pictures…
    14 comments 201 views last activity
  • It often seems like new characters get perks, that are designed to be bad and just have a third perk to have a third perk
    14 comments 121 views last activity
  • You are now encouraging slugging and baiting and with Distortion being made useless, you give all advantage to the killer.
    3 comments 61 views last activity
  • Now that Distortion being nerfed to be only relevant in blocking aura inside chases, Should Sole survivor be buffed to make survivor immune to aura reading when not in the chase? Sole survivor buff: Gain a 60/66/72 meter within which you are immune to the Killer's Aura-reading abilities when not in chase. When you are the Last Survivor Standing , you benefit from the following effects: Inc
    5 comments 81 views last activity
  • https://ibb.co/1ft9Xn0 So it's nothing crazy, but I kind of dislike that change. So I bought The Doctor's weapon "Copper Cable Tube" a couple of months ago, I bought it because I loved it's bright orange color that stood out. I just logged back in after the update and noticed they changed it to a dark blue.. and I'll be honest.. I hate it, I was debating between 2 weapons
    5 comments 92 views last activity
  • The damn noises… its awful I feel gross everytime I play that map, its not even a gameplay thing or balance just everytime I play Toba it feels so dizzying
    0 comments 1 views last activity
  • This is my feedback of the Castlevania/Dbd crossover as a whole. First of all, the collaboration is a grand slam. Up front this is a Castlevania lover’s dream. I’ve played almost all of the games and this is all pure fan service. The trailer was done so well. I love how you put in Dracula’s eyes on the screen looking remotely at Trevor. The music is 10/10 Playing the Castlevania themed Light’
    0 comments 31 views last activity
  • Title. Please swap them around or create a pathway, so that all people can do the non-specific challenges.
    0 comments 21 views last activity
  • Hello, I'm making this post with the use of a translator, so I hope it can be understood. I have some suggestions that I think could help the game and the people who play it. I've been playing D.B.D for quite a while now and I suggest creating a game mode where you can't see the red light coming from the killers and the killers can't see the scratch marks of the survivors, I think it could be an
    0 comments 11 views last activity
  • is the same buff idea for both, to become undetectable and stopping the survivors from screaming while healing for BTB, and while doing gens for technician, a sharing both perks effects with any cooperating survivor, and with the survivor being healed, also the buff could last some seconds after completing the heal/gen (only completing, not if stopped unfinished).
    0 comments 11 views last activity
  • I'm not sure how or when happened but for sometime my friend and I thought he was AFK (Aura reading), but when we got closer to see we saw that he was actually stuck behind a locker haha. We brought the killer to them to see if they could do anything (Dracula), he downed them with his hellfire and neither of us could heal him or pick him up or anything, point that there was a hex totem next to
    0 comments 1 views last activity
  • Sad to see. I'm really tired of seeing only parts of must-run addons being incorporated into the basekit and in this case, leaving the killer in a worse state than before. I hope to see this reverted, or better yet, make the old Blurry Photo effect entirely basekit.
    5 comments 91 views last activity
  • Not sure why this skin has spontaneously been decided as a fully linked cosmetic set when all the other humanoid skins that dropped with it in the Hallowed Blight collection (excluding Chucky, but I can understand that one a bit) are available to mix and match. It's a shame too since the jacket is fantastic and I can't see it really conflicting with any of Cage's other cosmetics (especially consi
    4 comments 141 views last activity
  • I think it would be great if we had some sort of indicator that told us what perks and/or add-ons have been changed, modified, or updated when Patches or Releases are done. It could be something as simple as the existing "!" that appears when new content, like cosmetics or characters, are released. It would be nice to not have to reference the Patch Notes every time or try to remember.
    0 comments 1 views last activity
  • So recently the devs removed Stealth Mode from Skull Merchant with the reasoning that they want her to use her power instead of " setting and forgetting". However this playstyle is also present on other Killers, so here is my suggestion for nerfing them to the ground by removing those playstyles. Trapper Trapper is the prime example of this playstyle as Survivors can just step into trap
    10 comments 101 views last activity
  • Where I'm standing is where I spawned into the match and there right next to me is the hex totem that I cleansed in the first 15 seconds before the killer could even get to it. I know hexes are supposed to be high risk high reward, but this had zero chance of not being immediately removed when it was visible next to me in the opening camera pan. Had to ru
    5 comments 101 views last activity
  • In what world do you get survivors to miss enough skill checks to get decent value from this perk? Getting survivors to miss 5 skill checks is extremely unlikely and even if you do, you only get 15 percent/seconds of regression and gen block, which is nothing. Tthe perk is even anti-synergy with itself because it won't regress during the block. The extra regression from this perk counts as 2 regr
    18 comments 312 views last activity
  • Could you add more sensitivity settings for the assassins? Perhaps allowing different sensitivities to be set in different situations for each one would help a lot. For example, for the Huntress, there could be a sensitivity for when she's noraml and another for when she's aiming the axe. (Sorry about the English, it's from Google Translate, since I don't know English.) Versão em PT-BR: Vocês
    0 comments 21 views last activity
  • With the release of silent hill 2 remake, are there any plans for a James model re-work? He's not exactly the most handsome iteration of the original either so I think it'd be good for him!
    1 comments 62 views last activity
  • if they made it so we can use a bloodpoint offering and one effect/ability offering it would make use of the piles adding up. cant play thousands of games and if they did this plus offering upgrades it would be blissful. for example i could use a bloody party and a shroud. just an idea
    2 comments 31 views last activity
  • I'm so convinced tunneling would almost completely be combated if the killers didn't receive unhooking notifications. If they're that worried about not knowing if someone got off hook, they can easily look on their screen to see survivors portraits.
    10 comments 141 views last activity
  • Hello folks, Please fell free and leave a comment about what you like and dislike. Mentioned killers are killer pig, Sadako, dredge, Ghosty, Myers, Doctor, Trapper and Chucky. Trapper I would like that his traps spawn armed instead of disarmed and they should spawn at pallet or window locations near gens. - This could help trapper with his early game weaknesses and give him some potential va
    3 comments 111 views last activity
  • Brutal Strenght should go from 10%/15%/20% —> 15%/20%/25% Surge gen regression Should go from 8% —> 10% and range should increase from 32m —> 36m
    3 comments 41 views last activity
  • Would it be a good idea if the 4th slot on killer and survivor are reserved for less-meta perks. This will make 4 gen regression perks or 4 gen rushing perks go to 3. With both survivors and killer perks getting limited to 3 bhvr can buff individual perks and maybe encourage more perk diversity. Examples in what you cant put on the 4th slot can be perks like pop goes the weasel, pain res, grim em
    4 comments 61 views last activity
  • After playing as and against Dracula a bunch over the past few weeks, he quickly became my favourite Killer to play as (sorry, Unknown). However, I think he's too strong, and it comes down to Bat Form. In particular, how effective it is as a chase tool: It lets him catch back up very quickly after he lands a hit or makes a mistake, since he gets the movement benefits of Bat Form immediately
    4 comments 242 views last activity
  • Now, to clarify, I'm not talking about the old gameplay system, I'm quite happy with how it will work now (Yellow Mori basekit). But, after watching videos of how the original finisher mori worked, I have to say the visual side of things was incredible. The effects on the survivors screen when they were the last one, the transition to the mori screen and playing the mori out in a most cinematic
    0 comments 11 views last activity
  • Please and thank you. I want these perks to be useful but it feels like they hardly work right now.
    4 comments 21 views last activity
  • This was that survivors first hook and the other couldn't really do anything, They also never got any anti camp. This hook is literally made for camping survivors. Can't even imagine what bubba would be like.
    18 comments 451 views last activity
  • Hello folks, Do you think I made the list too long? It took me a long time to write this, I hope it was worth it. I hope you enjoy my ideas. Please let me know what is good and bad and give some constructive feedback! Please devs take some of these ideas 💡into the game. Survivor Technician Makes a generator and your repairing noises silent, when you are working on it (changed) Suppress
    30 comments 474 views last activity
  • there’s this movie called the stranger where a couple get caught in the middle of a home invasion buy this hooded guy and his accomplices it’s a good scary movie maybe he could be a good killer the movie setting is also a good setting for a map the hooded guy is not only a brutal slugger but he’s quick and stealthy what do you think could this be a good killer
    0 comments 11 views last activity
  • You can't get a better survivor than Rick O'Connell (Evie would be cool too). There are so many powers and abilities that Imhotep (the Mummy) could have as a Killer. An ancient Egypt map would not only be aesthetically one of the best, but the layout could be amazing with artifacts, sarcophaguses, and chambers all playing a role in loops. A giant pyramid towering in the background would be awes
    2 comments 41 views last activity
  • Hag basically got obliterated by the increased hook timers since her main strategy was proxy camping. An extra 20 s of hook time on 1 survivor is very bad. As seen, her kill rate plummetted on patch 8.2.0 and she now sits near the bottom of kill rates. I seriously think Hag is the worst killer since she cannot outplay survivors and fully relies on them messing up and not knowing her counter play
    7 comments 111 views last activity
  • Can I get banned if I mod my icons in PC? I don't want to cheat or anything but custom icons are pretty cool.
    1 comments 41 views last activity
  • "Dev note: Distortion counters a lot of Perks & Add-Ons. The token system and recharge mechanic makes Distortion far too effective and allows Survivors to go unseen for the entire match." Huh? It TEMPORARILY hides your AURA, it doesn't make you invisible. It has ZERO effect if the killer isn't using aura perks, such as full chase builds. At some point, killers still have to HUNT and SEARCH w
    8 comments 181 views last activity
  • When the last time devs touch Pig they said it would be a buff but it became huge nerf again (thats not even funny nerf her every single patch). Pig cannot see her boxes anymore and this really hurt her map pressure and also was a shadow nerf to specific addons (Video Tape/Tampered Timer/Crate of Gears). And what buffs Pig get for compensation? Unnoticable and small QoL changes to the most boring
    20 comments 371 views last activity
  • my question is simple what's gonna apppen to the game now. the ptb ended and i readed it but one detail appear to tickle me and this detail is named "perks: distortion". this perks is actually part of the survivor's meta and i agree to say that playing against it in certain circumstance as killer can be annoying, but this perk don't have to be severly debuff like this, this perks could let surv
    1 comments 21 views last activity
1 … 219 220 221 222 223 … 1366