Feedback and Suggestions

Our team will be happy to read these!
  • It's an absolute mess, the pantry itself I mean. Words can not express how utterly annoying it is when survivors run under there constantly all throughout the game just because there's no hooks. On top of that the entrances seem to be randomized, so whether I'm playing survivor or killer I can never find my way out. It's an abomination. It's really not fun.
    4 comments 51 views last activity
  • Certain sounds are too loud now and prevent you from hearing certain things like injured survivors or footsteps.
    1 comments 21 views last activity
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  • ok with 4hits to down survivors at start it takes long but its not a skillful at all but legion's power requires same numbers of hits when survivors already injured also no perks effects legions power or legion's design is not good with most perks so for now survivors doesn't even bother healing themselves and legion can't profit from that cause their basic movement speed is slow
    0 comments 41 views last activity
  • Played only a few rounds yesterday with pig and huntress, and god, it feels so more smooth now. Can't tell for other killers and diferent maps/spots, but what i saw on Xbox One X so far was definitely 10-15 more FPS -especially with Anna. It's nearly like in the tuturial. With another little tweeks the goal still should be at least stable 30FPS on both sides on ALL consoles. I'm not happy with
    0 comments 31 views last activity
  • There is not enough hooks on the new map. Hook density needs to be increased.
    0 comments 11 views last activity
  • I dont know what devs did but i dont like it.INGAME MUSIC(specially chase music) IS WAY TOO LOUD now as some other effects.just make audio like before pls.ty 8-)
    1 comments 21 views last activity
  • One good buff for the trapper. According to me, it would be really great if the trapper did not have to walk for any trap and could set them down like a witch or a pig would simply materialize in his hands instead of take, put trap, etc. It would certainly save a lot of time for the trapper and would become better killer.
    5 comments 81 views last activity
  • Instead, change it so that you are fatigued after attacking the same target twice during the same Feral Frenzy. What this would do is change the requirement for downing a Deep Wounded survivor to 2 activations of Feral Frenzy and 4 hits (as opposed to the current 3 activations of FF). The power is called "Feral Frenzy". The Legion is a berserker. Why would they be satisfied with only one hit
    4 comments 141 views last activity
  • Since the chapter-theme music is only in the main menu and the loadout screens have the basic soundtrack, I suggest the following: 1) Main menu should always have the chapter music or event music 2) All characters before the Curtain Call chapter (excluding Halloween chapter) should have the basic music when selected 3) All characters from the Curtain Call chapter and beyond should have t
    2 comments 21 views last activity
  • when you changed the rarity to a special one you made it near impossible to find event items in chests I personally didn't find any in chests during the last event only 2 of each in blood web and others from dead people. please for the winter solstice event and others to come make it easier to find these items in chests since they aren't op items but people like me love to stock up on them and ho
    0 comments 11 views last activity
  • The following maps/ areas have issues with visability. Lampkin Lane: House basements The house basements, where the gens spawn a lot, are really, really dark. Nearly black Freddies Level: Boiler room The rust glow would be cool, if it wasn't for the dulled lighting, this is causing visability issues. New Map: The whole thing: Way to much "snow fog" Scratch Marks: The snow seem
    2 comments 31 views last activity
  • It looks like there are less sparks than before while a generator is regressing, or perhaps they're not as bright. Either way it's much harder to tell if a generator is still regressing than it was before. I find I have to walk fairly close to one now and stare at it for a second. Before you could glance from a distance and be able to tell.
    0 comments 21 views last activity
  • Please put unique voices for these killers.
    0 comments 82 views last activity
  • I'm playing in East asia server, as killer most of the time and on 6 rank. I'm not sure if this is just in here EA server but you can literally find party queued players in almost every single game, way much more than solo players. The problem is, it is totally ruining the game. The killer player's gaming experience, the balance and most importantly it is making new players quit I don't get th
    34 comments 1,402 views last activity
  • This would be amazing. Maps are a bit contribution of how to connect with a game - and the maps on DBD are all amazing. There's so many maps that deserve some love, that need better variations or variations in general. And, I'd be hyped just to have a map release. Like, only a map. They're refreshing, and variety can never hurt anyone.
    3 comments 51 views last activity
  • Kill your friends I want to have more custom game settings. For example, set how many survivors can play. For example, 5-6 survivors and 1 killer. and also to establish how many generators need to be repaired so that the hatch appeared and the gates were activated and also how many hooks and chests will be located on the map. Survival Royale mode 16 survivors and 1 killer. They a
    0 comments 201 views last activity
  • oh you want to use pannel ? sure i dont care oh you want to use window ? sure i dont give a f xxx now you die
    9 comments 161 views last activity
  • Right now, the only point of the rank system is to make the matches at least a bit more fair. Sometimes I feel like being in the high ranks feels more punishing than rewarding so what's the point of even trying to rank up? The achievements you get are alright but after you've unlocked them, there's no other rewards. So my solution for this is simple: Give the players iridescent shards at the e
    2 comments 201 views last activity
  • Ive seen old ptb where they tried the hatch closing mechanic and I think there's a solution to it if both the killer and survivor are on the hatch for over a minute (the standoff) then the killer can close the hatch in a animation that takes 10 seconds (plenty of time for a survivor to get away and hide) while it might extend the game once the hatch closes it can be reopend in a ten second animati
    0 comments 11 views last activity
  • Briefing: Last week as i found a killer who was camping every hook at behind, instead of facecamp (maybe to not offend or to piss). At the end of the match i was like very angry when i read the killer profile saying (i'm deaf-mute) and instantly I understood his behavior and I felt so bad for judging that person with a HUGE disavantage. The problem: Since that match we are friends and me an
    0 comments 11 views last activity
  • I know you buffed legion a short time ago but he is still bad and i am not going to play him. He cant down people, his chases are not fun and he has very low mobment speed what i want is higher movement speed or that he isent forced to hit you 4 times to down you. if some one say but you can chase without his power no you cant it is just not fun people will loop you and if you are finish with one
    0 comments 61 views last activity
  • It is the only way solo survivors have a chance
    24 comments 281 views last activity
  • In its current state, Surveillance is a very weak perk and there is almost no reason to run it. This is an idea I thought of to make it a slightly better perk, but nothing too meta. "The progress of the last 1 regressing Generator's/2 regressing Generators'/3 regressing Generators' can be determined by the intensity of their Auras for 30/40/50 seconds." While I don't believe this would make
    2 comments 32 views last activity
  • Made a thread about this elsewhere. Now putting it to the developers as a balance complaint. Its happening far too often. Seems to be catching on. Its absolutely breaks the game. It needs addressing.
    41 comments 561 views last activity
  • I know that there's data on the escape rates, but that is not what this post is about. This post is about a very specific way that escape rate is divided. There is a problem in this game and I go into great detail as to why it occurs in this post: https://forum.deadbydaylight.com/en/discussion/33553/the-introduction-to-the-dbd-death-efficiency-problem#latest To summarise it: Survivors
    3 comments 51 views last activity
  • My wishlist for christmas is simple af: Get more control on Lagswitching killers, facecampers and tunnelers. If that is the way to win a game, they should stop.. But I start to believe that the dev's can't find out a good way for dedicated servers, and start taking control on things that are happening for years now..
    9 comments 61 views last activity
  • This getting rediouceleus in the past weeks. The match hasn't even run 2 minutes and you already see 2 to 3 gens getting done. The major problems are Killer gets spawned on the far site, while survivors are spawned near 2 or 3 gens Killer's totem is most of the time on the side of the map, near the spawn point of the survivors - Hex:Ruin (in Monto's words: To slow down the game a little bit
    9 comments 122 views last activity
  • At this point, we should all be pretty familiar with the numerous advantages that Survive With Friends players have over "regular players." They can coordinate effectively, they can communicate easily, they know who is or isn't the obsession, they encourage a bolder play style, etc. But one thing I never really see brought up very often is the fact that they have the ability to reveal a Killer's
    9 comments 692 views last activity
  • Why is BBQ And Chili not like the survivor equivalent We're Gonna Live Forever? With survivor you are effectively playing with only 3 perks but in exchange you gain more currency, but as killer you get incentivized to use an aura reading perk because it also gives you blood points at the same time. Should these effects not be two different perks? At rank 1 it seems most matches end up being hillb
    13 comments 292 views last activity
  • Hi! Recently I decided I wanted to buy a skin for the Hag and I really like the body of the Photosynthesis skin, but something that bugs me is that the front part of the lettuce/hair is "glued" to the body and makes it difficult to mix the skin with different hairs because of it. Would it be possible to tie that part to the hair part istead of the body?
    0 comments 211 views last activity
  • Since I get the feeling a number of you don't play the game in your own time, here are the last 3 of my games... 1) Down survivor. Walk to basement nearby. They hit 35% and surprise Decisive strike me. I now have another chase which lets a gen get done and I'm robbed of early momentum. 2) Down survivor at end while other is dying on hook. Pick up survivor, decisive strike, free escape into hatch
    86 comments 922 views last activity
  • You've all been there, yes? You with PCs that aren't forged from legends, or with internet that isn't created by the gods themselves. A mere framerate drop, a slight lag spike... just like that you're dead on hook. Your spacebar jams. A random window pops up in front of your game. You unconsciously fail to tap the button fast enough. Your game freezes. Killer lag-switches. You're out. Body di
    20 comments 2,043 views last activity
  • I mean if she has one how does it work
    1 comments 22 views last activity
  • I've heard people mention it in a party chat before when I was going for his adept trophy and seen it used but do you need to hit them with the bottle or just the cloud
    3 comments 42 views last activity
  • Now before people say he's be a better killer he never killed people and always let them have a chance to win while Amanda rigged her games and failed his last test but anyway reason I ask this is because I had a idea to make the pig games more interesting for everyone instead of search for a box and here's why would be cool if John could be allowed into the game as a survivor with a trophy for th
    0 comments 52 views last activity
  • I think this would make going against the Legion and Pig a lot more of a surprise, and maybe even get more jump scares.
    6 comments 51 views last activity
  • Devil’s Nightmare Rare + Ultra Rare Offering! How it works: Basically a piece of the entity lays within a trapped chest trying to “kill” a survivor. This is a form of distraction. These chests don’t look any different from a regular chest. When a survivor opens the chest the entity grabs a hold of them trying to “kill them” but this is only really for a distraction. The killer gains a notificati
    8 comments 82 views last activity
  • Okay so the idea of the Game mode is basically 20 survivors 4 Killers and 1 Killer that Kills killers. Maybe make it that killers can kill the 1 killer but its really hard and unrealistic.
    2 comments 21 views last activity
  • Its ridicoulus thats there is a hex perk with the skill checks so survivors have to look for the totem for an hour to destroy the totem plus some killers has 1 shot perks and matches are over in 5min. there r not enough palletts to have a good chase hooks respawni g realllyyyy?????? cant use dead heart after sprint burst is a joke. if the killer is higher level nearly impossible to escape so pleas
    9 comments 51 views last activity
  • This is soooo nasty. I will open the exit door but instead of opening the exit gate my survivior starts to self care. And this happens so often in other situations. Idk if this happens when an item i sinfront of a hooked survivor... Can you please block a radius for self care in special locations? at the door opener and around the hooks. nobody would heal there... or wie have to get another but
    0 comments 11 views last activity
  • God this is ridiculous. Spawn in, ruin gone in 30 seconds. Find survivor, by the time he's down 3 gens pop. Hook him don't even have time to get across the map before the other 2 pop. It's insane. Secondary objectives would be amazing. The objective time imbalance is so hard to overcome and survivors need something else.
    29 comments 272 views last activity
  • Simply put; 2 teams - 1 Killer, 4 survivors on each. Killers cannot leave their half of the map (goal is to protect flag). Survivors have to capture flag and bring it back to a designated point. Killers can leave their half of map when flag is captured. Winner is Bo3 captures. Thoughts?
    2 comments 31 views last activity
  • I'd love to see some creepy killer emotes get put into the game. Like Freddy Krueger swipping his gloves against the wall. Nurse having that creepy "Head Shake" that you see in horror movies such as Jacobs Ladder. Leatherface swinging his Chainsaw around like he did in the original movie. Hag could have a "crab-walk" kind of like the Exorcist, when Linda Blair crab walked down the stairs.
    2 comments 31 views last activity
  • Can we please get a counter on the locked faces so we know how far we are from unlocking them. It is just irritating not being able to see just how close I am.
    1 comments 21 views last activity
  • I appreciate Behavior's additions of new killers, survivors, and maps, but I think a great way to freshen up the gameplay would be to add new modes to play in. Maybe mess around with the objectives or add new ones, especially for the survivors. Maybe do some "arcade" mode where people get completely randomized characters and perks! I also think this would provide an opportunity for Behavior to
    1 comments 21 views last activity
  • Anybody else watch NO0b3? If not you probably still have whack hit box stories of your own. Squad family at DBD, try to tighten that up a bit, yeah? Get the killer to actually make some contact on a survivor before you get that blood splattering going. Appreciate you.
    9 comments 281 views last activity
  • One of my wishes, since I've started playing this game, is to see replays of my matches from each of the players perspective (just like in World of Tanks, Overwatch or League of Legends to make some examples) so I can learn from my mistakes made during a match and correct them in my next ones. There is still the option of recording a match but only from the recorder perspective. What do you th
    1 comments 21 views last activity
  • Disabling post-game chat would make playing as Killer less stressful because Survivors tend to either complain or brag after a match and can easily gang up on a Killer, making for a toxic environment. Survivors always reach the end-game screen before the Killer does, so the Killer is forced to see Survivor messages before they can quit a lobby. This might also be nice for Survivors too if thei
    6 comments 451 views last activity
  • I know that you killer mains are very upset and enraged that the Decisive Strike nerf didn't hit the PTB but you gotta think about the other side as well. Now before you get you pitch forks and torches for me saying that, allow me to explain before you bombard me with LOL's! The Problem With Decisive Strike: This perk allows a " Free " get out of jail card to the survivor using it. How
    Mod
    146 comments 2,092 views last activity