Feedback and Suggestions

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  • Hex totem starts lit. The first survivor to begin cleansing, will become mesmerized by the totem, unable to stop cleansing until completed or injured. The mesmerize totem takes an additional x seconds to cleanse.
    8 comments 81 views last activity
  • Killers are often robbed of a perk by survivors destroying the hex totem for it within minutes if not mere seconds of the game starting, so here's one I'd like to see: Killer 'perk' which works similar to Haunted Grounds but when the survivors cleanse the totem it removes (at LEAST) one of the SURVIVORS' perks (random perk slot) from each of the survivors, so if they're running 4 perks they're le
    1 comments 31 views last activity
  • I would really like the option to sell certain items that I don't use or want anymore. Price should be half of the original item price. This would help getting back some Blood Points, that we can invest into new items or perks If possible add the option to select the number of how many of each item you want to sell. A slide should do the trick. Also a confirmation screen needs to be imple
    1 comments 21 views last activity
  • In theory, diversion is a very interesting perk, especially for mind-gaming players In practice, it is very low tier perk due to poor execution In my experience, most people are using it to throw pebbles to the killer face for trolling At the very least, you should add something like this to help with the aim TIA
    2 comments 41 views last activity
  • We have seen some really good quality of life updates like surveilence, spies from the shadows or bitter murmur. May we please have more? There are still plenty of useless perks. No one left behind. This perk increases points for altruistic actions gained by 100% and you perform them 12% faster, when gates are opened. Idea for the perk is just awesome, but 12% is a joke. I was thinking about thi
    4 comments 46 views last activity
  • I'm sure we've all been there at least once where the hatch has already been found by both the killer and the last survivor and now the survivor is just sitting on the hatch dancing around and crouching. Neither side wants to give up and loose out but at the same time it's just so freaking boring. Yes it comes down to a question of pride but at the end of the day if two players meet who both want
    12 comments 233 views last activity
  • Auto-search lobby or auto-create lobby (for maniacs) those If the lobby has crashed, a search for a new lobby or creation will automatically begin. This will be useful so that while you wait, you can do other things. And so that there were no AFK players, each time after loading the last player in the lobby, the game was displayed on top of all windows. And after loading the card itself, the ga
    0 comments 12 views last activity
  • Please devs i would love to see that outfit for Kate And i also thought that Kate's face is pretty similar to Cybill from Silent hill game. I don't know if there will be license issues or not but i really want it so bad!
    1 comments 12 views last activity
  • It would be awesome to have the chance to knock out, hook and kill the killer. It should not be easy to achieve but possible. Please. Please. Please.
    9 comments 82 views last activity
  • Spent a 30 minutes on tracing over Jeffrey and making a simple mockup of a Mime skin. I think he'd be a perfect candidate for it. I am terribly sorry for any potential eye-related damage that may or may not be caused from viewing this.
    6 comments 172 views last activity
  • 6 comments 62 views last activity
  • Explosive Charge: Instantly destroy a hook; the add-on is used but you still get to keep the box. (Not sure if this should be a Very Rare or Ultra Rare)... I'm actually leaning toward Very Rare
    0 comments 12 views last activity
  • At the start of the match a Hex totem spawns. If that hex totem is cleansed, the survivor's aura that cleansed DEVIOUS PERCEPTION is revealed to the killer for 60/80/100 seconds
    0 comments 12 views last activity
  • Do you guys think we will ever see a fix for game time being too short if survivors play optimally? Most of my games I have played results in me just getting rushed and I cannot do anything if survivor players decide to win. I simply do not have enough time, even with ruin. It isn't a matter of skill, but a matter of you cannot do anything if survivors rush the generators to completion. What am I
    0 comments 22 views last activity
  • Since the Dev team has been having trouble getting totems to actually be secure, I was thinking we can add a portion to each totem that remains, so you at least get PART of the benefit of a perk slot. Hex: Devour Hope - Movement speed. Hex: Haunted Grounds - N/A. It's only purpose is to be a trap. Hex: Huntress's Lullaby - 6% extra regression Hex: No One Escapes Death - Movement speed.
    3 comments 22 views last activity
  • So leveling up Jane has finally given me the chance to use Object of Obsession a lot for the first time due to being limited on the perks I had. MY GOD is that perk broken as all hell against Wraith. A Wraith can literally do nothing. He's a stealth killer and is fully susceptible to this perk in that, so as long as he's cloaked, you can see EVERYTHING he's doing, even directly on the other side
    10 comments 292 views last activity
  • I've made so many threads on the Legion that it's too much to count. I've bounced ideas and changes back and forth between myself, my friends, and the community, but I think I've finally devised a full rework to Legion that will be genuinely good for him and the game without completely turning his power on its head. Before I start, let me hand some credit to @Techn0 because he was a primary
    31 comments 272 views last activity
  • The only thing that makes her OP is that she can infect everything and I think it is a bit busted. You should have an infection bar and it should build VERY slow. The amount of sick she can leave on an object should go after a period of time because it is pretty ######### to touch a gen, get sick and have to clean up every time. TBH a cool killer to play against but as she gets kills you may as
    9 comments 932 views last activity
  • I have heard a lot of people show their distaste for NOED and saying that it rewards killers for playing badly, which makes absolute sense So here is my proposal: Each time a survivor is hooked, the killer gains a token; NOED will become active when the exit gates are powered *1 token= 10% increased movement speed until totem is destroyed *2 tokens= 5% increased movement speed until totem is
    1 comments 22 views last activity
  • Hello Devs, I hope you take the time to seriously read this. I'm a player like many others who suffer from one or more colourblindness. Myself, I have protanomaly AND deutranomaly, meaning anything falling under the green and red spectrums my vision gets horrible mixed up, and this does include brown, one of the most common colours in over half your maps. It's so bad that I can't see Survivors mo
    6 comments 92 views last activity
  • I am, by far, not a great Killer. I've played quite a few games on Trapper and Wraith. And generally, Red Ranks just don't seem like a possibility for me. I'd say, at best, I'm a rank 16 Killer. And at worst, they don't make a rank low enough for me to be in. But this is my 3rd game tonight where I've been matched against Survivors 9-11 ranks above me. This particular image was a SWF, who a
    6 comments 352 views last activity
  • https://youtu.be/vskbGIrNhI0
    5 comments 132 views last activity
  • Good job Behaviour. You listened to us and got rid of the god awful matchmaking changes. Can't thank you enough for that. Now you need to lower pipping thresholds. Not even by a lot. Make it so it's not as hard to get a one pip and make safety pipping easier. The pipping thresholds are way too high, especially at the higher ranks (Purple and Red). I get the fact that ranking up was way too eas
    1 comments 32 views last activity
  • Solidarity not affecting medkits is like urban evasion crouching while uninjured. Honestly needs to be applied to medkits as healing takes alot of time in the game without a medkit.
    6 comments 52 views last activity
  • Сдраствуйте разработчики дбд . Надеюсь это сообшение увидять и переведут пишу по руский для того штобе передать все эмоции от игры. Я играю в дбд очень довно уже почти год каждый день и это моя любимоя игра. Я играю в основном на убийце и вот што я заметил играя за убийцу многие часы.если ты играеш против команды со связью не важно какой у тебя билд какой у тебя убийца и што у тебя за стратегия
    0 comments 12 views last activity
  • Her point gain on brutality is still abysmally low and needs tweaking.
    4 comments 22 views last activity
  • This idea randomly came to me and I do apologize if it’s already been brought up by someone else. If we are not going to get a doll/mannequin killer, why not make a cosmetic for the Hag that looks like one.
    0 comments 32 views last activity
  • So. this perk is almost useless. And its need some kind of buff. Make it more useful. Add a little speed bonus for wiggle or make struggling more harder.
    5 comments 33 views last activity
  • Currently SWF has an advantages such as: Informing the friends about who is the killer. Informing the friends about what are you doing right now. Informing the friends about that you are being chased by the killer. Informing the friends about that you are repairing gen or cleansing the totem etc.. My first change is to allow solo players to see who and what currently is doing, by adding
    29 comments 363 views last activity
  • I like the idea of making this perk not totally useless and in some cases actually hurt the killer. In my experience this sometimes causes negative effects by shuffling around where you normally would find survivors early. How about an added buff to this perk? Something like every 2 minutes....it could be more than that. Every 2 minutes a random gen gets blocked off by the entity for 5 second
    2 comments 43 views last activity
  • New DS is now an anti tunnel perk and AMAZING for solo survivors, but Enduring completely eats it. While I agree in most scenarios that perks should counter perks, DS should be a free escape if you are in the 60 sec grace period after being unhooked. DS will still have counterplay (not going for the unhooked, slugging) but as a solo survivor, a part of me dies inside when a teammate farms me
    82 comments 1,034 views last activity
  • Jack the Ripper Simply put he is certainly a real Killer from the past which isn't exactly new to be used in this game. Leatherface being the primary example there. However, his background and story being what it is. He would almost certainly fit into the Dead by Daylight realm with ease. He was notorious in his killings, was never caught, and just disappeared in the fog. That being said who is
    0 comments 22 views last activity
  • Over the months I've made hundreds of posts conplaining about Decisive Strike. I've done nothing but moan about it. I am glad its gone. Thank you for that. However now even I have to admit that Enduring shouldn't work against it. It's literally worthless. If the point is to be anti-tunnel then Enduring should not negate that stun.
    19 comments 222 views last activity
  • The dailies for Freddy, Legion, Clown, Pig, Wraith, Huntress, Nurse, and Spirit are all pretty much the same; use your power four times to hit survivors for 30k bonus points. Freddy and 90% Legion have to use their power to hit anyone anyway. It is literally standard gameplay and happens dozens of times a match. Clown and Wraith, it is a bit trickier, but still has to be done four times for 3
    0 comments 2 views last activity
  • So at the moment the only offerings that are secret (that are actually used) are moris and Shroud of Binding. Instead of just those being secret and obvious to what they are, why not give every offering a chance to be secret? This is what i mean: If no 'Secret Offerings' have been selected at the start of a match, a random offering is chosen to be hidden If only 1 'Secret Offering' has been se
    10 comments 4,513 views last activity
  • Bouquets are offerings, currently only in the kill your friends offerings (last page), which change the light intensity of the map... I, personally, want these back to bring some more fun to the feild... Maybe make them very rare and rare though...
    3 comments 22 views last activity
  • @not_Queen @Patricia @all Devs Excuse me for the following words, buts the game is ######### up atm. Maybe i am a bit annoyed/salty sice the last week, but i have to tell you this right now. There are various things they make the game litereally unplayble atm: matchmaking: i started, after the patch, at Rank1 (red ranks) and in most matches i got matched with players outside the red ra
    4 comments 102 views last activity
  • It was all right before the recent patch...It countered pallet slams and kinda countered the old, scumbag D. strike which was fair enough. But the fact it is now able to completelly remove the effect of D. strike and the new perk Head on is unacceptable. D. strike meant to punish killers for tunnelling and that is what it does now, unless they have enduring tier 3. It reduces the stun time for b
    22 comments 192 views last activity
  • ######### hell it's so boring seeing this perk in EVERY game now. You literally might as well just make it basekit at this point.
    25 comments 202 views last activity
  • I feel like the coughing while in the Plague's Sickness should be muted The sound of the vomiting can stay, though
    3 comments 82 views last activity
  • worrying about matchmaking time and not matchmaking balance is ridiculous why wait less time to be paired in a lobby with people not of your skill level...rank 13s placed with rank 3-9 killers is ridiculous. at this rate nobody will progress
    5 comments 72 views last activity
  • Jeepers Creepers based off the Jeepers Creepers 2 movie. I'd love to see him somehow made into a killer in the game.
    0 comments 202 views last activity
  • original thread - https://forum.deadbydaylight.com/en/discussion/292/fair-and-fun-solution-to-swf-problem#latest
    2 comments 31 views last activity
  • The way they are now, requiring a double pip along with a 4k, is super broken, and nearly impossible. Previously they only required a 4k. Now, the pipping system is WAY harder, AND you need to get a 4k along with the double pip. Without any perks to slow down the gen progress, the Gatekeeper emblem will be very hard to get, and you need 4 iridesent emblems at the higher ranks to double pip. Bas
    0 comments 32 views last activity
  • Dear devs, in my opinion the Steam achievements "Evil incarnate" (The Shape) and "Skilled Huntress" (The Huntress) are too hard to get / are nearly impossible to get. It would be nice if you could remove or at least simplify them. I've played DbD for about 1.800 hours and I still haven't downed any survivors with a hatchet further than 24 metres away. And for getting the achievement "Evil inca
    12 comments 402 views last activity
  • Get rid of the see-through walls in Farm maps. They have no place in this game.
    4 comments 62 views last activity
  • I already made a couple of posts regarding these changes already, but I was mostly complaining and making fun of the devs for ruining their game again. This time though, a bit of actual feedback is necessary here. Matchmaking This is a bit easier to explain but this has to be effecting a huge amount of killer mains as well as survivors. So before patch 2.6.0 went live, matchmaking was actua
    3 comments 82 views last activity
  • Its really bad. Half the people have red pings in MLGA, and even when you get qued you find out that it is imbalanced, as a rank 11 killer have gotten 2 games with 20 hour players with like 2 perks and that didnt feel fair to them. Its okay to make mistakes, not okay to stand by th em claiming they are fine. The problem should be obvious
    0 comments 22 views last activity
  • So I can't help but be a little frustrated that when a killer decides to rage quit that the survivor loses a pip. Is there any change planned on this?
    2 comments 42 views last activity
  • Hey all. So as we know the new killer dropped today (or yesterday technically) and I love her. Her design is great, her backstory is unique, and her perks are pretty cool. The only issue I have with her is her ability. Her ability allows her to vomit a wave of sick at a survivor causing them to contract infection. This infection can spread to objects such as pallets or generators (and i haven
    23 comments 832 views last activity