Toa_Firox
Toa_Firox
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Honestly why not just have the entity block the hatch for 4 seconds for one survivor after the survivor in question is hit (by my observation the killer's successful attack cooldown is 4 seconds by default). This would mean that any survivor hit wouldn't be able to jump until the weapon swing cooldown has finished, meaning they'd be grabbed or just hit again for a new 4 second timer. Any survivor on the way to the hatch wouldn't be in hitting range after the 4 seconds and would hop on in, while anybody standing on the hatch bagging would be screwed. SORTED.
You see a killer camping, do generators and if he comes patrolling run on in the hatch, if not you'll escape through the gates. But if you try a standoff then it's a simple 1, 2, pickup, hook. Hatch stand-offs may be down to pride / toxicity but there's no need for them to exist, survivors always have the upper hand here, even if you're spotted far away once the killer reaches a certain distance all hitting you will do is boost you back to the hatch and win you the game, or they don't chase and you just do generators. So when they happen the same result happens normally as if they didn't but nobody has any fun while doing it.
Adding this entity block would leave the hatch as it is but mean no more pain in the ass "who will decide they can't be arsed quicker and give up" fights.