Mr_Black
Mr_Black
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- Mr_Black
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Comments
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@Milo said:
"You recover from exhaustion 0%/10%/20% faster
You recover from exhaustion whilst running 40%/30%/20% slower"
Wouldn't they counter each other at tier 3?
And would Vigil work with it? So you have 32 second exhaustion while running?
Vigil and No Mither (maxed) would make it 5% faster... So it'd be 38 seconds on maxed exhaustion perks
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@Mashtyx1 said:
So what about Vigil? Shouldn't that just be reworked to recover exhaustion while running but slower?
Sure! Lemme do that!
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These buffs are
🥖💦😫😫
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@Mr_K said:
More repair speed isn't needed in the current game. We seen what happed in the PTB with Prove Thyself.
S T A C K S
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Just revert changes... She shall be the endgame...
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C'mon, he goes from one side of the map to the other with no counter, the nurse has one, make him the speed as the huntress or something, he just has no counter against him....even with corners, people know how to play him, billy's wait for people to do a rescue and then down both people...
You seem to be ignoring difficulty with steering, sprint burst users, lockers, the noise, his hitbox, his crashing penalty, charge time and how long it takes him to stop... Also, Nurse goes through walls... Stop whining... Just adapt...
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Are you suuuuurrrrreee?
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NO! Just no! They have been dead for ages... Don't try and perform CPR on a dead thing... Please... No...
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It's just one more hit! And Billy and Leatherface counter it completely, same way wraith and Michael counter Borrowed Time... Stop whinging and git gud whilst you walk around with RUIN and NOED! I'm a killer main (Mikey) and MoM does nothing but make a chase slightly longer which give everyone a tad bit longer to repair, but you can always chase them to a gen or hook after MoM or during general chase if you know they run MoM...
Don't nerf
Don't remove
Just adapt
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It's just one more hit for the killer... And you'll have most likely hooked them by then... I'm killer main and have no problem with it..
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/471027#Comment_471027
Where's the counter play behind that, though?
Old Legion wasn't very good, but he wasn't balanced. Not because he was bad -- but because he was so unfun to play against.
Balance isn't just how much power something does or does not give.
Oh no, hitting someone one extra time, such a burden... They literally ruined Legion... Could've at least made it so a whiff drains the gauge by like 40% or something... MoM is fine, look at pig ffs!
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@drunky26 said:
https://forum.deadbydaylight.com/en/discussion/comment/470743#Comment_470743
I won't even bother making an actual response to this, just gonna say you're either trolling or just an obvious survivor main that never plays the killer.
MoM is balanced because it gives one free extra hit after getting hit thrice... This means you'll have already been hooked once... So, 2 hits, downed, hooked, 1 hit, injured, 1 hit, MoM, 1 hit, down, hooked twice, 2 hits, downed... Someone can only use MoM twice if the can chase... Not to mention the disadvantageous aura read when you heal... MoM is fine as it is... It's like Dead Hard for people who can't use DH... Stop complaining...
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@Poweas said:
He might be the 2nd S tier licenced killer in the history of DBD. Mike used to be S tier, but he was gutted hard, and is A tier.
Mike is still one of the best when used correctly... Ghost's power is concentrated on one survivor, you have to stalk them to make them exposed... My query is, can you only stalk one survivor at a time? And if so, does stalking another not contribute to your gauge? So, will this be one target Mike? I assume the gauge will fill up faster than Mike's because it's one target rather than a potential of downing all four... Ghost may not be too good in end...
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Facing a group of well coordinated SWF is like annoying and can make the game unfun for the killer... You may be able to beat it, but that doesn't make it balanced... I'm fine with SWF when they are all around my rank (13-9 | I'm rank 12-11 killer) but I tend to find rank 8s and rank 5s, even the occasional rank 3 or 4... This kinda gives me more experience which I guess is why SWF don't bother me too much... It more or less makes you more suitable for higher ranks than you are... The only reason I'd dislike SWF is when I'm playing survivor (rank 11-10)... Mostly because my friends are lower rank and it's easy facing a rank 18 or a rank 17... The only low rank killer I struggle with is Trapper, and it's because I see I'm heading towards a trap but don't react in time... I honestly wish they'd make it so the matchmaking for SWF is around the highest ranked survivor friend's rank... So for my group, the killer would be around rank 11... I've had games with SWF where noone's got hooked because me and my other high rank friend both love flashlights... Me especially since I will blind you through pallet stuns, pallet breaks, vaults, locker checking, picking up,walking towards me... Sure, SWF are OP in their communication... But they will always go for the save... Always... Which can be turned against them...
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1 iridescent and 2 golds is a pip... As I'm sure... You should've done what I do... When there is one person and more than 3 gens left to do (cuz they got rekt) farm the last guy but kill him after you get chase points and pallet destroys... Let them get one gen done but then kill them...
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r/thathappened
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@Peanits said:
This would bring back a lot of the things this update set out to fix, though. Allowing the Legion to repeatedly use their power against a single Survivor did not offer any counterplay, making the Legion very boring and one dimensional to play against. It wasn't a matter of skill, it was just a matter of time before the Survivor went down. With the Legion update, you can still get that first hit very easily, but in order to down the Survivor you need to actually beat them in a chase.
Makes sense... At least he can still vault... But a lot of his changes will make him more useless... At least Freddy isn't the worst killer...
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@Tru3Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/439389#Comment_439389
You just want legion to be neally similar way than right now why you want to hit the same guy over and over again its cancer thats why they didint put it the only thing they need to buff its the vault speed and thats it hes power meant to hit all survivors and not the same guy
He never needed a nerf in the first place, just apunishment for missing in Feral... Like what I suggested
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@Tru3Lemon said:
No bad its just bad it will become more toxic and more cancer now hes cured
Survivor main who hates Legion? Well, all you need to do is make him miss twice and noi more moon walking... He'll be slower so he can't just do normal killer but instead has to use Feral vFrenzy
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Yes, survivors caused Legion to be beat to the ground and then get teabagged... To fix Legion:
Nerf base speed to 105%
Increase Feral Frenzy speed to 145%
Make it so missing in Feral Frenzy causes a 50% gauge deplete
Keep it so you have to wait for Frenzy to reach 100% to use
Hit 1: Deep wounds
Hits 2-5: Drains deep wounds by 25% each hit
Decrease TR to 24 and keep whole thing where deep wounds doesn't deplete in TR
Addons can make it so hits 2•3 do 50% drain
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Well! That's cheered me up! Bloodhunt event?
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https://forum.deadbydaylight.com/en/discussion/comment/435603#Comment_435603 There was an error displaying this embed.
How is this so difficult to understand? Yes, you can get that amount very quickly in two games, but, with 1000 iridescent shards, you can get 1 - 2 games worth of blood... Sure, you can get more from shrine... Cool... What if you don't have any of the perks yet? You can't buy them twice... Even then, it'd cost 4000 shards... This is just as an extra ig you want blood fast... Yes, it's less reliable, but it's instant... If you needed a washing machine ASAP, would you rather wait ages for a chance of a discount, buy it right away, or labour for it? You have enough money spare
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If you stay within 32m of a hooked survivor, you lose 10% points for that hook, if within 12m, you lose 20%, if within 6m, you lose 30%...? Tunneling? If you chase and down a survivor just off hookand were within 40m of the unhooked survivor, connecting in a chase with them within 8 seconds, and the saviour was in your FOV, upon their death hook, you lose 30% of all your points earned from that survivor if there are 3 or more survivors left...
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give Myers a Michael Jackson costume with a mic as knife
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@Sythalin said:
https://forum.deadbydaylight.com/en/discussion/comment/435505#Comment_435505
Do you math brah?
Shine of Secrets
2000 Shards -> 150,000 (2700 -> 250,000)
How is 1000 Shards -> 50,000 a "buff" compared to what is currently available?
You have to wait for shrine and can only get a perk once per shrine... So, worst case scenario, you wait a week for a new shrine and you don't have any of the perks and they're all bad...
Best case, you have 12000 iridescent shards and all the perks in shrine cost 2700 and you own them all... 1000000 bps... This system rewards you with less for being impatien... I thought it'd be easy to understand...
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For those pointing at shrine of secrets... You get 150000 for 2000 iridecsents if you get a perk you already own... That's means you'll have to wait for a shrine that has a perk you already have... Meaning you get more because you waited rather than getting the points no matter the shrine... So you get less because you got it straight away instead of waiting... And after you get a perk or 150000 bp from the shrine, you can't do it to same perk...
So, would you rather invest £2000 and instantly get £50000 and be able to repeat this 5 times or wait a year to invest £2000 and get £150000 a but you can't do it again for another year?
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@Dwight_Confusion said:
Totally not worth it at all.
With BBQ n Chili, I can EASILY get 50k in 10-15 minute match. Sometimes more.
If I happen to have a pudding or streamer, then I can get 75k to 80k EASILY
I can roll 50k all day per match with bbq. 200k in 1 hour easy.
And you can can more with spare iridescent shards
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And if the shrine of secrets has nothing you already have?
And the perks in it are bad... This is just to add another way of getting more bloodpoints...
Fine, I'll buff it...
Each 1000 iridescent shards gives you 50000 bloodpoints...
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Ohhhh nooooo...
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@Aven_Fallen said:
Some Hillbilly let me live yesterday, because he thinks I am cute :3
What skin did the Billy have?
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@OMagic_ManO said:
I am a killer main with Myers but I do have some interesting stories with my SWF buds.
My girl pal and I ran with a Hillbilly and acted as his followers, we chased him around and he would nod at us, he let us leave through hatch but we let him farm smack us, he didn't want to but that was okay.
I met one of my best friends through this match, we spawned with only 3 people, a two person squad and some rando, she killed the rando as Freddy, and she would pull us into dream world just to stare at us, we chased her too, but she wanted us to leave, when we finished farming, we tried to get her to hook us in basement even though we could have left, she carried my friend to the gate but I body blocked her from letting it happen, she finally obliged to killing us on the basement hook for those spicy points, now we always play together.
As a killer? I played ring around the rosie with some survivors as Legion, ran in a circle with them, as a Myers, I just stared at people, not stalking, they would run up to me and I'd slowly looked down at them, all these fun games where survivors don't want to run and do gens and rather be friendly to me.
Miner HillBilly?
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I mostly use chainsaw to get around, I'll saw people if they in my line of sight when travelling or if I see them on a gen or know they are on a gen in the distance... I do this as I like bamboozling and outsmarting which you can't really do with a chainsaw... I use Enduring, Unrelenting (waiting for ruin or BBQ), Bitter Murmur and tinkerer...
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@nunadventures said:
its cool and unique concept. The power could be changed to something else because it seems very weak just showing auras. It could be changed where the parrot goes to the closest survivors not in a chase and makes them exposed or put them in broken state. Like the power won’t work in a chase but that could be made up with a faster speed or have ambush thing like Amanda.
Last stand: i would make it so you can either close the hatch for either certain amount to time or just forever, or if a survivor is in your tr when the hatch is open then the hatch is blocked. I’m just thinking the lunge thing is way too huge and such
me treasure: it can work if there’s a set time or if it’s just during when the survivors is opening the chest and aura is shown
pirate ways is a good perk, reminds me of make your choice so it will probably have certain meters set for it to activate ya know
Concussion: blundering could be apart of the pirates ability with the parrot considering it would need a buff and it would be a fairly alright one for it
fiesty: make it 20/30/40% and it will be good
eneragement: eh I don’t have a fix or problem with it, it’s just kinda wonky
winded: I would also make it where you are injured afterwards or you have to be in a chase for a certain amount of time (30/20/15 seconds)
well that’s all i got, pretty solid chapter that would need some tweaks to be viable
Last stand is to stop stand offs... The parrot power could make it so all survivors who are in the radius have blundering and all but your obsession are exposed and reduced radius... Last stand, remove the lunge and add a 20% missed attack cooldown... Enragement, works only with pallet drops or make it so you drop pallets and vault 15/20/25% faster... Me treasure, I think it's fine as it's aura reading depends on how long the survivor stays in range, not too OP... Winded, I agree, if you're already injured, it stills works and doesn't down you...
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Plague is pretty OP...
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NOED is fine... It's like Devour Hope...
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I don't bother cleansing totems unless it's ruin or lullaby... I never expect a NOED to spank my arse when I ignore totems... But when it does, I laugh... I'm at ranks 13-11 (new pip system) and never expect NOED. However, you can always predict when it's a NOED user... It does annoy me when camping, tunneling and NOEDing can carry a killer up quite far and that their main worry is borrowed and adreneline...
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@Chaotic_Riddle said:
Nope. The only way to get your bloodpoints back from all the progress you made is to either have your account hacked, bloodpoint disappearance from a bug, or having the game wipe all your character’s levels and bloodpoints away from a weird glitch.So I'd have to hack... I'm on Xbox...
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@Delfador said:
That's a strange phenomenon about this forum honestly.Sometimes DS gets hatred, then SWF, after that NOED, after that Nurse, p3 Claudettes, adrenaline...
One thing that never changes is that people just focus on something and everybody starts to talk about it. I honestly haven't seen anything like this ever before in any forum.
OI! Ormond Resort was a nerf to Prestige 3 Claudettes!
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I have an idea!
The Legion would look like and act like a survivor... They would be able to repair gens (degrades them) and heal others (down them after 2 seconds after healing them)... The legion would have 5 options... 4 of which would be the survivors who he's facing (including the cosmetics) and the other would be Legion... Switching forms would take 6 seconds... He'd have no TR when a survivor but a TR of 32 when Legion... This would confuse the survivors and would keep the survivors away from eachother and it would make it difficult to trust others... -
@Steamtastic_Vagabond said:
Mr_Black said:@Steamtastic_Vagabond said:
I said Neigh looks like a more grossly overpowered version of overcharge and I think that the disease could benefit from having a fixed effect that slowly gets worse overtime. Addons could increase the rate at which the plague advances and add new effects (perhaps even death with a red add on that considerably reduces advancement). In this way the character could be like a cross between the Doctor and the Pig.
What do you think about it now?
Changed the way it works...
The way it is written now would basically give a killer an extremely easy Mori since they only need to land 5 hits to advance to death. I’m assuming that plague hits work like Legion hits and can’t actually down anyone because then there would be no reason to do regular attacks. Perhaps the first hit is instant tier 1 but successive attacks only advance slightly, requiring a few hits to advance to a further stage.
The ability will cause the Plague to be stunned (as said)... The Plague's grasp will only injure and inflict plague, instantly teiring up by one tier... However, it gets worse overtime and slows the game down, also, this means survivors cant really work together... Normal attacks will down the survivor but that mean the plague has less chance to spread... Technically speaking, it is nothing like legion...
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Fair enough, I'll edit it again... I'll take that all into consideration... Also, Doc can just spam his ability, Plague cannot... Not to mention it worsen over time...
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@Steamtastic_Vagabond said:
I said Neigh looks like a more grossly overpowered version of overcharge and I think that the disease could benefit from having a fixed effect that slowly gets worse overtime. Addons could increase the rate at which the plague advances and add new effects (perhaps even death with a red add on that considerably reduces advancement). In this way the character could be like a cross between the Doctor and the Pig.What do you think about it now?
Changed the way it works... -
@Shad03 said:
@Mr_Black said:
That will make Legion useless, everyone will just choose Joey or Susie...
Also, I'm a Doctor main...Different strengths my dear acquaintance. Susie is slower then the other Legion members but has a smaller terror radius. She moves at 100% (HEY LOOK! I suggested she moves at the same speed of the survivors before you came). Joey can break pallets but not vault them, and he is slightly slower moving at 114% movement speed.
Again, your ignorance is that of a survivor main. I could never guess you even touched killer based on the trash of suggestions you give.
Again, killer main... I just disagree of one killer being multiple killers...
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And I have played Legion and moderately like h> @Shad03 said:
@Mr_Black said:
@Mc_Harty said:
@Mr_Black said:
Smaller terror radius... BuffLegion has a 24 meter terror radius, so not a buff.
Slower walk speed... Nerf
Which is a horrible idea and the devs will likely not nerf base move speed.
Faster Feral Frenzy speed... Buff
Again, horrible idea. You want to make a skill-less power less skilled to use?
Since Legion uses Feral Frenzy more because of chases, this would counter the slower walk and make him buffed... The slower walk speed is just so the Legion has to use his Feral Frenzy more often...
The whole reason people dislike Legion is because of Feral Frenzy. Rework it.
Jesus Christ, I might just end up saying git gud or something... The simple solution is to buff him... But the way Shaa dude suggested would be way too complicated and would make people even more angry...
Another suggestion is to get rid of Feral Frenzy and replace it for some sort of tackle or something... It would be a short ranged lunge which, if misses, will cause a 4 second stun... If it hits, it will knock the survivor to the floor and he'll automatically pick them up... However, the struggling survivor will struggle 20% faster...
You've brought nothing but bad ideas and completely missed the point of this entire thing. Yes my idea is complicated I will admit but this is a SUGGESTION, I am not a dev nor anyone important. I merely want to give my own thoughts based on what people have given on this killer.
Tackling actually sounds somewhat decent but there will have to be a cooldown. 4 seconds ain't much in the grand scheme of things and would make the Legion even more brain dead then people claim he is.
@Shad03 said:
@Mr_Black said:
@Mc_Harty said:
@Mr_Black said:
Smaller terror radius... BuffLegion has a 24 meter terror radius, so not a buff.
Slower walk speed... Nerf
Which is a horrible idea and the devs will likely not nerf base move speed.
Faster Feral Frenzy speed... Buff
Again, horrible idea. You want to make a skill-less power less skilled to use?
Since Legion uses Feral Frenzy more because of chases, this would counter the slower walk and make him buffed... The slower walk speed is just so the Legion has to use his Feral Frenzy more often...
The whole reason people dislike Legion is because of Feral Frenzy. Rework it.
Jesus Christ, I might just end up saying git gud or something... The simple solution is to buff him... But the way Shaa dude suggested would be way too complicated and would make people even more angry...
Another suggestion is to get rid of Feral Frenzy and replace it for some sort of tackle or something... It would be a short ranged lunge which, if misses, will cause a 4 second stun... If it hits, it will knock the survivor to the floor and he'll automatically pick them up... However, the struggling survivor will struggle 20% faster...
You've brought nothing but bad ideas and completely missed the point of this entire thing. Yes my idea is complicated I will admit but this is a SUGGESTION, I am not a dev nor anyone important. I merely want to give my own thoughts based on what people have given on this killer.
Tackling actually sounds somewhat decent but there will have to be a cooldown. 4 seconds ain't much in the grand scheme of things and would make the Legion even more brain dead then people claim he is.
He's a good killer, he wins in chases, he is nearly determined downs...
Adding to the tackle, rather than that, he'd have to charge up a tackle lunge... Missing or hitting causes a 4 second stun... The survivor hit will be hindered until they heal... They will also suffer from haemorrphage and mangled... Sound good?
Honestly, there is little potential for Legion due to there not being much left to work with... He could always have an ability where he pretends to be a survivor and looks like one apart from some key feautures and he has no terror radius... -
@Shad03 said:
@Mr_Black said:
@Shad03 said:
@Mr_Black said:
You need to accept criticism... If anything, Legion will get a tad nerf... Legion does not need fast base speed as his feral frenzy gets him to run at more than 4.6m/s... No need to increase their walking speed... And what you suggested was insane as that'd make Legion pretty OP... And his one counter play is gen rushing... This idea would make it impossible to counter him...
By your profile pic, I assume you are a Legion main and highly biassed towards him... Legion is the ultimate chaser... He needs no buff...First and foremost I am a player of Dead by Daylight, then I am a Trapper main. I accept criticism but what you suggest is the same thing that neuters a great killer like Freddy. You're problem is you don't see the small details in the big picture.
I am aiming to make a killer I like playing be more fair and more interesting then what we have now, because people like you do not know what is fun or enjoyable. I am biased I will admit, but not as biased to not know what isn't fun.
The Legion would certainly would have more counters then the Nurse (whom is easy to counter, just figure out how that specific Nurse plays). The Legion wouldn't be "pretty OP", they would suffer the same thing as any other killer. Each Legion member would have their strength and weakness.
Muse on that before submitting a response, I enjoy feedback but what you suggested wasn't feedback. It was a poisoned dish of food (I'm hungry, so don't mind that).
Legion can vault everything a survivor can, Legion is faster than every other killer when frenzy (this is why I suggested nerfing his base walking speed), Legion inflicts deep wounds and can chase them looking down to make the timer run out... He is an effective chaser and the only way to counter play him is by rushing gens... His addons are super powerful... Facing a Legion, who is buffed in the way you suggested, would cause insta dcs and abolish all fun in the game except the killer's fun... Nurse is fun to play against because of the funny ways to avoid her...
Again you're not seeing the details in the picture. If you play as Frank you cannot inflict Deep Wounds, if you play as Julie there is a 75% chance of inflicting Deep Wounds, Susie and Joey are the only ones who can enter Feral Frenzy. I'd STRONGLY suggest you reread my post again. Because the ignorance you express suggests that you haven't read, or you are a biased survivor main. So for your own sake, read again.
Of course ADD ONS WILL CHANGE. A rework is not a rework if you don't also change the add ons. Franks Mix Tape will not be so powerful and the iridescents will have different affects. I just need to figure out how to change them each.
That will make Legion useless, everyone will just choose Joey or Susie...
Also, I'm a Doctor main... -
@Mc_Harty said:
@Mr_Black said:
Smaller terror radius... BuffLegion has a 24 meter terror radius, so not a buff.
Slower walk speed... Nerf
Which is a horrible idea and the devs will likely not nerf base move speed.
Faster Feral Frenzy speed... Buff
Again, horrible idea. You want to make a skill-less power less skilled to use?
Since Legion uses Feral Frenzy more because of chases, this would counter the slower walk and make him buffed... The slower walk speed is just so the Legion has to use his Feral Frenzy more often...
The whole reason people dislike Legion is because of Feral Frenzy. Rework it.
Jesus Christ, I might just end up saying git gud or something... The simple solution is to buff him... But the way Shaa dude suggested would be way too complicated and would make people even more angry...
Another suggestion is to get rid of Feral Frenzy and replace it for some sort of tackle or something... It would be a short ranged lunge which, if misses, will cause a 4 second stun... If it hits, it will knock the survivor to the floor and he'll automatically pick them up... However, the struggling survivor will struggle 20% faster...
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@Mc_Harty said:
@Mr_Black said:
Legion is fine how he is... He just needs a slight nerf to his feral frenzy... And maybe make him more realistic...
E.g.
Walk Speed: 4.0 m/s
Feral Frenzy Speed: 5.2 m/s
Height: Average
Terror Radius: 28That'll just make a ######### killer even more ######### without addressing any of the issues people have with him.
Smaller terror radius... Buff
Slower walk speed... Nerf
Faster Feral Frenzy speed... Buff
Since Legion uses Feral Frenzy more because of chases, this would counter the slower walk and make him buffed... The slower walk speed is just so the Legion has to use his Feral Frenzy more often... -
@Shad03 said:
@Mr_Black said:
You need to accept criticism... If anything, Legion will get a tad nerf... Legion does not need fast base speed as his feral frenzy gets him to run at more than 4.6m/s... No need to increase their walking speed... And what you suggested was insane as that'd make Legion pretty OP... And his one counter play is gen rushing... This idea would make it impossible to counter him...
By your profile pic, I assume you are a Legion main and highly biassed towards him... Legion is the ultimate chaser... He needs no buff...First and foremost I am a player of Dead by Daylight, then I am a Trapper main. I accept criticism but what you suggest is the same thing that neuters a great killer like Freddy. You're problem is you don't see the small details in the big picture.
I am aiming to make a killer I like playing be more fair and more interesting then what we have now, because people like you do not know what is fun or enjoyable. I am biased I will admit, but not as biased to not know what isn't fun.
The Legion would certainly would have more counters then the Nurse (whom is easy to counter, just figure out how that specific Nurse plays). The Legion wouldn't be "pretty OP", they would suffer the same thing as any other killer. Each Legion member would have their strength and weakness.
Muse on that before submitting a response, I enjoy feedback but what you suggested wasn't feedback. It was a poisoned dish of food (I'm hungry, so don't mind that).
Legion can vault everything a survivor can, Legion is faster than every other killer when frenzy (this is why I suggested nerfing his base walking speed), Legion inflicts deep wounds and can chase them looking down to make the timer run out... He is an effective chaser and the only way to counter play him is by rushing gens... His addons are super powerful... Facing a Legion, who is buffed in the way you suggested, would cause insta dcs and abolish all fun in the game except the killer's fun... Nurse is fun to play against because of the funny ways to avoid her...
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@Shad03 said:
@Mr_Black said:
@Shad03 said:
@vampire_toothy said:
@Mr_Black said:
Legion is fine how he is... He just needs a slight nerf to his feral frenzy... And maybe make him more realistic...
E.g.
Walk Speed: 4.0 m/s
Feral Frenzy Speed: 5.2 m/s
Height: Average
Terror Radius: 284 m/s would make Legion the same exact speed as survivors meaning they would only ever be able to catch up with bloodlust or feral frenzy, which to my knowledge I'm pretty sure the majority of players want to go down to a normal chase, not being stabbed 4 times with their power. Your straight up nerf to Legion would make him the actual worst killer in the game and give them the excuse to retain broken addons like frank's mixtape.
Regarding the OP, I actually like this rework idea, it's pretty cool - I remember putting up a rework for the legion a while ago but I don't think the post ever actually took off. But I like the fact that you incorporated a way to use each legion member, though maybe instead of having Joey be the member with the slowest vault speed, perhaps allow him to be the member that can break pallets?
@Mr_Black Legion is fine how he is? No not really. The nerfs you put are worse then what the Devs did to poor Freddy, but at least you can make the argument that Freddy can still consistently kick more arse.
@vampire_toothy Thank you, friend. I'll look through and see if I can find your discussion, then I'll read and leave a comment. Regarding your suggestion, hmm, it would certainly give him that brute status. I'll add it.
(Oh geez, I shudder at the amount of coding it would take to implement this idea.)
He needs no buff... He needs a tad nerf on his base speed... He is primarily a chaser, with his feral frenzy, he doesn't need base speed... They also need to solve the whole deep wounds pausing thing... The Legion can just look down when chasing and the timer will carry on...
People say that I'm delusional sometimes. But I doubt whatever drink I can get my hands on will make me as delusional as you. I assume you are a troll and if so, I congratulate you, but if not, please, step away from this thread.
You need to accept criticism... If anything, Legion will get a tad nerf... Legion does not need fast base speed as his feral frenzy gets him to run at more than 4.6m/s... No need to increase their walking speed... And what you suggested was insane as that'd make Legion pretty OP... And his one counter play is gen rushing... This idea would make it impossible to counter him...
By your profile pic, I assume you are a Legion main and highly biassed towards him... Legion is the ultimate chaser... He needs no buff... -
Or a mode where it's 4 killers vs 16 survivors on a massive map and with 20 gens to do! There will be 3 exits...
![The.Shining.US.Cut.1980.BluRay..1080p.DTS-HDMA.5.1.x264.dxva-FraMeSToR.mkv_snapshot_02.04.22_[2012.02.11_02.02.00].jpg](https://forumcdn.deadbyqueue.com/6030815/uploads/235/A65L1WUE67F1.jpg)