Feedback and Suggestions

Our team will be happy to read these!
  • Made a post that got people talking but a better suggestion than what I suggested for mori balance was an add-on for survivors that prevents being moried. It would give mories some counterplay and gove survivors another veryrare add-on to replace banquets. https://forum.deadbydaylight.com/en/discussion/51546/mori-balance/p1
    14 comments 362 views last activity
  • I was on the new Plague map and the game loads someone instantly dc's either on purpose or crash but figure i'll try and make it work. I do 2.5 gens, 3 dull totems, search 3 or 4 chests including the basement one. It turns out the killer a huntress was afk the entire time never moved from her spawn point and was a bot match the 3rd time in last 2 weeks or so i've faced. So I figure i'll just
    11 comments 232 views last activity
  • In the game menu, we have options to select "Survive with friends" and "Play as a Survivor". Will be nice if you will be able to simplify those options and concatenate booth of selections for e.g: "Play as Survivor" within option invite friends. The second one - please fix the problem with friends lobby dissemble after: -players were in the lobby together and killer disconnected -players lea
    0 comments 12 views last activity
  • Id you use this perk, all survivors get the notification on the side of their screen that there is a hex in effect, even if there’s not one. It may encourage them to run around looking fir it instead of working on gens. As for the tiers, perhaps there is some secondary ability affecting terror radius or something. Or maybe a benefit that is related to how many dull totems are still in play.
    6 comments 92 views last activity
  • There doesn't seem to be a dedicated place or thread for this so here's my feedback / hopes for future after today's update to the revert and changes. There's lots of people saying the first update to it made it worse by being teamed up with worse ranks or against higher rank killers. There's also lots of posts saying it was better because it made matchmaking times Miles better. Especially on
    0 comments 22 views last activity
  • Revert the nerf, please, she is useless now. Revert the "buffs" to her if you like, they are meaningless anyway.
    15 comments 542 views last activity
  • Her skin, hair, AND jacket being all dark, earthen tones makes her significantly better at stealth play, making her the only survivor who has a legit full bonus over others. My last four games have had at least 2 Claudettes in her dark clothes with urban evasion, and it is to the point I am just quitting when I see people do this, or tunneling them, just because we all know EXACTLY why they run C
    31 comments 712 views last activity
  • Instead of just unhooking, which allows you to farm your allies and is limited, make it so that WGLF has four separate triggers that everyone can get, similar to how a killer has to hook each survivor once. We're Gonna Live Forever: Gain one token for each of these goals you accomplish to help your team survive, up to 2/3/4. Each token gets you +25% BP. Complete a Generator (Only one that wor
    8 comments 82 views last activity
  • https://steamcommunity.com/sharedfiles/filedetails/?id=1695496899 We need weapons like this in this game haha
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  • There are 15 killers and 16 survivors to level with 62 perks to get on each one. It's something simple to slightly reduce the grind. Hopefully it'll make it to the mid-chapter patch.
    1 comments 22 views last activity
  • I believe that the game was definitely scarier before, you were able to hear your footsteps clearly, it was very dog and covered like a blanket in fog. When going near a structure the light would illuminate the area around it just enough for you to get your bearings. Suddenly breaking the eerie silence a heart beat would fill your ears as the killer got closer and the closer they got the louder t
    1 comments 22 views last activity
  • Moving this from the old ptb forum to here. it's a good idea. Throwing my opinion out there, and hoping many many others have expressed the same. This larger area and scaling penalty is a bad idea. And it's not exactly a new reason why. You've taken the problem with the old system, and exasperated it. So I'm going to point that out, and offer a possible solution. As a Killer, you can't be s
    9 comments 62 views last activity
  • Killer terror radius perks should linger for short time after leaving hearthbeat. It is just common sense since survivor buff perks do so. Doc and Clown perks would be somewhat useful.
    5 comments 33 views last activity
  • I agree with the new system for the most part, however, I must say that the new system has in a quite a few games punished me for doing exactly what I should have been doing. For example, in one of the games I maxed out on bold bloodpoints with plenty of time to spare and the killer continued to chase me until only one generator remained. I finally died after stalling for four total gens, the kil
    1 comments 42 views last activity
  • HI all! I had some ideas I'd like to bounce off of you guys regarding the dying state. What would you guys think of the ability to pull yourself through vaults slowly while downed? A perk where the amount of recovery you filled contributes to your wiggle meter. Not sure what the rate of recovery -> wiggle would be.
    5 comments 51 views last activity
  • Because what's the point? You'll get harass, bully or spam if i either play really terrible and start mocking me or get 4 kills and they get salty when i play killer. THE REASON I DON'T WANT TO PLAY (and keep playing Nea) IS BECAUSE OF TOXIC SURVIVORS ATTACK ME. I don't care if someone type "gg" just make it stop and remove chatbox. Dev please read this. Those rude player make me hate playin
    9 comments 72 views last activity
  • 6 comments 82 views last activity
  • Hello everyone, As you all know, there has been made some changes to the emblems. In my opinion, the change shouldn't be reversed, but instead adapted. There is 1 change I really want to see to the sacrifice emblem; you shouldn't need to hook people at least 9 times for the red emblem. I understand what they wanted to achieve, but it that doesn't fit into this game. My biggest problem with i
    0 comments 22 views last activity
  • I have what I think to be a pretty cool buff to the Quinton Perk -Vigil-. I think adding the ability to recharge exhaustion perks while sprinting at half the normal rate would be a really cool addition and make the perk more appealing for those long chases. Vigil You look over your friends even in dire situations. You and your Allies within 8 metres of range recover from Exhaustion
    10 comments 163 views last activity
  • Premonition and Small Game share some text and mechanics: they detect the danger in a 45^ angle, having regard to the orientation of the camera and not of the survivor. It happened to me, during the boring hatch standoffs, to make some checks with Premonition: the perk only lit up when the killer was in the central area of the screen. Later, using Small Game, I noticed that the icon lights up even
    6 comments 222 views last activity
  • Will this killer recieve a decent buff in the near future or can we just put her in the trash bin with all the other invalid killer? After the PTB, I had really high hopes for her to be a good killer, but the version that came live is terribly underwhelming.
    10 comments 112 views last activity
  • It's kind of ridiculous that things like spine chill, resilience, Stake out, this isn't happening and leader all work on jigsaw boxes making them even easier to complete. However the only thing that Amanda has to make it more difficult is unnerving presence which in itself without any backing from Madness or lullaby is it's basically more beneficial to survivors thn it is detrimental. Now I can
    6 comments 123 views last activity
  • 1- Add chat in game on lobby: Is a good idea that players can communicate at the beginning and end of the game to share experience. I consider a excuse that this function not is added to avoid insults in the chat, in PC exists and for that it is the reporting system if it is misused and the player has the possibility to hide the chat also if don't want to read others players 2- Increase the
    0 comments 43 views last activity
  • Hello I honestly think there should be an option to disable the auto pop up of New Content, it's just a slight annoyance when you need to relaunch the game because of infinite loading or loading freeze, or any other reason. It is a great idea for hotfixes / store content but I think once it's been seen once it can be turned off, just a quality of life change really.
    0 comments 13 views last activity
  • Nobody uses this perk, so here's a buff / rework idea. To keep Wake Up in line with being a semi-counter to Freddy, I thought this was a nice idea: While afflicted by a negative status effect, your aura is revealed to all other survivors, and the speed of healing / cleansing actions performed on you are increased by 15/20/25% This will make the perk actually useful when going up against kil
    9 comments 72 views last activity
  • Disregard us hating legion (except legion mains or adequate players) it would be cool to see smth new for this gang.
    2 comments 72 views last activity
  • Developers why is it when a killer dc's survivors depip it is unfair and in a way I would considered that taking the game hostage I am tired of killers dc's and me depip twice fix it please give us more blood points or make the killers lose a perk or something to counter it also please revert hex ruin back to its old ways I dont think its fair that a tier 1 ruin affects every survivor
    7 comments 62 views last activity
  • These really need a separate category where you can recover exhaustion when running with them or their timers are severely reduced (maximum being 20 seconds on some of the very rare ones). The devs mentioned about doing something with them before but never did, which sucks because the COMMON one that only has a 30 second wait is overly strong due to the fact that running negates the recovery on ex
    14 comments 142 views last activity
  • The devs once had the idea of limiting how much the killer can turn while lunging. It wasn't the best idea, but I think it might be a good idea to implement this to the Legion when they're using frenzy. Missing isn't a big deal for legion since they have no cooldown between lunges, but I think it will allow for more counter play from the survivors so its not so frustrating to go against Legion.
    2 comments 52 views last activity
  • There are some killers who could use the mist offerings to their advantage like The Trapper, The Hag, The Clown and also The Legion. Right now it makes their games harder because it gets to difficult to see and track survivors. They can't really use their advantage. BUT this is a perfect problem to solve with a new perk! I thought of the following: MISTBORN - The regular mist of the area i
    8 comments 111 views last activity
  • Original: Your fervent care of the Hooks found in the Basement has aroused the Entity interest. The Basement Hooks are granted the following bonuses: 3/6/9 % faster Entity progression. 5/10/15 % increased difficulty on escape attempts. 3/6/9 % increased penalty to escape fails. Rework: Basement hooks are granted 15% / 20% / 25% faster Entity progression when you are 32 meters away fro
    3 comments 42 views last activity
  • It's underwhelming. Here's how we make it better. Sole Survivor will now ALSO give aura protection to anything you're interacting with. This includes healing other survivors, generators, hex totems, Exit gates, and hooks. So, basically in the case where two or more survivors are dead, you'd get an additional protection from: Hex: Thrill of the Hunt Discordance Nurse's Calling (when
    8 comments 62 views last activity
  • Most of these ideas probably need fleshing out. Holding M1 at a gen for survivors is boring. Walking in a big circle until you see someone as Killer is boring. Lets add more stuff to do! These suggestions are both independent and non-mutually exclusive This: https://forum.deadbydaylight.com/en/discussion/44528/a-interesting-way-to-slow-down-gens#latest . All of it Adding a basement key
    6 comments 42 views last activity
  • There are too many add ons specific to sabotage for toolboxes. Two tool boxes increase sabotage speed, then there are three add ons including the only green that are sabotage specific, for an activity no one really does that is a waste of time. I would like to see one or more of these add ons do something else that is actually useful over buffing sabotage. Thick gloves seem to be the most useless
    1 comments 22 views last activity
  • Hex: Cursed Lullaby (New Perk Name) You have a Hex that drives the survivors insane overtime. Every 60 seconds this Hex remains active, receive a token up to a maximum of 3/4/5 tokens. Every token reduces all sources of sound by 20% while increasing the regression penalty upon failed skill checks by 2%. Pros: Survivors cannot hear progressed generators, skill check warnings, grass movement,
    12 comments 412 views last activity
  • @not_Queen @Patricia The 2.5.0 patch seriously buffed Spies from the Shadows and added a crow bomb in Grim Pantry, so Calm Spirit should be finally fixed to prevent that crow bomb both in Pale Rose and in Grim Pantry: it is illogical that a single crow is not disturbed by the run of a survivor with Calm Spirit, while a whole flock of crows rises in flight due to the mere presence of that surv
    12 comments 581 views last activity
  • With the footsteps audio remixed and its volume adjusted, shouldn't Lightweight be changed to silence them, aside the scratch marks faster fading?
    9 comments 701 views last activity
  • Would love to see the game scarier. Just add some settings that makes it scarier.
    13 comments 122 views last activity
  • I was bored playing survivor and played about 15 games with Commodious Toolbox (180 charges) + Hacksaw addon + Wire Spool Addon for additional 30 charges. I was destroying all hooks I could find in the first 80% of the game as fast as possible. The result: there was NOT A SINGLE time when the killer couldn't hook a survivor. When I destroyed a hook near the killer, he just has to step 3 steps in
    5 comments 273 views last activity
  • This game has always been buggy, crashes have always been a problem, and there is obviously an issue with match making/pairing the right skill levels of survivors & killers, and Survive with Friends needs to be figured out, and it has always been easier to level up as a survivor than as killer. I am glad that they decided to change, Decisive Strike as it was a little OP, but before the new pa
    0 comments 52 views last activity
  • The new PTB has the new function that survivors are now blind in lockers. I would like to ask this to the devs to see why this was done for understanding. I think its quite a hefty nerf to a lot of perks and I find it a weird thing to nerf. There are some auras that I think should be blocked but now all aura perks are. I would rather have your aura perks disabled in a locker but perks like kind
    22 comments 382 views last activity
  • Don't get pip even with 2 iridiscent 1 bronze and one silver. Evasion emblem is absurd. If killer never chase u easy bronze. So you get punished if killer isn't good. GG I need to test the killer side but survivor side is pretty broken
    29 comments 4,542 views last activity
  • ######### is this garbage? I had a game where the last survivor left just ran in a circle around this. Since they were just out of sight bloodlust didn't kick in. It's pretty much an infinite. Even with bloodlust there's very little most killers can do. What terrible, terrible, terrible, terrible, terrible map design. Oh wait, bring bamboozle right? yeah I didn't know I'd get a 2016 map with a
    12 comments 162 views last activity
  • https://clips.twitch.tv/BitterKathishParrotStoneLightning like tbh, the old one wasn't too bad, just needed to tweak the numbers not gut the perk outta existence. and I saw this as a killer main who occasionally plays surv. Killer feels realllllly easy now.
    1 comments 42 views last activity
  • I have to admit i find it kinda frustrating that certain perks just doesn't work on certain killers. Like "Object of Obssession" and "Alert" doesn't work on invisibles. It completely wastes a perk spot in the killers favor as Freddy and Wraith can still see you if you have "OoO" on, and Alert is just useless. Tilting whatever balance there should have been completely in the killers favore. Th
    0 comments 12 views last activity
  • It seems every time the devs really start nailing good implementations for the game they always screw it up somehow. You now have to do every single little thing in this game to get better rankings rather than playin a certain role on the team. For killer even if you get all four survivors hooked and killed you still won’t get merciless because you didn’t chase them enough or break enough generat
    6 comments 512 views last activity
  • Give us SOMETHING to defend ourselves during a survivor pickup so we don't have to worry about picking up a survivor only for another one to run from behind a tree and flashlight us making the entire chase POINTLESS. If this makes the Flashlight a useless item then PERHAPS you should reconsider how it should be used...
    20 comments 172 views last activity
  • Its getting so old I wish they would have never buffed noed. Now I see people who hard camp on the hook like just waiting in a corner and staring at them. I know to punish campers your supposed to gen rush so now you hurry up gen rush before the person dies then after you finish all the gens like you were supposed to noed pops -_-. So then everyone gets slugged with noed and the killer has bbq an
    18 comments 182 views last activity
  • Stay Down ( Killer Offering ) Ultra rare ( secret ) Slugged Survivors Bleed to death 60 seconds faster than Normal
    4 comments 32 views last activity
  • This is what Dying Light does: You become obsessed with one Survivor. Your Obsession's altruistic action speed is increased by 38 / 44 / 50 %. Once the Obsession is killed or sacrificed, every other Survivor gets a penalty of 19 / 22 / 25 % to Repair, Healing and Sabotage speed. New Dying Light: You become obsessed with one Survivor. Your Obsession's altruistic action sp
    29 comments 387 views last activity