Feedback and Suggestions

Our team will be happy to read these!
  • Your game is a buggy imbalanced mess, and the addition of Ash's perks has pushed this even further in the Survivors' favour. There is now so many safeguards in the Survivors' repertoire that they can now safely unhook in front of the Killer and get away unscathed. Instead of balancing the game and responding to or fixing people's suggestions you instead decide to show your greed by making more m
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  • As a player who played DBD for like 70-hour or so, I found out that there are many things that it's missing in the game, Why there's no voice chat between the survivals so they communicate between each other in-game and if someone gets hooked and the killer camped him, others know about that and they don't go and kill themselves, and about the camper, I think getting demote to camp isn't enough ,
    3 comments 23 views last activity
  • The new Survivor (Ash from Evil Dead) talks really softly, I would like a slider to make his voice louder please
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  • Is it possible to release crossplay between pc xbox and PS4 for dbd? I don’t see any negatives about it, it will just shorten the wait time from what it seems like
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  • Here is a top killer streamer explaining it. https://clips.twitch.tv/ExpensiveAcceptableFriseeTF2John
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  • Start with 1 token and gain an additional token each time the entity is summoned (max 5). Spend one token to plant a decoy survivor item. When the item is used, or when a survivor carries it into the exit gate area, the item will explode and generate a noise notification. The explosion injures all survivors within 4/6/8 meters and stuns them for 2/3/4 seconds . The explosion also destroys pallet
    8 comments 122 views last activity
  • Sorry But i dont speak English and i Will Wrote My suggeston in portuguese (Brazil) Por favor tragam de volta o antigo sistema de pontuação por pinos após a introdução desse novo sistema está super difícil conseguir ao menos um pino por partida,eu mesmo hoje joguei duas horas do jogo e apenas ganhei um ou dois pinos mesmo fazendo bastante coisa no jogo,por favor peço que atendam meu pedido pois
    1 comments 52 views last activity
  • The Shadow MS: 110-120 TR: 16-40 Height: Tall Power: Black Mist - You give of a black mist that consumes 50% of your terror radius (8 meters by default) in a shroud of darkness. You can see through it however survivors cannot from the outside. Using your power slows you down but expands your terror radius by up to 24 meters at a rate of 6 meters per second. When you stop using your power you
    8 comments 92 views last activity
  • Plague: Cooldown on getting health state from Pool of Devotion is 2 minutes, but survivors still can remove infection and have to heal(If needed). MoM or Mettle of the Man perk: You can't get Endurance buff aka Borrowed Time'd while perk is active. Once perk is used(once) it deactivates.
    0 comments 22 views last activity
  • This mode would take place in Springwood. As you can tell from the title, it would be a huge hedge maze that would be generated differently everytime. The survivors would spawn with Pig's RBTs on their head, once they step into the maze, the timer would start. They would have a limited amount of time to get out of the maze before their head goes boom. Survivors : 5 Killers : No killers. Goa
    0 comments 25 views last activity
  • Dead by daylight beanies Memento mori keychain Nea japones t-shirt Survivor flashlight Funny one I came up with: Wraith candle can't remember of more merch we could get, i
    2 comments 192 views last activity
  • it would be cool to be able to choose what menu music you want. You could choose from the hallowed blight theme, legions theme, spirit’s, etc etc its a simple thing but I really like the reiterations of the main menu theme.
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  • Long time lurker, first time poster I just want to play in a zoo with like bears and elephants and stuff. I think that would be cool. I'm sure something like this has been requested before.
    4 comments 52 views last activity
  • The chase music is still way too loud, especially on certain maps (Mt. Ormond comes to mind). I have Stridor on and I'm still struggling to hear injured survivors over the chase music when playing Spirit. I'm not hard of hearing. This was not an issue prior to The Legion update.
    1 comments 32 views last activity
  • Some perks stack well to make a good build for example Spirit Fury and Enduring: good but not OP. However, Corrupt Intervention and Ruin needs a balance. If you run this on plague who can infect the remaining 4 gens this basically stops survivors from being able to do anything for 2 minutes. I think it is Fair to stop gen rushing but there needs to be a balance to this. I think Corrupt needs to
    4 comments 122 views last activity
  • Survivors got notified that the killer has it as soon as the gates are powered? I play a lot more killer than survivor, and I rarely use NOED, but I don't think it's as bad a balance/design problem as a lot of people seem to think. But I feel it'd be a lot more fair/interactive if the survivors instantly knew the killer has it. That way, the killer would still be rewarded if he hits a survivor a
    10 comments 122 views last activity
  • Hello, my name is Alex. My name for DBD is lyokolegend. I have enjoyed the game for about a year now. I remember the patch that eliminated double pallet loops. However, I just got done playing a couple games where I saw two pallets in a single "jungle gym". At the time of posting this, the last game I played, I was plague on rotten fields, and I was chasing a Dwight. I chased him through two jung
    1 comments 112 views last activity
  • If the killer has Ruin, I get a skill check every 3 or 4 seconds. If I have stacks of Stakeout, I get a skill check every 12 or 15 seconds. https://xboxclips.com/Nos37/be2001ea-f5cc-4243-b22e-d2077984bffc
    6 comments 52 views last activity
  • ReAsOn1: Too smoll, can't see him over tings, too OP, shoudl see his aura at all times. rEaSoNB: He invis, how can I blind or stealth when he can not be seen, too OP, must have big terropr radus (I think 60 meters be balance) AND surv should be able to see hat man b4 he make tem slep. REASON5: Slep to OP, I no want to fall aslep cuz then my mommy come and say that I need to go bed. Fred should
    6 comments 113 views last activity
  • Now, I know a performance patch is coming "soon", but in the meantime, how about compensating for the poor framerate and the joystick maniability, making it very easy for survivor to 360 you or hide in obvious spots because the game is too laggy and dark to see them with a small buff to all killers ? The three killers who suffer the most from the poor framerate and maniability are the Plague, as
    8 comments 173 views last activity
  • Please make it so that if someone that hasn't been hooked disconnects/crashes the killer gets a token for BBQ&C. It always feels so bad to enter a game where someone crashed during loading screen or when someone just ragequits and you have to accept that you won't be getting that token because they left. It doesn't feel fair that killers get punished for survivors leaving the game. -a sal
    2 comments 42 views last activity
  • I think it would be cool to have a perk where you can sprint while crouching. It should also be stackable with the perk Urban Evasion.
    3 comments 42 views last activity
  • I just think the Twitch Challenges button is out of place where it is, would probably look better at the bottom with the other options, or at least give us the option to hide the button entirely for people who aren't interested in the challenges. Love ya ~
    0 comments 53 views last activity
  • I saw some youtube video of dbd reasently, and the game was bugged and everything were a lot darker. and it looked rly cool. i think making the game darker will improve the experience of playing, makeing it harder to find objectives, for the killer to find you and more scary. then the use of flashlights could also come in more handy, if u have a room/places which is completly dark, it would mak
    2 comments 42 views last activity
  • Saboteur has been pretty weak since hooks were changed to respawn. I rarely ever face a sabo squad now a days and can't even remember the last time I've had a hook dropped in my face. Most of the survivors I see just sabo the hooks fully (instead of 99%) likely just to get a daily done. I definitely don't want this back to the original state, but a decent buff would be to weaken hooks when s
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  • I'm not quite sure why a ranking system like a shooter game would not work with Dead by Daylight. Each individual survivor and killer account should be given a rank number. For example let's say there are 100 survivors that play during a reset. Each survivor would have a rank number 1 - 100. Same with killer, if there are 100 killers, each gets a rank 1 - 100. There are three ways I could see t
    1 comments 62 views last activity
  • Now a while back there used to be in-match chat where both the Survivors and Killer can communicate throughout a match. However this was removed due to toxicity and people goading each other to talking to stop them from completing objectives. So now the community over the past years has moved their toxicity to the post-game lobby where they continue to degrade and attack each other like 6th grad
    6 comments 52 views last activity
  • I can assure you, this game will be dead faster than you think. D/C meta already exists for a reason; to give the survivors the ability to actually play the game at low ranks, and gain blood points. Ergo, explore the extra features (skins and other purchased perks) with ease. With a high probability, high ranking killers will choose the following perks on a non-SWF party: No one escapes Dea
    5 comments 62 views last activity
  • Like for $5 i would pay to have these things fixed, 3v1s are ruining my games (about 2 in 5 for me). I have sent in my DbD log on 5 different occasions to the email asked for in the bug fix (opened early december btw) and still nothing has been done. Honestly I know many people wont buy the new content (and many others have left the game) due to the complete disregard of this problem by BHVR. R
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  • Hope you fix this crap for the rest of the players. Can't belive you have not addressed this glitch. No one likes this and there are really no rank 1 left. Only those that rarely now play. No way you have 30 plus games as a survivor under your belt after the latest patch with rank 1. Im leaving and glad I didn't spend my little money on your DLC, good riddance. Kn to better games.
    3 comments 52 views last activity
  • I like new Decisive Strike rework, how it's designed to punish tunneling killers, but for that job DS is not doing that good and it's easy to avoid DS for killers. So, prob someone allready made this idea but if not, I am doing it now. After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60 seconds. If you are downed within that timer, Decisive
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  • Happened to me yesterday 3x and the first match today... lol they [Badword] really hard up xD
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  • Seriously. Every. #########. Game. Two gens done under 3 minutes.
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  • https://clips.twitch.tv/PrettyTrustworthyCrabsNononoCat Couldn't have said it better myself.
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  • Kind of feel like people have been waiting for this for long enough. Regardless of peoples opinions on whether he's weak or overpowered, he's just not fun to play against. His entire build basically promotes tunneling and camping too.
    2 comments 32 views last activity
  • I’m sure this has been discussed many times, but if each killer has a different ability, it would be nice for survivors to have some differentiation as well. Once all the perks are unlocked, the reasons for using one survivor over another are purely cosmetic. I know that adding active abilities to survivors could severely affect the balance of the game. Coming up with new and balanced abilities
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  • Please make it harder to rank up as Killer, its way too easy to get 2 pips. Compared to Survivors its way easier, please make it harder
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  • Not too much of the details down but while at work kinds thought of a Survivor that is kinda the opposite of the usual Survivor fare. Like someone the Entity brought in by accident or by pure fascination of them as they themselves have a fascination with death and things Macabre. Perks and numbers such are obviously subject to changes and balances and while I'm not great at finalizing such thin
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  • A hex invoking plentiful harvest in the coming trial. Calls upon the entity to create 4/4/5 more totems. When the associated Hex Totem is cleansed, 4/3/3 random additional dull totems are instantly cleansed.
    2 comments 32 views last activity
  • Survivor survivor need score about repair(Lightbringer) and save hook(Benevolent), during killer target. i think aggro helps each category. Killer Some killers ability need reward for their emblem. ex)trapper - if survivor hook due to the traped many time, killer can not get chaser score. sometimes all kill(no camp, more 10 hook) -1 pip.
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  • So, before anyone says the obvious, I am fully aware that killer sound design is the way it is for a reason, simply turning off chase music, or allowing players to adjust SFX and music volumes is restricted for balance reasons. I get that. I am reaally saying, though (Especially given the constant sound bugs over the last several patches) is does it have to be? Right now, all killer players d
    11 comments 242 views last activity
  • I'd like to see some kind of Item 'Fusion'. For the purpose of this discussion, 'Items' would refer to addons, tools, offerings, etc. 2 Brown Items would fuse to 1 Yellow Item, 2 Yellow Items would fuse to 1 Green Item, etc For Example, assuming you started with 80 Brown Items, they would convert to the following: 80 Browns -> 40 Yellows -> 20 Greens -> 10 Purples -> 5 Pinks You
    0 comments 12 views last activity
  • Why not make it Tier 1 yellow Tier 2 green Tier 3 purple? Instead of uncommon, rare, very rare... would be a lot easier and simply better.
    2 comments 143 views last activity
  • This might come under the same umbrella of difficulty as properly crediting stealth, but I don't think crows should call out a survivor for idling when they are actively avoiding a killer who is actively hunting for them. It's tremendously unfair that a killer can just stand and wait in a good vantage spot and a survivor has no counter except to rely on the usefulness of their teammates. Meanwh
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  • Their courage fades in the face of their undeniable mortality. For each Injured , Dying or hooked Survivor, all Survivors receive an REPAIR speed penalty of 6/7/8 % to a maximum of 24/28/32 %. "She plays with us and revels in our pain." Unique to The Nurse until Level 35, at which point its Teachable version can then be learned and taught to the other Killers . -------
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  • Generators at the high rank go by really fast. For the killer at the high ranks against either good a paired up group of survivors or swf teams gens go by fast and the killer has nothing to stop it even if the killer is Nurse or Hillbilly also the killer is hardly rewarded for doing his or her job and on average one chase = ruin gone & 1-2 gens done. So here's some good balance ideas. Genera
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  • Okay so I initially wanted to do it on reddit but that's not really got a section for this and mostly posts about balance have been ignored by players and gotten 0 interaction so I thought it best to post here (Yes it's a new account on these forums hello I'm new don't hate me please). Firstly let's get a what I talk about out the way: 1. Dull and Hex Totems need be rewarding to be complet
    10 comments 232 views last activity
  • just a cosmetic idea that I would buy.
    2 comments 12 views last activity
  • I'm really new to DBD, and I've enjoyed it a lot so far! I've been wanting to unlock new killers, but I'm kind of hesitant to unlock one out of fear that I won't enjoy them. Kill Your Friends, in my opinion, is the perfect place to test them out before unlocking! You have access to all sorts of perks and items you don't have normally, so why not?
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