Feedback and Suggestions

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  • So, I am a deaf gamer, and I enjoy this game for the most part. However, the game relies so heavily on sounds, as opposed to more visual options. I know a few deaf players as well, and the biggest issue is trying to find a balance of perks that works for us as both survivors and killers. One of the hardest things I have come across is Freddy, and how to counter him. With all of the other killers,
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  • Survivors who can get to an open hatch auto-escape. No more standoffs! However, killers can close the hatch if they get there first. This permanently removes that hatch from play. Closing the hatch reveals the aura of the survivor for a few seconds. Killer is now on the way! Entity spawns a new open hatch somewhere on the map 20 seconds later. Survivor has a new chance at escape again. R
    Mod
    22 comments 191 views last activity
  • It would be nice to know when other survivors have broken a dull totem. The simplest way to do this would be to just make it so that the totem breaking sound can be heard by all survivors, but it could also be used for a perk. A perk example being, if your team has broken a totem, gain a token; for each token gain 10/15/20% more blood points in X category.
    4 comments 62 views last activity
  • Probably every Killer hates these maps, so it's time to adjust them. Here are some ideas, to make these maps more enjoyable replace corn with crops. You can crouch and still be hard to spot. If you run/stand up, then it's fair game replace see-through jungle gyms with non see-through walls. It still can be wood, but they need to be 100% tight. adjust some of the still insane loops on Tompson
    7 comments 112 views last activity
  • After perfoming a coop action for 10 seconds, recieve stackable 3% speed bonus to altruistic actions, vaulting and dropping pallets (to prevent hits at the moment of dropping), up to a maximum of (18%/21%/24%). Still recieve (50%/75%/100%) bonus bloodpoints for coop actions. Now this perk stimulates players to gen rush, its really not funny.
    0 comments 22 views last activity
  • Description: Currently the game if you're Amanda which she puts the reverse bear trap at the head of the survivors, and if there is a survivor in the map with the trap in the head, can safely exit the trap. My idea is to limit this functionality in which if a survivor has a trap in his head is that it is active, when it goes into the hatch area, must activate the trap and immediately kill the
    5 comments 81 views last activity
  • I haven't seen this idea coming up, so here goes. I really enjoy playing Trapper, especially now with the recent buff (thanks devs!). Yet I still find him (and as far as I can tell, some more experienced killer mains share this view) somewhat lacking, at least without strong addons. Not that I mind it, having 1-2 kills is enough for me, if I caught enough people in traps... sooooo satisfying. But
    2 comments 22 views last activity
  • Evil Dead may be a bit silly but I feel that it would make an awesome addition to the game. Would love to see Ash as a standalone survivor. The Evil Dead 1 version with his hand would be fine with me. If they were to pick a killer, possibly Henrietta from Evil Dead 2. Her body doesn't really fit the mold of most killers' bodies but The Clown's didn't either. There's also Evil Ash from Army of Dark
    3 comments 21 views last activity
  • Just add to can change the joystick for escape when you're catch by a other Key because after few game the joystick don't like it to be turn fast and can become broke
    1 comments 21 views last activity
  • You guys could add an option to wiggle moving the controller sometimes I get desperate on analog almost breaking lol
    2 comments 41 views last activity
  • I'd love if the "wiggle" was changed to a button press rather than a joystick side-to-side. If your side-to-side motion is slightly off-horizontal it doesn't register. Damages the controller too
    7 comments 411 views last activity
  • Hi, I play on Xbox One and am a disabled gamer, playing with my chin and was wondering if there was possibly any chance that legacy sticks would ever be implemented into the game? I main killer and when I have to stop running to switch joysticks with my chin to turn, I lose valuable time and was hoping that maybe this would be implemented in the future so I can be as close to equal playing wise a
    6 comments 91 views last activity
  • ...I would have smacked on the head the DEV that came up with the "Aura reading abilities" for killers the moment before that idea visited his head and hope that it will never exist in the future of DBD.
    11 comments 72 views last activity
  • I believe adding the ability to change the controller layout for the wiggle bar would improve the enjoyment of the game for console players. If instead, us using a controller could use button presses instead of maddeningly destroying our left stick to escape the killers grasp it would be more enjoyable. Just the option to assign buttons for wiggle would be appreciated. Why is there an button assi
    3 comments 43 views last activity
  • Wiggling with sticks kills them over time. So please give us an option to change it buttons. Thanks
    6 comments 51 views last activity
  • So, list of ideas I made both idiotic or slightly okay that might cause headaches: (Mainly survivor based) Perk Changes: Slippery Meat: Add 50% chance to escape chance when being grabbed from a window, pallet, generator. Deja Vu: Add once per trial, survivors can take a generator's progression and transfer it tO aNoThEr gEnErAtOr. Technician: Actually becomes more quiet, add good skill ch
    0 comments 12 views last activity
  • Request to implement an option to avoid a limited number of specific players. There are some players that would be good to avoid, both as Survivor and Killer. Since Survivors can't see Killer usernames in the lobbies, there's no option to avoid abusive Killer players via lobby dodge. An 'avoid player' option would be nice, a la Overwatch, encompassing both Killer and Survivor roles. I don't kn
    5 comments 42 views last activity
  • I'm in trouble about a survivor because I can't play a game because I'm lacking in a killer. ※ It takes the waiting time for more than 30 minutes. I want you to strengthen the killer substantially like so a killer's feeling like sending everyone casually. 1. Generator repairing At the time of repairing, "I have to be touching for 1 second, "release of failure situation" and "by a repairi
    6 comments 132 views last activity
  • This is really annoying When you down someone and the Survivors are close to a wall or obstacle, they move even closer in and the killer wont get the "Pick Up" prompt. This needs to be fixed.
    6 comments 91 views last activity
  • This whole path is just one big mess. I literally haven't had legit game for some time now. Dbd freezes during loading screen, Loading screen turns into infinite, someone does not connect to a game, someone dc instantly, I get Crotus Prenn and they jump through already blocked windows... I so love this game but this is just unplayable. Edit: Also... can you please do something about Hillbilly'
    0 comments 12 views last activity
  • Something like "Hold W to decline"? Just now I had a game where I did 2 gens alone and then got farmed twice infront of the killer. I don't blame the killer for tunneling me, I blame my teammates. It's a d*ck thing to do and just ruins the experience for the survivor being farmed. I even lost a pip. Hope the other person had fun because I didn't.
    5 comments 42 views last activity
  • It's really annoying having to now pick up the item after searching a chest since it just feels so slow. I just wanna get my item and leave.
    31 comments 342 views last activity
  • Hello, i ask this because i'm planing on buying the switch version but i have a lot of progress in my Xbox one account and this could be confy
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  • My friend feels dizzy or nausea when seeing bloods in games like battlegrounds. Battleground has a system changing blood colors(Idk exatly but there's a option code? korean ratings to change blood red to green). In game, I saw the 3 options of color blindess. I want to him play dbd.. So I wish developers add option of this.
    0 comments 12 views last activity
  • Since players don't know what their Emblem Progress is in-game. Could we add like a small version of your Emblem Progress on the pause screen like they did for the offerings?
    0 comments 22 views last activity
  • Hello, Licensed Killers are the best part of Dead by Daylight. Although we need more to see in this game Licensed Killers. Only in that way DBD will be a Unique game among all others in Horror Category. So far we have Michael Myers, Freddy Krueger, Leatherface, Jigsaw. I personally thank you for your attempts and brought them to us. However there are more to bring and that would be incr
    0 comments 393 views last activity
  • Hello, Licensed Killers are the best part of Dead by Daylight. Although we need more to see in this game Licensed Killers. Only in that way DBD will be a Unique game among all others in Horror Category. So far we have Michael Myers, Freddy Krueger, Leatherface, Jigsaw. I personally thank you for your attempts and brought them to us. However there are more to bring and that would be increase th
    0 comments 4 views last activity
  • Hi everybody. I just want to share an idea i got for the ranking sytem. I think they should change the emblem system in order that the irirdescent is no longer the best emblem you can get. Let me explain. Right now the iridescent emblem gives you 4 points and is the maximum you can get. Let's say you get a iridescent after completing 2 gens, then in the new system 2 gens is still 4 points in emb
    0 comments 22 views last activity
  • Well, I saw Survivor talking about Vigil buff that can recovery Exhaustion status 'while running', But some people don't agree with that Idea. So, My idea is Add "Jogging" to this game. Before that, I had research Survivor's speed that they had about 4.0 m/s when running and 2.26 m/s when Walking. So we must put Jogging Speed between them about (2.58 - 2.89 m/s) might suitable. And while Jogg
    0 comments 12 views last activity
  • @Patricia @not_Queen You should consider also reverting the new Pip system for now until you re-implement the new matchmaking. The old matchmaking's rank constraints paired with the difficulty of obtaining and maintaining red ranks for the average player, lead to red ranks being nearly deserted and people up there cannot play the game any more, and also have no means to lower their ranks wi
    27 comments 223 views last activity
  • It would be awesome Two Killers , eight survivors, bigger Maps and Double number of generators.
    1 comments 23 views last activity
  • 3 Times in a row wasted now purple offering cause game freeze at loading screen
    1 comments 22 views last activity
  • After playing for a few weeks with this new pipping system, I've changed from the opinion of liking the difficulty bump (as killer) to feeling cheated by it (as survivor). At rank 11 [Green], I feel like 2 iridescents and 2 golds (a near perfect score) should grant me a double pip. The thing you have to remember about this game is that getting 4 iridescents is insanely hard for survivors right
    26 comments 972 views last activity
  • I mean, come on?? He he could swing an axe. The map would be a new indoor map- a dilapidated hotel. Lots of stairs and lofts to leap off of, interesting opportunity for decor. The longer he is in the chase, the more deranged he becomes, eventually tiering up to instadowns. This would be a great counter to those “I’m gonna run the killer around forever so a gen rush can happen.” His power wo
    3 comments 92 views last activity
  • Goal: The idea for this concept was to create a killer who can create map pressure by inciting paranoia and having effective mobility while remaining thematic, slowing the game by making survivors want to immerse for the duration of his power. TR: 40 meters Movespeed: 115% 4.6M/s Passive: "Monster in the Closet" When the Boogie Man opens a locker he may hold the space bar to enter the locker i
    8 comments 102 views last activity
  • Too much time waiting to start means less players.
    0 comments 2 views last activity
  • Feral Frenzy The Legion has a Frenzy power gauge that builds up over time. The power, Feral Frenzy, can be activated by tapping the Power button. While active, the power gauge drains rapidly and the power ends when the gauge is empty, triggering an extended recovery cool-down (3 seconds) . When activating Feral Frenzy, The Legion enters a deadly rage. While the power is active: The Legi
    2 comments 82 views last activity
  • I was just lying in bed and i random idea popped into my head about Mori. Survivor's don't like Mori at all, Most DC so that means the killer losses Mori and everyone gets stuck in the load screen... Bug or something?.. What about removing Mori from the bloodweb and putting it in game, BUT WAIT, Before people say NO, Just hear me out... To make it fair for killers and survivors, What about on
    15 comments 252 views last activity
  • After some thinking, y'all changed my mind and enough to say that the perk needs more counter play. I feel like there's isn't enough counter play to PREVENT the perk from activating so I'll rework the perk for y'all while keeping the same mechanics. Survivors, please bare with me and help me improve the idea even more with some feedback. METTLE OF MAN: Evil has a way of always finding you. E
    21 comments 212 views last activity
  • Huntress is very overrated as a killer, she's 110% and has too much counter play. Therefore, it's time that we give her a boost in power as she's falling behind! Huntress Buffs: -Terror radius perks will now affect her lullaby range. -Lullaby is no longer directional and her terror radius is increased to 32 meters. -When out of hatchets, she'll gain a 5% haste effect and make her
    14 comments 252 views last activity
  • I think another great idea to spend our bloodpoints are would be a Bloodbox alongside the Bloodweb. We spend an amount of bloodpoints that would normally take us to complete a full bloodweb. From the Bloodbox, we receive the amount of offerings and items we would from a full bloodweb. Bloodboxes can only be earned when our survivor is level 50. We have a choice of filling a bloodweb or opening a
    0 comments 12 views last activity
  • This perk is not played because the stack get lost easily (missing/hitting swing) and killer have to lose obsession by purpose. Killers as hillbilly that use chainsaw to travel though the map lose his stack because it's considered as a offensive action. The true killer that he is viable is wraith due to his bell stopping chase then uncloaking to restart the chase etc... So here what i suggest
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  • I would really like to see a H18 Myers Head cosmetic, the weathering on the mask in the new film makes it so much more creepier. I don't know if this is possible to add but it would easily be a staple cosmetic for me on Myers.
    3 comments 82 views last activity
  • I think NOED should tell you have the exposed status when it activates instead of after someone gets hit, any thoughts on if it should or not.
    8 comments 62 views last activity
  • hello . have a good time . as the one of the dead by daylight's fan and gamers in the ps4 , i want to ask something from the developers . i want in the near future introducing a chapter as The Conjuring or The Insidious or The Nun chapter . The details of this chapter are as follows : Patrick Wilson and Vera Farmiga as the roles of Ed and Lorraine Warren as the survivors and the Bonnie Aarons as
    0 comments 604 views last activity
  • Why does everything have to be complicated with you guys when you do a "fix"? Why couldn't you just remove Enduring's interaction with DS and leave the stun at 3 seconds like sensible people would have done? Now you're punishing every single Killer who doesn't run Enduring. Thanks for once again giving yet another incentive to be less diverse with Perk builds. I'm sorry, but I literally have z
    79 comments 964 views last activity
  • With The Plague, you can puke on gens, chests, pallets, etc. to make them contagious. Let’s add hooks to the list! Sometimes you take down a survivor in a regular hunt, no nausea involved. Carry them to a nearby hook, drop them, puke the hook, pick them back up, and hang them. Now when they down, they hafta go to a cleansing pool. A benefit to the killer, yes, but at the cost of time and pote
    5 comments 82 views last activity