Viviledragon
Viviledragon
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- Viviledragon
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I was thinking of a buff for Freddy that doesn't change his power. Failed gen skill checks no longer wake you up but healing ones still does (meaning you must be injured to wake yourself up) and if you aren't injured you can do a "self harm" action that puts you in the injured state and makes you scream.
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I had an idea for a new system in wich the emblems don't have a maximum you can't pass. Let me explain, let's say you need to repair 2,5 gens for an iridescent (4 points in the current state). Maybe make a system that give you more point the more you do. If you do 4 gens, you get more point than the actual iridescent emblem (maybe something like 6 points). Same for the chase, if you manage to loop the killer for the whole duration but you haven't done any gens then you still can pip because you receive more points thzn the iridescent. The killer, he can get points the same way before the gatekeeper rework, you gain points for each gens still unfinished. Of course some emblems don't have the potential to be illimited like the sacrifice one or the gen repair but it would allow everybody to have a better chance to pip if they all play well. And with that system, we can keep the actual one that need you to have more points to pip the higher rank you are. Sorry if my english is a little broken.