Feedback and Suggestions
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This discussion has been moved .0 comments 1 views last activity
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I was think maybe we could get 500 auric cells included with DLC purchases. It would allow you to purchase a cosmetic or two for your new character... it would also incentivize buying DLC’s with actual money. Please consider this option for the game... it would be amazing.1 comments 12 views last activity
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I've been playing the game for about a year, lvl 1 as surv and lvl 12 as killer, because I never kill anyone (funnier this way for me, >20.000 points for all). Now I'm level 8 surv with this new pip system. Yesterday I tried to play 3 games. First game against a billy lvl 2 with 3 lvl 12-14 survs. 3 minutes of match, and all dead. Next game a legion killer with mori and slugging, so 3 DCs. La2 comments 52 views last activity
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Why do the DEVS keep lousing up this game by changing the point systems? I play as a solo survivor and it's impossible to level up any more. I achieved Rank1 status (without cheating) but that will never happen again. I'm stuck playing with neophytes now and if anyone else has any skills at all we are all trying to go for the hooked survivor at the same time. Can't be much fun to be the killer. T1 comments 42 views last activity
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WHERE WE ARE RIGHT NOW: Let's be real here. End game is super brutal for killers in the current meta because of Adrenaline. Adrenaline ×4 on a survivor team makes healing a complete waste of time if there are 1 or 2 generators left to repair. If you don't kill a survivor before the last generator pops, you maybe get one kill unless you play Nurse/Billy/T3 Michael Myers, or you run NOED an2 comments 112 views last activity
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Ideas new perks for maniacs: 1. Maniac hears the sounds of totem breakdowns, repair generators, opening boxes louder and farther. 2. Maniac sees the auras of survivors if he carries another survivor. 3. Longer punch with lunge 4. At the maniac the red luminescence disappears under certain circumstances (side of sight) 5. If a maniac stands motionless for a few seconds, then0 comments 12 views last activity
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Pretty much the title. I would like to see Perks more than others get a load out or search bar. Just for a QoL change.0 comments 12 views last activity
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Please add a rule where offerings aren't lost if the match is less than 30 seconds long... Please!! C'mon!0 comments 2 views last activity
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Don't really know what the problem was before, but ever since that weapon wipe animation got bugged, it hasn't ever be the same. Please change it back to what it was and at the side of the screen, where it didn't obstruct all of my vision.0 comments 12 views last activity
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The Nightmare should have to be at least 5-10 meters before a survivor can fall asleep but the survivors fall asleep a bit faster. This will make it so the Nightmare can't get a free hit on a survivor.2 comments 32 views last activity
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Poor Dwight, this just isn’t his day. First, he wakes up at Autohaven (agaaaain). Before even finding his first generator, he sees the status of one of his teammates show that Deep Wound has been applied, quickly followed by a disconnect. Great! Just great! But things go from bad to worse....Dwight now fears he’s losing his mind! Having crawled in through the window of The Shack, he stands there6 comments 63 views last activity
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Add not a big speed boost but a 30%, 40%, 50% speed bonus and remove the exhaustion going from 60, 50 , 40 and make it stay 60 seconds all tiers. Cause at the moment heads on is kinda weak considering just to get use off it you have to initiate a chase and on killers who run enduring its extremely useless plus its weird hit boxs make it funky to use as well.4 comments 82 views last activity
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Let's start with the newest killer, The Plague. Her vomit is one of the worst powers. The range and charge up time/cooldown are ridulous and the fact it can spread is even worse. Several times have I seen killers camp with her enough distance away to bait a survivor save another and she vomits on them like 15 ft away. A solution to this would be that her vomit has a cooldown or a longer charge up0 comments 22 views last activity
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I'm not here to give an idea about some buff or rework, we already know that freddy is weak and in this forum already has several ideas for him. The question is, are you working on it? Last thing we saw about it was last year by Not Queen on QeA. Sorry for bad english.0 comments 13 views last activity
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20190409_145252.jpg This just happened on ps4 is matchmaking broken again?0 comments 22 views last activity
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I'm a perfectionist and suddenly had the mental view of the following ordinate progression of characters' development: 1) 5th level = 2nd perk slot; 2) 10th level = 3rd perk slot; 3) 15th level = 4th perk slot; 4) 20th level = 5th perk slot; 5) 25th level = 6th perk slot; 6) 30th level = 1st teachable perk; 7) 35th level = 2nd teachable perk; 8) 40th level = 3rd teachable perk; 9) 45th level = 375 comments 883 views last activity
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I'd personally love to have male survivor with Red or blonde hair or at least a cosmetic to Jake for example. I guess there's no male survivor with red or blonde hair. I think that would be great because people will have an option to customise the survivor the way they look in real-life (maybe it's a bit weird XD) plus we have no male survivor (or cosmetic) with such hair. What do you think?2 comments 33 views last activity
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I understand why people don't like it, but having to hit a survivor one extra time isn't fundamentally unbalanced, especially with how often it doesn't even activate. Although I do think they should remove the 150% speed buff gained when Mettle protects you. If you're not being injured, it doesn't make sense that you're getting a speed buff for being injured. Edit/Addition: Make Mettle de-acti28 comments 272 views last activity
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Really guys its pointless. Start the game, have to ack the first screen. Have to ack the intro video. Emptied 3000 bloodwebs, still have to ack to get the the next, have to ack every time for every character that the blodweb will still continue to fill. Get dropped back to the lobby, have to ack that as well, as if i didnt know it already.... GET RID OF ALL THE POINTLESS OK CLICKS ALL OVER TH6 comments 42 views last activity
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Sometimes after match you want to drop couple of words to your teammates when you play solo surv, but Killer disconnects at once and chat is gone. Is there possibility to implement 2 things 1) Chat do not turns off when Killer disconnects, but turns off when all participants left lobby. 2) Add notification when ppl are disconnecting, so you know who is still in chat and who doesn't.4 comments 62 views last activity
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Suggestion: Make gens take the old time to repair of 130 seconds during the first 3 minutes of a game. After 3 minutes of play, gens take 80 seconds like they do normally. The main reason gen rushing seems to exist is because killers can't patrol 7 gens at once while chasing a survivor. Sometimes it can take longer than 80 seconds to do a full lap of the 7 gens. That means that if people are wor3 comments 152 views last activity
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I think it'd be a nice touch if there was a setting to change specific Aura colours for everything that already has an Aura or grants an Aura reading ability. Not only would it look nice to be able to pick and choose the colours it (I imagine) could help people a little with vision problems.4 comments 31 views last activity
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A simple red pulse in the rhythm of the killers heart beat or as a notification of a skill check for a generator would make this game completely playable for deaf players as well as give no benefit to players who choose to use it without having hearing problems. It could still be affected by things such as Insidious or Huntresses Lullaby as well, so it would give no benefit to turning it on i1 comments 22 views last activity
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I personally see a big problem that its possible to hold game hostage, either by refusing to leave or just blocking survivors in corners or basement. I also really dislike hatch standoffs and possibililty of bming without consequences. I do believe i found fair solutions to most of those issues, but they turned out to be mostly in favor of killers. Why? Because i do believe that surving and escap4 comments 43 views last activity
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I don't really think Iron Maiden gets used by any killer besides Huntress. It just doesn't do enough to warrant taking it in your games compared to all the other options. So here's a rework idea: * You search lockers 30/40/50% faster * When a survivor attempts to exit a locker, they create a noise notification and become trapped inside by The Entity for 4 seconds. This will make Iron Maiden3 comments 52 views last activity
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Right now MoM affects killers like wraith, freddy, pig the most which are accepted as the weakest. Huntress, billy, Nurse, and plague are largely unaffected by this which are accepted as some of the strongest, shows poor perk design. I feel it would be better for it to counter exposed, ie 2 times perk game if a hit would put you in the dying state from ahealthy one instead only get injured. I fee15 comments 203 views last activity
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Okay so I have noticed recently that if you are tunneled, camped, or the killer disconnects early you CANNOT pip or even safety pip! Its an instant depip which I think is really rude and unfair so I feel as though being camped or tunneled should at least earn you a safety pip depending on how long the chase lasted because how is it fair to be chased, then camped and depip because the killer only7 comments 82 views last activity
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Yet ANOTHER "get out of jail free" card. Don't survivor have enough of those? Adrenaline, Dead Hard, even the rest of the exhaustion perks? This works almost exactly as the old DS. For M1 killers on a "normal" match you chase the survivor, hit him twice, hook him, the next chase you hit him a third time, and when you're about to put him on a dying state... SURPRISE!!! A FREE ESCAPE!!! it's the s25 comments 306 views last activity
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I don't know how you could buff him but I feel as though trapper could use some buffs especially with swf and traps being extremely easy to see plus a survivor can just follow you and disarm them ect, so what do you guys think am I just trash at trapper because tbh I barely play him bc of this and when I do barely ever get a 4k so idk if I am just complaining for nothing or he actually needs buff21 comments 192 views last activity
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I suggest Borrowed Time works for the Survivor running the perk if *they* get farmed / unsafe hook by a teammate. I run the perk and lately there have been a shiddon of unsafe hooks, probably due to the new emblem system that makes the Survivors act like they are on crack.17 comments 223 views last activity
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Before you skim this and assume 'salty killer main,' I really do believe this perk is bad for both sides. Why is it bad for killer? Pretty obvious right? It's what everyone's complained about with the perk. 1. There is no counterplay. A fundamental part of the game, many perks have some built in way to play around them. The stronger a perk, the more blatantly they can be avoided. Stronger9 comments 662 views last activity
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So this is my first time posting here I've been playing the game for almost 2 years now and enjoy it a lot. However, I had to come on the forums to see if there is any balance changes coming to spirit. I mainly play surviver I know she is a high skill killer but I don't have fun facing her and to be honest I have 20 minute matchs with no generators done consistantly with her. Her chase game is st4 comments 32 views last activity
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I think while a survivor is hooked if the killer is close to the survivor on the hook it’s should work how the pigs traps work if you are to close the bar doesn’t go down36 comments 752 views last activity
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Improvement point 1, new emblem It's too severe, isn't it? Because it is beyond the scope covered by individual skills, a sort of rigging play is required to raise the rank. However, it is also true that the emblems so far have been too loose. Therefore, we propose the following improvement plans. It is a comparison of before correction (new emblem) and my correction proposal. To put it simp0 comments 12 views last activity
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When equipped the Killer will - when the fifth generator is powered - have precisely ten seconds to use Plot Twist, and if activated they'll randomly be teleported inside one of the two exits (if they don't activate it within this period, they don't get another chance). Unless the Survivors see this happen, they are given no indication this has happened. Furthermore, the Killer's terror radius is7 comments 61 views last activity
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Killers have BBQ, the best aura reading ability in the game and it gives them double blood points and the stacks are so easy to get Compared to We're Gonna Live Forever. so here's my idea for the buff: We're Gonna Live Forever Your few friends deserve the best protection. Each time you rescue or take a hit to protect a Survivor, gain 25 % stackable bonus to all Bloodpoint gains up to a m7 comments 463 views last activity
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I think everyone by now has noticed the cheap trick, (can't wait to hear the killers defense on this) of downing people then leaving them to run and find other people. A good fix for this unsportsman tactic would be to make it so anyone can fully recover from the downed state themselves, not changing the healing speed or anything like that of course.16 comments 2,013 views last activity
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These are the only 2 items that don’t have Ultra Rare addons (not counting firecrackers because they have no addons), so I thought I’d spitball a couple of ideas about what they could be. Key Addons: Keyring- A sturdy metal ring made to hold various keys. With this addon equipped, you will be able to hold another key if it is found in the match. If the original key is used, all addons will be tr0 comments 282 views last activity
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Simple change (I would think) First Jigsaw box has a 10% chance to have the key Second Jigsaw box has a 30% chance to have the key Third Jigsaw box has a 70% chance to have key Fourth has 100% If there's 5 Jigsaw boxes (due to addon) it would go: 10/20/40/70/100 @Peanits3 comments 52 views last activity
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*NOTE* not necessarily designed to replace any abilities, though if implemented could be a replacement for any of their abilities such as deep wounds or vaulting instead of an augmentation to their strength if that were more desired outcome. 1.) Adds more lockers to maps that other legion members are passively hiding in 2.) When you enter an empty locker as legion you are greeted wit0 comments 13 views last activity
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Just remove the requirement to hit the obsession because it's totally luck based whether you run into them or not. Lower the numbers if you need to, just get rid of the arbitrary obsession mechanic. Yes I *know* you can see the entity's portrait move when chasing the obsession, but if you've already started chasing a non-obsession survivor, why feel forced to give that up to find one particul4 comments 202 views last activity
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The game's better played with four survivors. When one can't connect, that ruins the experience. I think it would be better to send everyone back to lobby when someone DCs, rather than making them play out a match. Even more of a joke when there's only two people and you can't rely on killer farming in those scenarios.0 comments 12 views last activity
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I didn't know which category where to create the thread so i put it here. the major reason i want the sensibility increased is for playing nurse easier because we can't turn around fast enough like on pc. which make it difficult against competent survivors.3 comments 23 views last activity
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The first question should be: "why does this perk exist?" If a survivor just receives a hit for free, it's not even a well designed perk, it's just a "free hit perk". BUT if it can be used under certain conditions, it could be a good perk. The main function of this perk is to take an extra hit, so how about the perk only activates IF the killer is carrying someone else? that would make it an alt5 comments 93 views last activity
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Survivors who are within a range of 32/36/40 meters of the Killer will yell and reveal their location for 6 seconds (at all tiers) instead of yelling within the Killer's terror radius. Changes - Removed the terror radius condition9 comments 392 views last activity
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I've read a few times here that if Nurse hits you, while having MoM, you wont get any tokens towards it. This is false! I played against a Nurse and had MoM - despite hating this perk, I need to use it to test things - When I was at full health and got hit, I got a token towards MoM. When I was injured and got hit, it didn't gave me a token. So only if you are injured the Nurse hit bug kicks in12 comments 62 views last activity
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Currently you get an explosion with a crow icon, if a SV runs past a crow. This is very annyoing, due to constant explosion spam. The perk should do an aura reveal for 1 second per crow, at max 3 seconds. Distance should be 30/35/40 meters. If a SV triggers a crow within the distance, the perk icon lights up and you as Killer can quickly check where it was. No explosions anymore and remove the co3 comments 33 views last activity
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There needs to be some serious thought into balancing the difference between Killer Adept and Survivor Adept. A survivor could LITERALLY do NOTHING the entire match and walk out an exit gate with the achievement Whereas... The killer has to DOUBLE PIP with this INSANE new Ranking System. My recommendation would be to make it where if killer's kill all survivors or 3 and a hatch escape is allo7 comments 62 views last activity
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1) Revert Decisive Strike back to Normal and keep the 3 Second Killer Stun, and keep it so they don't know if you are the "Obsession" if you have it. ---> No one on Consoles use Decisive Strike because it is now a Useless Perk. 1 out of about 30 games will have 1 person with D.Strike because it is Now useless to use and to have. (Also Dev's & D.Strike Haters I'm a killer main and when we u12 comments 52 views last activity