DirtyNurseMain
DirtyNurseMain
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- DirtyNurseMain
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@Venzhas said:
Nope
Nope
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@DarkGGhost said:
Where is Hag ?
Don’t worry she’ll be in the next one☺️
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@Poweas said:
Woah, nice drawing that's neat as hell. I don't know how you guys can be so good at art, while I can barely draw Big chungus.
Thanks so much, I got another piece coming soon so look out for it☺️
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Out with legion and in with shirtless myers!
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Just add another objective between doing the gens and opening the exit gate. Perhaps even adding specific objectives for every survivor, if they don’t complete the entity won’t let them leave (a personal blood warden)
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I don’t think she’s an old lady, they repeatedly call her “girl” in her lore! And I don’t think cannibals would kidnap an old woman, they want the fresh tender, prime meat!MikeLatin7 said:@popoles said:
No, they don't need it. Making the Hag taller would break the lore imo (a gir that became a monster).you crazy the lore is what you make it, and it's not a gir it's a old lady and old ladys can be tall 5' 7" hello
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Aren’t killers supposed to be OP! It’s 4v1 ffs!
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Did you just imply that survivor is more challenging than killer? Imo survivor is the chill part of the game, if you want to relax and have a fun game you play survivor. But killer is so much more stressful because you it’s 4v1 and most killers aren’t OP enough to make it fair!jwentzel987 said:Dude, I just started playing this game a few days ago and let me say, who the hell cares? I actually only played as a killer once and thought it was fun but find it to be better as a survivor. Its more challenging and if you get caught guess what? O well, if you get saved then great but in no way do other survivors have to help you from being sacrificed. Its part of the game. I played a game the other day where one survivor did absolutely nothing. You're probably the same type of player who gets on call of duty and complains your team mates suck because they won't revive you when youre downed but youre probably getting downed every 5 seconds. Get over it. Lol -
Just make sure the perks won’t be overpowered on some killers, and respect for us nurse mains, everyone hates our f-ing guts!BlazeModz said:@DirtyNurseMain said:
Rework the perks, so that they can be used by ALL killers, that’s my only problem with this, other than that you’ve got a good idea here!Completely forgot about that... On it! (I am also a nurse main btw

) Also, I'm glad you think so! ^_^ -
I love the glasses on the back skull!! This is ######### awesome mate!
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Rework the perks, so that they can be used by ALL killers, that’s my only problem with this, other than that you’ve got a good idea here!
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In all honesty, these perks either make no sense or are already somewhat in the game, I think they need to be revised!
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The swarm should injure you ( or knock you down 1 health state) if you vault anything that has the swarm around it, instead of adding afflictions.
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Umm no! Nice drawings tho
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Few things... myers is not original, I don’t think it’s a mix of languages bc there are mostly American, and Doctor is not Asian that’s racist lol.Kuris said:7 words, seven original killers (at the time the phrase was released into the weapons)
Trapper - American according to the wikiWraith - African
Hillbilly - American according to the wiki
Nurse - According to the wiki, English-American
Myers - American
Hag - American according to the wiki
Doctor - Asian American according to the wiki
maybe a mix of different languages from each killers ethnicity?
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What do you mean!!?! As soon as you get that blink hit they’re ######### running at the speed of light across the map, add that to the prolonged fatigue!aarongai said:It's utter nonsense that BHVR would create a killer that ignores almost all the game rules and mechanics that they put in place. Sure, some killers like Huntress, Doctor, and Myers can "break" a rule or two when certain conditions are met, but Nurse breaks almost every single one that gives survivors a chance when being chased. Her power has no ammo system, and the drawback of getting fatigued for a second hardly makes a difference once you've hit a survivor and can track them by their blood, scratch marks, and grunts of pain. Comparing her to other killers:
Huntress can shorten pallet loops and break window vaults, but only IF she has hatchets AND she has enough time to wind up AND she must have line of sight of the survivor.
Doctor can break pallet loops and window vaults, but only IF he's in range AND he's times his shock well AND he's in Therapy mode AND he must endure a move speed penalty.
Myers ignores the injured health state, but only IF he's spent a significant amount of time to reach Evil Within III AND he's within melee range AND he sacrifices his smaller terror radius.
Nurse? IGNORES pallet loops, IGNORES window vaults, IGNORES pathing blockers, IGNORES height differences, IGNORES distance gaps, and with additional chain blink addons, IGNORES her own mistakes and her power's cooldown.
Nurse's power seriously needs to be reworked to where she has to obey at least Some of the rules of the game.
Nurse is god with a god player behind it, so blame the players skill not the character they play -
I’d say if you want to get the nurse down, dedicate a day to just playing barebones nurse, and you should get the handle of it quick. (Ps4 nurse main btw)Countfunkular said:Okay now here's the thing. For every 10 bad nurses I fight against on PlayStation 4 there's at least one God tier. And by that I mean there's no in between. So my question would have to be. How exactly this one played the nurse on PlayStation 4?
The reason I'm saying this is because eventually I'm going to have to actually play the nurse. I've played every other killer and have them to level 50. Everyone else but the nurse which is now sitting at level 6 because that's back when I started playing the game in new from what I saw on PC that she was supposed to be the most powerful killer.
If anybody has any type of tips please let me know because I don't want to just only use the pocket watch with enduring on. It gets kind of stale but then again I suppose I wouldn't know.
Try your best not to be a smart-ass please.
ps. Shadowborn helps a hell of a lot with the 180 blinks and just blink hits in general. -
Yeah rank 20’s with meta perks...Master said:Hope you had fun vs the rank 20s.
Good luck when you rank up a bit further (assuming you dont derank on purpose already) -
I don’t feel bad for nurse, ######### went crazy and strangled all the other crazy people!BLUE_APE said:That is a very good question.
Um I wanna say its a tie (for me) between Huntress, Billy, and Nurse yeah. -
“Do not you dare to touch my property!!!”
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This option would make killer soooo op! You can literally see everything around you, lots of my time as killer is looking around for immersed Claudette’s, third person would make it wayyy too easy!Spork said:Personally I think it would be awesome to have a first person option in the game, it'd add to immersion, and make it MUCH scarier. Definitely would give the game a new feel lol.
But first person survivor would make the game a lot scarier and you’d have to be on your toes always, also can you imagine first person survivor against tier 1 myers!??!??! -
I love the idea of extra parts! Having many objectives is one of the things f13 has over dbd! It gives the survivors a choice of how to spend their time. Maybe bhvr could add another way to escape or even just add little secrets in game that you can uncover like character info, cyphers, items, etc.
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I was thinking maybe instead of being able to teleport to her traps or see where survivors are going, her traps could punish victims who run through them maybe taking them down a health state, or if she is nearby or even in the puddle it puts the survivor in the borrowed time state, forcing them to heal!flamestandish said:@DirtyNurseMain said:
It sounds cool but it’s too similar to the hag so the power needs to be reworkedHi, Thank you for this comment. I realise this, however a couple of the killers that are already in the game have similar powers.
HillBilly & Leatherface both have chainsaw attacks.
Trapper & Pig both use traps.
Huntress & Clown both use ranged/throwing attacks.It would only be fair if The Hag's power had a counterpart also

Hag's traps must be triggered and set by herself.
Nun's traps are placed randomly throughout the map & maybe the possibility to place some herself also.I was also thinking that if a survivor runs through a puddle their footprints (outlined blue) will appear longer if;
Running through the puddle = Foot prints stay visible for 5metres
Walking through the puddle = Foot prints stay visible for 3metres
Crouching through the puddle = Foot prints stay visible for 1.5metres
PS. You can kind of say the hag and nurse share a similar power, transporting through the spirit realm and what not, but I totally get what you’re saying about killers sharing similar abilities. -
I love you @flamestandishflamestandish said:@Jack11803 said:
Come to think of it... she might be dead.by daylight ?
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Dbd role play in the bedroom? I’ll be doc you be nurse. Or we can get kinky and you can be the huntress?!? No? Ok!
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Stairs idea is first to go, Leatherface basement all the way!
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It sounds cool but it’s too similar to the hag so the power needs to be reworked
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I’ve jus thought of a few perks for this dlc, make any tweaks if necessary!
KILLER
Chasing The White Rabbit - when a survivor performs a fast vault, their aura is revealed to the killer for 2/3/4 seconds
Red Queens Chessboard - when you begin a chase 1/2/3 other survivors auras are revealed for 3 seconds
SURVIVOR
Cheshire cat’s advice - hitting a great skill check reveals the killers aura for 3/4/5 seconds
Mad Hatters tea party - while you’re in a chase all other survivors get a boost of 8/10/12% to all actions speed -
Their power is them switching between each other? Correct? I really like this idea, just add a small stun when they switch between each other. I also feel like the bigger of the twins needs more love, perhaps a larger lunge? And for the smaller twin maybe a myers tier 1 lunge since he’s faster.
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Or you can unlock with shardsMrrgle_the_Mediocre said:@DirtyNurseMain said:
If you get a couple survivor perks in there that balance it out, this could be like an all perk dlc or something new? I’d pay for a perk dlc package!Yeah, all perk DLC was the plan. Though I wouldn't want to lock so many abilities behind a paywall especially when so many of them are strong, so the DLC would be free.
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If you get a couple survivor perks in there that balance it out, this could be like an all perk dlc or something new? I’d pay for a perk dlc package!
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Not taking away tokens for kicking gens would kind of be op, the perk certainly is counterable and makes the killer play differentDabrownman1812 said:
Ruin kind of lessens the need to kick gens anyway, and I see where this perk can actually be stupidly amazing on something like wraith who can easily find people. Since it does build up through natural gameplay and hitting anyone healthy who body blocks I do see this as a slightly less powerful devour hope but in certain conditions be more powerful than devour hope. Removing the gen removing the token affect would be alright. It's not so practical to be a third strike on a fresh survivor though.DirtyNurseMain said:
The survivor has to be healthy, so that’s 3 fresh hits, then onto the next survivor. Also you cannot stop gens without losing tokens so I think it’s pretty balanced tbh.Crazewtboy said:zacmangaming said:@Crazewtboy said:
Seems a bit OP. Might have to be a hexI love that any somewhat decent killer perk HAS to be a hex. The amount of threads I've seen saying "Plz make BBQ and Chili a hex" or "MYC Is too OP... Make it a hex"
I main both killer and survivor and normally never say that. This just seems a bit OP to one hit down after three stacks with the amount of times you hit a survivor in a round
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The survivor has to be healthy, so that’s 3 fresh hits, then onto the next survivor. Also you cannot stop gens without losing tokens so I think it’s pretty balanced tbh.Crazewtboy said:zacmangaming said:@Crazewtboy said:
Seems a bit OP. Might have to be a hexI love that any somewhat decent killer perk HAS to be a hex. The amount of threads I've seen saying "Plz make BBQ and Chili a hex" or "MYC Is too OP... Make it a hex"
I main both killer and survivor and normally never say that. This just seems a bit OP to one hit down after three stacks with the amount of times you hit a survivor in a round
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Just play doctor with unnerving and distressing! Let the salt roll in
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150% is a bit much, how about 100% bonus action speed, that a bit more balanced?ItsDaEmuDood said:Actually a good perk, but the values should be changed so it's not OP. To get 150% repair speed, you'd need to be using Left Behind, have all other Survivors dead, have no 5 incomplete gens, and be using a toolbox. So that 150% is a bit much, but lower it down, and you've got a decent perk.
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I play pig, solely to bm survivors that bm me!!swenpai said:@DirtyNurseMain said:
Can we please get a “come here” emote for killer! I want more ways to toy with survivors.Lmao
MakeKillersToBeAbleToTeabeg
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Can we please get a “come here” emote for killer! I want more ways to toy with survivors.
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Also it doesn’t stack, so if two survivors are hooked close to each other it only counts for one of the survivors, if that makes sense.
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Was this thread always tagged “mod” I’m just now noticing
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Do you know how many times I’ve nearly ######### myself because I rounded a corner and walked right into myers (literally lol)?!?Dwight_Fairfield said:Michael just appearing out of nowhere on stalk mode and scaring the bejesus out of you.
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Thanks all of you for the feedback, I f*cking love this community and the devs. We’re all so connected
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I like the speed boost idea, and losing tokens for kicking gens is simply for balance, it’s a perk that gives the killer a choice. You can either stop gens and never get that exposed strike, or go full on “target acquired” mode. Also leaving survivors in the injured state, in order to make use of your exposed strike, applies enough pressure to the survivors. We’ll never really know until it’s tested in-game.No_Cluie_Louis said:@DirtyNurseMain said:
With Third Strike you gain a token for each successful hit on a HEALTHY survivor, every third token earned becomes an exposed strike. Every time a killer kicks a generator ( successfully regressing it ) the killer loses one token. Once the killer has dealt the exposed strike, the token count refreshes.After reading what the mod said, i see why it would be balanced, and it made me think there is no need to make the killer lose tokens for kicking generators. It seems unrelated to the perk and isn't necessary. Other than that the actual idea is amazing and well thought out man, it would really work in the game. One more thing though, how would it change as it levels up? Perhaps since the perk is slightly weak currently as you could just hit the already injured survivor, make it so at 3 tokens you have a 3%/6%/9% speed boost or something like that.
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I personally find walking into a hag trap, when you didn’t even know she was the killer, the scariest!
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Only change is that he’s probably gonna need a stun time after hitting them while invisible.
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You’re absolutely right, the perk is designed to apply pressure to survivors, so yes if you don’t want to waste the exposed strike, you go after another survivor, also the perk let’s the survivors know they’re exposed. The perk also lights up red when your exposed strike is ready! Anymore ideas lmkPeanits said:So just so we're clear here, hit three healthy survivors, get an instant down, then reset to 0 tokens?
I can dig it. It's good, but not overpowered. Let's be real here, if you just hit a healthy survivor to get that third token, they're going to be injured anyway which sorta' makes it redundant. Still might be useful for applying pressure to that survivor and then going off to instantly down another, or to punish survivors for grouping up and trying to take hits.
As long as it shows the exposed status for everyone, I'd be okay with it.
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Not a hex perk, if it’s a hex it’s gonna need a buff, bc hex perks should be obviously op not maybe op
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She’s a painter!! Lol, awesome art!
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I like slip away, thought it’s just a better version of Kate’s teachable boil over! Awesome Ideas!
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Pls add any tweaks if you like.
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@Ryanouw thanks so much, it means a lot that you like it!!