Feedback and Suggestions
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Chucky faces a significant problem as a killer concept. He's too small. He can't carry people. How would he place people on hooks? The idea might be sound, the mechanics of using him would be a nightmare. ...unless... Let's say the killer isn't 'Chucky' per' se. Let's say the killer is Charles Lee Ray. Left Mouse click causes a 3 second cast, before a lightning bolt drops down (Visible an1 comments 432 views last activity
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I feel like the bloody outfit pieces gained from prestiging should be like an add-on to any outfit piece once unlocked. The point of the bloodied clothing is to show your prestige, why not on the outfit of my choosing? We buy outfits from the store and earn our bloodied attire, let’s merge the two.3 comments 523 views last activity
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Revision 6 Additions: Grammar/consistency/formatting fixes A good ranking system A table of contents TL;DR at the bottom This is probably what will be my final addition to my long running series of posts, My "How to Fix Dead by Daylight" Plan. Table of contents 1 - Introduction 2 - Overview 3 - Generator Rework 4 - Ranking System Changes 5 - Death Efficiency Problem 6 - Perk Ch15 comments 562 views last activity
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I would really like to see a map ban feature at some point in this game's lifetime. Each survivor can ban 1 map, and killer can ban up to 4. This way the community can decide which maps they would like to play on, instead of an extra layer of randomness that feels bad. How many times have you gotten that swamp map you don't like, or the dreaded haddonfield. Feel free to discuss this with14 comments 432 views last activity
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All rank resets do is pair up good survivors with garbage ones. Why would we want to sit in a lobby with survivors that are forever lost in the sauce? The ones who play super immersed and run Urban Evasion are not in purple and red ranks for a good reason. Spare us, please.7 comments 52 views last activity
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I suggest that the initial overview rotates 360 ^, instead of only 180 ^, to ensure the killer or survivor a clear strategic perception of the surroundings when the trial begins.2 comments 42 views last activity
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Why does the Premonition's cooldown timer rotate clockwise, while Quick & Quiet's one counterclockwise? Would not it be better to give different meanings to the two directions of rotation? For example: 1) clockwise: duration of the perk effect (Distortion, Sprint Burst...) and other "positive" perk-related events; 2) counterclockwise: perk cooldown (Premonition, Quick & Quiet...) or load13 comments 153 views last activity
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The trophy should be obtainable from both Asylum map locations rather than just the original map. As the map number increases, this trophy becomes almost unfair to grind out as its most difficult task is RNG. I have been trying for this trophy for around a month without seeing the appropriate map more than once even with the constant use of map offerings.0 comments 22 views last activity
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this one feature makes coldwind suck for killers ask any top killer streamer, and the reason they are see through is because of the ART designer of all people, Art people shouldnt be in charge of game balance.1 comments 22 views last activity
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I am currently a nurse main on console dispite how ridiculously hard it is compared to other killers I still main her and on Xbox which arguably has worse frames than ps4 I am just hoping maybe there is a chance you could give us the 30 more frames... Thanks if this actually happens btw.1 comments 22 views last activity
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I am not sure where to begin with this, but I guess a good place would be that the changes being implemented has given the Survivors too many advantages against them. The movement speed decrease will allow Survivors with exhaustion perks a heightened ability to break line of sight. This combined with the absurd detail of being unable to see blood trails and scratch marks will make it even easier7 comments 222 views last activity
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THE LEGION The Legion’s base movement speed is increased to 4.6m/s. The Legion’s Terror Radius is increased to 32m. Most of The Legion’s add-ons are rebalanced or reworked to account for the changes to Feral Frenzy and the Deep Wound status effect. The Iridescent button addon no longer requires The Legion to apply Deep Wound for the effects to be active. All of these changes t2 comments 74 views last activity
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This is just thoughts and ideas from the Legion update post. These changes could honestly be fine depending on how extreme some changes are, but we can't know until we have the chance to play it. These changes would set them up to be just like Plague, easy injuries then just M1s for downs. But their injury is easier still than Plagues (although it can now be juked as they only get once chance to0 comments 72 views last activity
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So I’m looking at the rework notesand they all seem pretty solid to me. They are basically turning legion into a 115 spirit survivors can see but not get downed after a phase walk. They seem like they would actually be viable and also require some semblance of skill. My suggestion though: remove the depletion of the power gauge when The Legion hits a survivor with a basic attack. The pow0 comments 32 views last activity
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Wouldn't it be nice to customize like Freedy Kruger or Michael Myers Iike change Michael's mask or jumpsuit Freddy's Sweater or Claws5 comments 43 views last activity
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We're gonna live forever.. give us a stack if we get a slug up give us a stack if we complete equivalent of 1 full gen give us a stack if we heal equivalent of 1 full heal …. I mean the perk says were gonna live forever .. all above mentioned suit the perk title also survivors need more BP ,, killers getting more just a wish pls devs think about it .. grind is hard but I love the game2 comments 62 views last activity
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Dear Santa; Could you please ask the Developers to look into the Achievement "Deranged Pursuit" when they do the new Legion Update. Timmy wants to make sure he can still get that achievement after the change. Thanks. Timmy's Dad.0 comments 22 views last activity
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11 comments 152 views last activity
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I feel like porting dbd to the switch can boost sales by a lot and i would love to go from place to place to do my dailys or just grind for bloodpoints. Also if the answer is yes would people be able to use their accounts from PC to the switch?10 comments 81 views last activity
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Well since rank gives nothing, im not gonna write much but... Why in a game,you do 3 gens, never get hit, downed, escaped throught the hatch and then LOSE a rank...makes no sence at all. killer got 10k points for a 3 man basement camping bubba, i got second with 9k. Not a long game but still deranking makes no sence at all.6 comments 72 views last activity
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My Buff Idea(Tier 3 only): You become obsessed with one Survivor. Hitting the Obsession with your attack causes the Obsession to emit your Terror Radius for 40 seconds without the reduce effect . If the Obsession isnt in a chase, this effect will stay 40 seconds longer ( Obsession emit your Terror Radius for 80 seconds w11 comments 173 views last activity
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Since NM players only have one hit till down, and no one slugs them, I think it's agreeable it's one of the worst perks in the game. I've been thinking, and in my opinion, I think I found a simple, and effective solution to balance it. "You can recover exhaustion while running, but at 25%/20%/15% less speed than you regularly would." Now, I know this might sound crazy at first (at least it17 comments 172 views last activity
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Hi All, I'm new here, but have been playing DBD for almost a year. My player level is 57 (Devotion 1) and I have achieved Rank 1 Killer (I'm now rank 12). I play on PS4 as both Survivor & Killer (Purchased all Killers, some Survivors). I've joined this forum because I'm on my last straw with this game and would like to explain my frustrations, starting with Rank Reset. PROBLEM: I am0 comments 92 views last activity
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This perk is very outdated and nowadays sees no use (except from Adept Doctors) because it mostly works against flashlights (which have been seriously nerfed since the perk appeared in the game) since the other iteams are generally used far from the killer, and Franklin's Demise achieves the same goal but better, since it also counters insta-heals. So, I thought of a possible rework for the per10 comments 182 views last activity
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It is a fun perk but It doesnt make Sense The way It is at The moment. Urgently needs time adjustment to make It relevant . It won't affect the game balance but It Will be a lot of fun . The problem is people complain too much as killers , I am a Killer too and I have no problem at all with T-Bags , DS , BO and so on . The only toxic thing to the game are people camping and tunneling for no reas6 comments 62 views last activity
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With the Decisive Strike changes, I had hoped we would get some changes to killer counterparts. Moris are simply very unfun for both sides. I propose: Ebony Moris be removed from the game and Ivory Moris become ultra rare in its place. The Mori can only be activated after each survivor is hooked at least once. This change would eliminate the tunneling off hook to Mori and promote spreading h1 comments 32 views last activity
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I do not need music playing constantly to alert me to the gravity of a self-inflicted situation.1 comments 42 views last activity
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I was just shedding tears at images of how lovely Backwater Swamp was before its current iterations, which is ugly and fogless. I was wondering where the fog went, and then I realized that the fog was an important part of that map. Without it, killers and survivors alike can be seen from miles away, ruining the survivors' and killers' abilities to stealth from afar. It also serves to hide generat1 comments 33 views last activity
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Nurse - Nurse must absorb the light placed in the field to use the ability. Like a trapper. - Nurse is using a blink to make sure no survivors are visible. Cannibal - The speed of the basic Bubba's Chainsaw shall be provided by default with the speed of 'Knife Scratches'.0 comments 22 views last activity
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Aftercare SHOWS the Aura of the survivor carried by the killer to the hook, while Bond and Empathy DON'T. Since the sabo meta died many months ago, Bond and Empathy should be revised to operate like Aftercare (and like Bond used to function at the beginning of the game).4 comments 92 views last activity
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it would be amazing for those of us who have purchased the game on multiple platforms for their progress (e.g. character levels, maybe even cosmetics, DLC, etc) to sync across other platforms.7 comments 232 views last activity
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I understand you guys may have wanted to change the animation, but please remove the placeholder and put back the original. It downright looks ugly, and has no purpose of being there. It's too snappy and unpolished and should've only been used in the PTB version when Trapper's animation was being changed a long time ago. I have no idea why you guys released it live, but I'd really like it to be5 comments 73 views last activity
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50/75/100% bonus to bloodpoints in the objective and survival categories. If I'm playing hard mode I kind of want a reason to do so. Since survivors gain few bloodpoints I think this would be.2 comments 22 views last activity
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Don't make him weak than he already is without the exploits and abuse. If you are going to trash him or turn him into the worst Killer that's fine but offer a refund for those who bought the DLC We don't want to wait another 2 years just for you to buff one Killer He's an easy fix, give him 115% movespeed ,get rid of him vaulting through pellets/ windows, no stun on his power and remove the d18 comments 532 views last activity
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I always like when games have a stats section. I think it would be cool if DBD had this for everything too. Like how many kills you have with each killer. Mori or sacrifice or bleed outs. How many hits you have with them and what the percentage is. I have always wondered with killer I am technically best with. I actually think its Freddy for some reason. Obviously the same stats for survi2 comments 32 views last activity
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Hi there, How's it going? I just wanted to post some feedback regarding DBD in general. I really love the concept and given that it's a nearly impossible job to balance a game like this, I think it's very fair to say that Behavior has done an admirable job of keeping things in check. I love the format of the game and all of the horror elements to it, but every time I come back to this game, I0 comments 23 views last activity
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Billys ability to quickly move across the map with absolutly no consequence at all just so he can one shot people before they even detect his terror radius when he curves around the corner after traveling a large distance across the map is beyond broken; he can destroy everyone the majority of the time in less than a few minutes, even when they don't mess up cause he has no penalty to having such58 comments 1,313 views last activity
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Dear Santa; Sorry I didn’t leave you any cookies and milk this Christmas. You got me a new computer last Christmas. I was very happy, so was my Dad. My Dad setup my new computer in the living room and put a game called Dead By Daylight on it. I’m not sure if you heard that game. I think I will have allot of fun playing it! My Dad said he wanted to get my Trapper with all the right stuff bef2 comments 12 views last activity
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No, i dont want the old DS back, but actually the new DS is trash as an antitunnel-perk. Where is actual the effect of new DS? It just prolongs the tunneling, cause no killer will let you go especially not when they run into DS. ------------------------------------------- So my idea: Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape. After being unhooked21 comments 243 views last activity
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The "Daily Ritual" system we have in DbD isn't quite as you'd imagine a system of similar style to be in another game. I'd like to see it reworked to something akin to this; 3 new daily rituals every day, replacing the previous unfinished ones. Let us "reroll" one daily ritual per day (unchanged from how it is right now). Add a "Weekly Ritual" that's far more time consuming but has a far gr14 comments 493 views last activity
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Here is the problem: the game is unbalanced! Buffing or nerfing the killers,survivors and perks is not the solution but just mitigate the problem created by addons. Im not talking about swf team they will always have an advantage unless an in game chat is implemented, i'm talking about 4 random survivor that join a match. A match clearly cant be considered balanced when one of the two side can7 comments 262 views last activity
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Pls fix that as a survivor you automatically run into the phantasm when they plop up. Its totally stupid that you lose control over your character.4 comments 72 views last activity
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NOED is something the DbD community has, and will always, argue about. One side will always be unhappy with any change, thinking it as Survivor sided or Killer sided. That being said, I don't expect people to like this idea since it could make me seem like an entitled survivor main in the eyes of the killer mains. I just want to voice an idea I had and would like feed back telling me why it could5 comments 83 views last activity
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There's a hundred idea's floating around. I thought i'de give my idea's, since I play this game to much. 1: A D/c penalty needs to be applied. As of right now a survivor can d/c a game, and get a new one in a moment or two. A 5 minute ban that escalates each time you d/c would fix this. Most other games have it, and it doesn't hurt, and definately curbs some of it. 2: "Tough Game" incentives.12 comments 202 views last activity
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I think the filtered cosmetics (or at least those of Jeff, Kate and Claudette) will be released next week. ¿Do you believe there is a possibility?0 comments 32 views last activity
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Reason I suggest this is because a lot of builds that were reliant on the generators taking longer without tools or perks are almost impractical. The survivor perks are more focused and give them really good speed buffs now. We have a wide variety of perks to choose from but no real choice if we want to get hooks. It falls down to perks such as Dying Light, Mori, Thanatophobia, Hexes and forc0 comments 42 views last activity
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Why not make obsession visible to killer during the whole trial or at least at the begining just like object of obsession works?6 comments 53 views last activity
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So all that I'd change with this perk without completely reworking it would be to add a 10%/15%/20% healing speed increase to downed survivors. All the other aspects of the perk (the 48 meter range and the 6 second killer aura) would stay, it'd just have a healing buff added onto it. Side note, I'm not really sure why the perk limits the range on how far you can see the survivor's recovery prog0 comments 52 views last activity
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Just make this bug a feature on every map always https://www.youtube.com/watch?v=ZdLmDD1qaHc Nothing could possibly go wrong. In all seriousness while making the game (no not the specific map) look like this would be too much, making the shadows more extreme and the overall brightness level lower would be a cool addition to the games atmosphere3 comments 32 views last activity
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Missing an attack in Feral Frenzy reduces the power bar by 25% (can be reduced to 20/15/10% with the pin add-ons) When the chase is over, Deep Wound timer is still frozen for 5 seconds and doesn't go down in the killer's terror radius. After succesfully applying the Deep Wound timer on a survivor, your power bar goes down 2 times slower (allowing you to catch another survivor which is almost i8 comments 102 views last activity