c1hellraise
c1hellraise
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@Freshwick said:
@tenoresax my idea is that if the you wouldn't drop your item if killer was running sloppy butcher. Once hit the item would hang from a chain/ handcuff or your character just wouldn't drop the item.
I agree tier two needs to be reworked, but CUFFED without tier two and three could be a decent event addon for all items idk.
You're thinking of Franklin's Demise. I also kinda think that's a useless perk, the keep it upon death is interesting but also a little OP as you potentially would never have to touch the bloodweb again for that particular item.
Lunchbox is a little weird, I don't see anyone actually using that, most players don't bother searching chests since it's typically a waste of time compared to what you could have been doing. There are a couple perks that many might substitute this with, probably just plunderers instinct or Elodie's perk to search a chest twice. Self Care for that matter is an infinite self heal. Also the bloodweb has no shortage of medkits I usually get a ton.
Blockhead is very interesting, I'm currently running an injured build with Resilience and This Is Not Happening, faster progress and bigger skill checks while injured. I've gotten to the point where I can almost always hit the great skill check for the boost, so the more skill checks the better, I'd be burning through gen and it could potentially be OP with that build, but then again that leaves no room for other "meta" perks so maybe it'd be fair!
Also cool icons :D
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I disagree, I play Pyramid Head and Survivor a lot, and I relate his moveset to Huntress, they're both very decent with Pallet punishing, but they can both be dodged and tricked if you know what you're doing. Basically if you're trying to nerf PH then how is Huntress fair too?