Feedback and Suggestions
Our team will be happy to read these!
-
many people right now DC the moment they get downed because they know they wont lose any rank, leaves the other survivors not in a good position and takes away bp from killer.5 comments 42 views last activity
-
Cant get enough altruism when there is only 3 survs, and even in 1v4 surv bp is weak compared to killer.1 comments 22 views last activity
-
The problem with dbd that annoys me the most has to be the stupid genrush, Everytime i start a game my ruin always gets destroyed in about a minute and then i get in a chase which last around meh 20 sec to 2 min and during that time 2 gens has already been done. Then one goes for the save while 2 works on gen and boom 1 gen left in just 6-7 min in a game. Not balanced at all. it's very rare for m7 comments 102 views last activity
-
https://clips.twitch.tv/AmorphousHonorableEggnogVoteNay ######### is this #########6 comments 202 views last activity
-
If anyone has played TF2 they'd know that there are 4 different loadouts you can have. A, B, C and D. What if DBD implemented a similar feature? I don't like constantly switching my perks. I want to have a loadout for myself, loadout for playing with friends, loadout for gen rushing, loadout for altruism etc. There's nothing bad from this, it's just a question whether they add it or no.1 comments 63 views last activity
-
Hello Dead By Daylight Team First of all, I acknowledge that as developers you all have a lot on your plate concerning bugs with the game/tweaking performance to what the players are suggesting, etc. That being said, I was hoping I could borrow your time for a quick second to offer a suggestion that would make the entire DeadBy Daylight community as a whole, more excited. Before I begin I’d l0 comments 22 views last activity
-
Now devs gave us information about destroying legion, everytime I play with him (Everytime) salty survivors thrash talking enjoy your last days etc Insult, hatespeech. Then they are getting away with that. I guess devs chosen their side. (Salty Survivors because they cry like a baby and devs like their mother or father.)6 comments 132 views last activity
-
No Generators are done = Special Mori Animation and then the game end The survivors did nothing, why a free escape?9 comments 163 views last activity
-
We clearly need an anti-camping mechanic, but I feel like what a lot of people suggest is too drastic. My proposal is simply to apply the hindered status effect to the camping killers. ===================== A more flushed out idea: If you've been within 16m of the hook for 8 seconds, a debuff begins charging (unless you're chasing a survivor or you are looking in the direction of a survivor w10 comments 62 views last activity
-
Coming soon with a new change "the end game collapse" this perk becomes almost useless, the countdown is reduced after survivor is hooked so the effect of the perk is counteract, this perk need reworked to be really useful on end games. I propose some changes: As soon as the Exit Gate is opened, Blood Warden is activated. The Auras of any Survivors located within Exit areas are revealed to you5 comments 3,112 views last activity
-
@Peanits Pretty sure that this topic isnt new, but still. Playing a lot recently as Doctor I've mentioned that his anti-loop feature from Shock therapy is non-existent. While Shock has its charge time, it has delay on hitting AoE for no reason at all. Speed of electricity travel is 50% of light speed at very least cases, but Doc's electricity has 1 second travel for 9 meters - its nonsense.0 comments 12 views last activity
-
Head On is a pretty unreliable perk cause there is no indicator to when it'll stun the killer. Spent 3 hours using it yesterday and managed to stun a killer like 3 times and 90% of the time the killer was right in front of me. Three times I even got grabbed while in the animation of using Head On. Please give some kind of prompt so survivors know when the killer is in the radius of getting stunn1 comments 23 views last activity
-
Wasn't this supposed to have been fixed previously? I've now deranked multiple times solely due to so many killers DC'ing in the middling of the game.0 comments 22 views last activity
-
Matchmaking for KYF, for people who don't have a steady group of five and want to just play unranked games for fun. Plus, meet new people, etc etc. :D1 comments 52 views last activity
-
I mean it would be nice if some maps had things like: Rabbit --> Starts running, leaving mini blue scratch marks when a survivor aproaches not crouching. Doesn't do the same with killer. Killer can accidentally stomp on it, killing it. Raccoon --> When close to an item it picks it up(from chest or from floor) and takes it to somewhere else. When a survivor is nearby not crouching or runni1 comments 52 views last activity
-
Hello i have 1.1k hours in game and i'm planing to this game till i become in old man who is dying on his bed. But the ranking system in my opinion it is bad and very lazy-designed. an actual ranking would be like ranks with special logos visible to the killer and the players. not from 20 to 1 for every month reset. ( this could be included if it is useful and there is rewards from it) i w0 comments 13 views last activity
-
I play with a controller on PC and have moderate arthritis. It is difficult for me to rapidly press the same button for the duration of the hook struggle timer because the joints in my thumb have a tendency to lock up at random around the halfway point of the struggle timer. It would be much easier for me if the keybinds could change to where I could alternate between the LT and RT similar to the10 comments 1,263 views last activity
-
I feel it would be a good idea if the player icons in the bottom-left corner received an indicator as to how many times a player has been hooked in a match to help keep track. Such as a slash mark through the icon that both Killers and Survivors could see. Like this for example: I'd like to hear other's thoughts on this idea and the possible downsides o4 comments 102 views last activity
-
All I want is the hit boxes fixed devs... I've heard you say nothing is wrong with them but I have to wonder if you play your game. If there's nothing wrong with the hit boxes please explain the pic I've added below, where a nurse hit me and her back was to me and no it was not lag she had 80 ping. It would be different if it was exclusive to one killer1 comments 22 views last activity
-
I've seen all I need to see about the end game collapse update. All I can really say is... what? You've given killers the power to close the hatch, great. But what's the point when the end game begins AFTER the gates are opened? If you're going through with the three minute timer - It should begin when the exit gates are powered, not when they're open. It defeats the purpose of the end game coll2 comments 63 views last activity
-
I know, this is just a stuped number that nobody cares about. But why not to unlock the cap? I would be glad to know how many times I filled the bloodweb. Unless such changes take like a week of programmers works.4 comments 22 views last activity
-
I guess they should rework a bit almost all the end-game perks. Would like changes to: Hope ---> lasts the whole time, but every 10/15/15% of collapse bar it loses 1% of effect. At 90% collapse it is deactivated. No one left behind ---> much bigger bonus(or best idea is your bonus depends on timer too, so every missing % of collapse bar is added to your action speed (along with bas0 comments 14 views last activity
-
Best thing is the devs listened and buff his movement speed. All other things and nerfs were justified. Now I just hope if it's cancel by a missed attack the whole bar won't drop back to zero, as its now the same as Spirit where it requires. Also hope the power recharge won't hit too hard but otherwise seems very good rework Personally I don't think we need a PTB for this, as that would mean we12 comments 242 views last activity
-
So the problem I have with the upcoming Legion changes is that while the Legion in their current state are DC-inducing level of frustration and unfun for both sides, the changes planned for the Legion don't so much solve the problems as they literally just gut the Legion completely and turn them into Man With Machete Mode - a strictly M1 Killer whose Power will be a less-good version of the Wrait3 comments 72 views last activity
-
So i have to say that legion is going to become even weaker now with how you've changed the power, but you turned legion from weak, to useless, just like leatherface, he should have an attack cooldown yes, but COMPLETELY STOPPING the ability after a missed attack is too far. Not being able to see the mend timer is meh, the mending being stopped while mending is not ok, it should be impending doo3 comments 44 views last activity
-
im not really sure about offerings that give gameplay advantages but atleast let bloodpoints offering apply on the next match if the killer dcs, we dont get bloodpoints provided by the offering if they do atleast i never got under my circumstances (atleast when they dc in loading screen)0 comments 12 views last activity
-
The games will still end in 4 minutes. This is just a Pig nerf and the ability to close the hatch. This just further encourages survivors to rush gens and get out of the match as fast as humanly possible. This is such a huge letdown. The only thing this end game event does is allow the ground to look cool after my free loss. inb4 survivors "JuSt ApPly PrEssUre"1 comments 62 views last activity
-
i've managed to get rank 1 on both side ( survivors and killers). @Peanits i wanted to say that the piping system is great but the gatekeeper need some change but, the pip system by itself is great. lightbringer also need a change due to killer tunneling we can't do gen and if we do bronze is the most common one.0 comments 12 views last activity
-
I have no clue if this has been requested before, so apologies if it has. Emotes for survivor and killer. Survivor already had “pointing” and “come here” gestures. Why not add waving like “hello” and “goodbye”. I know killers have weapons, why not have them point as an emote or use their free hand to point.0 comments 12 views last activity
-
Hey everyone, i am having alot of problems getting the Adapt Trophies for the killers, since it requires me to get a Merciless Killer Game (2 - Pip). With the recent changes to piping it is nearly impossible for me to get a 2 Pip Game in Higher Ranks and i feel forced to re-rank on purpose and thus risking a ban for DCing too much and obv. ruining other peoples gaming experience. On Top of th0 comments 12 views last activity
-
Love the idea of the additional pressure at the end, but the execution is... questionable. Don't love that the collapse starts only after a door is opened. I understand why it doesn't trigger when gens are completed, but I would like to see alternate ways of triggering the collapse. Frankly, having multiple triggers may be beneficial. The timer seems too long to provide any real pressure on sur0 comments 32 views last activity
-
So I've been thinking. Grinding up perks takes awhile and there's a huge chance you won't get the one you want for your character, so my wish is that prestige affects what level your perk is once it pops up on the web. Example: Non-Prestige/Prestige 1: Calm Spirit level 1-2-3 Prestige 2: Calm Spirit 2-3 Prestige 3: Calm Spirit 3 This way the more time you spend on a Survivor/Killer, the eas0 comments 62 views last activity
-
The end game collapse LOOKS beautiful. The visuals are wonderful and thought is in the right place. I do have some concerns >Hatch closing as per the trailer, if you close the hatch the end game starts. The survivor, through this method, cannot leave the game at all then? The exit gates are closed, the hatch is closed, and all the gens are blocked. Is there something I am missing? >9 comments 122 views last activity
-
This is my idea on how to rework events to make them more fun and actively rewarding as i feel that they have been quite boring and monotonous. Basis for idea: The basis and inspiration for this idea is Payday 2 so if this doesn't make sense then look at Payday 2 events to get the idea for what I'm talking about. Payday 2 event follow a Day structure iwth each day giving new content until the ev0 comments 2 views last activity
-
This post is mainly to clear up any confusion or mixed messages about End Game Collapse. This is also to summarize what End Game is going to be. If you have any questions that you still have after reading, let me/us (The community) know down below and we'll answer it. (Hopefully with no toxicity) Anyhow.. End Game COLLAPSE Once an exit gate is opened or the hatch is closed, a 3 minute timer c0 comments 92 views last activity
-
could you make it so offerings are shared across the account, so like all killers would have access to the black ward purchased on hag and same for survivors0 comments 12 views last activity
-
Survivor side : 17 characters (65 perks with 3 tiers) Killer side : 15 characters (57 perks with 3 tiers) Around 50K bps required for each level-50 bloodweb You need around 7.250.000 additional bps to get all tier3 perks on one single survivor once you reached level 50 ... this does not even take into account any prestige level ... this is insane and you know it ... How to easily fi3 comments 42 views last activity
-
I've noticed a lot of people, including myself, are missing some of the old soundtracks that played during events and DLC releases, and i've come up with an idea for a solution. Maybe the devs could make it so that we can select which menu music we'd like to play, kind of like selecting a map in kyf. I'd love if the devs could see this and consider the idea, as it'd be a real nice gift to the0 comments 12 views last activity
-
2 comments 72 views last activity
-
Many people I play against DC when I first down them because they know they wont derank. This doesnt make much sense. At the same time yall did a good job fixing legion so I have faith the game is moveing in the right direction9 comments 62 views last activity
-
To whom ever comes up with the balance changes they're not very good at it. These changes do nothing to address the actual problems with them aside from the base movement speed change. Legion is hated because they can abuse chase mechanics and down survivors in a set amount of time if the player decides to abuse the mechanic and ignore survivor defense by vaulting pallets. Fix this. Don't nerf4 comments 62 views last activity
-
Quite often I find new myself being chased the entire match (tunneled!) and not by choice. At the end of these matches I have the lowest of the survivor points and I derank. survivors shouldn’t be punished for something they have no control over. I can’t do other objectives if a killer won’t pull their nose out of my ass!3 comments 33 views last activity
-
Hello! The idea <Insert cool perk name here> (or possible WGLF rework) You keep track of all totems. For every totem cleansed, gain a 20 % stackable bonus to all Bloodpoint gains up to a maximum of 60 /80/ 100 %. The number of active totems is shown on your perk icon. (Similar to "Hex: Thrill of the hunt") This perk doesn't stack with "We're gonna live forever" (max. amount of BP6 comments 42 views last activity
-
first,I am not native English speaker,so sorry for my bad English. New Status Effect:No more chance. what is this? Deliverrance,MoM,decisive Strike,Ttyptic Agent,or Anti-haemorrhagic Syringe,causes the No more chance Effect for 200 seconds. you cannot use these parks or addons while No more chance. how about this idea?4 comments 102 views last activity
-
You transform plants found around The Campfire into tinctures that slow down bleeding. Healing Speed is increased by 30/35/40% Healing Item Efficiency is increased by 40%.4 comments 272 views last activity
-
Scratch marks on console are really unreliable for tracking,. Once a survivor rounds a corner they go in the opposite direction or completely disappear in a chase randomly, without perks for them, plus they’re really hard to see when they’re not on the walls and could be brightened a bit. We don’t have the sensitivity of mouse and keyboard so they can be lost a lot easier. The audio is confusing1 comments 12 views last activity
-
De want more chances forma getting points as survivor, it's so difficult to get more than 20.000 points like a survivor. If we have more opportunities forma getting points as suevivor we could level up the characters. This are my suggestions for improve the game. Goodbye.2 comments 12 views last activity
-
Tge game felt more like a horror game with the dark maps and encouraged stealth play more.7 comments 82 views last activity
-
Mettle of man gets the axe next, it makes killers who already struggle even more unfun to play. A perk that just lets you tank hits with no real drawback of consequence (lets not lie to ourselves, aura reading isn't a drawback unless you're fight a nurse) If you know how to pallet loops killers then them being able to see you does nothing, and you can pack decisive strike to make sure they don20 comments 212 views last activity
-
fixing audio occlusion that prevents killers from hearing gens and totem cleansing if there is 1 wall in the way. Reevaluating maps for huntress, (each map is getting worse and worse for her). Making Farm tiles not see through, Buffing survivor BP, fixing Infinite loading screen buffing WGLF buffing trapper Nerfing Nurse reworking MoM Fixing FPS on Ormond (I get like 20 fps vs 80 on othe0 comments 12 views last activity