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Harkonnen

Harkonnen

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Harkonnen
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  • Personally, I'd love to see a Cylon Centurion from the 2003 Battlestar Galactica Series as Killer with maybe Saul Tigh as the survivor. The map would of course be the inside of the worlds famous Battlestar Galactica. Imagine being chased around the corridors and certain locations of the Galactica by a 7' tall killing machine with long metal claws. That would be awesome.

    Just please don't let it be Candyman...

  • I do not know if this will help as I am not colorblind myself, but in Windows 10, you can go to Settings>Ease of Access>Color Filters and enable one of the colorblindness filters found there that pertain to your condition.

  • Changes for The Plague:

    The Plague no longer gains her Corrupt Purge from the fountains! Yay!

    Instead of this, her power charges up over time from survivors being infected by the Vile Purge. 

    The more survivors that are infected, the less time her power takes to charge. Once charged The Plague can activate Corrupt Purge at a time of her choosing after going through an animation charge up. The charging animation would be to give the survivors time to take evasive actions. 

    When using Corrupt Purge, the "Corruption Bar" would drain quite fast as you use it so that you don't get a whole lot of it. The way I see it is that every time you press M2 to activate Corrupt Purge, you would drain 1/3rd of the Corruption power with only stuns being able to cancel it while being actively used.

    Now, I know what you're all thinking. You're thinking that that is crazy overpowered and the survivors will have no chance escaping her? Well... You'd be right. If I didn't already think about that!

    The solution for this is that the survivors will now no longer become broken, OR injured after receiving a dose of Vile Purge. Instead, once fully sick(puking) they will recieve a debuff to the speed of ALL actions(repairing generators, healing, vaulting, sabo, etc.) of say... I dunno... What's an arbitrary percentage? Four percent? We'll go with four percent just for sake of arguement. 

    Now this is where the Fountains come back into play. Cleansing from the fountains will now take quite a bit more time than it currently does. Let's again pick an arbitrary number. *Reaches into a hat with numbers written on paper. Pulls out twelve.* Twelve seconds to cleanse. The Fountains will also NOT heal survivors from the injured state anymore. Only remove the infection. Side bonus; medkits will work again after infection is removed.

    This makes it so that the survivors will now have choices to make. Keep repairing this generator even with the debuff while infecting it and anyone else, or leaving it and cleansing to slow down the Plague's Corruption acquisition? 

    The killer now also has choices to make. Do you go around infecting everyone to get your power faster and get the survivors off the generators to go cleanse. Do you use the slower action speeds to your advantage in chases to M1 the survivors? 

    Obviously some of the finer details would need to be worked out. Such as the action speed debuffs. I think it's a good start.

    Some addons would obviously need to be changed. Like her "Iridescent Seal" ultra rare. Instead of activating Corrupt Purge on completion of a generator, it could instead add one extra charge so that it only drains 1/4 of her power bar giving Plague four chances with it.


    What do you all think? I'd love to hear your thoughts.