Feedback and Suggestions

Our team will be happy to read these!
  • Please ADD to dedicated servers Russian location. Best location will be CENTRAL Russia to get minimum latency of both West and East side of big Russian Federation and it must be located at: RU (Novosibirsk city). Believe me - ALL russian players (East and West) will be thankfull for that location. Or. If you can not make Russian server in central Russia (Novosibirsk city) please add dedicated
    0 comments 32 views last activity
  • Hiding the killers perks and addons from swf has been a needed change since release. But hiding it for solo players aswell is just #########. I just want to see the killers perks without having to wait for the game to end. Is there nothing that can be done to seperate solo players vs swf players?
    27 comments 662 views last activity
  • Hey guys so I was wondering for a long time and how survivors get very little to no BP during matches. The killer can easily get Bp without even getting two kills and get More Bp than an escaped survivors could. I feel like one of the reasons why survivors get very little amount of bP is because they have have to fight for their BP compared to killer where there is only one killer and it’s not li
    12 comments 212 views last activity
  • Detect voice chat in DBD (Discord, mic, etc..) Decibel Level 1 - Survivor Noise Increase Decibel Level 2 - Survivor Aura Exposure Decibel Level 3 - Survivor Screams
    6 comments 142 views last activity
  • This is more of a general opinion, but tbh the new loading times that killers and survivors have kinda suck. Why should it take 3 or more minutes to sort out lobbies for killers? The wait time is a little lengthy compared to playing survivor (in which you seem to get an insta-lobby instead of waiting the minute you click "ready" now). I understand that hosting, rank search and distribution,
    3 comments 32 views last activity
  • Once the survivor is below the height of a killer's hand when escaping through the hatch, they should no longer be able to be grabbed. I just had a game against the Spirit where I was the last survivor and she led me to hatch just to grab me from it (see video) and you can clearly see I was through the hatch when I was grabbed. This has been in the game since I can remember and I think it's ridic
    7 comments 172 views last activity
  • an option so save 3 or 4 loadouts of preferred perks I thought itd be nice since I use 3 different perk sets all the time, and being able to switch between my builds more easily would be nice
    2 comments 82 views last activity
  • Hi everyone. I would like to share with some ideas. Hope, devs will reade this. My English is not perfect, so sorry for that. Recently my friend (with whom i used to play DBD) gave up playing the game as there is no new content (we are not talking about skins, maps, killers) - the thing is that everything remains the same in general, we just get new killers, survivers, maps, perks time by time.
    0 comments 42 views last activity
  • I love the game and leryes This maps are great specially if I am playing as spooky myers My suggestion for leryes is for a morgue, and if saw can get another map I would recommend the mansion from the 2nd movie
    5 comments 72 views last activity
  • Hello, First of all, am I the only one who while on lobby knows this game is gonna be another 3vs1 because its so common for someone to disconnect?I haven't seen many topics about things like that and i started to think if its just me being unlucky who plays games like this and queue with such players. I'm not sure what punish system is implemented but as I can see from my expierience I must say
    1 comments 32 views last activity
  • Generators regress at about 0.25 charges per second. In effect this means that for every 1 second a survivor spends on a generator it takes 4 seconds for a killer to remove that progress after they kick it. So why not buff it to have a 1:1, a 0.5 to 1 or a 0.75 to 1 ratio. There is no incentive kick gens unless you got a perk, it's about 90% or you just hooked someone. It's far better to just go
    3 comments 112 views last activity
  • Its about the Defensive Strike... why did you had to make it that way that it only activates for 60 seconds (on level 3) after getting unhooked? i mean it got so weak now, it was an one time use already and the killers could easily get up to you again. at least make it that way that it is only useable after getting unhooked if it is on level 1 and 2, on the last level it should be useable without
    28 comments 402 views last activity
  • The game has a ton of great psycho human killers, but I would love to see some creature killers added to the game (licensed and unlicensed). Here are some examples: The Xenomorph from Alien The Demigorgon from Stranger Things The Wolf (original killer) - Werewolf The Bat (original killer) - Vampire bat The Bug (original killer) - Nasty insect (sort of like D'Vorah from Mortal Kombat) Fe
    3 comments 33 views last activity
  • Can you not? This BS, you don't make it appealing to stay on if your teammates are noobs and you want to dc, what's the point if you're going to get deranked either way? I also been telling for a long time that the game is unbalanced for games within ranks 10-20, wherein strangers play with each other. You've got stats, so you'd know that most of the games are won by killers. This is too dif
    1 comments 32 views last activity
  • Generators regress at about 0.25 charges per second. In effect this means that for every 1 second a survivor spends on a generator it takes 4 seconds for a killer to remove that progress after they kick it. So why not buff this perk to have a 1:1 or a 0.5 to 1 ratio. Plus it could slow down the game somehow. As of right now its better to just go down someone than to kick a gen I'm just gonna c
    3 comments 52 views last activity
  • Has anyone ever brought up the thought of doing a game mode with two killers? That way you can play killer with a friend. Obviously there would be more survivors and gens and such. But I think it would be a fun game mode.
    0 comments 12 views last activity
  • Dead by Daylight is the only major title that I can think of that does not take advantage of the additional power of the PlayStation 4 Pro and Xbox One X. I would love to see upgraded resolution, improve framerate, improve stability on these consoles. And whatever else they could improve or enhance. However there should definitely be an upgraded version available.
    0 comments 13 views last activity
  • Hey there, i joined the community for a couple of months, but i rarely visit the forums. I want to propose an idea -sorry if it is already done before-, i know i don't play the game so much, but in a short while of around three months, i amassed huge amounts of unwanted items via the bloodweb, for example i have many offerings to increase the misty clouds on my killers, and i will never use those
    12 comments 782 views last activity
  • Dear Santa; Timmy still doesn't know how to play this game yet. I've tried, tried and tried over and over again to show my boy how to play but... Well... It's Timmy. Santa, my request is, have you considered putting in a Match Replay when you finish with Dedicated Servers? Having the ability to have a top down view of the match and watch it being played out to see where and when little Timmy
    0 comments 12 views last activity
  • You guys are really screwing things up, the collapse isn't being done the way it should be and the legion nerfs are too much. I urge you to make a PTB surveys just to see how much people don't like this, and when you see the negative feedback make sure to contact me via private message so I can have a discussion with the design team about some tweaks to these changes.
    4 comments 92 views last activity
  • Hi! I have a suggestion for the shop. I think you (devs) can add an extra outfit for those who are gonna buy (or already have) all cosmetics for one character. I mean if I have all cosmetics in the item shop for Feng then i will be able to unlock an extra outfit (Pink ultra rare reward) to buy. Im thinking the price can be 1500 (500 each piece) 1350 with 10% off and thats it. I know that the Pin
    18 comments 182 views last activity
  • Rabbit Blessing * Your window vault speed is increased by 10/15/20% * Each time you vault a window, Entity will block that window for you only * Windows that you vault are blocked for 30 seconds and they stack (more windows can be blocked at the same time) Tracker * Totems, chests, generators and survivors are showed to you within certain range. * You start with 10 meters
    1 comments 33 views last activity
  • My inventory is filled with items and offerings that i will never use. it would be nice to get a partial refund of the bp or able to delete.
    4 comments 102 views last activity
  • Umm not much to say here, this has been asked a million and a half times i just hope someone in BHVR has plans for it cause i get tired of seeing a problem that has been here like... Forever... Keep getting ignored, so yeah, post thoughts, suggestions, and whatever else but devs... put in some secondary objectives so killers can actually stand a chance against top players if they aren't nurse/
    2 comments 152 views last activity
  • Hi all, one of the core balance problems of this game, which prevents it from improving, is the disparity between solo and swf, in particular the advantages that voice comms can give to an swf team. To close that gap, I think that should be useless exchanging crucial information via voice comm. How devs could achieve that goal? Something was said in the past, like including in the base game mech
    2 comments 45 views last activity
  • As simple as that, i would like some kind of "perk randomiser" that instantly makes all your perks random, i dont think that programming some kind of roulette isnt that hard is it?
    4 comments 42 views last activity
  • Hey, I´ve been wondering when will the in-game rewards be present on Dead by daylight, specially on rank rewards(monthly or so) and devotion levels. This would incentivize players to do their best inside the matches, and improve their overall skill while playing it. Also, everyone would enjoy a bit more bloodpoints, since there are loads of characters to spend points with.
    2 comments 32 views last activity
  • I just thought this up to try and spice up the Doctor’s base power. While in madness, the higher tier madness you are in, the greater chance to hear a false skillcheck audio queue while performing an action that involves skillchecks I have no idea if this’ll be fun or balanced, but I thought it would spice things up! Edit: I have no idea if this would be annoying or not, but it’s just a t
    11 comments 122 views last activity
  • As soon as a match starts, you have the Wiggle bar, and it stays like that the whole game. Even in chase, doing gens, doing totems, after being hooked, you cant heal yourself, sometimes you cant unhook anyone else or heal them. It makes it almost impossible to run at all even crouch with urban evasion. And in chase it will cause you to completely stop running and not move, like its glitching out.
    8 comments 82 views last activity
  • I know this is an odd wish, but I simply want to be able to change how the UI of the perks looks like in game. I really liked how the old version of the game had all the perks in a line instead of a diamond, and I think it would be sick if he had a option to at least opt between the two, but the thing that would be sick to have is full customization of the in game UI, making it so the player can
    1 comments 122 views last activity
  • Hello everyone ! Im playing dead by daylight since the beginning, I was thinking about doing this a long time ago but I thought that the Dev would understand by them self that they need to add a button "Replay" at the end screen of a match ! So basically If im BIG CHUNGUS and i click on replay , it will go in the waiting screen of "Play with your friend" and automatically send an invitation t
    1 comments 72 views last activity
  • I would like to see the pig be able to activate the endgame and have her traps activate, with altered conditions Traps in EGC have no timer and simply restrict the survivors from exiting through the gates. they have a timer after the last gen pops but not after the exit gate is opened by survivor or killer. when amanda also closes the hatch it will not activate the trap despite activating end ga
    4 comments 52 views last activity
  • This killer resembles a short, rickety old woman wearing a dark, hooded robe. Her eyes glow from the shadows, and there is just a hint of a face visible. Her hands are knobby and bony. (Imagine a fortune teller). Her weapon is a long sharp, thick needle (like a knitting needle). Her movement speed is only slightly faster than the Nurse. Special Ability: Threads of Eternity The Fate Weav
    0 comments 32 views last activity
  • Perk - Insidious Icon https://gamepedia.cursecdn.com/deadbydaylight_gamepedia_en/4/40/IconPerks_insidious.png?version=b750777881f494baa53a4ba918d8d867 Description The 5 seconds perk timer progress when standing still or performing break action and then regress when you are moving or acting again. Your Terror Radius gets reduced depending of the timer progress to finally reach a maximum of 4
    4 comments 102 views last activity
  • Perks Sole Survivor - Recycling Useless if no one died. I think survival skills should work to try survive a large number, and not with a hint that you need to wait for the death of other survivors. Besides, perk It does not save from "BBQ and chili", even after the death of the 3rd survivor. Is it possible to make a perk worked from the start, at least 24 meters? My idea: Each time a survivor
    0 comments 22 views last activity
  • Pig: I understand not letting her have too much power with the EGC, but I do think she needs just a little more than she has now. So here's what I'd like to see. If EGC has started, Pig's traps no longer activate on survivors. Traps already on their head, if not already activated, do not stop them from leaving through the gates. HOWEVER, if all five generators are done and the exit gates ar
    0 comments 42 views last activity
  • I would like to bring this to discussion and make sure, the devs have seen this. (A little message, that devs have seen this would be nice.) This is based on the ideas of @PeepingPeacock and @DeadEye in this discussion: https://forum.deadbydaylight.com/en/discussion/60767/0/#Form_Comment As suggested by PeepingPeacock, a single mori should be generally granted, when you
    1 comments 53 views last activity
  • As we know, totem spawns are an issue. If you exclude too many areas of the maps from having totems, then they become easier to find. If you don't exclude enough areas, they also become easier to find. My idea is like a middle ground between these two scenarios. The idea is to create map elements designed to contain totems and scatter them around the map. These elements are basically dead-ends t
    8 comments 122 views last activity
  • As some of you might know, Rules Set No.2 is an ULTRA RARE add on for the pig's power, if you're unaware on what it does it makes it so survivors can't see the aura of jigsaw boxes until their trap has been activated, if the trap is activated they can see the aura of jigsaw boxes and the add on becomes useless. for an ultra rare add on it's pretty weak. because there is no penalty at all if you d
    1 comments 43 views last activity
  • Sry for my bad english. Rules Set No.2 is very complicated. Sry for that. My personal goal: "Would be great, if we get a PTB test week. Players can only play survivors or pig, but the pig has all addons and perks. So players can test this stuff." The Pig RBT = reverse bear trap Basic things: only the pig see the reverse beartrap timer(Rly pls do it) crouching movement spee
    8 comments 392 views last activity
  • 5 comments 62 views last activity
  • Whenever a perk has been used for 2 matches in a row, it suffers from ”Perk Rot” and becomes unusable for a round. This will force players to experiment with a wider variety of perks, and maybe not use all the highest quality ones at the same time. Perhaps this could apply to items and add-ons as well. Because this will require more frequent loadout changes, I would also recommend the ability
    3 comments 42 views last activity
  • I'm playing clown a lot since yesterday i'm p3ing it. I'm 2 currently but i'm having some issues to win with him. i've tried without add-ons/perks to see how successful i am, i manage to put everyone on hooks(some get 2 hooks) but i never manage to kill anyone. Reason : i find him weak do you think 1-2 more bottles and intoxicated/duration should get increased by 1-2s without add-ons. Clown is
    10 comments 102 views last activity
  • After hooking a survivor, if after 5 seconds the killer is still inside x radius of the hooked survivor, the faster generators progress for survivors. The Effect: killer would be motivated to move away from hook as soon as possible to avoid gen rush. If the killer camped the rest of survivors would be in to the end game soon and be more likely to escape. Alternatively option The c
    11 comments 212 views last activity
  • Is this on the ptb? I read in another thread joysticks are being optimized and I'm wondering if anyone has got to try this out yet.
    0 comments 22 views last activity
  • At the moment, you cant to see the perks, items and offerings of other players, in this case of what it happens that many players take similar perks which would only be enough 1 on team. Such as Borrow Time, Plunderer's Instinct, Ace In The Hole, Detective's Hunch, etc.
    0 comments 12 views last activity
  • @Peanits Is it possible to elaborate more in detail what are the thought of Ethan and the other devs about the new powers of the Legion? Right now on PTB you can move slightly faster in FF and vault pallets and windows. A missed attack cancels the FF and you lose some charge. Killers with similar powers and mechanic are Billy, Nurse and Spirit. Billy can traverse the map faster and destro
    4 comments 62 views last activity
  • Legion using scissors for their weapon. Hag in a tutu or as a puppet on sting(someone had that idea) Fengs bunny suit. A severed leg or arm used as a weapon. The Trapper in the Hostel outfit. Legion Prom cosmetics. Differednt coloured totems. The start bar to be a different colour, especially during festive times or have fairy lights for xmas.
    8 comments 42 views last activity
  • Alright i got something. You probably know about the multiple killers bug and maybe you can tell the team to not see it as a set-back but as a window of opportunity. Maybe implement a game mode in which you can have a second player as the a ghost that can scout the area and some other things. It does not have to be killer sided maybe the survivors have a special buff from the game mode. I just th
    0 comments 213 views last activity
  • I would like to see a complete overhaul of The Legion, one that doesn't necessarily trash feral frenzy, but one that actually brings the uniqueness of the fact that he is multiple killers in one. I kinda played with the idea of bringing all four of them to the table with my fantasy post https://forum.deadbydaylight.com/en/discussion/60034/the-legion-rework-fantasy#latest And thats it... i don'
    18 comments 132 views last activity