Feedback and Suggestions

Our team will be happy to read these!
  • Step 1. Write a SW that records and remembers movement. Step 2. Have some competent players run a tile (f.ex TL, jungle gym etc) 1v1 until the survivor is downed, and repeat for a sufficient number of times. Step 3. Repeat for all killers and all generic tiles. Step 4. Consolidate interaction data from "Step 1." in the form: when survivor moved from such to such coordinates and/or performed s
    5 comments 162 views last activity
  • Having a tonne of items and offerings that don't interest us and a slight case of OCD, it would be great to have an option to 'clean up' the item & offering sections. It's been suggested in the past 'selling' for cheap - but what about having an option a la "borderlands pre sequel" the grinder - https://borderlands.fandom.com/wiki/Grind er : select 3 (same colour) items or offerings, hit tha
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  • Just played 2 hours and here is my suggestions to improve him -Making his running speed faster >This will allow legion to create pressure reaching generators and survivors) -Making his vault speed/animation fast >For the red pin addon it makes sence to vault slower, but besides that I don't see the point of vaulting this slowly -Do not make him lose his feral frenzy
    0 comments 12 views last activity
  • Please change the bloodpoint (BP) system to at least (why I write "at least", read more to know) gain double the BP like it was in the x2 BP event (and if possible, raise each category threshold to 16k BP/match and the total BP threshold to 1.5m BP on that occasion). As you can see more players want to play this game than before but the GRIND is getting ridiculously HARD, as many new survivor an
    0 comments 62 views last activity
  • I know Freddy is having a serious rework and his add-ons will probably as well, but I wanna ask if it'd be healthy for the game. The add-on: Anesthetic Syringe (or around those lines) - a syringe filled with a strange substance that can keep everyone asleep for hours. Failed healing skill checks don't wake Survivors up. I think it'd deserve an Ultra-rare rarity, replacing the Black Box th
    0 comments 42 views last activity
  • If the devs aren't going to be removing additional blink addons (which they should) then perhaps whenever the nurse uses additional blinks, her vision gets worse with each additional blink (Like the effect Legion currently has on the PTB after FF). This wouldn't effect the base 2 blinks but after the 3rd her vision gets noticeably worse. Thoughts?
    14 comments 312 views last activity
  • If the bar of the entity when you are hooked doesn't progress while killer is within a range of "x" metres near of the survivor, would be a great way to prevent camping.
    19 comments 152 views last activity
  • Now, this ISN'T a "Bring Legacy back" thread, but I still want to be shiny and bright like people who have them. Is that hard to ask? So, I just want outfits that makes the characters glow, that isn't legacy. I made an extremely rough draft of what Dwight could look like in MS Paint (Like I said, extremely rough draft) As ya can see, the light u
    1 comments 32 views last activity
  • Survivors possibly DC in loading screen because of mori offering so I sets back the loading bar plz resolve this
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  • Right now you developers have the key binding for unhooking another survivor grouped under the "Pick up item interactions". If y'all simply switched that binding to the "Actions" group then we would no longer have to worry about accidently healing ourselves instead of unhooking our teammate when the killer is camping. And also we wouldn't have to worry about accidently slamming pallets or vaultin
    3 comments 233 views last activity
  • When I use this offering as a SV, i'd see no problem why the Killer shouldn't get 25% bonus too. It would be really sweet to give them something. Also make the green envelope available in the Killer's bloodweb. As Killer I usually thank SV when they add a BPS. This has nothing to do with the current Bloodhunt. Anyway, @not_Queen @Peanits would you please be so kind and forward this. Thanks
    2 comments 32 views last activity
  • Forget character concepts and their backstories. What perk do you want in the game that doesn't already exist? To start us up, here's a few of my own. Assume these are all Tier 3 versions. Burning Rage: Each time a killer is blinded or hit with a pallet by a survivor's actions the killer receives an initial 2% bonus to movement speed and recovery rate from attacks (hits & misses). Total pe
    1 comments 62 views last activity
  • It’s loud and annoying, I’ve seen it a million times before and it lags my computer to #########. I’d like to be able to toggle it off but I also think most games don’t have an intro that shows up every single launch. It’s weird man.
    5 comments 123 views last activity
  • That would be amazing ^_^ All pretty much the same tv shirt and shorts, but everyone’s would be stylized a bit. Also they would all have a name tag decorated by themselves and with their name handwritten. Maybe Kate will have a guitar strapped to her back. David’s would have the sleeves ripped off. Feng’s name tag would be drawn in with pixels. I can only image how old school horror it would
    1 comments 22 views last activity
  • How many times happened that you slowly entered a locker to try to juke the killer, but for some reason he saw you and you were forced to patienly wait for the animation to end while they run toward you, before being able to jump out just in time to get hit or grabbed by the killer? Not many, I bet, because no one uses locker jukes. What I'd like as a sneaky survivor who prefers to juke the k
    4 comments 62 views last activity
  • Not a long post, this is for discussion hopefully. Here are Examples: Legion (PTB)- now stuns 4 seconds instead of 3, he also can't see scratches OR blood, he also is slower in FF than previously, he also must wait for his bar to fully charge again, and loses all that if he accidentally misses (which is sorta fine counter play, but why not make him drain FF for vaulting pallet/window? The missed
    7 comments 122 views last activity
  • Hi guyz ! I think this perk is really interesting ! I know you know there is a little problem with it. I would like to propose some ideas for improving : The player inside a loocker must be revealed to his team when his perk is ready to use ( yellow ). To teamplay with him. ( I think its very important ) Increase the radius to help in the basement. It's pretty risky to go in the basement an
    4 comments 52 views last activity
  • Having an account which keeps track of your progress across all platforms would be nice. It'd mean that players would only need to grind on one platform -- as opposed to them all.
    0 comments 12 views last activity
  • A Beast killer. Something nonhumanoid for a change. Something like the cleric beast from bloodborne would be cool but I would like this to be a DBD original. A Frost killer. Evil Jack frost or some DBD original variation, could bring interesting gameplay using ice to block paths or to slow down survivors. A Illusionary killer that could project an image of itself at certain points to play head
    3 comments 52 views last activity
  • I feel like this would be a great idea to stop face camper when a survivor gets hook there should be a ritual cycle that summon the entity and the range should be heart beat rang the killer/survivor can see the entity spider legs coming out of the ground and forming a cycle around the survivor indication the range of the cycle if the killer inside the ritual cycles your bar will not go down telli
    2 comments 32 views last activity
  • Just slightly reduce the speed at which she travels for close blinks so its possible to dodge within 15 meters requiring the nurse to predict you. Also can we get back the black screen on fatigue? A good nurse is basically unbeatable! This most recent change has restored some of my faith is the direction of the game!
    33 comments 522 views last activity
  • Give Head On a range indicator while in the locker and increase the stun time to 5 seconds and it will be perfect. Or, instead of increasing the stun, make it so that the Killer gets stunned while you're jumping out of the locker and not when the animation ends.
    3 comments 102 views last activity
  • Not someone who was a being from mythology or folklore in life but more of a character that has powers similar to something from gothic fiction. For example, perhaps a vampire type killer that can drain downed survivors to gain a stacking buff that wears off as they become more blood-starved or maybe a lycanthrope killer that specializes in tracking and catching up to injured survivors. Not reall
    0 comments 12 views last activity
  • If Ghostface was ever to be added as a new killer, he should be the second killer to have his own chase music other than Michael. The same music that played when he chased Sidney through the house in the first Scream film. It's pretty iconic to the franchise imo. https://www.youtube.com/watch?v=6ugT5oK29cw
    10 comments 332 views last activity
  • Hello guys! Some time ago, I've got a few ideas to rework/buff some perks that cannot find their place in any perk build or encouraged tunneling/camping etc. If any of the perks I mentioned are fine in your opinion or could be unhealthy for the game, let me know and I'll think how to edit it! Deja Vu : Auras of 3 Generators in the closest proximity to each other are revealed for 30/45/60 se
    11 comments 339 views last activity
  • Dear Devs, I don't know if anyone's written it yet: The Plague urgently needs an "Infect & Go" mechanism! One that makes it possible for the sickness to spread passively. It would be possible to achieve this with AddOns: Green/Purple: Considerably/Tremendously decreases the distance in which survivors can see the pool of devotion auras. These two should stack and limit the distance
    0 comments 52 views last activity
  • New Killer: Chucky or "The Doll" This killer has a height disadvantage and a much smaller hitbox. He can go under dropped pallets(but can still be pallet stunned), and can't climb out windows. He requires 3 hits to down someone, instead of two, and can't carry them to hooks. He moves at 126%(like Wraith when cloaked) speed. Chucky is very vocal, in a chase he laughs maniacally, which is able to
    7 comments 152 views last activity
  • If you posses a mic, you can now speak to random strangers who are in your game, and even the killer... How far you can hear someone from depends on how loud they speak... So, if the killer is near to you, and you sneeze into the mic, he will hear you, however, no indication of where you are (aura, little speaker symbol, etc), only the sneeze... The killer can also speak to you when your survivi
    0 comments 12 views last activity
  • What is a killer supposed to do against this? This is potentially 8 free health states for survivors, assuming each used BT only once. This is insane. I'm all for both sides having strong perks, but this is just excessive, and it has happened to me 3 times tonight alone.
    10 comments 192 views last activity
  • 1. Solo survivors have their score box highlighted green to show they are solo 2. All members of one SWF have their score box highlighted purple to show they are together 3. All members of a second SWF in the same game have their score box highlighted in a darker shade of purple 4. Assign next to each player a rank symbol of 1st, 2nd, 3rd, 4th and 5th based on the score they earned in the gam
    3 comments 72 views last activity
  • As we all know, hex perks are garbage right now unless the survivors haven't played for more than an hour total. "Don't complain unless you have a solution." Fair enough, here you go: 1) Make totems, both dull and hexed, invisible until you are within X range and in vision range (so that totems don't magically appear behind a wall when you can't actually see it). This will help make it a
    3 comments 52 views last activity
  • First of all, MY ENGLISH IS TERRIBLE and this request has nothing to do with game play. Which I apologize for in advance. I really love DbD and I have a great affection for the characters. But in my opinion, there's too little information about the characters in this game. As an example, let me list the profile of the Nea Karlsson I know. Hometown: Swedish hjo (I moved to America) T
    1 comments 12 views last activity
  • Add light bulbs to survivors that can be turned on or off. A maniac give the opportunity to break these switches completely de-energized. (With the toolbox, the survivor can repair it) In addition to the darkness, the survivors and the maniac see very poorly. Survivors may hide in the dark, but move more slowly than usual, and the maniac in the dark can secretly approach. In the light of the su
    0 comments 12 views last activity
  • when looking at the killer or survivor in the cosmetic store console players are not able to rotate the killer or survivor like on pc could u fix this for console players
    0 comments 72 views last activity
  • Mulder as a Survivor in DbD they could put in a Grey Alien in or any of the weird creeps Mulder & Scully face off against. Ellen or Amanda Ripley with the Xenomorph and either on the Nostromo or Sevastopol for the map. How about either of these for the next copyright Killer and Survivor although I'm not sure the Xenomorph would take any ######### from the Entity.
    1 comments 142 views last activity
  • @not_Queen @Patricia @Peanits @Shelby Let's imagine that DbD is at the height of its success: excellent dedicated servers, fair and rapid matchmaking, well balanced mechanics and almost all bugs fixed... everything works perfectly. Have you ever thought, after reaching this golden age, to extract from the drawer the old and ambitious plan to allow the killers and survivors to climb th
    5 comments 62 views last activity
  • My wish is simply, when you are getting camped by a killer, face camping full on not leaving you. I was playing a game and I got hooked and the other survivor was hooked as well. I manage to get off the hook on the first go outa luck. Unfortunately for me I got smacked down straight away, before I even had the chance the move. The killer did not move away from me just stood there camping me c
    7 comments 92 views last activity
  • Just an idea I came up with while thinking of what characters could be part of DBD. Height: Tall Terror radius: 24m - every second a survivor in a 24m vicinity is looking at the killer, terror radius increases by 1m(if 4 survivors are looking at the killer, terror radius increases by 4m every second). Maximum of 16m can be increased by the survivors. When survivors are not looking at the killer
    0 comments 22 views last activity
  • The new game mode is easy,8 survivors and 2 Killers Will be putted on a medium distance map,The Killers Will have to down all The survivors,and sacrified them to The entity,The survivors,dont have to repair gens,instead,they Will have to suvive for 10 minutes to power up The exit gate. I think It would leader to a tense Game, which i think It would be fun,The Killers would have to chose carefull
    4 comments 132 views last activity
  • I remember watching 2 videos for her new outfit and one of them had the current blonde hair that came out and another had her with short brown hair like this: PLEASE PUT IT IN THE STORE!!!
    3 comments 52 views last activity
  • So a lot of killers have complained about SWF from my experience, as well as other things like borrowed time, etc. On console, I get SWFs nearly every game(it's very rare that it's not an SWF team, and when playing survivor with one friend, it takes forever to get a group because so many survivors are going in 3 and 4 mans), and while it's a frustrating experience, that's fine. What isn't fine ho
    4 comments 112 views last activity
  • I've been getting really annoyed by people who Disconnect from a match because of a killer they don't want to fight (excluding legion,) or people getting Disconnected in the loading screen. I would like if people who Disconnect in a match against a non legion killer, get a 10 minute timeout or something. It wouldn't effect most normal players and get rid of most doomed games. Also I think the rea
    0 comments 22 views last activity
  • I think the penalties for constantly DCing should be harsher, today I've lost quite alot of rank as killers just DC straight away so I can't get pips and then go down in ranking, I've seen survivors do it alot aswell which is frustrating as it makes the harder on the other survivors. I don't know the ideal solution to this issue but maybe a timed ban could work? I think the issue needs to be addr
    2 comments 32 views last activity
  • No, I am not talking about the "Small Game should show how many totems are left on the map" idea. Just make it so that Small Game doesnt trigger on the thing you are interacting with. In other words, dont ding at me for having the totem I am cleansing on my field of view. I often have to look above and behind me, when I would prefer to be on the lookout for any approaching Killer.
    2 comments 22 views last activity
  • Why is it purple rarity? At least increase the odds of getting it in the bloodweb
    2 comments 32 views last activity
  • This is probably a suggestion that has been made before, but I'm going to request it anyway. Give us the option to choose what kind of daily rituals we want to receive. Just very simple, two boxes of which you can tick one ; Either survivor or killer. This avoids having to play in a side you do not like as much. I personally really dislike my killer daily rituals because 1) Queue times are sup
    0 comments 12 views last activity
  • I really like it's concept but it's always come off as weak. Especially so compared to it's counterpart: Overwhelming presence (it's very weak too)
    15 comments 383 views last activity
  • Premonition is a nice perk, but it feels kind of weak. It should give you more of a head start when trying to leave an area safely and it should have a lower cooldown. Something like this: Premonition Get an auditory warning when looking in the direction of the Killer in a 45° cone within a range of 45 metres . Premonition has a cool-down of 45/30/15 seconds each time it activates.
    7 comments 92 views last activity
  • The long-standing problem of Dead by Daylight, which keeps causing fierce battles within the Community, can be summarized in the formula "a well-organized team ridicules a good killer, a good killer pulverizes four solitary and uncoordinated survivors". The solution, in theory easy, is to raise the solos to the level of the SWF, then to strengthen the killer, so they can face, without being scar
    44 comments 563 views last activity
  • If we want to get survivor bloodpoints more in line with killer bloodpoints, then 2 things need to happen: Overall survivor bloodpoint earnings need to be increased since their game can be cut short (the killer's cannot). We're Gonna Live Forever needs to be more viable to use by having a gameplay effect like BBQ & Chili does. Maybe in addition to the bloodpoint increases, make it so that
    4 comments 222 views last activity