Feedback and Suggestions

Our team will be happy to read these!
  • I would like a realm that is inspired by something desert-like with pyramids and stuff, maybe even a mummy killer, I expected a desert-like realm with Plague but I guess we got Red Forest, that was a little bit disappointing and left me wanting a desert-like realm. What do you guys think about it?
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  • I feel like the supposed benefit to dark devotion is to disorient the survivors while also simultaneously getting to mask your own heartbeat and sneak up on people myers style, which would be awesome! I love this and thing that this original intent should be preserved. However, I believe the current iteration of the perk is incredibly difficult to facilitate in any consistent fashion. It's hard e
    3 comments 103 views last activity
  • Why can't survivors has the opportunity of kill himself where in dying state?
    38 comments 633 views last activity
  • If the Doctor doesn't hit you with his shock therapy, you're survivor shouldn't scream. It's not fair trying to be stealthy and screaming for no reason, giving away my position to him. The killer did nothing to earn this. I tried to body block for a survivor being hooked, the doctor lost me after hooking him but then my guy screamed for no reason when I was about to unhook him and he came back. I
    16 comments 182 views last activity
  • I think it would be great to have a record of all stats we've performed in the game. Eg Survivors healed, Hooks sabotaged etc. Would really help keep perspective when attempting trophies for example.
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  • Rage quiting is killing the game. Survivors quit when they don't like the killer or after only one hit. Killers quit at the beginning of the game because they don't like the map or later when they realise they didn't catch anyone and too much gens have been completed. And of course, everytime a killer rage quit we lose our offering and depip. We have to wait half an hour to find a lobby and
    4 comments 53 views last activity
  • With how the hatch spawns now being 5Gens-(Number of Remaining Survivors) the skeleton key really sucks. For being and Ultra Rare item it doesn't feel that good to use as most games the condition needed for it won't be met you'll either die or escape with 3-4 anyways. Before you could do 2 gens and hunt for the hatch and have some wild matches but now it just doesn't seem useful anymore compared
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  • Originally, this game called dead by daylight had a killer disadvantage because the gate would be energized in an instant when the survivor became serious and repaired the generator. The Mettle Of Man implementation in 2.6.3, the Stanis of Decisive Strike from 3 seconds to 5 seconds, strengthens the mystery so that it kicks off further. In the first place, if either of these parks is activated, t
    3 comments 72 views last activity
  • Sole survivor is pretty pointless even with 3 stacks it can’t be that useful unless you’re running object of obsession, so here’s my idea: As more of your friends fall to the killer you become more focused and your map presence is reduced, for each Killed survivor gain a token: 1 Token: The Killer can’t read your aura in 40/60/70 meters 2 Tokens: You Don’t bleed when you’re injured And you’re
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  • I was wondering if it would be possible to give the survivors a cosmetic that can be bought to let them dress similar to the 4 Legion killers.
    2 comments 33 views last activity
  • Hey guys, many people wish to get something else than pips after each rank reset. How about giving the players some bloodpoints and shards based on the rank they reached each season? I think this might not be too hard to implement, it's not unfair for players who don't have the time to play all day long and it would help the grind a bit. I would really like that! Thanks for reading :)
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  • What if survivor won't lose their items (med-kit, tool box and flashlight)? I think this is a very good idea to make new role system when u have to do something to get special item that always be in your inventory? For example: to get tool box you need repair 25 gens, to up it from brown to yellow you need 50 gens to get purple non sabo tool box you need 100 gens (175 gens for full set off tool
    5 comments 62 views last activity
  • I like the new collapse for ending the game but I've got an edge case problem. https://www.youtube.com/watch?v=JLNpWUyatG8 If it's not entirely clear, the video contains: Survivors under performed, resulting in 3/4 being sacrificed before any gen was completed Hatch was found by killer first Killer prevents jumping in by standing on it Jump in animation is cancelled,
    20 comments 492 views last activity
  • So since the Steam Suggestions / DBD Steam Forums in general are ignored (There isn't even moderator input unless it's an update announcement), I feel things I've brought up there should be brought up here. I've played DBD since it's early days when The Shape was just launching as DLC. It's been 3 years roughly since then and I've come back to the game. I feel that it hasn't changed at all; the
    1 comments 162 views last activity
  • I just played a round of survivor as Claudette with her self-care ability. I had a nurse chasing me as one does and went to palette slap her. Instead of slapping the nurse (which was admittedly risky anyway) I bent down to tie my shoes and caress my beret to make sure it fit oh so right. Basically, I was wounded and tried to activate a palette , but instead activated self-care since they
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  • I want to delete it, but i can't.
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  • Warning No formatter is installed for the format not-found
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  • Is there maybe a chance you can create a cosmetic that gives the killers these glowing blood red eyes?
    0 comments 32 views last activity
  • first off, at a high level billy has next to no counter play. his ability to bloodlust with the chainsaw around loops and curve you while at the same time still being fast enough to hit the pallet before ur able to slide all the way causing u to go down and losing the pallet at the same time is ridiculous. having that much mobility and still being 115% ms is also a flaming joke as his m1 lunge ca
    2 comments 202 views last activity
  • I understand that yea it ends the game quickly for the last survivor and we all can move on to the next game, But can we at-least have the escape attempts for the last survivor? It kind of makes using Slippery Meat, And luck offerings kind of useless as the last survivor. (I just played against a Freddy who thought it would be funny and rub the salt in hooking me next to hatch.) Also. The wi
    24 comments 273 views last activity
  • If Dark Sense won't trigger from the killer closing the hatch because of how the perk is worded/works ("when the last generator is powered"), can No One Escapes Death be changed to work the same way?
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  • 1. The first 2 survivors should be always much more easier to kill or survivors get depuffs as long as there are 4 survivors but gain buffs when theres 2 or lower. This way playing the killer doesnt feel such a waste. But doesnt get way too hard for survivors either, the further they survive. Doing this would also lower the overall map intel gained with all 4 survivors. Would require some game me
    0 comments 12 views last activity
  • Please add ALL outfits to the outfit selection ... not just the outfits from the store. It's nice that you can choose outfits from the store fast but it's annoying when you want to switch back to one of the default outfits and you have to select each part separately. The default outfits and outfits from earlier DLCs (like "The 80's Suitcase") should also be included.
    1 comments 32 views last activity
  • I see that Remember Me is now a strong perk after the hatch is closed. But it needs to be stronger in the normal endgame with more than 1 survivor alive. Here is my idea: 3/4/5 seconds per hit, up to 6 token. Each sacrificed or killed survivor decreases the opening time by 3/4/5 seconds.
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  • The Spirit has a CD on her ability like legion, but nothing can deplete her power gauge on hit. I mean the legion has a whole >20< seconds cooldown. That's a huge amount of time until you can use it again for just hitting some people into DW. + Sometimes you dont reach more than 1 or 2 survivors while you still have to m1 down one survivor like a Wraith. Removing any penalty which deple
    0 comments 32 views last activity
  • I have a couple of ideas how to buff legion in some areas where he really lacks some power.These are just ideas for some tweaks. Some of the changes are great like movement speed increase but some are really not that great. I want to highlight changes that i think should be changed. 1:Missed attacks will end Feral Frenzy. I think its too much of the penalty. I came with two fixes:
    2 comments 42 views last activity
  • Ha. What a load of rubbish. The Devs really need to get their act together and put some effort into responding to this forum and listening to their fan base. After a year of playing i've finally uninstalled and feel the relief. Back to playing games which aren't amended every other week which end up creating more problems which results in more terrible 'fixes'. What a viscous and unforgiving cycl
    3 comments 72 views last activity
  • I don't feel that hook sabotaging is quite balanced. There really isn't a reasonable counterplay from a killer perspective if a group decides to create hook deadzones and all run to that area during chases. Yes, Hangman's Trick exists, but I don't feel that a perk is a reasonable counter to something a group might do once every 30 games, and would otherwise be a wasted perk slot. A coordinated gr
    14 comments 162 views last activity
  • Just checked out the merch store for the first time, absolutely love it. Especially the real-life versions of ingame shirts, like Dwight's blue tee and Jeff's metal band looking one. But I have a huge question: Why no Pizza Dwight pieces??!! I'd buy that stupid red shirt and matching hat in a heartbeat.
    0 comments 12 views last activity
  • Before you say anything, yes there are times where it's not the player's fault, but this ######### happens intentionally FAR more often. If you find yourself losing connection often, either break BHVR's balls about their ######### netcode, OR if it's on YOUR end, that's YOUR problem, and YOU need to fix it. We really, REALLY need something done about this bullshit, it's time to put an end to thi
    5 comments 103 views last activity
  • I have a couple of ideas how to buff legion in some areas where he really lacks some power.These are just ideas for some tweaks. Some of the changes are great like movement speed increase but some are really not that great. I want to highlight changes that i think should be changed. 1:Missed attacks will end Feral Frenzy. I think its too much of the penalty. I came with two fixes:
    0 comments 2 views last activity
  • 元々このdead by daylightというゲームは、サバイバーが本気になって発電機を修理すれば一瞬でゲートが通電されるし、キラー不利な状況でした。それがさらに追い打ちをかけるように2.6.3でMettle Of Manの実装、Decisive Strikeのスタンが3秒から5秒へ謎の強化。そもそもこのパークのどちらかが発動すれば、キラーはほぼ負けが確定するんです。そのくらいこの2つのパークはゲームバランスを崩壊させています。そもそもチェイス時間がなんのリスクもなく延長できること自体、おかしいんです。 Mettle Of Man Decisive Strike Dead Hard Borrowed Time この4つパークを4人とも持ったVCPTがきたら今のキラーは誰も勝つことは出来ません。そのうえゲート前で煽りを受けたらキラーなんて誰もやらなくなります。キラーで遊
    4 comments 52 views last activity
  • they are now unhidden, generated to be easily found, and to be broken by survivors . If BHVR does not want to destroy killers, try to hide it.
    5 comments 92 views last activity
  • This may not be received well by those afraid of change. But here it goes. There are good moments in this game. I love this game. However. There are alot of bad things. Lets talk about the chase and connecting with hits for a moment.(I can hear the eye rolling) While working on gens can be tedious the aspect of being chased is what is thrilling in this game. Lets change how we approa
    0 comments 32 views last activity
  • The main assumption of these changes is mainly the balance of additives and their proportional increase in power with their rarity. So let's start: COMMON: Wooden Horse Slightly increases the maximum range of the Blink. Slightly decreases the Blink charge speed. White Nit Comb Slightly increases the Blink movement speed. Torn Bookmark Allows you to see the landing area of the
    3 comments 552 views last activity
  • Part of me is wondering why i even bothered joining this forum and am bothering to write this post. I read the forum often and already know how toxic the community can be if they don't agree, plus the Devs never seem to listen. I was a huge fan of DBD and play religiously... Killer Rank 1, Platinum Trophy, All Killer Perks Unlocked. But i'm so fed up with so many elements of it. The constant adju
    7 comments 123 views last activity
  • Devs done it all for them. Just had match where Cannibal just stood at the two gates then blocked anyone from getting to them till we got sacrificed. GREAT JOB DEVS. NOT
    15 comments 202 views last activity
  • Since the 2.7.0 fiasco leaked pretty much everything about Ghostface, we also know about his Ultra Rare Add-ons and as seems to be the case with all of them lately: one is OK/good, the other sucks/isn't worth being ultra rare. "Ghost Caught On Tape" (considerably increases peek stalking rate and considerably decreases non-peek stalking rate) both sounds good from the description and plays good r
    8 comments 62 views last activity
  • Hello Folks, dear Mr. Trapper and those other fancy killers, I've played a few games now where the endgame scenario happened. It's pretty damn awesome and you did a great job on this so far! Theres only one exception... "If the hatch gets closed, and the exit gates are like almost next to each other, you have never had a chance for escaping if the hatch got closed." Would'nt it be fair
    5 comments 132 views last activity
  • hi, would be nice to be able to lvl up your own entity... So it would not be so strong in the beginning but as u lvl up it, it gets where it's now... also the exp could be shared == 1/2 -> to the killer as a normal hook 1/2+ -> to the entity survivors could have something called "extinct" to lvl up, -- to balance against the
    2 comments 22 views last activity
  • New Killer The Leper In ancient times lepers were cast out from society. A once beautiful woman, now scarred and severely wounded, wandered into the forest surrounding her enclave of fellow outcasts. Having been the leader of her matriarchal tribe, she was grievously affected by her downfall from power and sought revenge. As she wandered she cursed the gods for afflicting the diseas
    0 comments 33 views last activity
  • Hey guys, I was thinking about the perk system that is currently in place and how random it can get. Sometimes you have to go far beyond level 50 with a character to get the perks you want if you have all teachables unlocked and even further to max all perks. It is a serious grind and I've also heared the devs talk about it and that they wanna improve it. So here is my suggestion to balance and
    3 comments 83 views last activity
  • There are a few perks in the game that could really benefit from having information icons when you are in close proximity to other survivors to let them know that you have that perk. Just like how you get a small icon in the corner of the screen if someone is using "We'll Make it" or "Prove Thyself". "Autodidact", "Solidarity", "Borrowed Time" and "Wake Up!" could all benefit from having their o
    2 comments 13 views last activity
  • Even with the buff Left Behind received, the perk barely has any usage and is not that helpful since killers usually leave the last person on the ground to get the last guy. What if left Behind activated whenever you are the only one who is not in the dying state or hooked? It still wouldn't break the meta but could lead to some clutch plays where there is only 1 gen to be done and you're the las
    2 comments 52 views last activity
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  • What do you think about a perk that makes the surv not get the diying state if the survivor is at 2/3/4 meters of the killers for 10/15/20 secs? It can be funny to see a survivor or more than one following the killer. As killer you can have a surv doing nothing for almost 20 sec. and then put him in dying state. Or think about a killer going to the basement with a survivor following him.
    0 comments 13 views last activity
  • **Death Flesh**: Your insensitivity makes you resistant to damage. Decreases by 30/40/50% the time you remain stunned when a survivor manages to break free from your shoulders by wiggling, being blinded or being saved by a pallet. Also, once per game, you can ignore the stun caused by survivor perks. **Spectral Path**: Your obsession with hooking your prey allows you to take shortcuts. While you
    3 comments 62 views last activity
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    9 comments 4,222 views last activity
  • (My English is not very good, I will explain again if there is a sentence that does not understand the meaning.) I have been playing this game for 3000 hours. We use both survivor and killer as much. From 3000 hours of experience, I think this game is a game where you observe the movement of your opponent, think about how to betray them, and fight. The new region gives the survivor too m
    0 comments 22 views last activity