Feedback and Suggestions
Our team will be happy to read these!
-
For each unlocked perk slot that goes unused in a match, earn 15% bonus bloodpoints to all categories. That way a vanilla (blank) loadout earns you an extra 60% bloodpoints after the match. Maybe you want to use one perk, such as Distressing, to maximize your earnings. You get 45% bonus bloodpoints in all categories except Deviousness, which earns 145%. It’ll take a lot of skill to make this p2 comments 52 views last activity
-
Like the Spencer Mansion from RE1. It had underground levels(for the lab), lots of rooms and even outside locations(although restricting the map to be indoor-only would be better imo). And what about elevators? I think adding an elevator(or platform) mechanic would nice for multi-storey buildings/maps. Maybe you could implement timers to prevent people from abusing it.1 comments 32 views last activity
-
I'm sure theres a post for this out there somewhere (new to the forum) but I'm a little disappointed the clown didn't get a full on carnival/midway map or even a fun house. I'll admit I'm just a sucker for creepy circus stuff.4 comments 42 views last activity
-
Would be nice if you could see the visual progression of your player level without having to hover over the icon on the top right. Keep the Hexagon shape, but just make it fill up, like the circle does when you mouse-over it. Leave the other details (the actual numbers) hidden, and show them when you over, like it is now. I know it's mostly lazy on my part, it takes less than half a second, but0 comments 12 views last activity
-
Devs it would be nice to work on something other than generators or require parts/ gas/ fuses or have parts of the map have bridges, doors, etc that survivors have to interact with to reach areas. Also for more advanced maps I would like it if you could have a mountain level where the map is on the side of a mountain( incline) so that the map isn’t even and could be more diverse like having tunn0 comments 12 views last activity
-
I'd like for Loud Noise Notifications to be reworked to work like Spies, where it shows the icon of what caused the notification in the noise bubble.7 comments 92 views last activity
-
First I don't have a reliable killer to survivor ratio, if anyone know's where to find those numbers I'd be interested to find out. I did find a forum from October 2018 on steam.(h ttps://steamcommunity.com/app/381210/discussions/0/1733216261954714867/ )Someone commented that there is an "Over abundance of killers." but that isn't really an estimate and there's no source for where their numbers2 comments 102 views last activity
-
Can we please change killer adept back to what it was? It is impossible to adept a killer when survivors dc the moment you down them. All survivors have to do is escape, so killers should just have to get no one escapes to get their adept. Please change!!1 comments 33 views last activity
-
It's balanced as is. Please don't do this protection nonsense. You're just taking away perks from survivors at this point. Update Left behind. You want to talk about a broken perk! MoM is a ONE time DH. It is FINE there are prerequisites, there are penalties after, and MANY counters ALREADY in the game. Take away the speed burst for the ONE hit that MoM prevents if you have to do anything. But37 comments 312 views last activity
-
Map offerings are great and have been improved over the years. Common and uncommon rarity map offerings no longer appear in the bloodweb reducing grind and "filler" bloodweb nodes. However, they still have two gripes with them I want to discuss and solutions to them. Issue 1: "Wasted" Map Offerings. Map offerings "Stack" rather than conflict, even though the green rarity (only ones nowada0 comments 12 views last activity
-
Meaning you can only use it if you buy the ENTIRE outfit and no matter what you choose, if you choose a piece, it automatically equips the entire outfit to your character. No buts. Just make them different colors. Like a baby blue, dark blue, bright pink, dark pink, black, and so on and so forth.3 comments 22 views last activity
-
So right now Left Behind is the worst survivor perk due to the end game mechanics. If for some reason your unaware about this issue its that when your the last person alive with this perk and the Collapse starts, the rest of the generators are blocked, making the perk basically worthless (since it only effects generators.) My idea is that you get a bonus from each eliminated survivor (includi2 comments 62 views last activity
-
I think its help to see that SWF its super disbalance.What do u think about it?2 comments 112 views last activity
-
I love my p3 meg and nea! Though I hate neas p3 clothes...but why work so hard to get that head to toe bloody character when I can’t change her clothes!? It’s so frustrating. I’d honestly throw my money into the dbd store if I could buy an outfit and still have a bloody character. Even if you just kept the skin bloody! Anything really, I just love the bloody look. I mean what’s horror without blo4 comments 72 views last activity
-
Theater Mode will allow all players to record, to screenshot, and or explore the in game maps without fear of getting killed. Plus this will make it easier for Players to report cheaters. What do you all think?8 comments 82 views last activity
-
Matches are rarely even, either one side or the other has brought strong or even OP add-ons that can make matches very one sided. Yet, each match is rated based on just basic actions that do not take this into account. What if taking strong items/add-ons gave a bonus modifier for each side and the difference given to the side that is disadvantaged. For example, if survivors brought keys or insta1 comments 22 views last activity
-
Endgame is not the right way to go about stopping survivors prolonging the game or hatch standoffs. A) If survivors are hanging around an exit too long, you could...erm...i dunno chase them out. They got the exit open they succeeded big whoop. Make them leave. Move on to the next game. Sometimes you can catch survivors out. B) KILLERS instigate the standoff for the hatch. Killer failed to get18 comments 252 views last activity
-
0 comments 12 views last activity
-
Imagine this: DS has been created in order to stop tunneling. However, some idiot survivors, who don't like having nice things apparently, find out that performing extremely poor saves can be rewarded if the person who was last on the hook saves someone else. If a survivor gets unhooked and you just downed the savior and decide to let the rescued survivor go, then that person was not tunneled. Th11 comments 132 views last activity
-
I like the EGC, mostly, and even, mostly, like that the hatch opens when there's one survivor no matter what. But I do miss the tension of "oh man we need to get at least 2 generators done to secure the hatch." Not just for more intense gameplay, but there's also an incentive to keep people in the game... not everybody cares about things like this, but I know for me personally at least, and p1 comments 22 views last activity
-
I remember McLean stating that luck is one of the attributes that doesn't really get any adjusting and they want it to play a bigger role. I agree. The luck offerings don't mean much. Maybe they could affect gen skill checks? I don't know. Any update on this? It's been 2-3 months since it was mentioned.27 comments 1,382 views last activity
-
One of the things I love most about DbD is the music. The soundtrack is out of this world. But unfortunately sometimes can be too loud. You can't lower the music volume alone, that is, volume comprehends SFX too. It'd be great if you added an option to lower just the volume of the music of the game (specially during chases for both killer and survivor), or just lower the volume of the music compa4 comments 382 views last activity
-
It's annoying when you keep looking down the ground when done putting a trap down and player have to flick the mouse up to look ahead.0 comments 32 views last activity
-
I had an idea to help make Dwight's Leader perk more flavorful. Instead of just a %speed boost to some random actions, what if it let you put the markers down that the map add-on has? Each rank of the perk gives you 1 maximum marker on the map (up to 3 total at rank 3) at a time with a cooldown (probably 30-45 seconds) to place a new marker, with going past your perk's maximum replacing the oldes2 comments 22 views last activity
-
It's nice that you tried to balance out between the open lanes and the hiding, but personally, it seems like there's way too much going on Yamaoka Estate's map. From both survivor and killer perspective, it's way too easy to throw the killer off in that map because of way too many hiding spots, and honestly it seems kind of unfair for both sides because there's too many disadvantages. When pl0 comments 22 views last activity
-
We have this on PS4 and its looks nothing like what it used to look like, i miss my old look.4 comments 173 views last activity
-
Survivor End game perks are an absolute joke with Adrenaline being the only viable perk. A few changes I'd suggest would be: Hope - remove the time limit, now that the EGC exists Hope wouldn't be ridiculously OP and just used to perm loop killer forever you'd actually be forced to leave the game Wake Up - Remove the distance requirement and turn it into a survivor blood warden you can al4 comments 1,182 views last activity
-
I don't give much attention to rank and emblems so it took me a while to notice that getting a good Chaser emblem with the Plague is very hard. Until now the most I got is silver, even though I went in many chases and won most of them. Before someone says it: no I don't camp, so that's not the reason. I think the reason is that making a survivor broken with the vomit doesn't count for the emb6 comments 113 views last activity
-
I don't think i need to explain much why this perk needs a rework. It's basically a gifted godmode that for no reason you are given, just by having a perk. No downside, risk or anything. I think it's supposed to be an "anti-tunnel" perk, but it's actually a perk that forces you to tunnel, if you suspect someone to have it, since it's basically a free escape if it activates in the endgame when the16 comments 253 views last activity
-
I have dead by daylight on my ps4 and want to change to the pc version because my friends play on pc. It would be a nice feature if you could link your accounts because I dont want to lose my progress. I don't know if this would be possible since pc players have bill for example.0 comments 12 views last activity
-
just a Thought, please be reminded, i dont want any Hatespeech about other Games here in my Post . I was just thinking about how it would be if Dead by Daylight would implement a seasonal Pass like so many other Games have ? i would totally buy it, lets say 9,99$ , it has 100 Levels and you can unlock Skins, maybe Backpacks ( Cosmetics ) and why not a % Bonus for bloodpoints on certain Pass Level29 comments 3,081 views last activity
-
Give them a time-out timer for 30 minutes each time. Make it stack so after 10 DC's in less than a week, it doubles to an hour. I'm telling you right now, you get enough time-outs and you'll think real fast about DC'ing. They do it in Overwatch and in CS:GO, why not in DBD? You want it to be competitive, you want people to stop DC'ing because of saltiness? Give them a reason to finish the match o12 comments 72 views last activity
-
Allow people to create custom icons for perks, survivors, and killers and be able to download from the steam workshop. lately people been wanting to change the icons of basically everything in the game or have at the risk of being banned (has anyone been banned for it?). It would be cool for people to create icons and send them to the steam workshop for others to download. (Or just be able to0 comments 102 views last activity
-
I wish one day I can have the game set to a reasonable sound volume for matches and with the same settings not be blown away by the loud blood web noises. I'm talking about the sounds when you open the blood web and buy things off it. One day.0 comments 32 views last activity
-
The killer is guaranteed a 4K if the gates spawn close to each other because of how the new Endgame works. Increase the minimum spawn distance just like you did for pallets.9 comments 52 views last activity
-
Just an idea, when you're in a SWF lobby ready to join a public lobby, the game should limit same perks that will be used/abused against a killer before matchmaking. For example, "Decisive Strike" is only allowed to use one time for a SWF lobby, which means among 2, 3 or 4 of them, only 1 person can use that. Other perks are 1 time-use only should be Borrow Time, Mettle of Man. Not the same ki1 comments 33 views last activity
-
The chase music is a bit too loud, makes listening for other survivors very annoying. I have to be almost right next to them to hear foot steps or any kind of breathing it's like they all have iron will tier 1 or 2 lmao.4 comments 62 views last activity
-
Been playing against a nurse and was last survivor. It's nearly impossible to open gates with a 20 sec time period, given that she can use her perks (murmur), or just use her blinks to quickly find the last survivor, so good luck escaping. Make it so that when a killer closes the hatch, and there's only 1 survivor, the gates can be opened within 10 sec. Certain killers can easily counter th34 comments 1,492 views last activity
-
I think they should totally try to add the predator to dbd! I think he'd be such a perfect fit, he's got cloaking of course, and many tools to make a power out of, tons of cosmetics that could be done for him, and of course quite an amazing iconic mori! This would legit make me play this game way more than I would ever need to hahaha, what do you guys think, and also any ideas on perks?4 comments 24 views last activity
-
Hex Ruin to slow the game and Kindred to avoid camping. Yes, camping is not forbidden, but genrushing isn't too6 comments 52 views last activity
-
I know, I know it is difficult or impossible to have jason voorhees in dbd but I have had this doubt in my mind for a long time would Jason or Pamela be the killer? the same for the survivor, would that final girl of part one or would it be tommy jarvis? What do guys and girls say about the forum?6 comments 222 views last activity
-
I always see these threads about people want MoM nerfed I don't see the problem with it because for some reason I have never seen it used effectively in a match yet but I only have seen like 2 suggestions so far to change the perk anyone have any ideas?9 comments 102 views last activity
-
Only 2 killers ignore this perk and they are killers use a chainsaw. but can u tell me how to counter-play MOM? @Peanits This perk is meta and the reason is obvious...it's too powerful perk in a lower ranks. I got a idea to balancing.. After getting hit 3 times by a Killer's basic attack, Mettle of Man activates. Once activated, the next occasion that would put you into the Dying State1 comments 52 views last activity
-
If you ask me, rework is really good one. Almost every change is suitable and was necessary, to make him balanced and let him be countplayable. DW changes arent exception. But there some exceptions and inconsistencies. Ill list them and explain, why im thinking like this. Due FF changes (stabbing doesnt affect the gauge without Frank mixtape), there is no reason to use it anymore, except the fi16 comments 383 views last activity
-
so il start this off with i have 1000+ hours in the game and i have played my fair share of both sides, i will try my best to keep this feedback unbiased. So for starters i must say i enjoy the new Legion. The new Legion actually requires skilled gameplay and sort of planning as opposed to just seeing someone and stabbing them over and over until they fall down. Now the new legion feels like th0 comments 28 views last activity
-
something has to be done about how toxic the community is, I’m sick of being called a ######### or to kill myself just because I’m not very good at the game , or being roasted by all four survivors and getting reported just for hooking one person twice in a row because I couldn’t find anybody else. I could keep going but I know anyone’s who’s played dbd knows the pain of not being able to play wi3 comments 32 views last activity
-
According to the wiki, in the game files there was stuff in the game files for a teacher themed killer ever since the nurse came out: https://deadbydaylight.gamepedia.com/Teacher Having a teacher themed killer would be pretty cool. Maybe it could be based on a Nun due to them being (at least from what I heard) stereotypically strict.2 comments 32 views last activity
-
It was the end of the game, I was standing on the hatch 100% in the middle and the killer was standing there as well. They were guarding it to make sure I didn't leave. As I sprinted up and to the hatch where the killer was guarding I was going to leave as soon as it opened. When I stood there, waiting, the hatch opened. I pressed R1 as soon as I could, but it seems I was not able to jump. The co4 comments 12 views last activity
-
So I felt this was quite an oversight in EGC: The killer can shut the hatch when the last survivor is downed, but then refuse to pick them up (or sometimes can't even find them anyway). But downed survivors cannot open exit gates. Since the point of EGC was to stop games being prolonged without progress, this is a little counterintuitive. As to what could be done, my first idea was that12 comments 172 views last activity
-
There are heads, there are torsos and there are legs buyable in the shop. Anytime I select one item, the last one I picked gets a reset to the clothing i was wearing before. If I want to select some Items from a different set and put them together as I like, i need to have a pretty good imagination. Would be awesome if we would be able to set up whatever we like and get a proper view of this.4 comments 202 views last activity