Feedback and Suggestions

Our team will be happy to read these!
  • I'd like to see the current killer/survivor player ratio when I'm in the main menu. The reason is that I want to pick the side with the shortest waiting queue. Alternatively I'd like an estimated wait time again. :-) (Also the post was created when I pressed enter in the tags, sorry.)
    2 comments 32 views last activity
  • I am someone who doesn't play a lot due to being busy most of the time (Life itself, my self-employed job, ect.). The other times? Because the matchmaking is horrible IMO. I am usually chilling at the lower ranks most of the time, which would be fine by me, but I always run into survivors that have themselves leveled up much more than I. That means they have better perks, more perk slots, and
    0 comments 22 views last activity
  • Amanda Young: While the recent stats say she's very strong, I strongly feel like she isn't perfect either. Her RNG and add-ons are just pitiful; it's basically a power reliant on luck in other words. Therefore, let's make her better in the areas that seem unfair for her! Reverse Bear Traps: Timer increased to 3 minutes (was 2 minutes and 30 seconds
    17 comments 162 views last activity
  • I have three wishes I would like to see incorporated into the game. 1) Have the crows fly in a direction towards the hatch or where the hatch will spawn. This would help both the killer and the survivors. It is a minor change but would greatly increase the enjoyment of hatch searching. 2) When the offerings are displayed prior to the game loading could they offer rewards like a slot machine? So
    2 comments 32 views last activity
  • Finally; with the adding of EGC the devs seem to realize a need of a timelimit to pressure survivors and aid killers... but why the hell they do it on the most unneccessary phase... The Phase EGC triggers is either where the match is nearly over anyway or it not happens at all, or if it has no impact... it's just a 'now get out of here' call but not aid killers in most cases. Or to specify the
    2 comments 102 views last activity
  • I play on PS4, but there is too much difference in the ranks of the opponents I match. Rank 15 killers only match survivors ranked 10 to 8, Rank 12 survivors match killers ranked 18 to 15. I think it is a ranking system aiming to play against people with similar abilities, but this is meaningless. Please do a proper improvement.
    3 comments 42 views last activity
  • Legion is a unique character and deserves attention, he has a gameplay different from the others and I love playing with him, but it has been quite frustrating. List of very wrong things with it: - 4s Stun - Missing hit resets Feral Frenzy - Can not use when you want - Duration is short without addon - addons do not make much sense
    2 comments 52 views last activity
  • I'm sure real players can relate when I say balance for killers are at an all time high, there's no denying that. You know, we don't see 4 man escapes as much anymore, and with the end game collapse in a lot of cases it solidifies that. I've been playing this game since January 2017, So I've pretty much seen and experienced it all. I considered myself an even killer and survive player and the
    14 comments 132 views last activity
  • Cross-Platform in general for consoles and PC would be a terrible idea since the major advantage users get using a keyboard/mouse over a controller and technical limits of consoles vs PC. But I reckon there should 100000000% be cross-platform for xbox, ps4 and switch (so there's actually a player-base for switch too), that way it's still fair, similar FPS, similar controls on each and so much les
    5 comments 1,392 views last activity
  • Hatch has now become ultimately pointless. The Killer has much more freedom than the survivors when it comes to moving around. because of this typically in a 1v1 where the hatch hasn't spawned (because either the survivors are refusing to do generators or rage quitters have disconnected) the player cannot hope to find the hatch before the killer. Instead the Survivor tries to open the gate after
    22 comments 292 views last activity
  • Hello everyone, I'm new on this forum but not on Dead By Daylight (i have about 1000 hours in this game). I've played the legion for 60 hours after the new Buff/Nerf. Despite what many people may say about it, i really like the new legion gameplay. Now you should use your power ONLY to injure as many survivors as you can and it seems great to me (and finally has a bit of counterplay). Furthermo
    0 comments 32 views last activity
  • Does anyone else think that BBQ is overpowered in its current form? I have a hard time seeing why anyone wouldn't run it. It gives you blood points, It tells you where the survivors are, and it rewards you for hooking? Idk. seems like an auto win perk in my opinion. Let me know how you people counter it. I've been trying to use the laurie strode perks, but they dont seem to be the right fit.
    38 comments 302 views last activity
  • You shouldn’t nerf the vault speed on legion to me. In don’ Understand that to be honest.
    1 comments 42 views last activity
  • Remove ability to get Adrenaline activated, while being on a hook and then freed. It should ONLY activate while you're injured or in dying state. No benefit while being hooked.
    53 comments 813 views last activity
  • Revised Version 1.1 I'd like to suggest a feature, or in this case, the removal of a feature that could help change player behavior. Everyone can see the hook timers or hook progression for hooked survivors. I suggest removing hook timers from everyone's view. I think it's unfair to survivors that a killer could prevent them from being unhooked moments before a phase transition (ie, Struggle P
    48 comments 422 views last activity
  • Introduction: As we all know, the developers said they was going to rework her one way or another. Therefore, here I am suggesting what they should do if they want to keep her skillful interactions! Spoiler Spoiler Warning ▲ ▼ Pleas
    23 comments 302 views last activity
  • I would love to see the characters and location from Universal Studios' The Mummy (1999) in Dead by Daylight. I have no suggestions on perks or specifics, but think Rick O'Connell would make a great Survivor and Hamunaptra: City of the Dead as the map. Imhotep would be an amazing Killer.
    4 comments 333 views last activity
  • This adds nothing to the game from an immersion perspective after the 5th game and just makes people with arthritis like myself not want to play survivor. I play with a controller and my thumb often locks up after repeated button mashing, causing me to delay and accidentally kill myself on the hook. It's not 2006. Stop the button mashing QTE.
    5 comments 53 views last activity
  • I don't know why did they change old BT this way but it's driving me nuts with the BT, DS and MoM combo of survivors in the game. If devs read this please reconsider return BT back (I'm sure 99% they will see but act like "pfft, stupid player, it's none of your business"). If you guys already made DS an anti-tunneling perk, then why change BT this way, it should be rename borrow a hit, not borro
    4 comments 93 views last activity
  • I consider it unfair that when a survivor leaves the killer's field of view, then the bloodlust is immediately reset to zero. But the scale of a deep wound does not work when the survivor disappears from sight. It’s not very honest.I think bloodlust need save some time.What do u think about it?
    9 comments 113 views last activity
  • Ok so basically everybody knows that currently legion is completely unviable. Recent nerfs made his power obsolete and worth to use only in particular cases. Everybody agree, he should've get nerfed. But - nerfing doesnt mean you have to make a character useless - that's what happened to legion. Instead of nerfing some of the aspects, behaviour nerfed EVERYTHING. Terror radius - nerfed Bleed ti
    13 comments 102 views last activity
  • New status effect: Infection: This idea is inspired from @NMCKE <3 After the survivor mend themself, the tier of Infection status effect is apply on the survivor. The tier grows up each time the Legion apply a deep wound status effect to an injured survivor. The status effect apply a following effects to the survivor: Tier 1: Next time while hitting a survivor with Feral Frenzy and app
    9 comments 132 views last activity
  • Please please PLEASE! We need more rewards for prestiging characters! Things like bloodpoint discounts in the bloodwebs, i.e. 100 bloodpoints off every item for every Prestige level. ( P1 = -100BP, P2 = -200BP, P3 = -300BP) And/Or increased luck percentage in matches. (Survivors) i.e. P1 = +1%, P2 = +2%, P3 = +3%. And/Or increased hook timer speeds (Killers) i.e. P1 = +1%, P3 = +3%. Or SOME
    1 comments 42 views last activity
  • The game should allow us to sell (A) Kits, like: Flashlights, Medkits, Toolboxes (etc); (B) Addons; (C) Offerings... For a reasonable price to get Bloodpoints (40% of the value); Iridescent Shards; Auric Cells & Putrid Serum (in a special season). For example: I have some medkits, but they are worthless... if i search a chest and find one, it's useless because i can heal myself or find s
    2 comments 82 views last activity
  • I suggest to not start a trial if any one failed to connect First of all - here is really poor balance (one surv never equal one gen) Another thing - disconnected player losing his offering I believe none happy (except newbie killers) about begining of such trial, so I have no any clue why is this still not reworked
    7 comments 92 views last activity
  • I've been playing as the Plague for the last couple days and have some balance feedback on her. For some background, I have about 520 hrs in the game and currently sit at rank 7 killer. The good: she has good snowball potential and is fun to play. The bad: She is almost completely reliant on survivors making mistakes. Corrupt Purge is not threatening due to how inefficient it is to obtain and
    5 comments 62 views last activity
  • Currently the only maps that we have that are indoor are the Treatment Centre and the game it would be nice to see some more indoor maps. I was kind of hoping the plague would be a massive indoor temple but that was proven to be wrong so hopefully we can get something that's indoor after the scream chapter
    5 comments 63 views last activity
  • After Legion misses an attack during Feral Frenzy they get stunned and Feral Frenzy ends. Before Legion was reworked and this nerf was implemented, the Legion could infinitely swing and miss (some people even thought that by constantly attacking the air, Legion was moving faster in FF). People thought this was a problem since even if they managed to dodge or cause the Legion to miss their a
    4 comments 72 views last activity
  • how about instead of banning your customers who buy the game and DLC, why not just remove the feature (YOU CREATED) that are banning players for!?!? like wouldnt removing the ban button be better than trying to auto ban your supporters? its like the appeal! stop trying to automate things, it just makes problems! be more hands on and care about this outstanding game! ill say i perso
    Mod
    24 comments 242 views last activity
  • Would be absolutely awesome if The Plague had a purchaseable unlock to make her spew forth bees, or locusts for a more Biblical (and nicely thematic), instead of the usual vomit. Change the sound to a nice low buzz. Not sure if you can do this though, since everything is just skins. Vomiting forth a horde of bees/locusts onto Survivors though would be fantastic.
    1 comments 32 views last activity
  • So Marcus Dustan is planning on releasing his 3rd movie about The Collector, a series based around a serial killer who collects his prey. I'm not a businessman, nor I know how it works, but I know for sure that this is a great opportunity for both sides to get popularity. If we were to get the Collector in this game, many people would get interested and
    3 comments 52 views last activity
  • Ebony Moris are probably once of the most balance altering things in this game right now. It reduces the amount of times you have to chase a survivor from 3 to 2 on each survivor. This means that to kill everyone on their death hook instead of hooking survivors 12 times, you only need to hook them 8 times total. Obviously you don't need to hook everyone every time in a normaly match so sometimes
    21 comments 506 views last activity
  • The game needs a little spice right now so how about we add a third element in? we have pallets/ windows/ now we need doors. How would this work?: survivors may fast/ slow open/ close a door they may also lock it. killers can open doors if not locked( takes 1-3 seconds); however, if locked the killers may break down the door/ destroying it.( takes 3-5 seconds) what do you guys think about do
    1 comments 22 views last activity
  • DBD Devs if you are seeing this , It's been 3 years we are playing this game , Guys give free Auric Cells for all platform players , That will be really awesome . Please
    6 comments 132 views last activity
  • What if as a killer, have a perk that makes it so survivors cant see where you hook someone. That would be terrifying!
    1 comments 22 views last activity
  • I Sabotage three hooks, a survivor is on a 4th nearby hook, I run to the corner before being downed, I have Boil Over III, and I STILL GET HOOKED (the killer didn't even have Iron Grasp or Agitation equipped)!!! Hypocrite killers whining about survivors having too many second chances while they have 3,000 hooks on every. single. tile.
    15 comments 1,872 views last activity
  • Ace in the Hole : increase the percentages of the second add-on to 30/40/50% and the item itself should be at least uncommon/rare/very rare. Aftercare : Remove its limitation “All effects of this Perk are reset when you are hooked by the Killer”. Autodidact : Make it so that you get a token every one-third/forth/fifth while healing a person. atm its so that you have to rely on RNG to get th
    6 comments 122 views last activity
  • Can an option in the settings be added so we can disable voice lines for Ash when he joins lobbies as well as for characters that might have voice lines in the future? I personally dont want to hear his voice lines every single time he is in my game and enjoyed it much more when it was bugged and the voice lines didnt play. And now its even louder making it that much more obnoxious and making me
    0 comments 22 views last activity
  • You're still doing the Entity's bidding by hooking the survivors and it'll be more rewarding (and beneficial) to people who hook everyone multiple times. That way they're rewarded for it without having to kill everyone, since that can often be difficult to do if you're playing "fair" so-to-speak (leaving the hook, switching targets, not tunneling, etc.) and will ensure a killer gets their emblem
    1 comments 22 views last activity
  • But 2 are powered when they're powered. Which ones would depend on how many survivors are left. If there are 4, then the closest gates will be the powered ones. If only one is left, the 2 furthest will be powered. This would fix the current issue that closing the hatch is almost a guaranteed kill (I'm a killer main, only 2 people escaped from closing a hatch) It would also make it easier for k
    7 comments 63 views last activity
  • The entity's to kill the killer at the end of the EGC if the 4 survivors escape. 😁
    0 comments 32 views last activity
  • Remember Me: Each time you hit your Obsession increase the time to open the exit gates by 4 seconds, up to a maximum of 8/12/16 seconds. RBTs only become active whenever a generator is completed. Inactive RBTs will no longer trigger when attempting to leave via an exit gate. *NOTE: Initiating the End Game Collapse will not complete generators, but will block them. This means that any inactive R
    4 comments 53 views last activity
  • Ok, so a 5th perk slot. Cool, yeah? But there’s a catch! Have you ever played MarioKart where players select a track? Well, this will be like that. Once all 5 players have locked in at the lobby (the red slash is active) then the fun part begins! 4 random perks populate for the 1st survivor’s 5th slot, and the 4 other players (killer included) get to vote on it over a 7-second (or less if vot
    6 comments 82 views last activity
  • Man oh man people, especially 4SWF gonna abuse this one + DC to give a person a escape. It's more understandable when 1 gen done, 1 person left and hatch spawn with new EGC. This way they have to do something before they can escape, but now they don't have to do anything and can still escape. Imagine lower rank players gameplay, they might be so scared that they would hide, walk, hide... from t
    7 comments 233 views last activity
  • Ever played Michael Myers? Ever used his 3 Unique Perks? Ever played as any other kill and used their Unique Perks? Well I'm here to tell you, If you only use their 3 perks and sacrificed 3 Survivors Well, look.. If that last survivor, who's looking for the hatch Disconnects...? You only get: "Ruthless Killer". You won't even earn the Adept Achivement. You, who may be reading this might be won
    5 comments 112 views last activity
  • So everyone knows broken keys are pretty pointless...even with the current add-ons, it’s still fairly weak. To slightly buff it up, I think it would be interesting if it allowed you to open the hatch, but only under the following condition: the killer has already closed the hatch. So it wouldn’t be as strong as a regular pink/purple key, but it would be incredibly more useful. Thoughts?
    12 comments 122 views last activity
  • K so what about cross platform anything on that
    5 comments 61 views last activity
  • There is already one suggestion about those, although I want to share mine, which is also very simple. We all know bloodpoint offerings are pretty unbalanced: rare ones (Fragrant bouquets, Ardent wreaths) can give us less bloodpoints than uncommon ones (Survivor puddings and Escape cakes). So my idea of reworking them is: Removing +50% and +75% offerings Making Fragrant bouquets, Ardent wreath
    3 comments 192 views last activity
  • What about a difficult skill check like Overcharge to escape the mori? Also give mori more BP for killers if survivor fails.
    1 comments 32 views last activity
  • Pallet or totem offerings?...idk what are u thoughts?
    1 comments 42 views last activity