Feedback and Suggestions

Our team will be happy to read these!
  • Does anyone else feel like his perks are crappy? I mean, i'm terrible at the game and i probably have no idea what i'm talking about but looking at other survivor's perks (superficially) i don't see him as a remotely viable option. Are his perks really that bad, or do i just not know how and when to use him?
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  • hi, not new subject but, is it possible to add BOTs survivors if someone Disconnect from the game?. If you are a survivor and someone DC in any stage of the match the difficulty and the odds of everyone left escaping its dramatically decreased, also for the killer, this would be important, if someone DC you will not get as BP as you would get and pip. So the bot AI should be set with the Rank of
    1 comments 12 views last activity
  • Title says it all, I've been playing the game for a few years and all I've ever wanted is to not have to relaunch the Friends lobby after every game or even worse after every time a Killer disbands the lobby cause he saw a key in someones hands. I realize dedicated servers partially solve this, but still just let us stay together!
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  • As a killer would be nice to know if survivors/last survivor get out though hatch. Maybe a SOUND or a VISUAL EFFECT or simply as points indicators on side of the screen, without points reward. Ty!
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  • So I equipped Rancor as a perk after the end game collapse addition to the game with the strategy of killing my obsession via mori once I found and closed the hatch. Originally I thought it was a bug but upon further reading of the perk description it states that once all generators are complete then the obsession becomes exposed and kill-able. That being said, I wish to suggest that the perk b
    0 comments 52 views last activity
  • Something similar to Nancy Drew or any cute Detective Cosmetic would be much appreciated, I would love to buy it <3
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  • 1) Whenever a survivor has a key, a picture of a key will be on top of survivor's icon visible to all players and a killer. When a sirvovor is holding a key and is around 16 metres of a hatch, the picture of a key on top of survivor's icon will start to glow red (this should probably be visible only to a killer). 2) New perk for survivors: when you search a chest for the first time, you do that
    5 comments 442 views last activity
  • I don't know if anyone else is getting this but I genuinely believe more than half of all my maps are coldwind farm in the past month. In my 160+ hours I've seen springwood a total of 4 times literally, I saw Haddonfield twice this week. I don't know what the stats are on map frequency, but I genuinely see almost nothing but Coldwind no matter what items get put down. I haven't seen lery's Me
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  • I'd like a fan based competition where we can create killers to be used in the game. Also I'd like to see Nemesis from Resident Evil franchise in the game..
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  • I'm a survivor main, but I think this suggestion will be well accepted by both sides, killers and survivors. Killer can't see the hatch until all gens are done or there's only 1 survivor left, but killer can hear the hatch further away than survs. Survs can't see it too until they have a key or a map. This way 1v1 is not so killer oriented, but easily for him. To make 4v1 not so surv oriented
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  • Mettle of Man: This Perk is absolutely terrible for the game and even the most dense of Survivor-Main-Who-Never-Plays-Killer type of players cannot defend this bullshit. I don't know what to say about it beyond what has already been said countless times by streamers like ScottJund and Zubat, who have thousands of hours in this game. A Perk that punishes all Killers who are not Hillbilly or
    6 comments 172 views last activity
  • I think it would be nice to make it so that killers can choose some minor power variants as an option, much like how survivors can choose an item to bring into their match. Myers would be really easy to show this off. Allow him to choose scratched mirror/vanity/tuft of hair as variants on his baseline power, just at lower power than the add-on boosted ones. Say, scratched mirror only lets you se
    3 comments 32 views last activity
  • I think the devs should add the prerecorded phrases for the survivors like the phrases in L4D2. The main issue of the Solo players is a lack of information and coordination. This thing should fix it.
    2 comments 52 views last activity
  • Being able to turn down music in favour of game volume will "fix" some of the issue with killers being unable to hear survivors through occlusion by allowing us to turn it up and focus on it easier, whilst not getting our ears blown off by music. it will also allow people like me to still be able to hunt and survive, whilst listening to my own music as well, i've heard the ingame music for hundr
    1 comments 12 views last activity
  • How can this be fair: I, as Rank 13 Killer, go against Rank 2, 4, 12 and 14 Survivors?! The last two are OK, but the first? This happened to me multiple times lately. It can't be that you have to face so much more experienced players. I know this can happen sometimes when playing late but not this often. And these games were at about 8-9pm not 1am or something like that. Doesn't happen as su
    4 comments 102 views last activity
  • Unlocks potential in one's Aura-reading ability. Once all Generators are powered, Exit Gates are revealed to you when within 128 metres of range. While opening the Exit Gates, reveal your Aura to other Survivors within 128 metres of range. While Wake Up! is active, you open the Exit Gates 5/10/1 5 % faster. While Wake Up! is active, BloodWarden decreases active time by 5/1
    11 comments 122 views last activity
  • The idea would be that the NOED to work with stacks, when the NOED will be activeted it will have a maximum of 4 stacks (at the level III of the perk), each stack gives the opportunity for the killer to instadown a survivor, that way the killer will be able to instadown just 4 times and not longer a unlimited instadown. The number of stacks that the killer will have when the NOED activeted will d
    7 comments 172 views last activity
  • This may be a worn out issue idk I don’t care. I’ve voiced this to you guys and you’ve done nothing about it so here I am again. It is #########*** bullsh** that I can play against a mediocre/borderline garbage killer and shake him not once but twice only to run out of time at the end when I almost have the gate open and HE GETS the kill??? What logic backs this up I would love to hear. How in yo
    6 comments 143 views last activity
  • Hello! First off, I’d like to say thank you for allowing The Nightmare to attack survivors without the use of a primary ability. This alone will certainly increase his overall effectiveness, especially because there doesn’t seem to be a major slowdown on Nightmare for initiating a chase. For this thread, I’m going to assume the progress penalty when Survivors are in the Dream World has been scra
    4 comments 496 views last activity
  • It'd be nice if endgame wouldn't go off if you ran No One Escapes Death..that perk alone after it's buff is end game enough, once the totem is cleansed endgame can start at less than half the timer? Fair trade off?
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  • Many survs DC because they think the killer is a camper o tunneller. Both, DC and campers make this game boring and stressful. A solution could be if at the end of the match survs and killer can score the others as fair or not fair play. Then, this score can be used to faster matchmaking or more time waiting for a game. Those who DC can't score the others. This way, if you want to penalize a ki
    4 comments 32 views last activity
  • hi, not new subject but, is it possible to add BOTs survivors if someone Disconnect from the game?. If you are a survivor and someone DC in any stage of the match the difficulty and the odds of everyone left escaping its dramatically decreased, also for the killer, this would be important, if someone DC you will not get as BP as you would get and pip. So the bot AI should be set with the Rank of
    1 comments 22 views last activity
  • As you should know, we've gotten huntress cosmetics based around the chinese new year animal for the past two years. Upcoming year is going to be year of the rat. Now it might be cool to see a rat mask huntress, but I was thinking about alternatives. A Rat Plague feels like it would be too on the nose, but I really like the idea of a Rat Pack Legion set of outfits. One for each member of the gang
    2 comments 532 views last activity
  • I'm not too sure how plausible an idea this is but it just came to me - would there be any chance that a game could be 'recorded' so that it could be replayed/played back by any of the players involved in the game (or even better some sort of link/data file provided) in a kind of 'observer' mode, where you could actually just switch between cameras/views at any point during playback to see the ga
    0 comments 2 views last activity
  • I was having trouble with this site, so this thread got posted twice. Send replies to this one instead: https://forum.deadbydaylight.com/en/discussion/65916/world-of-darkness-content-anyone#latest
    0 comments 12 views last activity
  • Hello, everyone. First time I'm actually posting in the forums since I just created my account to leave this suggestion out there. I believe I've read in the past suggestions about how to rework the bloodweb, but seems like the topic has been put under the rug. As everyone is aware, there have been a lot of new characters (both killers and survivors) added to the game since its launch. Each of t
    0 comments 42 views last activity
  • the hatch shouldnt appear for the killer until 1 person left or 1 gen is left,too many times i see a camper hang someone and B line to the hatch as a ######### because it appears when theres 2 gens or more later
    12 comments 102 views last activity
  • Who's excited for the freddy rework and ghostface? I'm excited for them both:D and ghost face ptb will be here soon so we can test him out soon:) I'm also hyped for the battle pass yay:D
    6 comments 52 views last activity
  • Dear developers, please add a wolf mask to the sale, albeit slightly modified visually. Because some players simply did not have the opportunity to receive it.
    3 comments 53 views last activity
  • So i would like to suggest that we do a small change to that perk that keeps it as is but is more reasonable. First of i would like to increase the time that DS is active after being unhooked or unhooking yourself from 60 seconds at tier 3 to 120 seconds at tier 3, but to not make that grossly OP i would recommend that the perk gets disable whenever another survivor gets hooked. This will truly
    6 comments 92 views last activity
  • I just had a game against a SWF group who used a Strode House offering in order to use broken balanced landing loops. It was damn near impossible to catch up to them since balanced landing negates the majority of the stagger even after it's been used to gain the sprint burst. This combination of a map and perk is kinda broken since there are multiple windows in the houses which have the potential
    15 comments 433 views last activity
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  • Good day to all DBD fans and developers! I do love play DBD, and its all great in general, but... I have kind of outrage about situation when you are hanging on the hook, and the killer is near with you, and the heartbeeting is on, and your teammate comes and saves u and the killer just put you down in the next second. The end of your game, you lost your offering, your item, you lost the drop, a
    0 comments 83 views last activity
  • I know in red ranks survs are the power side, I had been lvl 1 for a long time. But now I play in mid ranges and this is and epidemic. About 25-30 games today and in ALL of them the killer was a camper or tunneler. Of course, 2-3 DC per match. You have to make something with this kind of play, at least in low-mid ranges, because only penalise DC is not the solution, or you´ll kill the game. Today
    0 comments 32 views last activity
  • Right now, those two perks are the only ones that can deal a little bit with the tunnelling. In my games, it happens almost all games. And i would like to see some solid penalty to this kind of behaviour. So here are my suggestions. DS should be after every hook. It shouldnt be a one time thing. If its meant to stop tunnelling, it should be used to stop it the entire game long. if you got tun
    5 comments 42 views last activity
  • During the dbd stream today, someone said "we are trying to encourage more skill based game play" Maybe add a radius around hooked survivors. If the killer remains inside this radius longer than 10 seconds his vision slowly becomes obscured by blood(like the effect on survivors when they need to mend). Once the killer leaves the radius the effect slowly disappears. Easy fix to discourage killers
    2 comments 72 views last activity
  • I've seen it in to many games and I just don't see enough of my character. I'd like to be able to see at least half of my arm when I'm moving around not swinging atm. In general I would like to be able to see more of what's in front of me. I'm clearly not asking for 3rd person view as that wouldn't be good for the game. I just want to see more than the tip of my weapon when I'm playing as a kille
    2 comments 72 views last activity
  • Firstly this is my first post on the forum so I thought I'd make it something good with a new mode... Oki so I have thought about this for a while and how it would play out for the killer origin mode I have chosen 1 killer in particular as I think her backstory would be so good played out... For my example we are using the grandmother of killing, the sweet and quiet Lisa Sherwood AKA The Hag. Th
    17 comments 356 views last activity
  • I wanna wear the burgundy shorts, blue climbers jacket and have a brown ponytail so I can play my Laura Croft fantasy in this game please :D
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  • Since Ashley was introduced I've had an idea of adding Duke Nukem too as a survivor with actual voice lines like Ashley does. Just a thought that was way out there.
    6 comments 52 views last activity
  • Please bring this attention to Sara in UI. It would be wonderful if DBD had an actual resolution option, eg. 16:10 aspect ratio: 1280×800, 1440×900, 1680×1050, 1920×1200 and 2560×1600. 16:9 aspect ratio: 1024×576, 1152×648, 1280×720 (HD), 1366×768, 1600×900, 1920×1080 (FHD), 2560×1440, 3840×2160 (4K)... Also a Hz options to go with it, eg. 59Hz, 60Hz, 80Hz, 120Hz, 144Hz... and a HUD size o
    0 comments 72 views last activity
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  • Freddy has bean worked on before. He didn't get better:( I have an idea on how to make him better. Freddy has 2 worlds right? Normal world and dream world. The survivor should be separate from the 2 worlds. What I mean by that is that when the survivor get's injured in the dream world and then get's put back into the normal world you shouldn't be injured. Then when you go back to the dream
    5 comments 32 views last activity
  • i play survivor and i play killer but i think where points are concerned we get the short end of the stick, could we potentially look at giving the survivors more points for their actions as the killers generally get double the bp survs do which would be fine if we didnt have survs dcing every fricking match...weather you play killer or surv... im not against dying like i get thats the killers jo
    4 comments 62 views last activity
  • First of all.... yes i know my english is not perfect, but i'll try my best. So here is what i recently established playing DbD as a survivor. Nearly 70% of all killers who unlocked at least 3 perk slots have Barbeque and Chilli or No-one-escapes-death-perk which is fine but at some point pretty repetitive. Other perks however are like bigfoot. You heard of it but noone actually saw it in per
    0 comments 103 views last activity
  • There should be an option to spectate either Survivors or Killer. You pick in the lobby, as it is now, but once the game is started, if you spectate the Killer, you can't switch to Survivors, and if you spectate Survivors, you can't switch to Killer. It would be super interesting seeing some Kill Your Friends from the killer's point of view.
    12 comments 812 views last activity
  • The most common problem I see in the game is a killer camping by the hook. With the new emblem system survivors get punished for getting camped by the killer! This is a big issue and I had an idea to possibly end it. I have a lot of screenshots on my profile of killers camping. 😣 Killers don't get punished for camping in the game, the only thing is that they get minus points in the emblem syst
    25 comments 352 views last activity
  • Windows of Opportunity is a decidedly poor and extremely situational perk: usually pallets and vaults are visible to the naked eye and placed in known places, except in some closed maps, such as Lery or the Game. Being a perk aimed primarily at beginners, and having the sole function of showing the aura of possible resources, without helping the survivor reach them or use them more quickly, I bel
    6 comments 633 views last activity
  • EGC has, in my opinion, lead to an old problem being exacerbated: Exit camping. The game already has tons of issues, but now when the game is over you just end up with 4 survivors sitting on the edge of the exit gate, so you cannot get kills because downing them actually makes them escape, and if the EGC does run out they just get out for free anyway after moving 1 pixel. I don't know how
    16 comments 272 views last activity
  • I would LOVE to see some other forms of hiding from the killer except crouching in a corner or getting in a closet. I've seen people mentioning hiding in opened chests, other types of closets, like barrels, hiding under beds, maybe a new animation that would help you cling into walls or hug trees. I dont know, but something new would be extremely refreshing and very much appreciated :)
    7 comments 22 views last activity