Feedback and Suggestions

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  • Hey, first post on the forum! I'm just gonna state it plain and simple: you should be able to trade iridescent shards for bloodpoints. Yeah, you can do that with buying perks from the Shrine of Secrets, but it would be nice if you could choose how many iridescent shards you could trade in for bloodpoints. Honestly this idea is mainly because I have an odd number of iridescent shards from before
    0 comments 32 views last activity
  • GOLDEN CLOTHING (and maybe body and face) if you reach Rank 1 over 3 times? You can choose 1 character. Its only possible to do after EACH rank RESET or let us buy it :D I just like golden stuff. I'm a hoarder XD Golden outfits and weapons. Like a special prestige for Rank. DX I got a better idea!!!! Golden outfit every 3 Devotion Levels :D or 1 piece every devotion level!!! I would love to have
    5 comments 112 views last activity
  • I really don't get why seeing blood is not part of her base kit. It isn't even that powerful to be a pink addon. Why not remove the father's glasses addon(or rework it)?
    4 comments 52 views last activity
  • make em pink so not everyone gets 5 of em in every bloodweb ^^
    2 comments 32 views last activity
  • First off: I like the concept. But the execution is sloppy. She currently has no map pressure at all. If you puke on someone it doesn't do anything to them, besides make them broken. This needs to change. When a Survivor is infected, their action speed is reduced, starting at 10% up to 25% when fully broken. This would incentive Survivors to use the pools When a Survivor uses a pool, he just g
    5 comments 107 views last activity
  • You know how survivors can keep their items as long as they don't die? Well killers should be able to keep their add-ons as long as they sacrifice/kill all four survivors. If your a killer main then you know the struggle of playing while not using add-ons; it gets quite expensive to play killer, having to spend a large amount of bloodpoints just to re-acquire a few amount of add-ons.
    5 comments 2,652 views last activity
  • I don't think the killer should be able to close hatch when end game start's, I don't know how many times i have been screwed out of finding the hatch after the third survivor was killed due to the killer finding it seconds after the 3rd survivor was dead, I think end game should start as soon as the 3rd survivor is killed but make it so the killer cannot close hatch so that it gives the survivor
    1 comments 22 views last activity
  • Please give us this perk. It allows you to injure yourself. This injury will also let you wake up from Freddy's dreamworld.
    4 comments 22 views last activity
  • Just thought I'd ask for this again. I'll keep asking until they give it to us (or fix No Mither). Perk: Your blood is thick and coagulates very fast. You leave 50%/75%/100% less blood trails when injured.
    4 comments 72 views last activity
  • Hello, So with MoM change we on Reddit got an idea how similar changes can be implemented on noed. Instead of giving noed for free, let killers earn noed. It could be various things. Let's say you have to hook all 4 survivors once in order for noed to activate in endgame. It will also not let "#########" killers to have in endgame. Tunnelers and campers would be punished for their gameplay rui
    28 comments 253 views last activity
  • Hi, I was just wondering if you plan to do anything with the player level element of the game. I have played the game for some time now and racked up a good player level but it stands for nothing. Would you consider it being a benefit that the higher the player level you get discounts when spending within the blood web or something like that?
    0 comments 2 views last activity
  • Exactly what the title says. Why not make existing perks more powerful/altered past certain ranks. Once you get to a certain rank it becomes very difficult to keep up with survivors. Hex:Ruin is an absolute must and slows the game to around where it feels it should be. It’s not too fast, but not disasterously slow either. This or make it so the killer is faster or can naturally vault faster pa
    3 comments 22 views last activity
  • 1.5x or Double Iridescent shards weekend since we have a bloodpoint weekend. Never had a shard hunt weekend!
    0 comments 12 views last activity
  • Can we make it where if someone has ANYONE in the lobby 200 consistent ping or above the game is cancelled, so we can't have laggy killers constantly? I've been getting in matches with 300+ ping all day. I leave, immediately get put back in another lobby with 300+ ping. Possibly the exact same lobby, but I can't tell cuz I'm on PS4.
    8 comments 92 views last activity
  • It's ferocious having to go through a minmum of 1 hour of video time looking for specific questions answered, etc. Please, time stamp your videos in the descriptions with the question and what time they are answered at. OR from your live stream, time stamping each topic so we know which topics are when.
    0 comments 2 views last activity
  • Moris are still too stronk. I suggest the following changes: Ivory Mori - You may kill one survivor by your hand once all survivors have been hooked at least once. Ebony Mori - You may kill any survivor by your hand once all survivors have been hooked at least once. Cypress Mori - You may kill any survivor by your hand once the End Game Collapse has been triggered. (no ho
    5 comments 82 views last activity
  • Let's face it, there are a long of things sitting on our characters we are never going to use and feels terrible when we have to spend points on them. At least let us trade them in for a percent BP so we can get rid of them.
    9 comments 82 views last activity
  • Something I've always wanted the DEVS to introduce to the game was Custom player models. They want the game to be immersive, and as do I. People want to feel as though they were physically in the game itself. I want them to release a chapter of a killer they create of course, but instead of creating a character of their own to go along with it, they make it to where you create your own character
    0 comments 42 views last activity
  • I've already made this post, but I'm not sure if the devs have seen it, so I'm making another one just in case. My suggestion is making a replay feature. Once the match ends, you would be able to watch all the player's perspective for the match(killer and survivor). It would allow them to know their mistakes, get better and it would be useful for tournaments as well. I really want to see how sur
    1 comments 32 views last activity
  • I believe the design for Ghostface is really good, but most importantly, there are so many classic horror movie scenarios enabled by his playstyle. He is trying to take small peeks at the survivors as they do things, or hide just behind the doorframe as the survivor runs by obliviously. It's wonderful. The problem is this: in a horror movie, whenever the survivor makes eye contact with the killer
    2 comments 72 views last activity
  • Head on : timer changed to 1.5s - allow for much more agressive use of the perk while retaining it's main functions Were gonna live forever : maximum bonus bloodpoints changed to 200% - either through extra token gain or buffing what the tokens give, allow for survivors to earn bloodpoints easier while still requireing safe saves. Vigil : take away the distance requirement for a shared buff.
    0 comments 23 views last activity
  • Never had a issue with both of them, DS only one person can use it at a time so it doesn't really matter. MOM requires a survivor to get hit 3 times, which if you are playing the one-hit kill killers this is not an issue, there are also Make Your choice, Hex Devour Hope and other perks can can counter this perk. It can also be countered by Mori After it activates basically the Killer will know
    51 comments 803 views last activity
  • Although it is not a highly used perk, I feel like it could benefit with a decrease in degree cone. Currently the range is too wide to determine an exact position, just a general direction. The perk might see more play if a survivor is able to narrow down the direction the killer is coming from and give a little more info. Just my 2¢.
    2 comments 12 views last activity
  • I have a idea for when you make Dead By Daylight 2.Bringing horror movie killers/surviors was ok in the first Dead By Daylight but how about you let the player create his own killer and be able to create his own perks and once they done they have a section of the game called “KILLERPEDIA” for the players can upload/download their Killers or download their created perks.For the survivor part
    34 comments 2,162 views last activity
  • Hear me out. In KYF since you don't unlock anything or gain bloodpoints in KYF if you play any DLC character you don't unlock anything for them so I don't see why this would be an issue unless it is a coding issue. Plus, it would be a nice way to try out new Killers or DLC characters without buying it to test them out and get better at them and afterwards buy them so you can use them in publ
    1 comments 392 views last activity
  • I and others have seen that the secret offerings are not so secret not only becouse the little amount of secret offerings there are so maybe by little more secret offerings it makes it more realyable to use secret offerings. and in my example of ideas I have set the focus on obsession. my Ideas are: killer and surviver there is an obsession in the game (this can throw of the other on a perk bu
    1 comments 22 views last activity
  • Hey! As title says.. Wouldn't be nice to have an "info" about how many kills/sacrifices we have with each killer, and for survivors; how many times have we escaped? Something simple to check which ones do we use most of time and so. Same with objects, how many have we used and that.. Thanks for reading (:
    5 comments 151 views last activity
  • I think that will nice to play with anybody and friend have another platform then mine.
    1 comments 22 views last activity
  • in my eyes it is to easy to see the secret offerings becouse for surviver you only have shrouds and for killer you have 1 shroud ( that no one uses) or mori's so I have some ideas for extra offerings both killer and surviver there is a obsession (this can throw the other off that there is an obsession perk) surviver you chances increases to become the obsession (slightly, moderately) y
    0 comments 4 views last activity
  • Im to lazy for descriptions and to uncreative for names. So i'll just leave some ideas below. Killer perk 1. Survivors now emit a blue stain showing where they look similar to the Killers Red Stain. Direct line of sight is needed for this perk to activate. (Synergises with Huntress, Clown, Freddy, Spirit and all stealth Killers). 2. Hooking a survivor will reveal the location of all surviv
    2 comments 32 views last activity
  • Instead of breaking pallets with two katana slashes, she should hold her sword with two hands and cut the pallet with a frontal blow.
    0 comments 12 views last activity
  • I've been participating in the PTB over the last day or so and, let me say, ghostface is a massively fun killer to play as and even against. He is truly scary in his methods and his sneakiness is unmatched. However, there are some tweaks I would like to see made. I don't think it is too unfair on either side, but just a little modification to the ability could be really helpful. First off is pee
    0 comments 62 views last activity
  • ...but the longer I play the improved version of Deathgarden, the more I think Dead by Daylight should follow the same path. I am very positively impressed by the reworking of Deathgarden!
    0 comments 22 views last activity
  • Some new DLC for David King would be nice. A bunch of nice stuff is coming out for all the characters, but David's missing out.
    6 comments 572 views last activity
  • Why is not there a system to detect if the player has disconnected manually, via menu or only lost connection? Why does not the game detect that you were not on the hook, on the killer's grasp or being chased when you disconnected? I am playing normally and "No internet connection" appears. Okay, this happens, but I lose 2 pips, like I'm guilty or disconnected because I wanted to. This cur
    0 comments 22 views last activity
  • Ive seen the ptb and gameplay watching streamers playing and playing against Ghostface. His ability is interesting but it seems recycled in the same way pig does the crouch and myers the evil within. One of the iconic things for this killer was the "phone" he used to call the victims. What im wishing is that maybe the "phone" can be utilized in a way to bring fun gameplay for the killer and th
    1 comments 112 views last activity
  • I think it's unfair for the killer to be able to cancel the lobby because they do not want to play against certain survivors, but are survivors forced to start a game with campers, tunnelers, etc?
    4 comments 92 views last activity
  • Please Nerf the barrels of fire too OP
    0 comments 82 views last activity
  • Devs, I'm pretty sure you know about the J.C. Penney's Effect, right? https://www.youtube.com/watch?v=QxfkWZPAUg4 By removing the hatch condition, you basically removed all the half-match thrill for the survivors, huge mistake IMO. If we're on a match and a guy gets hooked twice while there are still 4 or 5 gens left, it's highly likely that he will suicide. Why? because you removed the nee
    6 comments 162 views last activity
  • I've been playing this game over two years. Since I was in, u guys keep powering up the kills and making human harder and hard to play. Once the gate is open, survivors must escape immediately, I totally accept that. BUT! Y?! Y the ######### killer can close the cellar? When I was the last survivor, I didn't find the cellar before killer, that meant I must die! Killers just need to patrol bet
    11 comments 172 views last activity
  • Hello everyone :) i noticed that there is an absolute locker deathzone in the Red forest version ''temple of purgation'' which is a HUGE disadvantage when youre playing Huntress on this map. For some evidence i took a few screenshots to show you what im talking about. Half of the map (mid temple and behind the temple) arent covered with lockers, if there are any lockers then theyre in the Baseme
    1 comments 172 views last activity
  • Reverse Bear Trap & Jigsaw Box Revamp As you know right now, the pig has a few issues The RBT are prone to RNG, either fortunate or unfortunate. Survivor knowledge of Puzzle Box locations Pressure. I'm here to see if I can work around these problems without impacting the idea of the power in a negative way for either Survivor or Killer. The purpose is to keep the idea of "Playing a gam
    0 comments 502 views last activity
  • Reach rank 1 in X days, with any killer or survivor, and you get/choose 1 or 2 skins.
    1 comments 32 views last activity
  • Some time ago, you removed the bloodpoint reward for sabotaging in the endgame. Now that you showed some love to sabo (thanks a lot, btw), and now that there's the Endgame Collapse preventing surviviors to hold the game hostage to farm points, I think it's time to revert the change and allow sabotage to give points after the last gen pops. Who knows, maybe that would induce more survivors to
    0 comments 12 views last activity
  • Seriously, every time I see something being complained about everyone always talks about the counterplay. While I think it makes sense to talk about counterplay when it comes to add ons and killer powers that tremendously effect how the game goes, not every perk in the game needs to have counterplay. Look at Spirit Fury+Enduring's "counterplay" is to drop pallets early which just results in y
    2 comments 72 views last activity
  • ● Human form At the start of the trial you'll take the appearance of a human with tattered clothing; you'll have a movement speed of 110% and you'll emit a 24 meter terror radius ● Werewolf form Activating the ability will almost immediately transform you into a ferocious beast; upon transforming you'll announce to survivors that you've transformed by unleashing a howl and any survivor that i
    0 comments 82 views last activity
  • Can the devs please fix the killer hit range??? Before the killers have to actually hit the survivors and now i see survivors getting hit when the are 5m away from the killer. I main survivor but i also play killer and i find it often more dissatisfying and unfair when i hit a survivor that is 5m away from me... Likewise for survivor perspective this isn't any fun at all. This applies to windows
    6 comments 642 views last activity
  • Devs, do you assume that Survivors are blind and stupid? Why the hell does the Generator spew blood when CHARGING that power? Why does the Survivor have to be warned already when you're still contemplating whether or not to teleport to a specific gen? Yes, it's noob-friendly, but that philosophy already did more than enough damage. Experienced Survivors won't fall for this unless they play like
    23 comments 702 views last activity
  • Once all generators have been powered, any thrown down pallets that have not been destroyed by the killer will be immediately destroyed by the entity. The entity will also immediately block a window after a survivor vaults it.
    0 comments 42 views last activity
  • So I was thinking about a new chapter involving Charlie Manx as killer and Vic McQueen as survivor, they both belong to Nos4a2. I simply love Joe Hill's books and it would be awesome to see some of his world in Dead by daylight. What do you think? :3
    0 comments 12 views last activity