DeltaTMD
DeltaTMD
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- DeltaTMD
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I like the concept of this! I really like the map - I really love the killer power and all the perks, but on the survivor side - Perseverance might be a bit op if you just gotta hide in their terror radius; maybe increase the heal time to that if how long it'd take to heal with botany? But other than that I really like this chapter idea - hopefully the dev's can work out such a licensing it'd be awesome to see. Overall great job!
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https://us.v-cdn.net/6030815/uploads/365/HUGKJCEOWPXP.png Punk rock Julie! Julie doesn't get enough love skin wise.
These are all beautiful!
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@Hoodied said:
Don't have to read it, King did a bit on this
I know he did one on a child killer and wanted to make my own version of it. His style was really unique, but I am not naturally fond of the medical approach to his version. It was a very classic setting and I wanted to change it up. You may say I am a copier, but in all honesty my version sounds nothing like his minus the name of the killer itself, and that's mainly due to the fact that nothing else sounded better for Lucy, still working out the rough edges though.
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I've been working with someone to try and get you guys a visual image of both our Survivor: North, and our Killer: Lucy. So far, I only have North's rough draft from the artist AtanvarenArt, but I have been given word that The final version of North, and the first draft of Lucy is yet to come. But I am happy to be able to share the first rough draft with you! Be sure to show the amazing artist some love! She has a deviant art account, that you have got to check out!
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@TMoser said:
Not a bad concept over all,Alot of work and thought is obviously put into it , However,on the downside on behalf of what I would perceive the age of the girl would be the red flags in todays world as a parent we are constantly reminded today is not like yesterday we're told to give hugs n time outs instead of spankings so I think with a few exceptions like the original Halloween , and Pet Semetary,and a handful of others a child of such a young age would not be easy to digest maybe a 14 or 15 year old would be more suitable though the liklihood of hide and seek at such an age is unlikely its still plausible, in low populace colder areas as I'd imagine The Bison Hotel to be located in , just my thoughts, Regards and nice work ,
That was sort of my goal when it came to Lucy's age. When I created her I was actually thinking about the original Halloween when Michael Myers kill Judith, and I thought about Pet Sematary through the entire process and I also like the creepy element in The Shining with the two twin girls at the end of the hall asking our protagonist to come play with them. I just thought if we could bring back the scary element to the game then it would be worth it because most people today see children as innocent and incapable of murder or any act of violence. But as we've seen in movies like Halloween Pet Sematary even Stephen King's It we've seen a child use violence _ and hide and seek has always been something creepy in my opinion because in scary movies the last thing you want to do is play hide and seek with a creepy child. Having a child antagonist is something not many people expect anymore in our modern day so that's the kind of go I was heading for we've seen teenagers and movies commit acts of murder and violence but not so much as a kid that isn't even ten so that was kind of my goal when it came to Lucy. And if you take Lucy's backstory you can see she's kind of incapable of knowing right from wrong. When her mother commits that violent act in front of her she simply believes her mother when she says it's a new form of hide-and-seek and that her father had lost. They're so willing to believe anything they hear so when she hears it's a new form of her favorite game she's more eager to play it and so she's less scared and she really wants to start spreading that same new form of hide and seek with everyone she meets. And as people get older they tend to realize the more specific meaning behind every little action, word, or what that they see and hear that's why I kind of stuck to a minimum age of a small innocent little girl kind of keep with the realism a little bit. But I do thank you for your opinions and thoughts every little bit of your words and everyone else has words on this form is such a big help to me and I really appreciate it I'm glad you like the chapter I made hopefully the DEVS will like it too!
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@T0xicTyler said:
This is a pretty cool idea!
Aww - thanks so much! I just dream of developing games and helping current game developers create something great! I have always wanted the DBD team to make a DLC Chapter with a little girl as the killer! Unexpected and thrilling!
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Also, everyone! I am having an online friend of mine create a visual image of the characters: Lucy (AKA, the Orphan - Our killer) and North Strider (Our Survivor), and I'm hoping there may even be a visual of the map as well. She and I are still working out the details. I've seen rough drafts of the characters, and I feel real excited for the outcome!
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I hope the Devs see this! I absolutely love this game with all my heart, and simply dream of helping them create a DLC chapter. My chapter "Hide and Seek" has been a work in progress for about 5 months now, and I feel very confident in the way it has turned out. Everyone's feedback has simply made me smile time and time again to the point my cheeks hurt! I'm always looking forward to logging onto the forums, because there could be a new person with their opinion on the chapter. It could be what they think about it in general, or them pitching in with their own ideas on how I could improve it altogether! I'm hoping this chapter idea of mine inspires the Devs to think about possibly making it a real Chapter Release!
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@Watery I've recently gone over all the comments on my forum for this chapter DLC idea, and I've taken a lot of peoples thoughts into consideration on what they thought would be a good or bad idea. A lot of the chapter has changed mainly due to the fact that I felt it was incomplete - a lot of missing pieces. My main goal with this chapter was to eliminate camping killers all while keeping the fun and scary moments, so my idea went from my head, to pen and paper, to design of characters, to editing and fixing the important things that I may have left out before. Since my most recent edit, I honestly feel like I've caught many peoples attention and curiosity - and that's what I'm aiming for! I'm hoping this new version interests the Devs enough to possibly consider using my chapter idea as a future DLC release.
I've feel very confident this chapter can bring a new and scary element into the game. As I have said before - children are normally seen as innocent and incapable of violence, so no one really expects one to be capable of killing. I have always found it frightening when a kid in a horror movie came running towards the screen - just gave me goosebumps, and hopefully this chapter idea "Hide and Seek" will bring goosebumps to the DBD players too!
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I see your point - I've been wishing for months that we would go back to the original roots and be scary again! I even made a chapter idea that they could use that people seem to believe is scary enough to intrigue people. Hopefully they'll get that scary edge next DLC release.
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@Froggard728 said:
Good read, you put a lot of effort in to it. I like the skill check perk on exit gates. It's one I've thought of before too and i'm surprised that isn't just a feature of the game already to help killers.
Same. Normally once the final GEN is active, people will spend the time they have opening the gate, looking around for the killer. Now they'll have to worry about difficult skill checks instead - just something for the killers sake. Could even be a replacement for some NOED players because it'll give them more than enough time to find the survivors they seek with all the possible missed skill check alerts to them. Also thanks for the kind feedback on the chapter idea - it means so much to me!
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@Dragonwolf24 said:
This is fantastic. So visual and so very.....Dead by Daylight. Wow. I read all of this a few times and showed buddies of mine. I would love this addition. Hiding in the pictures, gold. If hags peekaboos weren't scary enough haha. Well done.
Thank-you so much, I'm glad you liked my chapter idea! Hags little jumpscares always scared me, but what always seemed to scare me more than a jumpscare was a child - average people will see a child as pure and innocent. Not a killer, so when Lucy goes for the kill in the chapter, I want the viewers to feel that same sense of false security and fear... I am so happy you like it though - your comment just made my day! Thank-you so much!
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Also placed this idea in the fan creations forum, but having my chapter idea becoming an actual part of the game is a wish of mine - so I'll place it here as well!
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@HatCreature said:
https://forum.deadbydaylight.com/en/discussion/comment/345639#Comment_345639
Well it would be where the Gen would be and the drawing would have the Gen on it, so a normal drawing would be whatever and then a hidden Gen drawing would have a Gen on it. Then they would have to destroy the drawing to get it out which could take like 10-116 seconds.
Alright, I tried to place your advice into the power of Lucy. Check it out and see what you think. I also changed the Killer's perk "Faulty" a little bit. I feel a little bit more confident now. Thanks for the helpful input!
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@HatCreature said:
https://forum.deadbydaylight.com/en/discussion/comment/345631#Comment_345631
I didn't even think about camping, yeah I can see how she'd be the best camper in the game with that lol. Yeah thinking of a secondary power is hard, it doesn't have to be big, you may not even need one you could add somethings she can do with her drawings maybe.
What if, she could hide Generators in her Drawings? What if she could go up to a Gen and do an animation of her drawing and the Gen turns into a drawing on the ground? Survivors would have to destroy the drawing to bring the Gen back, she could slow down the game by kicking the Gen then trapping it.
How would survivors know the gen was in the drawing? Instinctively, the survivors would be afraid to even approach the drawing because they would think Lucy was in it and not a gen. Fear will keep them from approaching and then Lucy could simply hide 5 gens in drawings... That's what I'm afraid of encountering with the killer power. I don't want the players to hate her like Legion - I want people to see her as a fair killer like trapper and the other orig killers.
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@HatCreature said:
https://forum.deadbydaylight.com/en/discussion/comment/345623#Comment_345623
Pig is the only one right now, besides putting her Reverse Bear Traps on Survivors she can crouch and sneak up to Survivors with no Terror Radius and then Ambush with a charge attack.
See, what I am trying to do is eliminate camping when someone is hooked and I'm trying to eliminate camping in general because I feel that when killers have no Terror radius I see it as unfair to the survivors. You see with Michael Myers I can understand he doesn't have a heartbeat until he is tier 2 on stalk, Wraith until he uncloaks, and Pig until she uncrouches - but with my killer Lucy you could simply hide within her drawings until a Survivor wandered by. There would be no heartbeat at all, thats why I won't give her the ability to teleport drawing to drawing, but I do see benefits on a secondary power. I just don't know what it could possibly be.
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@HatCreature said:
https://forum.deadbydaylight.com/en/discussion/comment/345609#Comment_345609
That makes sense, but you might want to give her a secondary power besides hiding in her drawings. It's a good power but I don't think it's enough to really give her an edge or make players choose her over Hag.
Are there any killers with secondary powers?
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This is beautiful! My favorite is Laurie! Is there a way I could get your amazing talent to draw my DBD fan-made chapter characters? I am litterally blown away by the details in your drawings! Could you do Meg next!? 😜
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@HatCreature said:
This is cool, I wasn't sure if this would be useful or not but there are some situations where this could work, but I think most of the time waiting in one Drawing and not being able to switch between them would waste more time than you can spare. At the end game this is powerful because you can place several Drawings near both Exits and one is bound to go off. Other than that it's pretty cool, I really like your version of hooking the Survivors, I think it's really cute the Entity is helping her hook them.
The reason I didn't give my killer Lucy the ability to teleport from drawing to drawing is because if I did, whoever would play her would simply move from drawing to drawing without ever coming out until they were able to surprise attach a survivor. The survivors would never hear the heart beat until it was too late. I just didn't want to make her power unfair to the other players.
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@Janick said:
Hello
That would be great indeed, but unfortunately that would take too much of our time (us, designers), not at the moment for sure. We are quite busy with new content and live updates.
That's something I can understand - with the new killer coming soon I can imagine you're all very busy with preparations. For the new killer update - I feel like I'm linking the time period up with the Crusades due to what I saw with the photo and video clip y'all posted. I made a chapter idea a couple of months ago with a child killer mainly due to the fact that children creep me out. But after people started to respond to my idea positively - I went back and added much more detail with hopes the DEVS and designers may one day consider my child killer as a possible Chapter Release. Y'all are doing an amazing job with the game - everyone is on the edge of their seats waiting to see the new killer!
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Hello! Thanks for the amazing feedback on my DBD chapter! On the killer's power it is somewhat similar to the hags, but unlike the hag - my killer is able to sit within her drawings. I made it like that because I see it as the killer having her own form of a locker to hide in much like a survivor can do with the lockers hidden about the current maps. I am actually very intrigued by the tracking teddy idea you mentioned. It seems promising, and would love more details on that!ShrekIsHot said:I love this all in general and it's clever, could you please inform me more on her power? I want to underline a few things and suggest a few, I may be at a lack of understanding but this is a good chance for a "Small" killer, to add on from tall, medium and short.
Is her killer supposed to be like the Hag's??
Broken Crayon(Common)- A gift for her best friend the entity. A blood vial full of her friend's blood from past games, in exchange, the entity gives a gift back. 10% movement speed increased
I don't think this add on would be a common, and to fix it, I would add:
Broken Crayon(Common)- A gift for her best friend the entity. A blood vial full of her friend's blood from past games, in exchange, the entity gives a gift back. receive a 10% movement speed increase for 10 seconds after you exit your drawing.
I have not really any issues for the map, lore, survivor or much else besides the killer, all of it is good, I think it could be more descriptive and trimmed down?
I feel that her terror radius would be 16? Possibly 110% speed? and of course, as you said, the terror radius heart beat is just proximity music of the little girl laughs.
Her cosmetics would be different versions of the night gown, her more higher rarity clothing can be her in pajama pants and a shirt instead.
Her outfit would be bloody only after a rank up.
Maybe she could have a teddy bear for her power with a tracking device? The bear would be planted on the ground and cannot be removed, only picked up by you, and it would highlight survivors in a certain radius.
As for her movement speed, I made it 115% to match up with Freddy and The Pigs movement speed. Someone had previously commented that 110% would have been to slow.
Her outfit, for when someone is to prestige her is still under construction. I know that with Prestige 1, her same nightgown covered in blood - but in the middle of her gown will be a drawing of a shadowy figure(aka the entity). Prestige 2, you'll get her same feet, but with a dark black mist surrounding them, but for Prestige 3 I honestly dont know what I'm going to do.
All in all, I made this Chapter with extreme detail in hopes the DEVS see it and consider it as a possible DLC release for the future. I'm hoping the details and time I put into it pay off, because I would absolutely love to see a child killer in DBD!
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This sounds a bit like the chapter I created a few months back. Finally someone else sees the possibility of a child killer.
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You drew this?! It's beautiful!
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Thank-you! Knowing I have people's support means a lot to me. Children always scared me in horror games because they all seem so sweet and innocent that you'd never expect them to attack. I am crossing fingers that Devs see my idea and hope to the moon and back that they consider the idea as a chapter for their game!Remmy said:I love this idea - a child killer seems like it'd be interesting. You thought about everything: from the style, to the perks and add-ons - I find it to be an amazing idea. Children are normally so sweete and innocent - nobody would expect them to be killers! I hope the Devs look more into your idea because I'd pay to play this chapter you made! It's very well thought out and something that I now HAVE to play! -
She has to leave the drawing and walk to the next because if she could travel to each one without leaving, the players would simply place her drawings on the generators and travel to each one without ever leaving the drawing space. If she did that, players would never hear the terror radius and I just thought it'd be unfair. Now, survivors can destroy her drawings, but I simply wanted to make this as fair as possible without makeing her OP. And thanks for your support, I hope the Devs see this idea too!Archaeologist said:This is sooo cool! I hope Devs see this because I really want them to work with you to make this chapter real! Their game deserves so much more credit than what its been getting, and I love how their fans create their own ideas to prove to the Devs that their game is amazing. Your idea is so vivid that I can easily imagine it. My personal favorite part is the mori you made for Lucy. It sounds awesome! Though on Lucy's power is she able to travle to all of her drawings or does she have to hop out first then make her way to the next? -
On her movement speed, what would you reccomend it to be? Any help is appreciated. And thank-you for being honest.
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That makes me happy to hear. I have high hopes for this chapter, and I only want to see it through. Was there any thing you didn't like about the killer or survivor perks? I just want to make sure I perfect this idea as much as possible, and you've been such a big help already.
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Whoops, this was my first draft, but thanks for the honest input.
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Thank-you! I based my chapter off the thing that always scared me in both horror movies and horror games, and that was children. I didn't want my killer to have every single advantage in the game so I placed a flaw in her power so she can't know where the survivors are when they miss skill checks. And with the drawings I wanted to incorporate Lucy's love for games into her power. I didn't want her to be able to hide in actual lockers, so I decided to go with the drawings as a form of intensity and surprises. I've been planning these characters, perks, and everything out because I absolutely love the game and only want to see it grow more than it already has... In your mind, do you think this could ever become an actual chapter release In the game?
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I made this Chapter: Hide and Seek in hopes the Dead By Daylight Team sees my idea. I've been planning this idea out for a few months now, and I think I got everything I need. Feedback would be greatly appreciated as well as what you guys think about having a child killer in the game.