Feedback and Suggestions

Our team will be happy to read these!
  • If survivors get crows for camping then killers should get crows for face camping a hook. That's balance.
    4 comments 32 views last activity
  • The title says it all, but just imagine..... You’re hurt, and you dig through a chest hoping beyond hope that you find a medkit. But wait, what’s this? Oh glorious day, you found Self-Care instead! It’s only tier 1, but whatever. As you grab for it, you choose a perk to swap it out with.... let’s just drop Sprint Burst for a sec. Grab the perk, heal up, and then swap again to take your sprint bu
    5 comments 73 views last activity
  • We all know SWF is completely overriding the balance of the game. There's no fun in being a killer against teams that can report your every move so they're always 2-3 steps ahead of you no matter what. Mind-games can't beat a Discord server. Seriously, this game has enough problems with rendering one half of the gameplay into a bloodpoints-pinata for people who want to rig the game. The SWF p
    113 comments 1,674 views last activity
  • Hi, I am newbie of this game. i was playing F13 (Jason) a lot! LOL Well, I heard there is a serious problem with matching because this game lacks killer players. There seems to be a problem with game balance, but there are many aspects that need to be considered by Behaviour Interactive Inc. I believe.... the game balance issue BTWN a killer and a survivor will continue forever!! Why not create a
    0 comments 22 views last activity
  • Pig was recently nerfed with the End Game collapse to avoid a godlike endgame with the RBT and endgame builds that many people enjoyed. While annoying and unfun for killers it makes sense for balance. However. There wasn't a single buff to compensate this. Will there be one? Or was Piggy nerfed and forgotten? Are there any hardcore Pig fans who have buff ideas to make up for her now 0 end game pr
    2 comments 32 views last activity
  • I was just thinking that maybe it would be a great idea to add like a foggy / monochromical dark overlay on distant players, similarly how the map already fades into a map's fog color from the distance but make it little stronger in a way that flashy clothes won't make it too easy to see the players from far distances away.
    2 comments 32 views last activity
  • I think this would go a looooong way in "Game Health", because clearly the devs/balance team seem to be way out of touch with what is needed at top ranks.
    1 comments 32 views last activity
  • Original: After getting hit 3 times by a Killer's basic attack, Mettle of Man activates. Once activated, the next occasion that would put you into the Dying State from the Injured State is ignored. The next time you heal back to full health, your Aura will be revealed to the Killer when you are farther than 12 / 14 / 16 meters from the Killer. Mettle of Man will deactivate the nex
    4 comments 103 views last activity
  • My partner handed me the controller today in one of her first games of killer because she was having some trouble with it, and no wonder! Im curious about whether this matchmaking is intentional - her account is on a different profile on the same playstation as my high rank account. Is this some kind of Anti-Smurfing tactic, or is it an error? I Look forward to hearing some thoughts
    8 comments 122 views last activity
  • I was in a lobby with 2 grey rank, 1 green rank meanwhile my rank is purple. Solo queue on PC as survivors, SEA region This happens 4 matches in a row, not to mention DCs
    2 comments 12 views last activity
  • I see a lot of people saying that gen rushing isn't a valid criticism because it is the only objective available to survivors. While this is true, you could say that the only way to progress the game as a killer is by killing. This is essentially why the pip scoring system is important, it rewards players who play according to the role's metric of skill - light-bringer, chaser, devious, etc, and
    0 comments 42 views last activity
  • I once heard someone suggest a rework idea for Boil Over which made the survivor Kick and Stun the Killer once they were put on a hook, which actually sounds pretty good. I won't take the credit for the idea, but here's how it would sound: You are a battler and do everything to escape a foe's grasp. Your struggling effects on The Killer are increased by 25/50/75%. You obscure The Killer's
    1 comments 32 views last activity
  • 1 comments 42 views last activity
  • Windows of Opportunity Tier 1, cool down starts after 1 use of a pallet drop or vault Tier 2, cool down starts after 2 uses of a pallet drop or vault Tier 3, cool down starts after 3 uses of a pallet vault or drop. Boil Over Increase the Tier shale effect by 25% for each step, and add 4 meters to tier 3 for hook aura reduction.
    0 comments 22 views last activity
  • I'm sure this has probably been requested a few times, but I haven't seen any mention of it on the forum recently. I think it would be decent if they added class sets to DBD for both killers and survivors. It wouldn't impact gameplay at all, and would enable all players to store and organise their perk builds. I think it would also encourage players to experiment with different perks. What's e
    2 comments 72 views last activity
  • Since the reveal of Ghostface's main ability, I was thinking about how he uses a The Shape and The Wraith combination type ability. So while thinking about something new and interesting, I came up with "The Rancher," obviously he would posses a cowboy inspired style. This might sound OP but hear me out, his main ability would be a lasso and his weapon would be a double barrel shotgun. The lasso w
    0 comments 35 views last activity
  • Just clearing my cringy posts...
    0 comments 22 views last activity
  • She is impossible to play on high ranks since nobody cleanses. Thanatophobia isn't really a punishment for not cleansing since it gives near to 0 effect. And people who cleanse against her are just stupid. There are so many pallets and loops you can loop her even if "being oneshot" all game. I'd rather be oneshot all game instead of going down by a flame thrower within 10 seconds. The real puni
    0 comments 22 views last activity
  • itd be nice if the previously played map would be blocked from poppin again i know the chances are low but it still somehow happens lots of times (to me at least) that i get the exact same maps a few times in a row (also sometimes with someone randomly taking a map offering) im not talking about a map-veto where you can pick what map is blocked what i mean is for example if you play coldwind
    0 comments 12 views last activity
  • One of the most useless perks in game. Here is my Idea: You are a battler and do everything to escape a foe's grasp. Your struggling effects on The Killer are increased by 25/50/75%. You obscure The Killer's ability to see hook auras within 20/24/28 meters. Time to struggle out of The Killer's grasp is decreased by 8/10/12%.
    11 comments 382 views last activity
  • Lobby dodging is out of control!! Do something about this! 15 minute cool down after a cancelled lobby or something. Wait times are ridiculous already and this just makes them absolutely outrageous. Every lobby is dodged an average of 2-5 times before I can even play one match. Seriously...#########
    3 comments 42 views last activity
  • Here are a couple simple ideas to tweak Leatherface to make him a bit more threatening: Change the chainsaw action to automatically activate when the charge bar is full (similar to the Hillbilly); If you were able to do this, take out the movement pause Leatherface experiences when he cancels his chainsaw A more complex idea for Leatherface to make him a much stronger killer: One of
    0 comments 33 views last activity
  • Seriously, just another ludicrous design choice here... Why do you literally penalize a killer's ranking pips if someone uses decisive strike on them? You can't tell they have it, unless you waste a rare mori then you can't get around it, but if they use it on you you literally lose pip progress each time it's been used. How much more anti-killer does this game have to get. You might as well
    31 comments 452 views last activity
  • I'm saying it as someone who likes to play as doctor. When the last survivor is alive, it makes it impossible to escape, since the doctor would know within 5 seconds where that last survivor is. And the illusions appear to be way too frequently in order to be able to hide. Also, the perk "iron will" doesn't seem to prevent from screaming when madness tiers up from 0 to 1, 1->2, 2->3,
    3 comments 52 views last activity
  • Seriously, your perk system is horrendous. There is only a few worthwhile perks and thus everyone is picking the exact same: Adrenaline, mettle of man, decisive strike. You can't hook anyone because people will stack decisive strike to punish you punishing unsafe hooks, and then they get a free heal from adrenaline because the exit gates were powered up 60 seconds ago, and then they get a 3rd fre
    0 comments 52 views last activity
  • I don't understand why only killers have quiter bonus and why I depip if the killer DC in seconds of match. I lost 1 pip because the killer not hooked anyone with 3 generators repaired and DC.
    1 comments 12 views last activity
  • is this a problem? also ghost face is HARD to play (upgrade maybe needed)
    2 comments 52 views last activity
  • After the Endgame Update, the Killer is kinda overpowered. You havent the chance to leave as the last survivor when you lie down. If the Killer close the Hatch, every Survivor should be able to stand up, like a last hope. When you lie down, it is a dead end and you can just bleed to death if the killer cant find you. Furthermore, the exits should be opened 50% faster. Its no fun to stand there
    2 comments 62 views last activity
  • Lately you do not feel that The Legion is a real murderer, because when it attacks you with its "wild frenzy" you know that you will heal without any fear of bleeding because it will go for another and that survivor will do the same and there is no fear that you say: «Oh no, it's The Legion, I'll play seriously. " It was good that they reduced their intensity a little bit in the games, but not to
    7 comments 133 views last activity
  • Original: You are affected by the Broken Status Effect for the duration of the Trial. Your thick blood coagulates practically instantly. You don't leave pools of Blood. Grunts of pain caused by injuries are reduced by 0/25/50 % at any time. Grants the ability to fully recover from the Dying State. Rework: You no longer can receive hemorrhaging and bleed 50% / 75% / 100% less while in
    53 comments 553 views last activity
  • Instead of pressing m1? And so that the game launches right into the pre-lobby screen? inb4 "just press M1, stop whining"
    0 comments 22 views last activity
  • Maps now are not bad bcs their chargers no longer be wasted while i concentrating them, but they still have 1 real problem - these items are too rare to use their common and uncommon add-ons . I have on Ace only 7 green maps and 37 map addendums (!) for example. These add-ons are too many and i cant use them all. Devs, i want to tell you: DbD needs more types of maps, at least 1. My idea for
    5 comments 62 views last activity
  • What if we have a Resident evil DLC the one i'm thinking of is from the Resident evil 2 remake. Survivors would be Leon or Clare or heck yes both of them would be cool. and for the killers Mr.X and Birkin G2. it would be so cool and it will bring all the resident evil fans to the game :). i wish we can also have Jill but people are now attract to the new Resident evil. I think it would be ver
    13 comments 192 views last activity
  • I would love (and think it's needed) a refund system in the great game that is dbd. Basic gist, is being able to go into your add-on and offerings an refund them for bloodpoints (maybe get back half the cost of the offering / add-on). That way we have a way to deal with "clutter", get rid of those things we don't ever use, and cut back a little on grinding. The big one is cutting down on grinding
    0 comments 53 views last activity
  • What do you think about it: Majority of maps contain a lot of plants, herbs, etc. I am wanna be able to occasionally find BP offerings and then burn it in barrels.
    0 comments 12 views last activity
  • I would love an option to make my UI in-game bigger or smaller
    0 comments 42 views last activity
  • Quick backstory, I run Small Game in SWF and play Killer 50% of the time without Hex Ruin (PS4). I've seen a lot of Killers complaining Hex Ruin goes too quickly, and a portion of Survivors complain too many Killers are using Hex Ruin. I've also heard Behaviour is attempting to give Survivors more to do rather than the clique, rush gens. I feel there's already plenty to do but more could be put
    2 comments 53 views last activity
  • So you finally put in a compensation patch for people quitting in loading screens, but the game still has infinite or frozen loading screens. This has been in for 3 years since launch and has no signs of being fixed. How many more DLCs will it be until we get this fixed? We still lose our offerings when these bugs happen to us, there's now 3 times more DLC in price than the base game, and bas
    0 comments 12 views last activity
  • Perk is overpowered as hell for any killer that doesn't have a chainsaw. You want more Billys? This is how you get more Billys.
    29 comments 463 views last activity
  • It is honestly beyond broken that you can be licking a wall in this game and the flashlight beam can now proc from near behind or to the side of the killer.
    0 comments 22 views last activity
  • This write up is in no way meant to insult, belittle, or patronize the designers at Behavior. While I haven't been a huge fan with the direction the game has been going in the last few years, I've resolved to give constructive feedback one last try. What I will attempt here is a brief dissection on what makes a good killer power in this current, chase oriented meta of Dead by Daylight. That is to
    4 comments 52 views last activity
  • Look. I wanna be cute and gay and disgustingly bright.
    1 comments 62 views last activity
  • Unlocks potential in one's Aura-reading ability. While working on a Generator, the Auras of Generators , Chests and Totems within 16/24/32 meters are revealed to you. When completing a Generator, the Auras of Generators , Chests and Totems within 32/48/64 meters are revealed to you for 10 seconds. If you are holding a Map that can track Objectives, Generators revea
    3 comments 103 views last activity
  • Even Tru can't wait and had to queue for Survivors at Rank 1, there is a lack of survivors on higher rank, why? because the emblem system is still messed up and too hard to rank up Why make it so hard when there is no ranking rewards whatsoever? Seems so pointless I had to Derank myself to otherwise i will have insane high queue times as well
    1 comments 22 views last activity
  • Kate's old voice back...... That's all I'm asking.... I miss her old voice... Thanks so much<3 xoxo
    0 comments 32 views last activity
  • Note: This is a bit more complicated than the original system; however, it could be more realistic and fun than the original system and may help players especially newer ones to keep track of how much health they have left exactly. ( maybe more blood points involved I dunno I’m not an expert or anything) New health system: Every survivor has a health bar below their status symbol that only the
    13 comments 123 views last activity
  • The Shape seems to be the most underpowered killer when it comes to gaining Deviousness points. A trapper can simply just gain 1000 points every time anyone gets trapped, and everyone else finds relatively easy ways to shoot that score up. The shape, however, slowly accumulates it through stalking. Unless he explicitly manages to rig the game to max out stalking on all 4 survivors, which means h
    3 comments 192 views last activity
  • Rant Warning I can't even, its so unbelievably unfair. The fact that Devs have literally balanced this game for potatoes players, no offense to any new players, I still have some stupid moments, and cant even give 2 [BAD WORD] about the people that have been playing the crap out of this game forever now to do something, the people that threw them money since Day 1 to help get them here today so
    1 comments 53 views last activity
  • Having played her today for awhile, I can say that she is gross, and fun...but her skill is basically useless. Skilled players just accept the poison as it just removes a hit. No slowdown, no stuns, etc. Just 'Oh no, I go down in one hit. I'd better do WHAT I DO ALL THE TIME AND NOT GET HIT !' This means puking on generators to slow down Survivors is flat-out useless..since they are already poi
    7 comments 122 views last activity
  • Allows you to recycle add-ons/items that you may never use for bloodpoints. 1500 BPs less per rarity. Rarities- Brown: 1500 Yellow: 2500 Green: 3500 Pink/Red: 5500 This way, you don't get the full amount back but you can get rid of ones that you will never use for a small refund without breaking the market and it'll help with the grind! @Peanits Let me know if this is do-able or not when
    0 comments 12 views last activity