Feedback and Suggestions

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  • 20 levels and I haven’t received a single offering for the event. Why aren’t they in every bloodweb, it seems very stupid to add something and not be able to get it
    1 comments 22 views last activity
  • UPCOMING HOTFIX PATCH DEV NOTE: We have made some slight adjustments to Ghost Face following the second PTB. "Unfortunately" , they have not made it into the current patch but will be introduced in an upcoming hotfix in the near future. Thank you for your understanding. BALANCE The Ghost Face: · Stalk rate add-ons (Telephoto Lens, Night Vision Monocular) are slightly reduced. · Pall
    10 comments 222 views last activity
  • It's very annoying when someone disconnects and you can't get the stacks from this person. So why simply automatically add the stacks to the Killer's perks if he runs appropriate perks like BBQ, Devour Hope, Play with your food, etc. If the Killer runs 4 perks that can be stacked, well then he gets 1 stack on each perk. Don't punish the Killer for a DC.
    14 comments 134 views last activity
  • So this is something that has been happening way too much online. it seems like every other match a killer will be using Ruin. It wasn't always like this. But ever since people found out that Ruin creates a guaranteed deadlock until someone cleanses the hex totem, they use it. This situation is happening way too often as it seems that a good number of people are just spending blood points on hag,
    36 comments 1,192 views last activity
  • I can't tell you how many times I've logged into the game only to log straight back out cause all I got for Dailys were Killer based challenges, and I find playing Killer about as fun as stepping on Legos repeatedly. A system that would allow the User to select whether Survivor or Killer challenges appeared based on their preferences would be a life saver for this game as I am certainly not the
    2 comments 43 views last activity
  • So currently when you check a character's loadout for the first time ever or after you prestige them it'll tell you that the character always starts with their 3 specific perks and give you said perks. What if we were able to choose 3 perks when prestiging (or 1:1 perks per prestige level) instead of the default character perks and carry them over for use afterwards instead of finding them in th
    1 comments 62 views last activity
  • The DBD devs need to get real when it comes to survivors looping pallets. There should be a penalty for doing it. The pallet breaking after a survivor jumps over it 3 times might be an idea. LOL I expect people that play survivor most of the time will whine about this. They are probably the toxic players. To anyone else who has any ideas as to why or why not plus pros and cons then let the commun
    6 comments 152 views last activity
  • You have no data on ghostface's performance against red ranks on the live servers. You have everyone rallying for ghostface not to be nerfed, including some of your own fog whisperers, yet you do it anyway? Does it really matter if you wanted him to be played that a different way when it was working so well for everyone? It happened with the plague as well. Please reconsider this, it wasn't neces
    19 comments 322 views last activity
  • currently it works with bugs when he tilted stalking over walls can't cancel his ability by aiming his face or bodyspace and sometimes can't regression hes ability, just ignores detection and expose multi survivors
    0 comments 32 views last activity
  • Read this post: https://steamcommunity.com/app/381210/discussions/0/1480982338956455265/ This topic has the most amount of comments i have seen and it makes a very good point. SWF has been a problem since it was introduced. It provides survivors with basically free detection perks. I remember the Developer stating this game isn't about communication yet SWF is the very definition of communica
    15 comments 272 views last activity
  • I think the chance to find the new offering for the event is way too rare for survivor compared to killer, I have done 22 blood webs for a new prestiged survivor and have only found 1 offering, I am talking to other people who are getting 10 for putting 500k points into a killer, The drop rate needs to be changed
    0 comments 12 views last activity
  • I agree that its not fair that kilers who dont tunnel get punished... Thats why i agree that it should change. I am a survivor main, and i use ds. I also get to punish killers who dont tunnel, and i dont think killers who play fair should get punished by a perk... Here's my proposal to make it punish tunneling When you get unhooked, the perk activates for 15(or maybe 10) seconds If the kille
    4 comments 92 views last activity
  • The killer adept achievements used to be achieved by simply killing all four survivors. Now, you can kill them all 10 games in a row and still not get the achievement. Please fix. Note: survivors only need to ESCAPE to get the adept. For killers the achievement becomes impossible if someone disconnects or kills him/herself on first hook. This is not balanced, it's making the game experience
    2 comments 223 views last activity
  • I'm All Ears- Decent perk, but the cooldown at rank 3 should be 20 seconds. Thrilling Tremors- They should make it so the generator blocking effect happens when you hook survivors. Most of the time, I hook the survivor and look around the effect is already over and I've gained no useful information. I would also like the blocking effect extended to 20 seconds. Both those changes would be fa
    2 comments 92 views last activity
  • So.. pretty much title. The fact that a survivor can be halfway through the hole and have the hatch slammed closed is a bit silly. If killer gets there first, close it. If survivor gets there first, jump in. Killer usually finds it first anyway, so i don't understand why it needs to be so heavily tuned to the killer's favor.
    4 comments 52 views last activity
  • The more time passes, the more the perks and characters gets released. This makes the grind harder, specially if you aim to get all perks or specific perks with that specific killer/survivor you love. We could level perks using bloodpoints, for example: - Leveling any perk to level 2 would cost like 10.000 Bloodpoints - Leveling any perk to level 3 would cost like 15.000 or 20.000 Bloodpoints
    1 comments 32 views last activity
  • When a generator is 85% completed, the killer will randomly hear survivor breathing/grunting around his existing area. Basically a counter Tinkerer. That perk messes me up so much and since hearing is supposed to be a very important part of gameplay and Tinkerer can screw with that, I've been wanting to be able to screw with the killer too and have him run around in circles looking for a surv
    7 comments 102 views last activity
  • you keep getting revealed outta stealth from hooked and downed survivors, fix it already pls... he didnt even should have come out like this... 😓
    7 comments 92 views last activity
  • The MOM balance was dumb. When it was still 👍, good killers were still winning most games. Now it is a useless perk and I wasted five dollars buying it. Never again. GF is pretty good I don’t understand why some are complaining. Thought me a lesson of spending money for perks and killers.
    0 comments 22 views last activity
  • Instead, replace them with the 3rd anniversary gateau.
    0 comments 12 views last activity
  • Add several seconds if only one survivor is left when the hatch is closed When the hatch is closed a random chest will be re-closed (assuming they are all open, if not then ignore the close part) and then the chest will contain a key to open the hatch again. The additional seconds idea coincides with the chest idea because it would take some time for a survivor to run around the map and find
    13 comments 132 views last activity
  • No matter how good a killer does if the survivor brings or finds a purple or red key and finds the hatch it's a free win. There shouldn't be an item that can get you an instant win and show auras until you leave at 1% to get the free win, either take away the auras, have the hatch close after one person jumps through when opened by a key, or make it so the key has to be above a certain percentage
    4 comments 112 views last activity
  • Ok, to begin with - i'm killer main also playing survivor occasionaly. I'm usually rank 1 killer each season. I have no problem getting 4k most of the time with most killers, BUT lately SWF intesified. I can clearly see if im playing against SWF group. I barely can get 1 kill. Gen rush is just unstoppable. Coordination is so strong, i need to down someone 2-3 times to get one hook. I feel extr
    6 comments 112 views last activity
  • Please for the love of my ears remove it from the killers perspective, have it for survivors to hear. (Not sure why letting him have full stealth is such an issue, but okay.) But playing him is really.. just bad, it sounds like an old camcorder recording in wind, its just plain annoying, and far, far too loud.
    0 comments 32 views last activity
  • Yes. He needs little nerf. Make adept in first match and still 5 match five merciless killer. So easy
    0 comments 42 views last activity
  • In darker maps, she is extremely hard to see and has an advantage other survivors don't. If perks weren't teachable, I'd understand the balance choice. The medic being stealthy makes some sense. But it doesn't work that way. Her wardrobe needs balance work.
    24 comments 741 views last activity
  • Hey there, It's just a little thing, but is there any chance to get some PC exclusive cosmetics like "Street Meg" on console? I know some of them are impossible (Left 4 Dead for example) to put them in, but the rest maybe!? Or can you generate codes for console and share them on events? I'm pretty sure a lot of people would love it, if you could make it :) Kind regards!
    0 comments 42 views last activity
  • Spine Chill is a typical anti-ambush perk: if a Wraith approaches you in the corridors and dark rooms in Lery, or the Spirit is silently lurching towards you in The Game, or a Hillbilly runs unseen to your wall tiles, you are warned not to keep doing what you are doing (repairing generators, cleansing totems, healing someone...). The problem is that knowing to be watched by the Killer without any
    9 comments 692 views last activity
  • Hope isn't a bad, but definitely needs buff like that. Earlier Hope was weaker, but pretty abuseable bcs it worked all time and survivor could loop killer for a long time, thats why with a "buff" devs added timer, really short timer, more than halw of which i can spend on the hook if a killer camps. But now there is endgame collapse and this timer must be removed, its no longer can be abuseable
    0 comments 22 views last activity
  • How about this: Increase penalty to 6.5%/7%/7.5% but remove progression stopping? It will allow survivors gain much more BP for coop repairing.
    0 comments 23 views last activity
  • Seriously. This perk was implemented way back in the early stages of this game. The perk gives perfect information with little in terms of drawbacks. The only killers that can reliably take advantage of the drawback of being seen are Nurse, Spirit, and to a lesser extent Hillbilly. The perk completely negates the powers of many. Wraith, Pig, Trapper, and Hag all suffer greatly from OoO. Hag i
    9 comments 162 views last activity
  • On its own this perk is more usseles that it's previous version. Buffs: Sabotaging without box at 80% of regular sabotage speed. (So it's less of pain if you are using it without box) (If it needs some kind of drawback you can increase skill check frequency and difficulty) Speed of sabotage with box will be increase by 30 % (So there is point to using it if you have box) Increase effecienci o
    5 comments 52 views last activity
  • Hey all, so recently I have been trying to get the "Adept Plague" achievement. Before I managed to get every killer's adept achievement by just killing all four survivors. However, it seems after the new rank implement (or pip, i think the community calls it) that's not enough anymore and i keep getting "Ruthless killer" status. I've heard that now i have to "double pip" to get merciless. I have
    2 comments 62 views last activity
  • I don't know if this is the right spot to put this but it's where I'm gonna. There should be a text chat on consoles so players with no headset can talk to each other. A survivor text chat only.
    1 comments 402 views last activity
  • I love SCP and i think that SCP 106 would perfectly fit in the game. The lore as well as the SCP enviroment a re a good idea to create a new asssasin and map, like SCP facilities. I would definetly pay for it.
    0 comments 102 views last activity
  • Here's a feature I'd love to see in the store. Let's say I want to start playing David King but I have no cosmetics for him, so I head into the store. I find a pair of cosmetics I like but they're not part of the same outfit.. this is where the trouble starts. I'd love to be able to click a button to keep displaying a piece of cosmetics I've found so I can see how they look like with another pi
    7 comments 72 views last activity
  • good killers don't like playing against rank 20 survivors because it's too easy good survivors don't want to play with rank 20 survivors because they're terrible your emblem system already forces us to play the game a certain way as both killer and survivor in order to pip or double resetting rank is pointless and causes nothing but matches that are not enjoyable and are a chore to play pleas
    3 comments 43 views last activity
  • I mostly play Killer, I'm average and to be a little narcissistic, at times a lil above average depending which Killer and map I get.... But I also potato, get outplayed, outranked or having an off day...I accept my losses even if some salt is there sometimes. I do not DC on a losing game...ever... I also play Survivor a fair amount amd it's becoming increasingly abundant that majority of
    3 comments 33 views last activity
  • Why do I feel like it takes forever to get your power back as ghost face? I mean it just seems longer than most killers.
    2 comments 43 views last activity
  • It would be amazing to have a feature that allows you to save replays of a match and play them back from anyone's perspective. Games like Call Of Duty have this, and it is really useful. It saves the initial RNG, player loadouts, starting positions, and inputs, making the file size tiny and allowing us to store many of them without hefty video files. Please consider this idea. ^_^
    0 comments 12 views last activity
  • Really wish devs would do something about that because GODDAMN, DOES THAT SUCK THE FUN OUT OF THE GAME! And on a side note; the matchmaking it's a bit... weird. Whenever i play as Killer i always have to go against god-tier sweaty survivors that literally bully me whilst when *I* play as a survivor, i'm always surrounded by morons.
    11 comments 382 views last activity
  • After opening the Hatch with the Skeleton Key without Milky Glass add-on it doesn't break completily and you recieve Broken Key which will contain all add-ons that you applied to it. Dull key doesn't contain much strenght and still be destroyed after opening without Milky Glass.
    1 comments 32 views last activity
  • Can we get an end game chat like DG? There end game chat seem so nice. No one ever calls anyone names, no one every throws salt at the other side, no one every says anything.
    0 comments 12 views last activity
  • I play Deathgarden and I had an idea for maybe another game mode or an option in KYF: What would happen if the Killer could choose if he kills or sacrifices a Survivor? Instant killing a Survivor would bring only a small amount of BP (1/10 of Sacrifice) should hurt your Devout Emblem hard whereas hooking people would stack up a multiplier. F.e. if Hooking is 500BP => Mori 50BP 2nd hook:
    2 comments 42 views last activity
  • This map might seem okay for some people, but I think it's badly designed, not only that the main center building have a lot of good pallet, good window spot, even drop down for balanced landing, but the outside of the building is completely empty. I know that emptied out the outside just to make it less harder for killer, but the main problem should be the building itself, a good killer will usu
    3 comments 142 views last activity
  • It would be cool if we got more outfits for like, say Myers. If we get his bloody eyes mask from Halloween 2, or different masks and jumpsuits from different movies, maybe even 2018 Myers. Same for Laurie, her hospital gown from Halloween 2 or old Laurie from 2018. That stuff would he badass.
    0 comments 42 views last activity
  • SWF members receive an additional requirement for ALL action speeds: 2 SWF= increase required action speed by 15% 3 SWF= increase required action speed by 25% 4 SWF= increase required action speed by 35% Note: if there are solo survivors queuing with the SWF members, they Do Not receive the increased required action speed.
    27 comments 312 views last activity
  • While I don't play him I love the clown's theme music and I'd like if I could just have that always playing.
    2 comments 22 views last activity
  • very interesting character -predator movies skins classic predator ,predator 2,super predators *blades on M1 *cloak invisible on M2 sugestion Habilitys or perks: -good moviment speed -when predator hits a survivor , lose invisibility for a short time cooldown -Terror radius veeeery reduced while invisible -Thermal Vision -the mask alert when a generator or a hurt occour be healing or
    2 comments 42 views last activity
  • I've thought of a way for the Devs to allow newer players to get legacy cosmetics. What if after prestige 3 we get the option to "legacy 1", which resets the bloodweb and makes it like the old, more difficult bloodweb from 2016? Then they put "legacy 2" and "legacy 3" after maxing out the bloodweb. I think it works well. I mean the only reason the legacy cosmetics exist is because the older blood
    Mod
    3 comments 72 views last activity