Feedback and Suggestions
Our team will be happy to read these!
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They don't need to be separate effects at all. Haemmorhage is NEVER strong enough to be worth bringing separately to Mangled. This would also free up add on slots on most killers by removing their 100% pointless Haemorrhage status effects.1 comments 32 views last activity
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First, remove broken keys from chests. You should not be able to loot a completely useless item unless you happen to have run ace in the hole. And how about a one-time use brown flashlight? Just have it function similarly to the fireworks but you can only use it one time and not have any add-ons applicable to it. It would be a lot more useful than broken keys, for sure...0 comments 14 views last activity
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Ever since I saw this, it has been decided by the entity that this now needs to happen. Put Ghostface with his mask in a nice, clean suit with dark gloves. Maybe add a red tie for color? Come on, we need a true gentleman on the killer's side. Devs, please, GIVE THIS TO ME ON LAUNCH!2 comments 232 views last activity
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I got a wish, maybe two to make. Would it be possible to remove killers collision for like 2-3 seconds or maybe whole duration of stuns after getting decisive striked? When survivors decisive strike killer, there are times when they get stuck betwen killer and object because of killers collision and are unable to move, or they have to go around killer which wastes precious time and once i saw0 comments 32 views last activity
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Seriously, why even no one hill is on this map? Why here i can use Balanced Landing only in the killer shack which probably will give slightly more than nothing?3 comments 42 views last activity
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I would like the existing emotes to work whilst on a hook. The pointing gesture could become a shooing gesture that says "go away". This would send a message to a camping killer. More importantly, it would deter hook farming or unsafe hook saves when it's your first hook. The "come here" gesture could be used to encourage a nearby crouched player to hurry up and come in for the save.2 comments 42 views last activity
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when there was no indication about this perk and you could only tell the killer had it by paying attention at the skillchecks, please, let us love this perk, give the love this perk deserve!7 comments 112 views last activity
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The endgame collapse should be optional for kill your friends like if you're playing 1v1 the game ends too quickly with just being able to close the hatch0 comments 22 views last activity
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Having got it consistently as of recent, I've come to realise just how safe the Game is in terms of pallet placement. There is always one an easy walking distance from the other, add to that the sheer number of really braindead loops that are almost impossible to mind game because survivors can see you or the loop is so damn big that the only way to get a hit is if they cock up and get greedy. Pe0 comments 26 views last activity
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Please support 21:9. It's impossible to play currently, i have to manually change to 2560x1440p to get the proper scaling with letterboxing.4 comments 53 views last activity
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Please for the love of jesus can we fix ormond auras not working? half of the time you just can't see anything. It seems to affect killer the most as yellow auras are more visible than red ones.1 comments 22 views last activity
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That distorted or blurry circle/aura when a gen is finished or a survivor is hooked. This is a bit annoying because the distortions makes it so you can't see survivor's outline if you have bitter murmur and not see the killer's outline if you have kindred for like 6 seconds.0 comments 42 views last activity
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This may be way overpowered, but it’s just something off the top of my head that sounds fun (maybe). With this perk, you are allowed to weaken 1/2/3 hooks by sabotaging them to 85% (progress bar will change color to notify you that the weakened effect has been applied). When a survivor is hooked on a weakened hook, it breaks. This drops the survivor to the ground and stuns the killer (like deci2 comments 43 views last activity
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I had an idea that popped in my head for a new feature in Dead by Daylight called an "attempt summon stage" option. Here's how it works: You know how there is an "attempt escape" option on the hook in the summoning stage? Well the idea is when somebody hits struggle on their first hook they will have to struggle, yes, but they would also have an option at the bottom of the screen saying "attempt0 comments 33 views last activity
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I have yet to play on the PTB post Ghostface buff but from what I've seen and heard it was all very, very good similar to how the Spirit was garbage on release but was buffed to high tier later down the line. However, At the end of the day, Ghostface is no Nurse, Huntress, Hillbilly, or Spirit, and doesn't have much going for him while his power is deactivated on cooldown. Making him much less2 comments 52 views last activity
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i just cant see any worth things about crouching , grass block all the view and oh my g0d the CORNNN he is slower / slower than pig crouching he cant rly mindgames on loop because the most important is speed and its sad because that would be funny crouching mind gaming survivors on loops if he got even better buff to his crouch speed it would buff him nice because : he can be good on t7 comments 1,272 views last activity
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Please we don't want a New Freddy2 comments 112 views last activity
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I'm a Legion main, I've struggled up all the way to the red ranks multiple times rarely using addons and even with that I can very safely say he's below average at best. I'll start with his ability, it's good in 3 and only 3 situations otherwise it is a complete detriment, first one being at the start when people are on the first gen and they're stupid enough to have not already started moving17 comments 252 views last activity
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Dark Devotion lowers your terror radius to zero, however it still triggers chases which means you can't be sneaky against a survivor who isn't standing still. Any other perk or addon that gets rid of terror radius DOES NOT trigger chases - only Dark Devotion does this. Is this intended? And if so, it kind of makes the perk a lot less useful. Maybe I'm misunderstanding how the perk behaves, bu1 comments 32 views last activity
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So I was pretty surprised to hear Tapp and the Pig got new skins added, they look great. It made me hopeful that the Devs are actually trying to get Skins for their licensed characters. Personally I'd really love to see skins for Quentin, hope this will be a possibility in the future. Anyways, thanks for making the SAW Chapter skins happen. I'm looking forward to more.0 comments 32 views last activity
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There should be a huge balance update to the Bloodpoint gain on both sides. It would help the grind a lot and in general make it a little less frustrating to "lose". Most often it is more frustrating that one didn't get enough Bloodpoints to reach that desired next level, than it was to reach the exit gate as a survivor or getting that cheeky little survivor already waiting at it when playing kil3 comments 62 views last activity
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Now im gonna start off this post with >> if you're just here to be rude and add stuff that does not need to be said, dont bother<< IF YOU CAN GIVE IDEAS ON WAYS TO PLAY LEGION NOW AND WHAT THE CHANGES DID TO MAKE HIM BETTER I WELCOME YOU TO SAY SO now on to the point, i do believe there was an issue with the legion but i dont believe what was done to him was right. There were peo11 comments 223 views last activity
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1 when it activates all totems reveal their aura but doesn't tell survivors which one is hex 2 it become non hex and works same, but limited exposed effect time for 40seconds 3 endgame bar not moving when its activating6 comments 72 views last activity
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Okay. The main purpose of this thread is to gather ideas on killer perks to slow down the game. One of the main complaints from killers, especially those who play weaker, M1 killers, is that the game ends before you can do anything. That happens quite a lot: sometimes, no matter how much pressure you apply or how quickly you end your chases, you just lose to the clock. That's why Ruin is so sta3 comments 52 views last activity
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This rank system reminded me of the famous game I played. I know there's still an imbalance. My suggestion is; Rank 1 [1500h++] Rank 2 [900h - 1449h] Rank 3 [750h - 899h] Rank 4 [600h - 749h] Rank 5 [450h - 599h] Rank 6 [350h - 449h] Rank 7 [250h 349h] Rank 8 [200h - 249h] Rank 9 [175h - 199h] Rank 10 [150h - 174h] Rank 11 [130h - 149h] Rank 12 [115h - 129h] Rank 13 [12 comments 22 views last activity
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It's almost 100% impossible for the last survivor to escape if the killer finds hatch because the gates are in probably 70% of game almost RIGHT NEXT TO EACHOTHER. Please make gate spawns spawn on the opposite side of the map or at LEAST close to it. I can't believe the devs didn't realize it would be almost fundamental to make this change when they added the EGC.0 comments 12 views last activity
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Hey! Today I wanted to open a thread talking about something that happened to leader, but also the state of some of the more teamwork/altruistic oriented perks which happen to be some of my favorite. Leader - A few patches ago, Leader was stealth changed, people no longer see they have the buff until they're already on something that is affected by it IE totems, healing, and boxes. This has affe0 comments 32 views last activity
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I know a topic like this has come up, just every time I get a red mori, they quit.(dc) Since we can't remove the button let's put the limitation? Everyone has the right to leave three times a day.Share your thoughts about this idea. Thanks2 comments 72 views last activity
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Hey I got a good killer idea you guys should consider. You guys should bring in "the woman in black" from insidious. And have the "tiptoe through the tulips song play when she's near you. High-key I would ######### my pants. 😂 I know there's probably alot of copyrights you would have to get approved but this would be amazing/horrifying to see in Dead By D2 comments 112 views last activity
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Hello everyone, I'm a Young youtuber who's doing some edits on dead by daylight, and for that I'm recording like 4hours gameplays for pick some and sometimes i don't have the good think for put in my edits, So I would like to get a Theatre mode (I don't know if someone had already asked for..anyway) for pick all best moments etc.. and for get better quality of gameplays cause you know..recordi0 comments 22 views last activity
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This is just a suggestion. Open-Handed : 4/6/8 to raise 12/24/36 Vigil: 10/15/20 to raise 20/25/30 Breakdown: 4/5/6 to raise 7/8/9 Boil Over (Hook): 10/12/14 to raise 14/16/18 Distortion : 6/8/10 to raise 9/12/15 Thanks5 comments 62 views last activity
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Dear Santa; Please allow us full control of the camera when on the hook.... I know you want to show us a good animation of killing us on the hook... but i'd like to control my camera angle 100% during the match when on the hook so i can see everything going on. GGs Thanks Timmy4 comments 42 views last activity
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So.. can we compare these 2 for a minute? BBQ: 25% BP for each unique hook, ability to see auras and snowball game. WGLF: 25% BP for saving teammates & running at the killer for face smackies.. no ability. I find it a little frustrating that though I prefer to play survivor, I have to spend most days playing killer just to farm bloodpoints. When I average 10-15k BP a game as survi4 comments 112 views last activity
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This game is way too competitive and overall bullshit. Add in a gamemode where there isnt much of a limit how many players can join, but at least about 2-4 killers and as for survivors like 10-20. As survivors "attempt" to fix generators in such a mess, the gates will activate after a certain fixes reached. The gates will be on a timer, after the certain timer has been reached it all starts ove0 comments 12 views last activity
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Left Behind You'll get the job done... No matter the cost. If you are the last Survivor remaining in the Trial , each Generator you interact with are i nstantly repaired . "I'm not horseshittin' around. I'm doing this alone!" — Bill Overbeck Unique to William "Bill" Overbeck until Level 30, at which point its Teachable version can then be learned and taught to the other Survivo3 comments 62 views last activity
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The entity grows annoyed for every survivor you've failed to sacrifice. For every survivor still alive when the end game collapse commences, reduce the timer of the endgame collapse by 5/7.5/10%. This time is returned when the associated hex totem is cleansed, or 5/7/8.5% is returned when a survivor is sacrificed. "On the verge of escape, in your absolute most hopeful moment, she swoops to fini0 comments 22 views last activity
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So to start off, face-camping is starting to become a MAJOR issue. I’ve actually already reported someone for face-camping me 4 times in a row (I play on PS4). So I reported them for griefing. Whenever will face-camping be punishable? Please fix this, it’s making the game not playable or fun.5 comments 132 views last activity
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So i claimed a daily at game start and had 1,000,000 BP (simple forgot i maxed). So i just wasted 30,000BP Maybe a warning on claim "You are not able to get all Bloodpoints from this action. Are you sure, you want to claim your daily Blood Points?"3 comments 22 views last activity
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Perks like MoM (pre-nerf) and Noed shouldn't exist because: -It feels really unpleasent to lose a kill/hit/escape because of it -Lowers the tension in game -Players don't evolve faster since they (the perk) remove punishment -Rewards bad plays It really bothers me that this type of perks keep comming into the game time to time and i think it's something that really hurts the fun factor of th5 comments 102 views last activity
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First i use google translator , sorry for the english.... The idea is that in the game after making an action the entity suggests you do another in exchange for an extra in bloodpoints. For example, if you are a killer and after having hooked someone, the entity tells you that if in less than 60 seconds you hit another survivor, you will have a bloodpoint bonus for that task. Or if you are a sur12 comments 312 views last activity
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Can I just say as a newer player with about less than 200hours in the game the grind seems a lotta steep for something I pay for. Yes the grind keeps me going sometimes but other times I can enjoy watching some youtuber play because they are able to builds I cannot. With every new killer/survivor it adds even moooore to the grind. It's insane what you have to do to get a single character maxed wi1 comments 22 views last activity
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Survivor Changes: Dying State The recover action is now an automatic action. The time it takes to fully recover is now 30 seconds (was 32 seconds). If you can fully recover from the dying state, you'll automatically stop recovering when you're just about to recover to the injured state. After this happens, if you're not crawling, you will receive the option to recover and confirm the transiti0 comments 42 views last activity
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So.. rituals kinda suck. It would be nice if they were more generic, but required more time to complete. For example: Killer Ritual: Hook a survivor with any killer 10 times. ~60k bp Survivor Ritual: Open the exit gate with any survivor 3 times. ~60k bp Might even be nice if the game would offer you one from each side each day, or barring that a reroll button so we could reroll t1 comments 22 views last activity
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Keep No Mither how it is with the exception of two simple concepts: The survivor starts out healthy The killer cannot see the broken status effect... just take that off the survivor indicator all together at the bottom left of the screen. Have it be an indicator like Mangled, Exhausted, Etc. Also, for other survivors, have a red perk indicator (similar to Thanatophobia) so other survivors kno8 comments 272 views last activity
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When I have been playing the game recently, I've encountered lots of Killers who camp the hooks when I am Survivor, and also lots of Survivors who block hooks as a group against me as killer. Both of these are very annoying, and I have come up with two perks that could counter these. Survivor Perk: Desperation Description: When hooked and the Killer is within an 12/16/20m range of the hook f0 comments 32 views last activity
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His speed in feral frenzy; I understand it not being super speed, but he can be looped very easily with it and unable to gain distance enough to get a hit without the iridescent button...either his speed needs to be increased in feral frenzy or he needs his vault speed reverted, imo. It's just too easy to loop him around pallets and windows, infinitely.25 comments 642 views last activity
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I think I asked for this before, I will keep asking over and over and over. Please remove this pointless piece of * * Item it is an eyesore. Or at the very least remove it from the Chest loot table, because there is nothing more annoying than finding a broken key in a chest.6 comments 242 views last activity
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Survivors Slippery Meat - (added effect) When removed from a Hook or Bear Trap (escaped or rescued) your scratch marks are hidden and gain a 4/7/10% Haste Status effect for 6 seconds. No One Left Behind – Perform Altruistic actions 15/20/25% faster and gain 50/75/100% more Bloodpoints for action in the Altruism category. Once the Exit Gates are powered, perform Altruistic actions2 comments 42 views last activity
