MysticAdvisor
MysticAdvisor
About
- Username
- MysticAdvisor
- Joined
- Visits
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Comments
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HAHA! I WAS RIGHT!!!!
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Have to agree with Hoodied on that. You shouldn’t penalize people for playing with their friends in a multiplayer game.
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Definitely need new objectives. I’ll take ANYTHING!
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Love this accurate footage from the game.
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Love this concept
who is the artist?
I have a few power ideas
Powers-
Howl- Expands terror radius from standard to 100m and all healthy survivors are shown for 4 seconds.
All injured survivors auras are shown while inside your terror radius. Your terror radius shrinks by 3m/s.
Blood rage-
after injuring a survivor you instantly gain a level of bloodlust.
At level 3 BL you can instantly down a healthy survivor.
After you down a survivor this effect ends.
Sorry I rushed retyping this since my phone keeps deleting my posts before I post them.
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Great concept!
I love creativity and fnaf is still awesome IMO I’d buy this except I wonder what molten Freddy would look like in this game🤔.
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Honestly It hurts me to say this but my patience too is fading even though I played this game since it first came out in 2017 for console.
I decided I will still come back and check on things but I wanted to make my own game, And have fun on my own terms.
I will always be around this game I don’t hate it just burned me out.
I’m tired of doing the same song and dance and being frustrated and angry all the time.
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I think we need a new objective or extra step after gens.
The games way too short so make the maps Big keep gens add more objectives!
done!
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@Infested said:
So to start this off survivors have been given an easy time for ages now and this is thanks to the Devs making it much easier for them and much harder for killers.
Btw to those saying I'm a killer main i actually play currently more survivor so trust me I know how annoying noed is.
But if I cannot slow gens down thanks to Ruin being nerfed into the dirt I'm going to focus near the end game for points instead. I'm sure I'm not the only killer that is going to be trying a noed/blood warden approach now that ruin is useless.
I do apologize to those survivors who can hit skill checks and do learn the game to get better but this is the reality of the game now. If killers have an almost impossible time in red ranks we are going to have to start using more irritating perks
Why I will now be using Small game
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When I started playing on Xbox I negated to read the control panel and when I was found I didn’t know how to run.
lol
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/990096#Comment_990096
So you have confirmed for BHVR that Jason X is indeed coming to DBD?
Perhaps but you should ask the devs about the future.
Btw: good luck they won’t say anything until release lol
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@ABannedCat said:
Why not inspire your design by the ISS?
Unless of course you are telling me that the ISS is fictional ...
Well the iss wouldn’t mix well design wise.
It be a lot of work for BHVR to design a zero gravity environment but if you don’t mean that and instead mean why not make it look like the present then I guess it boils down to preference.
Im still brainstorming.
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@MegaWaffle said:
Just make sure to include...
I was designing the map with the style used in alien isolation lol.
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@Brucecastro81 said:
You could put in a specific place something like a huge glass, and then you could see space and even an other space ship and planets,but it could just be too "Star wars". Maybe even an Alien, but its kinda bruh™. But definetively the ship needs to be giant and the gens should turn on some lights and doors. These ideas are kinda 'default, but its something to help you (I think)
Thanks I like those ideas!
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@Brucecastro81 said:
Realy don't know how to help you bud, sorry
It’s fine.
Actually if you have any ideas or anything that would be appreciated.
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Nvm I think I should post it in The creations tab
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Nye the science guy
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I had a mansion idea with a front court yard and backyard garden.
I am currently trying to design the main layout, tiles, and spawn locations.
The mansion was supposed to have a elevator that would go down to a basement area or something.
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Adrenaline is a powerful perk that is still countered by noed; however, it is very situational to use and you may never use it in some matches.
I don’t think it should be touched.
Or the very least makes you not exhausted.
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/982385#Comment_982385
NNNOOOO, was Mr. Wholesome actually just exposed as Mr. Lewd? I hope @Unicorn doesn't see this, or any of my other friends. I wouldn't hear the end of it. XD
I actually purely don’t fully know what nut means so I’m sorry but I kinda know what it means so I used it lol.
It wasn’t dirty until you referenced it!
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/982410#Comment_982410
I think that's a little bit more than a QOL update lol
Point lol
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How about this...
QOL Update:Totems are now invulnerable for the first 5 minutes of the match and the timer increases by 30 seconds per hook.
But yeah I like your idea
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/982342#Comment_982342
Hold up, this may be my awful, dirty mind at work but did this just become lewd at the end there?
XD
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@AlecSander said:
On my favorite killer atm-ghostface-I’ve stockpiled about 30 ebony moris.Usually Id consider this enough-but not anymore.After this update goes live,I have a strange feeling I may need more.Anyone else.
Actually wait,it won’t matter.Gens will still be done in 30 seconds and I probably won’t get any hooks.(Rank 1 btw)
If you plan on waving your infina Life disconnection device around like a toddler and use it as a torture method.
Then the devs are going to nuke it.
Duh...
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As soon as you said “EXTREMELY BALANCED”
me: Here we go again.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/982305#Comment_982305
*Hold arms out*
Yeah that's right.. you come and get this hug!
>:D
Interesting a role play is occurring underneath that table over there.
I wonder how long until...
*Fighting ensues under table
Oh right someone took someone’s key and... Pretzel?
( table flips over and the room is filling with people)
Devs: cringe
*spams the nut button and disables the forum
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@sulaiman said:
for me, the hatch keeps the game intresting to the end. When i play survivor, i play solo most of the time.
that means you have mates that disconnect if the killer sees them, or die on the first hook because reasons.
When there are 2 survivor left, its about who is found first. Yet, i do gens anyway, and hope the other one does as well (often, he doesn´t). Yet you have something to keep playing the game. if all works out, you might escape together, if not, you can still make it.
If the hatch was gone, you could just throw away the game after the first disconnect, because in a 3-1 situation early the most likly outcome is known.
I agree about the disconnect issue; however, I strongly disagree on the hatch’s design.
1 survivor can sit in a corner the whole game and wait for ( their teammates to all die/ exit gate to open) and then book it for the hatch and they were required to do NOTHING.
Giving them a free win.
I want something else that isn’t a hatch( different version that is more fair).
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@GrootDude said:
Have you found the temple of purgation toolbox?
The devs made 1 rule regarding the golden tool box's, only 1 per realm.
There is already a golden tool box in the forest realm( huntresses map).
So you can’t find it on The temple because it doesn’t exist.
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@Clownismymain said:
The hatch is a poor design choice. If you go too ham survivors just say "nope". Key in hatch 3 escape. Why in a pvp game, would you give anyone the option of saying "nope too hard" and leaving?
The key is the real issue here. The gens, small amount of anything survivors have to do, and they can check out at anytime. Why even play killer? Survivors have the infant difficulty while killers sweat.
Devs, maybe treat the survivors like they can think for themselves? Give them more to do, remove the key. Currently the key is so much worse than you think ruin is. If you are going to have an unbalanced game, make it unbalanced for both sides. You are destroying the game for survivors and killers. (This post is for those that want to add substance to this discussion. Nothing else.)
I’ve talked about the hatch before and I recommended they change it into a mine elevator that can only take 1 survivor after they repair it and power it up with 3 gens.
Unless someone calls it with a key back up.
Unfortunately the hatch mechanic overall was poorly designed.
But hey I would add and a change all kinds of stuff if I could to make the game more interesting.
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I’m honestly under the table but also poking my head out above to shout stuff for a few seconds.
Like “ruin is actually good with surveillance”
“The doctors map looks great!”
”I’m sure they’ll adjust that with the doctor”
But I only nearly have my face punched each time.
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I like The idea overall but I think 110% movement speed is a death sentence especially now since ruin has been redone.
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Found one for ash vs evil
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@not_Queen said:
We currently do not want to communicate that information for two reasons.
- Numbers will most likely change in the future
- Abusing the system is a lot easier when you have all the information (this is also the reason we were not publishing threshold for DC bans before)
As someone mentioned in another thread ( I am sorry I can't find it again to quote)
It increases the more you DC.
- Slap on the wrist
- Slap with a ruler
- Slap with a metal ruler
- Slap with a wrench
- Hammer time
- ...
- ...
(something like that)
Ok I understand, Thanks for replying!
Btw: A nice metal ruler for my dcing team mates head sounds nice but I need that hammer 🔨 to knock out the stupidity.👌
Thanks appreciate the new dc punishment system, I have only had 2 games today where someone dced instead of having 12.
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Wow
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“Clumsy”- When doing something important you screw up. When repairing an objective/ healing or running you have a 20/30/40% increased chance to trip or immediately fail a skillcheck.
Hitting a skill check or completing a task grants you temporary immunity to immediately failing and you gain 10/15/20% more progress for hitting the skill check for 30/45/60 seconds.
Rule breaker- When a window is blocked off by the entity you can vault through anyway.
Cool down of 90/60/30 seconds.
Outside the box- When hiding in a locker for at least 4 seconds you become invisible the next time the locker is checked.( you somehow hid in the locker)
or
You hide in the most random places that no one would think of. When near an object or outer wall you may climb over or hide under objects.
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Interesting but this remind me of the “proxies” from a multiplayer slender man survival game.
A player could hit a critical 1% chance to spawn as one or they have to pay $1 to force spawn in a current match.
The problem is proxies were really annoying to go against and would pester you like flies when you tried to eat.
The only way to counter them was to flashlight them until they went invisible or equip a perk that costs 20 hours of your life to unlock or pay $2 for.
The main issue was that multiple players would force spawn as proxies in a match and make it impossible for you to have a fair chance at winning.
Now these entity proxies can mess around with items and break pallets which I think a perk could do.
It all has a chance to be annoying to the survivors because if the killer has multiple “little helpers” running around breaking stuff and running away with your item or breaking a gen or chest right in front of you, you’d be frustrated.
Especially if you have 4 entity proxies and each one was devoted to bugging one survivor.
Also the entity is supposed to be neutral this all seems to negatively affect survivors.
With a bunch of balancing this would be a nice idea I would like to see in a test build.
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I call it 110% movement speed with only 1/2 of them.
no nerf or tell needed.
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I don’t see what would warrant the hags nerf because her 110% movement speed and huntresses both pardon them from nerfs IMO.
Also the fact that you can completely counter her using small game.
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I was playing solo survivor on the groaning store house (with the god window/ loop with 2 pallets open/ relevant later).
We we’re playing against the wraith he finds me on my way to my first gen near the storehouse.
After 2 minutes of me looping him outside the storehouse he downs me because of mind games and hooks me.
Instead of camping me he “leaves” and 2 survivors run in and save me then heal me.
Now I’m playing Shirtless David with spine chill, self care, dead hard, and DS. Remember this.
He finds us again at the gen near the hook outside the storehouse and he goes after me again.
I immediately go to the storehouse and I’m injured at the window.
3 gens left- I loop around the god loop and occasionally using the pallets to force him to break blood lust but he doesn’t until a minute later.
While looping him he tried to mindgame the storehouse wall but I could see through it.
He was inside and I was outside we both stopped and he tried to cloak to confuse me but I saw him.
So I started self healing in front of him.
This forces him to run around and I continue the loop until I hear the last gen pop.
I then run the outer loops near the gate.
I was running towards a window that an exit gate was on the other side of. ( team mates were opening the gate 99%)
He was about to hit me when I dead harded, vaulted and then my team mates pop the gate.
and just as we all walked out the wraith DC’s and messages me saying “I’m going to report you for cheating” I said have fun with that.
This is why you don’t tunnel or focus on survivors the wraith thought that because I was good at looping I deserved to die for being “toxic”.
Not sure if this is funny or not but I found it a tiny bit humorous.
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I sense a rant...
Awww man here we go again.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/914775#Comment_914775
Is it bannable to kill them conventionally? 🤔
Please yes Euthanize us. No mori pls!
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@HellDescent said:
They will be the first to die. I'm tired of going through an entire game without seeing them once.
No please! How about this If you find me I give you item ( you turn around for 10 seconds )and I run away.👌
Fear not I have only 33% of my power.
I only leveled up once so I only have bloody legs( I’ll get there).
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@AAAAA said:
Call this Fogeralist Paper #10, 'cause I'm going after parties in DbD.
The #1 thing I hate in this forum and community is the polarization. Everyone is a killer main, a survivor main, or plays both equally. It seems like KMs and SMs do nothing but complain, and the Boths do nothing but tell KMs and SMs can't have an opinion because you don't play the other side. Even if you express an opinion without bringing mains into it, someone will inevitably say "lol butthurt KM/SM, git gud". And there's also people doubting that someone is ACTUALLY a SM/KM/Both if they don't follow the party doctrine. A "real " KM can't support nerfing NOED; a "real" SM can't be okay with Ruin.
I don't have any problem with anyone playing one side more than another. But I hate seeing discussions turn into "you're a KM/SM" "well you're a SM/KM!".
I want people to be able to talk about controversial topics in the game in a polite and reasonable manner. I don't want the DbD community to be like US politics where nobody can respectfully disagree and going against the majority opinion of your faction makes you a traitor.
I don't expect this post to change the culture of the community. But I hope it can make some people think twice before calling someone a nooby KM/SM. The Fog is a harsh place, we need all the kindness and support we can get.
Wow this reminds me too much of politics.
but I agree
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@Blueberry said:
If that was really the case, the smart move on their part would have been to at least let the community know those changes were coming and that was why. Instead they're gonna finish those change and already lost a bunch of people. IF this was true any way. I personally don't think so.
I honestly just think they believed all those killers were too strong/not fun to go against and that's why they think the changes were warranted. Of which I'd disagree with them though.
If that is the case how about we ask them directly?
Hey @PatBrutal @Peanits, Does the development team have interest in more objectives?
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/914254#Comment_914254
Cosmetics help you out ti feel powerful. #sadlife
IKR my precious Obsidian blade helps me get through the tough times. :)
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@FriendlyGuy said:
The devs are unable to fix their ranking system. People would actually play and enjoy weaker killers if they would know they can rank up if they play good.
Like how I made it to rank 7 so far with legion.
Then I purchased an obsidian blade since it looks cool and makes me think I’m powerful.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/914218#Comment_914218
I don't think there will be a 2nd objective in the foreseeable future. I'd like to have one, but I don't think it's going to happen.
:(
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@NoShinyPony said:
I don't think so. If the devs would add a 2nd objective, they would add the respective killer nerfs when the 2nd objective would get added.
Possibly.
well I hope we get the extra objectives soon.
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This is not communism you must pay for your right to escape.
*You are not guaranteed the right to escape it is selective.
* I am not responsible for the following
-Your life
-your team mates
-Slugging you
-Baby sitting potato’s
-Using noed/ devour hope/ ruin
-Causing unexpected death( DC)
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@Mert_MK said:
Where is the "Remove Legion" option though?
I actually like his physical concept.
I only have a problem with deep wounds and how his power behaves.