MysticAdvisor
MysticAdvisor
About
- Username
- MysticAdvisor
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Comments
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I noticed a lot of people saying he needs a rework can any of you say what you would want or expect as his replacement power, etc?
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Hey @Peanits have you seen this?
Dogs are playing the game now.
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Three, four, better lock your door
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I’ve been waiting 30 seconds for some reason on xbox
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You have a dream, you wish to tel...
wait a minute? Oh wrong one.
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I like it but I would still like the insta down after 2-3 hits in frenzy idea.
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Usually survivors will give you tells or hints without knowing it that they have dead hard.
First before swinging were they looking behind them obsessively or did they already use an exhaustion perk?
Basic thing doesn’t always work as some will wait for the red stain or to hear the screeching just remember that they can only do it once.
A good survivor won’t give as many signs.
To bait: Blink at them and usually they will instinctively dead hard if not super experienced.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/907911#Comment_907911
Maybe thats my problem - I let too many escape/live? If I kill the rest maybe the survivor would at least give a "ty" I just hate when I have a team with a quitter/early suicider... I guess its other survivors faults for making killers just kill them so I should try and not feel so bad about it...
I like your item tax though. I might give that one a try!
Of course the item tax is forfeit if they were buttheads the whole game
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I only do that if I demolished a team of potato’s and their is 2 left then 1 I might let them go.
Besides that expect toxicity you can’t let them go.
Unless maybe they pay me their item;)
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That’s weird I guess they are trying to slightly shadow buff the weaker killers.
But imp clown is the weakest killer in the game.
So he and legion (second worst) need some buffs.
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Play and play and play again while you fail, fail, fail until you figure out her blink ranges and then Succeed!
Basically you need time to play her for awhile while being bullied and then you will become better
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Awww by why can’t I try to 4K with my legion? :(
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@The_Second_Coming said:
Hatch/keys - That would be the case if every game had someone with a key. Out of 100 games at red ranks, I can count on 2 hands the amount that have a key, and less than 1 hand how many actually manage to use the key. It's fine how it is. Just as the Mori is fine how it is.
Mori's - See previous. Basically, stop trying to nerf everything into the ground. Overly balanced is boring.
Extra objectives - yes.
Rework endgame - Endgame is perfectly fair as it is. Each party has an equal chance to find hatch, whoever finds it first depending on map RNG, is likely the winner. Don't need to over-complicate it.
That’s fair I understand your point but we mainly can both agree on the fact that this game needs new objectives!
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@Alaina said:
Survivors NEED another objective. Generators repair way too fast (we all know) but making them slower would make playing survivor dreadful. Having a second objective along with generators would make the pacing more balanced for killer, without making survivors miserable. Idk what the objective would be because I'm not a Dev and don't really know how that ######### works but any ideas are cool to hear
I have been saying it for a long time “Careful devs you might want to consider new objectives and mechanics in this game besides dlc’s!”
But now people are becoming less and less excited for each new release it’s obvious the game needs a refresh.
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@Almo said:
I was asked by the CCO of the division of the company I was in, "Hey, do you like DBD?" So I downloaded it and played over a weekend. I said next week, "Yes". He replied, "How would you like to work on it?"
And here I am. :)
I wish I could help work on it buuuuuuut I’m 17 so lol.
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@I_play_Ghostboy said:
How do you delete a post?
You just change the title to (THREAD DELETED)
and they’ll delete it but what was wrong with your post?
I liked your idea
I'm sorry your post/ creation/ idea was scrutinized and demolished by people who instantly turn things they don’t agree with down.
This is the creations part of the forum you should be allowed without any kind of negative reaction to post something you put your time into.
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@ASAPTurtle said:
I had Nancy be a ######### to me. I tunneled and camped her but she still escaped with Adrenaline, SB, and her BT. She then privately messaged me and added the three other survivors in it. She kept whining about why I tunneled, camped, and slugged her body.
Not only that but she also ran a broken ads infinite on Rancid Abbatoir which made it even worse. I also remember her PSN to and I'll never forget it.
In that case there is something you could’ve done when she ran to the infinite you could’ve abandoned her if it was early in the game.
If it wasn’t I understand.
SWF suck the other day I was about to dodge a lobby that had 4 p3 Claudettes with flashlights and I was playing legion and had no mori.
Luckily somehow I got the treatment center ( smallest map in the game) so I didn’t have to worry about map pressure as much.
They kept popping up and disappearing until I started downing them, then they became very altruistic and started trying to flashlight me when I was looking at walls luckily.
I killed 3 of them final one escaped due to hatch and the one that escaped said “GG EZ” even though I hooked her 2 times.
and then the others followed up and started saying I was cheating because there was no way someone could kill as the legion without a mori.
I just shut down the chat.
sad people.
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Yeah probably because they feel entitled to it since they “always know more than you”.
But yeah they mainly do it because their life is already down a hole.
And remember that a drowning man is always going take someone else with him.
Personally I don’t understand some people that well.
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I was watching YouTube one day 3-4 years ago and ohmwrecker and delirious were playing this game.
That is how I joined Dbd.
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@MrsPiggyIsSoSneaky said:
You mean
#reworklegion right?
There is nothing the devs can do to legion at this point, no amount of buffs or nerfs will put him in a good or decent place
I disagree his power is there it just needs adjustments.
I proposed yesterday that they make it so after legion hits 2-3 survivors in feral frenzy he can insta down the next survivor he hits.
There is definitely some ways to make it efficient.
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Make it so he is lethal in Feral frenzy.
After hitting 2-3 survivors the next survivor you hit while in feral frenzy will be instantly downed.
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You don’t even need to be at red ranks they come to you.
I played a game as a green rank 10 and the game matched me with a Rank 14/ 8/ 6/ 4
And I was playing legion I’ll let you guess what happened.
Answer: I killed the 14 and 8 but the rest Used a key and escaped.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/902286#Comment_902286
Moonwalk is a term meaning that Old legion could avoids a chase too force a down when someone was in Deep Wounds.
I know what you mean I didn’t literally mean it lol.
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@BunnyTheHutt said:
This would completely break Legion and make him incredibly OP. Lethality would mean every Frenzy nets a down. 25-50% reduced action speed is way too much a burden. Even Gen Slow Freddy can't hit those levels unless he has perks and addons, so having it base kit would be insane. The third option wouldn't be bad, but It would still have Legion's moon walking for free downs.
Lethality means legion would have to land a hit on probably 2-3 survivors before he gets his insta down.
This means after 1-2 survivors die legion can’t activate his natural insta down making it useless.
Great for applying early pressure.
I definitely agree on the reduced action penalty and adjusted some stats.
For the third I don’t think a killer could moon walk I just mentioned that the killer has to be outside of a 30m range for your timer to tick.
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I want a robot character don’t care if survivor or killer.
Would be fun😎
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I like it
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I love it!
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@Waffleyumboy said:
I feel like you're making a new game
I Warned you that this would be insane.
Also I just now realized that your right these would make pretty cool mechanics for a game😎
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@Deadeye said:
To 2) I would simply put less conditions and effects inside. Just make the perk a bit simpler. Don't forget that 3 hits to down is pretty powerful. You know what MoM did earlier to the game. So I guess that's why you put the negative parts on it. I would just add broken after the timer runs out for x seconds and done. But x needs to be big enough so the killer has a realistic chance of finding you again in time
Ok I cleaned up Body builder.
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@Deadeye said:
You generally like complicated perks it seems :)
Body Builder still seems too complicated, like in game you need to play 20 matches until yo can predict what will happen when.
Power Up has too many effects. Especially a generic generator speed buff is too strong. Are there any other perk buffs than Prove Thyself? And you need to gather up as team. Which is a condition and makes you vulnerable, especially against certain killers and perks like Discordance.
Your numbers are waaaay to high. A killer has 115% movement speed (or less) which means Take Off lets you gain distance for 15 seconds. You are out of sight before the negative even triggers and it will just last for 10 seconds?
And 35% slower movement speed is ridiculous. That would make body block so incredibly efficient that I would guess every second to third down is a free escape. That ruins game balance. Combine it with MoM and Breakout? Goodbye killers
- Yes indeed Idk why
- what portion of body builder can you understand before it gets complex?
- I edited that we already have enough of gen speed perks in game.
- I understand the numbers being to high so I reduced them ;)
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@GeneralSpudmuffin said:
Body builder is far too long and complicated. Try condensing it down and clearing it up a bit.
Power up is interesting, and I like the item recharge idea, too.
Take Off feels a bit odd, maybe remove the second bit.
Heavy lifting is sweet, no problems there.
Ok I made some “edits” hopefully it is a bit easier to read now.
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@underlord99 said:
Any tips for trying to open the gates during the EGC against a high mobility killer like Billy or oni?
Well I could answer both:
EGC gate problem: your screwed but bring a key or time the gate ( open it by 20% before the first light turns on then finish it when he leaves).
Normal game:
- Don’t trust the ones that are closest ( you never know what they might bring to your gen)
- Keep tabs on the killer using perks
- In case of immediate or imminent failure DC
- Bring a key and left behind for a better solo build
- In the event you come across an ebony mori remember! DC
- Bring a medkit( This lowers your dependency)
- Stealth is more powerful than you think!
- In the event your found by the killer try to lead them to a generator full of distractions!
- Equip spine chill so you can leave the party early before thing get real
- Remember what the killers running!( if you remember that the killer had spirit fury or a certain perk then adjust your playstyle)
- Leave first save later, If you can escape just go
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@Kenshin said:
https://forum.deadbydaylight.com/en/discussion/comment/890063#Comment_890063
good, survivors have enough second chance perks. one crutch less in the game would be awesome.
Hey it was already nerfed!
And if you hate this perk so much then stop tunneling.
This perk is situational yet everyone runs it because killers don’t know that slugging and not tunneling is an option.
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David king(Groans/ screams) Vs Ash( WhAt NoW??!?!?!?)
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Remember a key (with left behind and DS/ Unbreakable/ and Deliverance) a day keeps your death by teammates away!
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@DetailedDetriment said:
I know what you may be thinking, "DS is already way too powerful." But listen. As DS stands, it is a perk used to escape the killer's grasp through succeeding a skill-check available if being tunneled or you get picked up within 40-60 seconds after being unhooked. This is great; this part of the perk is absolutely fine.
Then what's wrong you may ask? Well, what if the killer brings in a Mori and you have DS ready to go? Well...you're screwed.
I've had so many games where I go against a tunneling killer with an Ivory or Ebony yet my DS is activated.
What I think should be added is the ability to succeed a skill-check to prevent a Mori when the perk is active, successfully preventing the killer from Mori tunneling. The stun would be 10 seconds, giving you some actual distance and it would remove the killer's ability to mori you at all because he's a tunneling bastard and doesn't deserve it.
I just think this would be a welcome addition to prevent killers from bringing in ivorys to tunnel down the survivor that gave them the hardest time and Mori them. It's complete bull and isn't fair at all to the skilled survivors.
I agree!
Reduce the stun time to 5 seconds though...
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@Kenshin said:
DS deactivates once someone else got hooked, the person who has it activated cant work on gens and it should be disabled after all gens are done. that would make it at least a bit more fair.
That would ruin it and make it a trash perk.
No one would use it if it deactivates after the gens are done.
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Ds doesn’t need anything else just slug when in doubt.
Well I guess a good compromise would be to leave DS active until you heal to full health/ someone else is hooked.
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My sanity
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@Brucecastro81 said:
Every single game there's at least one guy freaking self caring in a corner, can't those guys understand that Self care is just a time waster??
Nah I’m good.
BTW if you remove a perk you must replace it but still no.
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Hey it is a creative solution!
Not perfect because the killer can easily end chases fast.
Not every solution is great when applied but I like where you are going with make it more dangerous!
We can agree Deep wound is kind of a joke and needs some buffing.( but not too much)
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@Tohmo said:
https://forum.deadbydaylight.com/en/discussion/comment/886569#Comment_886569
It doesn't sound bad, why is he complaining about it?
Ikr It sounds like his power is being expanded but we have to wait to see the stats though
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@anarchy753 said:
There are more ellipses in this post than actual information about what the post is outraged about.
Psss.. it’s about the O.c.t.o.r the new possessed instrument killer.
Anyways some are raging because they are already convinced BHVR is nerfing him into the ground.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/887727#Comment_887727
Nope. It's still there.
NVM found it lol
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/886569#Comment_886569
nooooooo you massacred the poor thread ;-:
Don’t worry I took a picture of it.
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@DwightOP said:
Hopefully AFTER fixing some major bugs. Cuz priorities.
Also, I hope it's gonna be more than just some addons changes. He needs some big adjustments to be fun and strong but also not annoying to verse. So I would rather wait long and get some good results than a rushed change which needs to be changed again.
I agree
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@TheCrookedMan said:
https://forum.deadbydaylight.com/en/discussion/comment/887710#Comment_887710
Apparently he'll need to stance swap for shock therapy while blast is in punishment
Quiet! I think the mods just deleted nuclear’s post.😐
Edit: They didn’t
Yeah this is gonna be interesting
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/887706#Comment_887706
Upon inspection if he doesnt need to stance swap anymore this could be interesting..if he does still..well..I think he will suffer for it
All in the stats and unfortunately BHVR is known for making “changes” to killers hopefully this doesn’t nerf him.
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This looks cool
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Yeah I’ve been saying this for awhile including:
-A new hatch( mine shaft elevator/ new mechanics)
-New map mode called Escape ( The survivors have to escort 1 of 2-3 vechiles out side the map to win).
-New map mode called Outlast( I know what your thinking but you have to hide from the killer in the woods or in buildings and can barricade windows and doors to slow down or even block the killers progress. ( requires a new map for it)
-New map mode or condition Hazard( the entity has been more involved with the map leaving its fingers/ plants/ and other dangerous parts of it lying around the trial.
-New objective ( Breakers- All must be flipped with their corresponding generator and the master switch ( can be 2 of)must be flipped for each one.)
-Different types of generators ( hydro/ solar/ need gas, etc.)
-Redesigned 2nd hook stage
These are my major ideas