tafner
tafner
About
- Username
- tafner
- Joined
- Visits
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Comments
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@MrJack20252 said:
I see a lot of people asking for a train mode/offline mode, it isn't a bad idea but i don't think it's possible for AI reasons.
I can't see why. The AI doesn't need to be a 300 IQ megamind. A simple stupid AI is already worth it to test perks, range of lunges, scratch marks, etc... I don't know much about this, but making a simple AI is probably not that hard.
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@OGOzSnowChimp said:
I can only imagine the rage some people would feel at being bested by what looks like a bunch of escapees from an aged care home.
lol that's true
but bill is not only old, but also a heavy smoker, so being looped by a healthy grandma shouldn't be so rage inducing
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Definitely something from Resident Evil or Silent Hill. A Tyrant, Mr.X or Nemesis would be awesome.
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Ideally, all of them
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Because there were some issues with claudettes when survivors had black shirts. And you don't need bright pink clothes, the blood soaked ones are pretty ok in not standing out.
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Spirit should be buffed, not nerfed
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Loved the idea.
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Are you willing to add a replay feature to see the perspective of all players at the end of the match?
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Maybe to stop promoting a second ochido. And people were just ######### spamming the chat, it's great their comments were getting deleted.
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AGREED
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@HectorBrando said:
They already released The Spirit, who is inspired on Kayako Saeki and Sadako Yamamura, it would be Hillbilly and Leatherface all over again.
I think it would be better if they adquired the license and changed Spirit model to fit one of those 2 (or make both cosmetic items for her).
I am very satisfied with The Spirit, but it wouldn't hurt to bring a similar killer. I mean, they are bringing the Ghostface when we already have Myers. I imagine getting licenses from Japanese movies would be a lot harder, but there is a lot more to explore with the ghost/paranormal thematic(licensed or not).
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I think it would be fun, but 15 players is too much for the game to handle, and it probably goes against the lore, so the devs would never implement it.
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@Mister_xD said:
i wouldnt like that solution, as that could result in possible noise spamming at the killer during chases, which is really annoying.
i think it would be better if Diversion worked like the Doctors static field: it reloads faster, the closer you are to the killer. obviously, the current requirements need to be fullfilled, so you need to be inside the Terrorradius and outside a chase.
But that can be done simply by vaulting windows and entering lockers. There's no need to waste a perk slot just to annoy the killer every 45 seconds when you can make infinite noise spams through conventional means. And if the person being chased tries to troll, they just end up with less distance from the killer, becoming an easier target.
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I agree. I'd really like to see a mansion and a school/university map(100% indoor, not like bedham preschool). A laboratory would be nice too.
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The word "Entity"is female in Portuguese and Spanish as well(and probably all the romance languages).
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I have a crush on all of them. Specially Horvath and not_queen.
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-New map based on Tiananmen Square named "The Place Where Nothing Happened".
-Winnie the Pooh as killer. The guy who stopped the [REDACTED] as survivor.
Perfection.
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@Peanits said:
I imagine that it would be hilarious to run it, push the button, then run out before the killer can leave, but it probably wouldn't work so well in practice. The nurse in particular could completely ignore the elevators and teleport to the other side and wait for a hit, so it would just delay the inevitable.
I didn't think about the Nurse haha
But, I mean, she ignores pallets and windows as well. You could just ignore elevators if you are against her.
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I disagree.
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what do you guys think of wrong turn's killer?
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I'd like to see shirtless myers. Non-ironically.
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i think it would slow down the matchmaking even more if there were separate categories, but i think we should be able to see a list of the lobbies created like it is for dota 2's custom gamemodes
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that is an incredible idea! the perk that i would create would be moring the killer as soon as he hits someone
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that would be nice
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@Peanits said:
I very much so doubt that they could pull off a full blown singleplayer mode. Making an intelligent AI that isn't super predictable or exploitable in randomized maps isn't an easy task. Take the killer tutorial for example. Those are pretty much hardcoded into the game, and even then you can see the limitations. They don't know how to hide, how to act in a chase, or basically do anything that they aren't told by the devs to do.
Same for the killer. The few sections where the AI killer is involved, he's just doing basic things that are directly fed to him by the devs. Walk straight towards the player and swing when within range, walk to hook and hook, etc.
Not to say it's impossible, but it would be a lot of time and work to make that but way better and dynamic. That's time that could be spent working on the multiplayer, which would offer much more replayability.
I'd totally be down for a testing area though, where you could play against a couple scripted survivors/killers, though. Would be handy for testing out perks.
Even a testing mode would be useful. I'm a noob killer and miss a lot of attacks. A testing mode would be great for learning the attack range, testing perks, etc.
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Legion, nurse(when she knows how to play) and clown. His laugh pisses me off so much when he tunnels me, and his gas is so annoying.
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I like it. It's good for jumpscares and the game lacks scary killers.
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I play survivor 100% of the time simply because my upload speed doesn't let me host games. I played my first matches as killer in the PTB, and although I couldn't even swing/lunge/hit survivors properly and got bullied in 80% of the matches, I still enjoyed it. Perhaps with the exception of one swf match in which the 4 survivors had flashlights and spent the whole match clicking m2 to ######### and bully me. That match made me want a perk that instantly mori all survivors if the game detects it's a swf group with purple flashlights.
