Feedback and Suggestions
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Many competitive games have a ban system like banning characters. So I thought about a perk ban system where every survivor can ban one killer perk and the killer can ban four survivor perks. I thought if a killer player has problems against perks like mettle of man he can ban them. And so can a survivor ban perks like ruin and noed. It would be their own fault if nobody bans Noed so they would m11 comments 172 views last activity
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Dance with Me is commonly considered trash: I've played thousands of games and seen it five times, and I'm generous. Not only it offers an often insignificant help, if not combined with Quick & Quiet, because it is too dependent on the shape of the map (in Lampkin Lane it helps much more than in Rotten Fields), but its cooldown is seriously excessive: 40 seconds are good for Sprint Burst, whi12 comments 132 views last activity
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When DS was reworked it had a stun time of 3 seconds and was later buffed to 5 seconds, I assume mostly because of the complaints that enduring made the stun time somewhere around 1 second. So with the upcoming changes to enduring having it only effect pallet stuns I'm curious if the changes made to the new DS which had the stun time buffed to 5 seconds from 3 will be looked at again. It'd make12 comments 122 views last activity
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Hi everyone, This game is all about the horror and fun with it's nice graphics and sounds all along. But the visuals in terms of lighting can be improved dramatically by implementing Nvidias new Ray Tracing Technology to the game as it is now as a visual option in the menu for those ones who care about the visuals in the game. I know that the devs don't want anyone to have a visual advantage ov0 comments 322 views last activity
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I've been practicing new killers lately and with being a baby killer comes the infamous survivor harassment. Its got me thinking that it would be nice for killers to have a way to disable the end game chat from the start. 9 out of 10 matches you have survivors being rude and nasty in chat. (Not just gg ez or whatever, full on spamming, telling you to #########, they seem to have that #########8 comments 1,382 views last activity
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This is just a wishlist mode for the developers and I even had some bare bone thoughts, it’s not like this will even be implemented so I hope everyone will give the idea a chance at least. i personally believe that a 2v8 mode will bring much fresh air to the game and I even had some thoughts on how the mechanics could play out or even just some ideas to brainstorm here with everyone. 2v8 woul2 comments 42 views last activity
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When killer hits you, for x seconds you see other survivors seems the killer when they're running or walking. Imagine a survivor running towards you to heal you and you think he's the killer.2 comments 212 views last activity
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So I purchased Dead by Daylight back when it first came out, since then I have recently started getting back into the game and have enjoyed reading all the lores for the new killers and survivors, but I can't help notice one thing.... They all sound like they were written by an 8 year old. Now I'm not certain if this is just due to some bad translation, as I know the company is French-Canadian ba1 comments 12 views last activity
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People want survivors to be original. People want killers to be more useful. People want Adrenaline, Balanced Landing, etc removed from the game or at least less used. People want more rewards for prestiging characters. How about we do something to help all of these situations? Character passives: When you prestige a character, that character gets it's own passive perk that is used automatically2 comments 32 views last activity
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Hello there, I'm a streamer and tournament player from RU-community. I am a mainkiller having at least 3800 hrs summary. My english isn't perfect, so be patient, please. In this topic I want to suggest changes concering the killer's balance. Let's start. ALL KILLERS: PASSIVE: After hooking a survivor killer grants 10% movement speed for a 5 seconds. It will make gameplay more enjoyable for kill31 comments 1,762 views last activity
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Let me first start by saying that the most recent rework of legion is a better outcome than what they were prior. However, I feel that Legion is still ultimately not fun to play against. I want to outline some reasons why that is and also provide some changes that would make it more fun. Also, I'm not sure if this should be in the killer sub forum or elsewhere, so please move the thread to a more0 comments 43 views last activity
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Maybe thrill of the hunt could have the ability to always be the first hex totem cleansed? If another totem gets cleansed it switches places, so thrill of the hunt will always take the hit instead of another totem that might be important? This will help hex builds being more accepted into DbD without being a meme build most of the time.2 comments 102 views last activity
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When more than one survivor dc’s you shouldn’t have to lose all you’re items add-ons and offerings, I’m sick of losing very rare addons and bloody party streams to survivors who just feel like being dicks, they did this for when someone dc’s during the loading screen but not for during the actual game.0 comments 32 views last activity
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Secret offerings: No longer shows any offering being burned or shows a fake offering being burned, such as BP increasers. Map offerings: Now reduces the chance for a map instead of increasing it, green versions make it impossible to show up. Luck: Luck offerings now affect the chance of receiving 2 items when using Ace in the Hole. Oak addons: No longer affect hooks. Now affects the EGC tim2 comments 43 views last activity
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Would it be possible to place it on an second tab after hitting the escape button? There would be match information separate from the dc button. That way, leaving a match early would seem less like a part of the game and more of an emergency measure. There are no other indicators in the game that tell uninformed players that abusing this button is bannable, particularly since for many of these pe4 comments 42 views last activity
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Just a dumb idea I had, for strawberry flavoured gummy bloodpoints!6 comments 412 views last activity
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Killers should be able to recover the Survivor's items that are left behind after they die / get franklined. It would take like 5 or 10 seconds to pick up the item, and then once you go to your Survivors page it will say "(?) item(s) recovered." and you can choose which survivor you want the item to be on.2 comments 22 views last activity
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I would like the option to choose say 3 killers you want to not play or have a decreased percentage of playing. I feel strongly that Michael Meyers and Freddie are super OP to the point that I want to disconnect to start the game. Others may not agree which is fine and they're entitled to their own opinions but I would enjoy playing so much more if I didn't have to play the killers I despise.7 comments 242 views last activity
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Been having this idea for a while. I think prestige skin shouldn't be "one" set of skin for each character, but instead and optional render option for each piece of skin. The thing is that I often find some skins really cool but don't actually buy them because I already have prestige on that character and I'd find it a waste to buy a skin if I want to wear prestige clothing. And viceversa, some3 comments 42 views last activity
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Can we please get an art of dead by daylight book showcasing every artwork from start until now showing a range of survivor/killer cosmetics, map concepts, and all the artwork you can fit in it!0 comments 32 views last activity
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19 comments 222 views last activity
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survivors can get together on trial to craft something, that can either kill the killer or at least hurt them. when in the real world could you only run?8 comments 72 views last activity
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Nurse gets regular lunge on first blink but less lunge on second blink (maybe not as bad as Michael tier 1 but still less than she gets now) Problem solved, nurse will take more skill and actually get punished for messing up. Nurse mains gonna be mad, but it'll balance out the killer a hell of a lot more than how "balanced" she is now. That is all.4 comments 52 views last activity
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Autodidact is a powerful perk in theory but when you actually run it you find that you struggle to stack it with default chances to trigger a Skill Check. Others have wondered why Autodidact doesn't affect self-healing which got me wondering about a potential rework for the perk. Autodidact could use a rework but it would need to function in a very particular way to avoid being broken or remaini5 comments 112 views last activity
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Back in the ptb when the pleague was being tested. you buffed thanatophobia to 6% for each injured/downed/hooked survivors, but reduced it to 4%, which is a big nerf to the perk compared to how it was before the nerf. Yes now at 4 stack it is 16% instead of 15%, but other than this, this is a nerf, 1 injured 4% instead of 6% 2 injured 8% instead of 9% 3 injured 12% 12% 4 injured 16 instea16 comments 152 views last activity
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I think it would be a good idea, though not game changing, that if survivors that get grabbed in lockers while not in the injured state, should stay healthy in case they wiggle free. Also, it may be an interesting idea to increase wiggle speed very slightly on the same scenario.9 comments 62 views last activity
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So for the last few games I've done about 3 gens while nobody on my team does anything besides hide in a locker so naturally they've all died and the killers finds the hatch first. Literally every single time the doors have spawned on the same wall next to each other within eyesight for the killer so they don't even have to check the gates. They just stand in the middle looking back and forth lea1 comments 22 views last activity
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Hello , Please help. There are any chance for add the commercial license for the Top Game in the World ( I mean Dead by Daylight ) in the steam? There is the program in the steam https://partner.steamgames.com/doc/sitelicense/publisher. We want to purchase your games for our customers, as we are now buying others games, but now it is imposible.0 comments 12 views last activity
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I feel like endgame is a really good addition to dbd but most of the time killers camp gates or down you and camp your body. They’re should be a time limit if the killer isn’t hooking you, standing around your proximity and if the timer goes down enough that the exit gates and hatch open and you get a adrenaline boost. This is just an idea but something needs to be balanced with killers in the29 comments 292 views last activity
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Currently Plague is very rewarding to play and also versatile. However, there are a few minor grievances that keep her from reaching her full potential while still being balanced and fun. Please consider Lengthening the infection time on objects a bit. Also, please slightly increase the speed of charging The Vile Purge, ever so slightly by just a second or two.5 comments 72 views last activity
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I’d like that to happen Since it’s easy to see the pixels of the generator. A little touch up/time invested in making them a little less pixelated would be appreciated thank you for reading ^_^5 comments 32 views last activity
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I keep having survivor teammates kill themselves on the hook before anybody has a chance to rescue them. Why not just get rid of the button tapping so they can't suicide in 5 seconds. If people want to bail on a match so badly, they can disconnect and get their 0 BP. And I'm sure somebody's going to bring up how suicides are important for hatch escapes, but I think that's about equal in terms of8 comments 132 views last activity
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Just had a long-map of Autohaven wreckers, the one where the basement is 300m up a long thin stretch of map. Turns out that was irrelevant since both gates spawned side-by-side 30m apart and with no visual obstructions to one another, yet again, so the killer never even went up the 2nd half of the map once he realized that. Had the same on Coldwind Farm, Haddonfield, The other 5000 times0 comments 32 views last activity
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Something like what the Dwight has, imagine that with his no shirt cosmetic, that would look sick! I'd love to see that.3 comments 32 views last activity
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Killer: Inspirational Decay: Become Obsessed with a survivor. Your Obsession can open the hatch with their bare hands during the Collapse. Every time you attack a survivor who's not your Obsession, receive a token up to a maximum of 4 tokens. For every token you have, reduce the collapse timer by 13/14/15 seconds. The killer can only be Obsessed with one survivor at a time. Lost Cause6 comments 83 views last activity
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the EGC should be fairer for both and especially when there is a solo survivor and his 5% chance of escaping through the gate after the killer close the hatch. The spawning of the gates not so close. Survivor Solo buff open the gates 10% faster. Killer can not see the aura of the gates. (only temporarily equal to the survivors) if the killer closes the hatch the survivor solo wi14 comments 102 views last activity
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Now that the new endgame is in effect, Left Behind is useless. Absolutely horrendous waste of a perk space. For those who don't know what it is off of the top of their head : If you are the last survivor remaining in the Trial, for each generator that needs to be completed, gain a 55/65/75% bonus to repair speed. If you are the last survivor now, you're either looking for the hatch or a gate.3 comments 52 views last activity
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Perk 1: Paranoia When on the edge of danger, you become paranoid, heightening your senses. When suffering from the exposed or mangled status effect, see the killers aura in an 8/12/16 meter radius. You cannot see survivor auras except if they are in the dying state or hooked . Perk 2: Final wishes Your friends deserve all the protection you can give, even if it means riskin1 comments 152 views last activity
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Hey! You might have seen me floating around throwing my old Google Doc in your face about how we can make survivor perks in general more appealing in hopes of adding spice to the meta. If you'd like to input something of your own or just read up to get some thoughts of your own going, here's the Doc(Be sure to read some of the great comments/feedback too)- https://docs.google.com/document/d/16T3 comments 73 views last activity
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the EGC should be fairer for both and especially when there is a solo survivor and his 5% chance of escaping through the gate after the killer close the hatch. The spawning of the gates not so close. Survivor Solo buff open the gates 5% faster. Killer can not see the aura of the gates. (only temporarily equal to the survivors) if the killer closes the hatch the survivor solo will have an6 comments 57 views last activity
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Killers just close the hatch then body-block the exit gate switch and don't let you open the gate. They follow you without hitting you and wait until the timer runs out. It happens frequently, because it's much easier for a killer to find the hatch, usually it is found by the killer even before the hatch is open, because the killer has more mobility. Most of the times as a survivor you don't hav32 comments 422 views last activity
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Since people typically complain that the exposed status effect on this perk, maybe give it a bit of a rework that doesn't make it as powerful as it is now being able to instantly down survivors, but rather give them a big speed boost or some sort of non-insta-down buff that enhances the killer's generic (non power based) abilities greatly. Allow me to propose a few stat changes: Hex version:33 comments 621 views last activity
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Currently as it stands, Pig has a primary power which is her ambush and a secondary power which is her RBT's which allow her to stall the game. With keeping other stalling killers in mind such as Freddy, Legion & Doctor they all have unlimited use of their powers while both Legion & Doctor can consistently waste the same amount of time everytime they use their power even if their stall is3 comments 43 views last activity
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Nobody asked for it, nobody felt like enduring was too powerful, iron will is ultra powerful against spirit but you won't nerf this perk for that killer alone. Reduce the effects of enduring on other stuns if you feel like it is an issue, but please do NOT take away the power of enduring, Please, don't do it, this perk always been meant to reduce stuns, so let it reduce stuns. Please beha14 comments 132 views last activity
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I mean yes, some hexes are a little strong and probably need to be able to be cleansed, but survivor perks are not cleansable at ALL, so why do we have killer perks that can be dismantled completely in the beginning of the game? What if all hexes were like NOED? At the end of the game, a random totem is chosen to be the hex totem for that specific hex, and THEN it can be cleansed, OR you can clea24 comments 202 views last activity
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People just run past me to the basement to safe save their friends with borrowed time. The basement is worth nothing at all now. I know killers are meant to be rodeo clowns, but this is going too far.8 comments 113 views last activity
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Every game I play there’s always a minimum of one gen done by the time I get one hook, all survivors say “it’s the objective, you don’t want isn’t to do the objective?” But get angry if the killer camps or tunnels saying “it’s not fun for anyone if you just camp or tunnel” it’s not fun ignore there’s only one gen left by the time you get everyone hooked once but survivors don’t care they want kil9 comments 173 views last activity
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Pigs nerf destroys the viability of the pig. I'm not sure how to fix the issue with endgame being implemented which I think is fantastic. But Endgame Pig feels useless. Maybe have the slowed endgame if someone has a trap on? Are there any plans to buff Pig?7 comments 112 views last activity