Feedback and Suggestions
Our team will be happy to read these!
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I just think it would be cool to be able to choose what theme we want to hear in the menu, if we are fond of a specific chapter or something. What do you guys think? I would personally love to see this. :)3 comments 31 views last activity
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So... our boys bubba and Billy had some changes, some of em are good, some of em are questionable... but still changes. Now here's the thing: when is our little demodog here gonna get better addons? He has one of the worst addons in my opinion along with Legion, and legion has some good ones. You can tell of the fact his best add-on is a common... Maybe the devs just don't have permission or1 comments 21 views last activity
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I didn't feel particularly one way or the other about the change, but The Legion's crowns are indistinguishable from one another until equipped. Sure, it's first slot Frank second slot Julie, but it would be nice to have a better way of identifying which is which.0 comments 11 views last activity
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I just don't understand... PH can get a guaranteed hit, if he fakes the power he gets the M1, if he commits, he gets the punishment of the damned hit too... but Plague has a whole 2 second cooldown after swallowing, and her regular power doesn't even injure survivors... so what's up with that? Either give PH a cooldown when cancelling the trails, or remove Plague's cooldown. Unless there is a v21 comments 531 views last activity
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SWF isn't about win rate, it's about how it removes the fun for killers. Devs need to stop ignoring.Serously, every time the Devs try to brush off the SWF issue, it's always about winrate. Because SWF don't win tons more than solo survivors, it's somehow fine. It's clear devs do not play against SWF, or you would realize it's not about win-rate, it's about the loss of fun. There is no fun in watching survivors ping-pong you between a generator because they are telling each other when you d73 comments 1,111 views last activity
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Since DC penalties have been turned off on ps4 I keep having matches where atleast 2 teammates DC because they don't like the map/killer. If you're going to have DC penalties turned off can you atleast make it so everyone in the match safety pips? I've dropped rank because with 2 survivors at start of match in red ranks the killer just steamrolls us. Even if one of us gets the hatch it's still a0 comments 21 views last activity
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With the recent Tinkerer perk being buffed to provide undetectable for 16 seconds or so. I feel it's just a better version of our current Trails of Torment, even so there's little need to run it now. So i was thinking how i could possibly make a Gen perk useful without making it too dissimilar, so I've come up with this; Reworked into an Obsession perk - Reason being we don't have enough obs0 comments 21 views last activity
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One of the unique features that Dbd has is the ability to mix and match parts of a skin. This is our first non licensed cosmetic set. The skin looks amazing, yet the uniqueness is now gone. I would have easily spent 10 dollars on auric cells to buy the would have been torso and legs, then used the magenta bob hairstyle with it. Then saved the rest for a later date and used on another skin or par2 comments 42 views last activity
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I overall like the changes but I think that with both of them you should be able to cancel the Chainsaw like you could with old bubba to prevent the tantrum on bubba and the overheat on billy but it has the same length cooldown as old bubba did.0 comments 61 views last activity
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In the light of the Knock out buffs I feel like it is time Flip-Flop and Tenacity for surivivors to get some buffs too. Both perks have very little use compared to Unbreakable esp Flip-Flip it is just terrible. I had some ideas in my mind for very long time for these perks and now that I saw how many effects they would add to Knock out I thought it is time to share it since it is very similar as0 comments 21 views last activity
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Ok, i had no other ideas for the title, but i'll explain what i mean. I think that, sometimes when you are in EGC, too many people get out of the trial before even trying to unhook you. In some games i literally do everything, gen wise and chase wise etc, and it happens very often that the last chase is mine. Then i get hooked and very often one hooked if i'm honest. i don't really care about es3 comments 21 views last activity
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2 modes 1st mode survivor solo queue no swf and no perks for either side 2nd mode survivor swf available only killer perks are activated Opinions On this topic Just throwing out ideas0 comments 11 views last activity
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Percentage is now 35% Increase the duration of good effects as well as decreases the duration of bad ones. (haste, endurance, ect.) Now affects perk cooldowns, charge ups, and effects (iq. QnQ, DWM, Stake out, Diversion) No longer stacks (to avoid SWF abuse)0 comments 61 views last activity
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Pipping up above level 4 is ridiculously hard and basically just ruins the game it stops being any fun because its a #########' struggle just to keep ur current pip. especially with try hard killers that tunnel. Everybit of the enjoyment I used to get outta this game has just faceplanted upon trying to get the last 4 ranks for the achievement all this game does it stress me out now. The requireme12 comments 141 views last activity
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=====PROBLEM STATEMENT===== The problem now for No Mither is the imbalance of risk and reward that the perk gives to the survivor. The permanently injured effect gives too many advantages for the killer who runs injuries related perk like Thanatophobia for doing nothing in the game (not to mention the Oni as well). The information given to the killer makes the perk's recover from the Dying State2 comments 42 views last activity
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I have cleared about 25 survivor blood webs at P3Lv50 so far. I only got 2 Flashlights and 2 Medkits. And not even on the same character. It would be great I you increased the probability for these items to spawn, so I can use them and not let them get dusty because I have to fear for the only one I have (even with White Ward, Franklin's could ruin everything). Or higher the chances of get22 comments 132 views last activity
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Why is this even a thing? endgame collpase has been created to avoid Hostage-games to be never ending, if endgame collpase doesn't start with the last gen done then doors should regress periodically if not kept opened so, in other words, one surv should stay to the door or the door would be back to 0 in moments84 comments 724 views last activity
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it should be really nerfed in terms of "sharing points" like sometimes i get iri without gettin anyone from the hook or healing anyone... I seriously believe that the points given from the other survivors going for stuff should be just 25% as effective (because 4 survs so 1 out of 4 = 25%) it seriously feel like those points are literally gifted to everyone even tho they never do anything towards0 comments 11 views last activity
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I think Ds is on a good spot but however it fells like it need some changes... Number one: reduce the time it's active to 45 sec. Number two: Ds is active EVERYTIME you been unhooked, so the killer stops to tunneling everyone. Number three: The Ds Timer must stop when the killer down you and continue If you not longer on the ground. Because he was still tunneling you. What are you guys thi23 comments 131 views last activity
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I only have 60 hours at this game. Not only i bought the game but a couple of dlc's also. Having such a boost on bloodpoints makes a big difference to unlock perks for the dlc characters, specially to the new wave of players getting into the game. A big thank you. <30 comments 11 views last activity
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35 comments 321 views last activity
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Here's what I want DS's text to be: "When you are unhooked by another Survivor Decisive Strike activates. While Decisive Strike is active, if the Killer attempts to pick you up from the dying state then if you succeed in a difficult skill check you will stun him for 3 seconds, become the Obsession and stop leaving scratchmarks for 3/4/5 seconds. This will disable Decisive Strike for the rest of8 comments 51 views last activity
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The chase music for Pyramid Head in the PTB was one of the best songs I'd heard in a video game, and I was disappointed when I found out it was changed in the live version, which I just found to be a little too busy, didn't fit silent hill as well, and was forgettable, I would easily pay over like 20 bucks just to get it back, even if it only affected me in game. Maybe you could even do a music0 comments 21 views last activity
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In my opinion his ability cancel should be little bit nerfed or changed. There is no mindgame around it and its guaranteed free hit. Thoughts? -3.7. 20202 comments 131 views last activity
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Because at this point at thoroughly convinced that Wraith's snarling/growling bullshit is actually louder than ringing the damn bell right in someones face. Who needs a terror radius when you can hear that stupid sound from halfway across the map. Hell, if someone told me the reason why survivors are bugged and aren't making noise is because wraith stole all our their audio files and plays them4 comments 61 views last activity
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Hey everyone, Kiri here. I'd like to introduce a mechanic to you known as "Balance" for killers. Much like the wiggle mechanic for survivors, an interesting thought came to mind. What if there was a way to make struggling more effective? The concept is this, Rather than making survivors wiggle and struggle, they can preform skill checks for successful struggle attempts, The killer could also ha1 comments 21 views last activity
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In order to encourage killer players to use cages more often which I'm assuming was the intention behind creating the mechanic and make the cages beneficial to use after the aura change there are a few things that would be good to change. 1) Only remove torment from the survivor who's rescued from the cage. Borrowed Time sets a precedent for bestowing a buff only to the rescued survivor. On rel3 comments 21 views last activity
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Every single post I've witnessed here for the past couple of weeks is just players arguing with each other. Every. Single. One. I've gone back through the pages and I haven't found a single developer reply here for the past entire month. The only officials who actually talk here are the mods, and most mods just give their genuine opinion on the idea because it's honestly all they can do and I r3 comments 61 views last activity
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Trapper- Make him start with all traps and rework alot of his addons Wraith- Make bone clapper and shadow dance base Hillbilly- Just give him the correct amount of addons Nurse- Remove her Blink cool-downs Shape- Good as is but they could revert some changes they made to his T3 duration addons Hag- FIne as is Doctor- Also fine as is Huntress- Needs14 comments 61 views last activity
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I took 3 months off because of the state of the game. Came back to enjoy the anniversary event. Surprise, surprise. SWF litters the landscape and makes it impossible to participate in the event because everyone is just telling each other where everything is as usual. I had 5 games in a row which was 4 man SWF. Whoo so much FUN! The cherry on top is the fact you get severely punished afterward. L20 comments 191 views last activity
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I will be a Bubba streamer and pay 20.00 dollars for this outfit i WILL NAME MY SPOON SENSE AND SMACK SURVIVORS WITH IT DAILY BRING GRANDMA BUBBA OUTFIT ill pay for it my self give me the spoon7 comments 91 views last activity
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Title says it, these are add-ons that if a killer does not use it renders the character significantly in a weaker spot. The addons mentioned below are only going to be suggested for mid-low tier killers to prevent imbalance (Mainly ones that don't get used a lot due to unreliability) The addons mentioned below are only going to be brown/yellow at max so that such change is a minor effect which4 comments 51 views last activity
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I am a EU player on PS4. So why i do get people from Saudi Arabia in my lobby? Thats bs. Where is the logic when we have enough EU players and i get people from the other side of the world in my lobby? this is ridiculous. Idk what the devs are doing. This ######### needs fixing.7 comments 111 views last activity
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Wanted to suggest adding Sam & Dean from Supernatural as survivors this would undoubtedly make tons of money and pull in some people from their fanbase. I know I'd shell out to be able to play as them THATS FOR SURE! Ideas for alternate outfits for them to make u guys some more money could be Dean with a Castiel alternate outfit and Sam with a Lucifer alternate outfit. Thanx for reading hope18 comments 1,253 views last activity
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there needs to be an event for summer where every character gets a batheing suit or something0 comments 21 views last activity
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As nurse i can blink through a closed exit gate and it just almost cost me a kill. Its happened before too.2 comments 11 views last activity
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Never Light: Adds 1/2/2 more exit gates to the game. When a survivor attempts to exit through an additional exit gate, they will get into injured health state if they are healthy and the way will be blocked by the entity. You can see fake gates as red aura when exit gates are powered. If you open an exit gate, all fake exit gates get opened too and they will also apply wounded status effect that1 comments 21 views last activity
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So I had this idea while playing with a friend.. we were both using the same character, with different outfits.. and he was being chased, so I went to take the killer off of him mid-chase.. he ran into a room in Lery's and I got the killer to come after me instead.. so we were joking about how he changed outfits real fast like Superman, and I came up with this stupid idea.. so anyway, here it is.0 comments 21 views last activity
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Ultra rare add-on Whenever the huntress readys a hatchet, all survivor auras are revealed that are 32 metres away from the killer. I think it will promote skill shots and I don't think it will be too oppressive. Maybe a possible replacement for iri? Or its own ultra rare add-on? What do you guys think?7 comments 92 views last activity
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Pyramid Head shock wave attack is unfun to use and go against, and I think I found a way to fix thatI've got a rework suggestion based on a chase mechanic (since you can only look forward while using his power) The idea is this: While Pyramid Head is in a chase, using his Rites of Judgement will slow him down to a speed that's slower than a running survivor, BUT his recovery speed rate from hitting or missing the shock wave attack is also increased, encouraging him to go for more risky blind3 comments 81 views last activity
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2 player SWF = both players lose 1 perk slot 3 player SWF = all 3 players lose 2 perk slots 4 player SWF = all 4 players lose 3 perk slots Full slots for any players not in the SWF.31 comments 131 views last activity
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What is a "Passive Perk"? The idea behind Passive Perks is to take one of a specific killer's perks and turning it into that killer's Passive Perk, a Passive Perk would always be on by default and acts as a 5th, unchangable perk for that specific killer. Each killer would have a specific passive based on their 3 teachables. This, I believe, would open up a lot more variety and possibilities i1 comments 41 views last activity
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Hello I'm ZAPking, so I main both killer and survivor and rank 1 with both. A perk i feel like that needs a rework for killer is just NOED, for killer not that good to use if you're good since you want perk that helps you before the gens are all done and you get kills before that point. As a survivor it's annoying to get those killers you 5 gen chase and you get one shot and then hard face camped6 comments 61 views last activity
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So there's a lot of perks we don't often get to see used, mainly because of how unreliable they can be, the little purpose they serve, or simply that there's direct better alternatives. This thread focuses on these often memed and disregarded perks and hopefully if this thread gets seen we can start finding optimal builds which include some perks out of the 8-12 current metas. Let's get right i3 comments 21 views last activity
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The "move the cage" mechanic is a good idea, but removing the aura reading is overkill. Either keep the aura reading on, or give an unhook bubble/2sec killer instinct on the rescuer18 comments 321 views last activity
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"Fixed an issue that would trigger the Midwich siren when Spectating another Survivor opening the Exit gates on different maps." aww, I liked this bug! 😁1 comments 21 views last activity
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Have it reduce the time required to reach the different tiers of Bloodlust, or have it stop pallet-breaking from removing Bloodlust0 comments 1 views last activity
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It really is disappointing when the perk is re-nerfed because a "bug" that made it useful was fixed. So, the feedback: revert the Spies From the Shadows change (i.e. increase its range and reduce cooldown and perhaps decrease the chance to trigger from 100% to 95%). It serves very little use in comparison to Whispers otherwise, and it is currently a perk made much worse due to unnecessary restr0 comments 51 views last activity
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So is it supposed to be that a survivor doesn’t get BT, DS, Adrenaline, WGLF Stacks (person who unhooked) when removed from the cage? Literally all these Pyramid Heads will put a survivor in the cage then run right to the cage and camp. They know the survivors can’t get DS or BT so the rest of the team is supposed to just let their teammate die because the killer resorts to strategically standing14 comments 171 views last activity