General Discussions
Open discussions on various topics
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I play both sides and my observations are that while tunneling is a legit strat i will admit. The problem is that tunneling is a strat with no cons. When you talk about strats in any game their needs to be pros and cons some sort of downside. Now you can say if you tunnel a good looper then you will lose which is absolutely true but most killers with any brain will find a weak looper to tunnel. N37 comments 902 views last activity
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Would he use a rocket launcher or scream loudly and run super fast at you where all survivors can hear his boots stomping on the ground?5 comments 91 views last activity
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The lobby time really needs adjusted. Sometimes I wait 2-3 min on a 60 sec timer because of players dodging. one leaves and we wait 10 sec for another . then the killer dodges ...etc doesnt happen all the time for me but when it does noone wants to ready up and the have to wait another 60 secs. or at the last second someone leaves then it starts the process all over.7 comments 131 views last activity
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I think it'd be good information, but she already has a lot going for her. Thoughts?21 comments 441 views last activity
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I recently got a artist outfit which is a character I don't have since I don't feel like spending 5 bucks to unlock every character. My personal opinion is that if you get a skin for someone you don't own, most likely from prime gaming, it should give you a cosmetic for a random character you own of the same rarity.3 comments 851 views last activity
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I'm wondering what you guys think is the biggest current issue with COH/medkits. Is it the fact that they allow you to heal up so much quicker when combined (or individually on altruistic heals)? Is it the fact they allow you to reset solo? In my opinion, I see two different problems with them. For medkits, the issue is that, at worst, it's more efficient to heal up alone with a medkit than it i21 comments 611 views last activity
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As a killer, I am really struggling to keep up with gens. Tunnelling, not tunnelling, gen slowdown doesnt seem to matter much. I am genuinely looking for advice from more skilled players, how the heck are you people getting 4ks? LITERALLY my first down, 2 gens are done and a 3rd nearly finished. By the time I get the down and start applying pressure by the 2nd person needing to come unhook a21 comments 351 views last activity
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Can you delete the expired add-on and tribute? I think it's too crude.1 comments 81 views last activity
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People disconnect in this game from time to time, whether it's for a justified reason (holding the game hostage) or it's over a dumb reason (getting downed early). So I wanted to ask what are the funniest reasons somebody disconnected from the match? This could be a survivor or a killer disconnecting. I'll go first, was playing a match on temple of purgation as billy about 3 days ago. I was chas4 comments 101 views last activity
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Texture problems, wrong terror radius music (I played against a doctor with demogorgon tr) and lag/30FPS.4 comments 101 views last activity
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What more can the Devs do? They've nerfed every possible survivor perks that they had and made changes to all of their mechanics and still they're crying. Solo is just barely enjoyable Dead hard is still being complained about and it already received a healthy nerf . Off the records is another perk being complained about Killers already have enough in their kits to control the pace of the game44 comments 1,221 views last activity
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Can we just agree that the balance need to be completely changed for both sides? Survivors shouldn't be able to end games so fast. Killers shouldn't be able to prolong matches for too long. How about we establish a consensus? Matches only take 8-15 minutes long. Searching for matches, not readying up and loading takes longer than an actual gen rushing match but disconnecting 5 times in a row i6 comments 271 views last activity
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What happened to these 2 perk types? The last time we got a new scourge perk was Floods of rage(I don’t count monstrous shrine cause that was a rework). And our last boon was dark theory. Both of those perks came out March 2022 it’s 1 YEAR later and we haven’t gotten any new perks with them? If you look at Hex and obsession perks they would get new ones almost every update with killers. But not35 comments 723 views last activity
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Hi! How are guys doing? I've been thinking about DBD balance these days, and something came to my mind: what if EVERY killer in the game were opressive in chase - like Pyramid Head, Artist, Spirit, Blight - but every surv could be certain that i he/she would not be throw out of the match until some hooks have been distributed? Like, even when facing killers like Pig or Trapper, you would know y8 comments 191 views last activity
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I dont know how else to phrase it. Looking at different forums and different opinions, I get the feeling that Survivors are generally a unhealthy element in the way the game is discussed. Like, recently I read "Why dont knight or Skull Merchant commit to every chase when I wanna bait them into running after me for 3 minutes and instead only protect their 3gen?" And they dont get why. I recent47 comments 1,092 views last activity
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I noticed that the Level 4 charm, "Immortal Shield", has no animation at all. Is this intended? I was really looking forward to a fire-breathing dragon 😥 .1 comments 201 views last activity
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Yes we have purple addon but this should be basekit, it's easy hotfix yet devs are silent for years on weak killers9 comments 141 views last activity
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you know it, i know it, everyone knows it, you have no idea about your own game, but how long do you want to pretend that the matchmaking works? that's enough! FINALLY GIVE DBD A MATCHMAKING! where people are matched with their real skill and not "yes we are bhvr if you don't want to be matched with complete bots and do you want to escape every round ez then you should play the easy mode (swf) i4 comments 111 views last activity
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I’m a little frustrated with the adept consistency between survivor and killer, mainly in the way that DC’s are basically robbing killers of the achievement. For context; I have been trying to adept all killers. Aside from just playing the game, adepts and other achievements make me strive for more in the game. However, many of my adept attempts have been basically robbed because of people who3 comments 231 views last activity
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Killer disconnecting increases MMR or is it neutral?2 comments 291 views last activity
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Should the perk work if you are picked up and break free of the killers grasp as well? This would mean if you are flashlight saved, wiggle free, pallet saved, or DS in the time frame then you are also given the speed boost. Would this be to strong or a nice buff?5 comments 171 views last activity
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They look good. But i have this tiny feeling that the devs actually buffed her at 3 gen strats instead of nerfing her. I might be wrong. But something tells me this won't stop here.30 comments 1,212 views last activity
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Is gonna be any more event how can achieve the "scorched harvester" the hag Hallowed skin?1 comments 41 views last activity
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It goes 2,4,5,7%haste anyone else think it should be 2,4,6,8 % haste17 comments 531 views last activity
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Lightborn and Spine Chill for me. I can’t stand being blinded and it is always good to know if the Killer is close.18 comments 221 views last activity
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So changes to Skull Merchant's power were undeniably inevitable. But with that being said, here's my thoughts on the changes. Claw Traps giving Skull Merchant a haste effect for each one in the match is a good change. This will make her better in chases (which she desperately needed) and maybe help her with map pressure. This combined with the pallet-addon being base kit will make her way better29 comments 1,481 views last activity
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Oh god I hate yellow glyphs so much, it was fun when they added them but holy heck they are so miserable right now, maybe it's just skill issue but I can't complete them, it feels like I am hitting skillchecks but apparently not ( they feel weird, maybe bugged?) so now I have to run around map and find them again to most likely fail it again, which is ruining game for my teammates, it's alr9 comments 221 views last activity
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When a survivor enter a chase with the killer, the killer's aura will be revealed to all other survivors as long the survivor being chased have line of sight on the killer. Since i seen people use the excuse of ( SWF have that information and easily tell others to their team ) when being in an argument about the new soloQ system that reveal Gen and Heal Progress, then this surely won't be an iss36 comments 1,371 views last activity
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I'll keep it simple and say I'm running Lithe at tier three the exhaustion lasts about 40 seconds but Vigil takes 30% off...how many seconds is that?7 comments 1,572 views last activity
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the new hud helps survivors to relay information and help to traverse the skill gap but what about the gap between lower tier killers and higher tier killers? what is going to be done so that every killer is indeed viable? would higher tier killers like nurse be actually nerfed? say make her matchstick iridescent addon the base for nurse? qol such as smaller map sizes so m1 killers can actually62 comments 1,362 views last activity
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Would a Gen Prevention/Blocking meta be healthier then a Gen Regression/Slowdown meta? Let's DiscussThis has been a idea I'm sure a lot of people have been thinking of for a while, what if we shifted from perks like Pain Res, Surge, Eruption, etc, to perks like Merciless Storm, DMS, and Deadlock? Let's look at this from 2 angles, Balance and Psychological First, balance I think a Prevention Meta with things like Entity Blockers and Incapacitated would be overall healthier then the Regressio6 comments 141 views last activity
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This mid chapter update might be the biggest one yet if they throw in the Finisher Mori mechanic, tons of perk updates, maybe some map reworks or changes to the Twins too. Thoughts?25 comments 391 views last activity
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I have seen people throwing that X killer is fun to play and Y killer is not fun to play, like it is an universal value. That's why I decided to make this thread, I want to see your tier lists and see which killers are fun for each of you.14 comments 1,361 views last activity
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Unbalanced game can't balance even simple things like this1 comments 111 views last activity
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rule 34 she is an m1 killer basically a nerfd trapper her power is terable i have tried playing her but shes terable no loop counter drones do jack and waste of your money3 comments 111 views last activity
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I just played three games of SM. While chasing a survivor, I made them vault a pallet while they had an active claw trap. Pallet doesn't break. Maybe they need to do so inside an active drone? So I drop a drone and make them vault the pallet again, it doesn't break. Am I missing something or is this bugged?5 comments 71 views last activity
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Quick question for the devs: Will the Haste granted from the Skull Merchant's new basekit changes stack with the addons that grant her extra Haste, such as Geographical Readout and Prototype Rotor?1 comments 101 views last activity
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You can't face the same Killer more than twice in a row. And you have to face at least 5 other killers before you'll be able to face the first killer you played against that day. Example: Blight - Blight - Huntress - Trapper - Pig - Pig - Nurse - Hag - Blight. Queue time will be increased maybe.19 comments 291 views last activity
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In light of complaints about the Skull Merchant 3-genning Survivors to death, I wanted to do something different. To that end, I've been using a totem defender Skull Merchant build in my last couple matches with her. I'm curious as to what others think/what improvements I might be able to make. Hex: Thrill of the Hunt Hex: Devour Hope Iron Grasp (so you can hook away from a Hex guarding drone6 comments 201 views last activity
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Thanks Bhvr. Instead of thinking longer then 2 weeks about a real way to change the killer you press the "Nerf" Button so the Babies in the Community will stop to cry Nerfing a killer completely because in one Situationen there to strong is not a solution but just dumb. Batteries of drones destroy themselves when they are empty and in the meantime the killer loses 1/4 of his power. Really good i64 comments 1,552 views last activity
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I wrote this in response to someone's question about the game and it's definition of fun. They basically said that it seems for one side to be "fun," it has to be at the other sides expense, meaning that the killer or survivors have a miserable time. They then asked how things will get better if we always focus on the fun WE have without taking the other side into consideration. This is not reall8 comments 3,551 views last activity
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Untitled.png Untitled2.png This is why I dodge these kind of groups usually.10 comments 461 views last activity
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How is it, that... The devs are fine with players stuck twiddling their thumbs while bleeding out over 4 minutes as the killer hunts down the last survivor. But the devs are not fine with players stuck twiddling their thumbs for 4 minutes while a lobby gets backfilled with an equally skilled opponent? Instead they throw in the next available player, regardless of skill rating, to save them43 comments 822 views last activity
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As someone who’s mained merchant since her release I felt like I should post my thoughts about her changes Firstly is the Claw traps. This change is pretty good overall and gives some actually threat in disarming a drone. Extra haste per claw trap is going to be very strong in a chase especially combined with the pallet add-on becoming base kit. Merchant will now have decent chase potential and24 comments 571 views last activity
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I've held off long enough about this topic. Why is it that many survivors don't know / aren't aware of Inner healing exsisting? As a solo player, its my go to healing perk, it is entirely selfish in many aspects, but it is useful, especially when playing against killers running hexes. As someone who's played for years as a solo only, its niche little perk which can be used immediately or saved f21 comments 501 views last activity